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glhr::id is now a constant; streamlined applymatrix

This commit is contained in:
Zeno Rogue
2018-02-20 11:30:39 +01:00
parent babb8fbde4
commit 0412ea7b7c
5 changed files with 30 additions and 22 deletions

View File

@@ -2307,7 +2307,7 @@ void drawaura() {
}
}
glhr::switch_mode(glhr::gmVarColored);
glhr::set_modelview(glhr::id());
glhr::id_modelview();
glhr::prepare(auravertices);
glDrawArrays(GL_TRIANGLES, 0, size(auravertices));