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land connection likelihoods adjusted for the new lands
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parent
9dc49fa297
commit
041d3b4fb2
23
landlock.cpp
23
landlock.cpp
@ -622,6 +622,7 @@ eLand pickluck(eLand l1, eLand l2) {
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}
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#define LIKELY for(int u=0; u<5; u++)
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#define LIKELY2 for(int u=0; u<2; u++)
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bool noChaos(eLand l) {
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if(l == laOcean || l == laTemple) return false;
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@ -725,7 +726,7 @@ eLand getNewLand(eLand old) {
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if(old == laRlyeh && !rlyehComplete())
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return laOcean;
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eLand tab[256];
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eLand tab[1024];
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int cnt = 0;
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/* if(isHive(old) && hrand(100) < 90) {
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@ -742,6 +743,10 @@ eLand getNewLand(eLand old) {
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tab[cnt++] = laDesert;
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tab[cnt++] = laJungle;
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tab[cnt++] = laMotion;
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if(old == laZebra) LIKELY2 {
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tab[cnt++] = laMotion;
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tab[cnt++] = laHunting;
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}
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tab[cnt++] = laHunting;
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tab[cnt++] = laAlchemist;
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if(old != laDeadCaves) tab[cnt++] = laCaves;
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@ -757,6 +762,7 @@ eLand getNewLand(eLand old) {
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if(old == laDragon && items[itElixir] >= U10) LIKELY tab[cnt++] = laReptile;
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if(kills[moVizier]) tab[cnt++] = laEmerald;
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if(items[itFeather] >= U10) tab[cnt++] = laZebra;
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if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra;
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tab[cnt++] = laWarpCoast;
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if(euclid) tab[cnt++] = laWarpSea;
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// Ivory Tower tends to crash while generating equidistant
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@ -791,11 +797,20 @@ eLand getNewLand(eLand old) {
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if(old == laOcean) tab[cnt++] = laCrossroads;
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if(items[itGold] >= U5 && items[itFernFlower] >= U5 && !kills[moVizier])
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tab[cnt++] = laEmerald;
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if(items[itWindstone] >= U5 && items[itDiamond] >= U5)
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if(items[itWindstone] >= U5 && items[itDiamond] >= U5) {
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tab[cnt++] = laBlizzard;
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if(old == laIce || old == laCocytus || old == laWhirlwind)
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LIKELY tab[cnt++] = laBlizzard;
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if(old == laBlizzard) LIKELY tab[cnt++] = laIce;
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if(old == laBlizzard) LIKELY tab[cnt++] = laWhirlwind;
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}
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tab[cnt++] = laDryForest;
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tab[cnt++] = laWineyard;
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if(items[itElixir] >= U10) tab[cnt++] = laVolcano;
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if(items[itElixir] >= U10) {
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tab[cnt++] = laVolcano;
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if(old == laAlchemist) LIKELY2 tab[cnt++] = laVolcano;
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if(old == laVolcano) LIKELY2 tab[cnt++] = laAlchemist;
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}
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if(items[itGold] >= U10) tab[cnt++] = laDeadCaves;
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// tab[cnt++] = laCaribbean;
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if(items[itSpice] >= U10) {
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@ -861,7 +876,7 @@ eLand getNewLand(eLand old) {
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if(items[itHell] >= U10) {
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if(items[itDiamond] >= U10) {
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tab[cnt++] = laCocytus;
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if(old == laHell || old == laIce) LIKELY tab[cnt++] = laCocytus;
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if(old == laHell || old == laIce || old == laBlizzard) LIKELY tab[cnt++] = laCocytus;
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}
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if(old == laCocytus) LIKELY { tab[cnt++] = laIce; tab[cnt++] = laHell; }
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tab[cnt++] = laPower;
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