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nilrider:: simulation speed parameter (still needs to be settable
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@ -135,7 +135,7 @@ bool turn(int delta) {
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auto t = curlev->current.collected_triangles;
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auto t = curlev->current.collected_triangles;
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bool fail = false;
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bool fail = false;
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for(int i=0; i<delta; i++) {
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for(int i=0; i<delta * simulation_speed; i++) {
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curlev->history.push_back(curlev->current);
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curlev->history.push_back(curlev->current);
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curlev->current.be_consistent();
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curlev->current.be_consistent();
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bool b = curlev->current.tick(curlev);
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bool b = curlev->current.tick(curlev);
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@ -212,6 +212,9 @@ inline ld gfx_slope = 0;
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/** default block unit */
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/** default block unit */
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inline double dft_block = 1;
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inline double dft_block = 1;
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/** default block unit */
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inline double simulation_speed = 2;
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extern map<char, color_t> bcols;
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extern map<char, color_t> bcols;
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extern map<char, array<string, 16> > submaps;
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extern map<char, array<string, 16> > submaps;
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