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properly colored Mimic particles; no falling animations for Mimics
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parent
bcf5e984ad
commit
0456f2945c
16
game.cpp
16
game.cpp
@ -1932,7 +1932,9 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
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}
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if(isWorm(c) && m != moTentacleGhost) return;
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int pcount = (deathflags & AF_FALL) ? 0 : 16;
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bool fallanim = (deathflags & AF_FALL) && m != moMimic;
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int pcount = fallanim ? 0 : 16;
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if(m == moShadow) return;
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#ifdef HASLINEVIEW
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@ -2221,9 +2223,19 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
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airmap.push_back(make_pair(dcal[i],0));
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buildAirmap();
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}
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if(m == moMimic) {
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for(auto& m: mirror::mirrors) if(c == m.second.c) {
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drawParticles(c, mirrorcolor(m.second.mirrored), pcount);
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if(c->wall == waMirrorWall)
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drawParticles(c, mirrorcolor(!m.second.mirrored), pcount);
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}
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pcount = 0;
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}
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drawParticles(c, minf[m].color, pcount);
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if(deathflags & AF_FALL)
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if(fallanim) {
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fallingMonsterAnimation(c, m);
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}
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}
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void fightmessage(eMonster victim, eMonster attacker, bool stun, flagtype flags) {
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