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no more help about 'chasms' in Crystal World
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2
help.cpp
2
help.cpp
@@ -701,7 +701,7 @@ void describeMouseover() {
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}
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}
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}
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}
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if(c->wall &&
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if(c->wall && !(c->wall == waChasm && c->land == laDual && ctof(c)) &&
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!((c->wall == waFloorA || c->wall == waFloorB) && c->item)) {
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!((c->wall == waFloorA || c->wall == waFloorB) && c->item)) {
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out += ", "; out += XLAT1(winf[c->wall].name);
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out += ", "; out += XLAT1(winf[c->wall].name);
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