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barrier:: the barrier _WALL algorithm now moves step by step

This commit is contained in:
Zeno Rogue
2021-07-30 23:48:48 +02:00
parent b29e27e1c8
commit 0559fce5fb
2 changed files with 47 additions and 27 deletions

View File

@@ -1059,10 +1059,17 @@ EX vector<modelinfo> mdinf = {
#if HDR
static inline bool orbProtection(eItem it) { return false; } // not implemented
// these markers use lands which never appear on barrier sides
const eLand NOWALLSEP = laNone;
const eLand NOWALLSEP_SWAP = laMountain;
const eLand NOWALLSEP_WALL = laHauntedWall;
const eLand NOWALLSEP_USED = laWhirlpool;
const eLand NOWALLSEP_WALL_CPOS = laBarrier;
const eLand NOWALLSEP_WALL_CNEG = laOceanWall;
const eLand NOWALLSEP_WALL_EPOS = laClearing;
const eLand NOWALLSEP_WALL_ENEG = laPrincessQuest;
#endif
}