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Never generate Cursed Canyon in CR6 if it isn't in-game
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@@ -844,6 +844,7 @@ EX bool buildBarrier6(cellwalker cw, eLand m0, eLand m1) {
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setland((b[d+1]-2).cpeek(), m1);
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setland((b[d+1]+2).cpeek(), m0);
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}
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if(isLandIngame(laCursed)) {
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int cp = curse_percentage;
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if(m0 == laCrossroads6 || m1 == laCrossroads6) {
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cp = 25;
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@@ -855,6 +856,7 @@ EX bool buildBarrier6(cellwalker cw, eLand m0, eLand m1) {
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cw.at->monst = moHexer;
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cw.at->item = random_curse();
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}
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}
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return true;
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}
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