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restartGame, wrong mode, and resetModes now use constants instead of magic char names

This commit is contained in:
Zeno Rogue
2018-04-09 18:05:23 +02:00
parent b9a6402ba7
commit 033c626dfc
19 changed files with 135 additions and 136 deletions

23
hyper.h
View File

@@ -362,7 +362,30 @@ typedef int cellfunction(cell*);
int towerval(cell *c, cellfunction* cf = &coastvalEdge);
#define HRANDMAX 0x7FFFFFFF
int hrandpos(); // 0 to HRANDMAX
namespace rg {
// possible parameters e.g. for restartGame and wrongmode
static const char nothing = 0;
static const char peace = 'P';
static const char inv = 'i';
static const char chaos = 'C';
static const char tactic = 't';
static const char tour = 'T';
static const char geometry = 'g'; // change targetgeometry first
static const char bitrunc = '7';
static const char gp = 'w'; // change gp::param first
static const char yendor = 'y';
static const char shmup = 's';
static const char randpattern = 'r';
static const char princess = 'p';
// wrongmode only -- marks 'global' achievements not related to the current mode
static const char global = 'x';
// wrongmode only -- change vid.scfg.players then restartGame(rg::nothing) instead
static const char multi = 'm';
}
void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = false);
int landMultiplier(eLand l);
eItem treasureType(eLand l);
void buildBarrier(cell *c, int d, eLand l = laNone);