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help lines and ASCII graphics for Blizzard and Terracotta
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11
blizzard.cpp
11
blizzard.cpp
@@ -122,12 +122,21 @@ void drawBlizzards() {
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if(at0>1) at0 -= 1;
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transmatrix tpartial = sball.global * rspintox(t) * xpush(hdist0(t) * at0);
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queuepoly(tpartial, shSnowball, 0xFFFFFF80);
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if(wmascii || wmblack)
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queuechr(tpartial, .2, '.', 0xFFFFFF);
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else
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queuepoly(tpartial, shSnowball, 0xFFFFFF80);
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}
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}
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for(int ii=0; ii<N; ii++) {
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auto& bc = *bcells[ii];
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if(isNeighbor(bc.c, mouseover)) {
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if(againstWind(mouseover, bc.c))
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queuepoly(*bc.gm, shHeptaMarker, 0x00C00040);
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if(againstWind(bc.c, mouseover))
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queuepoly(*bc.gm, shHeptaMarker, 0xC0000040);
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}
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int B = size(bc.outorder);
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if(B<2) continue;
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int i = rand() % B;
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