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barrier:: the barrier _WALL algorithm now moves step by step
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@@ -1059,10 +1059,17 @@ EX vector<modelinfo> mdinf = {
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#if HDR
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static inline bool orbProtection(eItem it) { return false; } // not implemented
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// these markers use lands which never appear on barrier sides
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const eLand NOWALLSEP = laNone;
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const eLand NOWALLSEP_SWAP = laMountain;
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const eLand NOWALLSEP_WALL = laHauntedWall;
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const eLand NOWALLSEP_USED = laWhirlpool;
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const eLand NOWALLSEP_WALL_CPOS = laBarrier;
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const eLand NOWALLSEP_WALL_CNEG = laOceanWall;
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const eLand NOWALLSEP_WALL_EPOS = laClearing;
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const eLand NOWALLSEP_WALL_ENEG = laPrincessQuest;
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#endif
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}
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