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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2018-05-01 00:20:20 +02:00
parent 6f91a87ff7
commit 02aac914d4
3 changed files with 37 additions and 3 deletions

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@ -2376,3 +2376,37 @@ MINOR:
- Geometry Experiments menu now lets you change land in the standard geometry too (but you will be marked as a cheater)
- Allowed the sloppy Graveyard in heptagonal
- Also allowed Land of Storms which was disabled by mistake
2018.04.23 13:44 Version 10.3s
Gameplay:
- better messages when dropping Dead Orbs impossible
- fixed odd stripes of CR4 in the Graveyard
- fixed the bug which caused too low Great Wall generation in the Crossroads
- falling birds now trigger trapdoors
- non-standard-hyperbolic chaosmode no longer generates lots of the originally selected land
- made some things in the Tutorial more clear: removed the '3' key for heptagonal mode
(probably more confusing than useful); the '1' and '2' keys now print a message that
you are temporarily leaving your game or returning to it; in the ESC menu, the button
captions are adjusted when they disable something rather than enable it
Graphics:
- Yendor/Caribbean cross appears on the boundary again
- map no longer disappears suddenly and irreparably if you scroll into the invisible region
- 3D graphics are now automatically scaled vertically on high Goldberg settings
- labels (e.g., numbers shown if you check the expansion rate) are no longer displayed on the cells which are behind the sphere
- predesigned patterns: 'distance from origin' option, an option to make all the floors invisible (possibly show line patterns only); fixed issues with line patterns drawing incorrectly
- pageup/down spin 2x slower to make it possible to rotate by 90 degrees
Models of hyperbolic geometry:
- increased the default Hypersian Rug distance so that the whole model fits on the screen
- the conformal square works better in non-hyperbolic geometries now
- Earth included as a loadable (spherical) texture, also fixed some issues with loading such textures
- in the 'display mode' menu, appropriate projection names are used in non-hyperbolic geometries
- two-point equidistant model rendered better on the sphere
- non-conformal band models can now be saved to a file too
- line animation is now more precise -- it starts and ends strictly at the starting point and the current position
(unless you change an option), if these two cells are similar (e.g. move 15 cells in a straight line in the Zebra pattern)
the back-to-start transition will be invisible, and thus line animation and spiral will be smooth
- spiral mapping no longer crashes the game, and resizing the window works now
- fisheye model (mostly for Euclidean geometry)

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@ -70,7 +70,7 @@ ld asin_auto_clamp(ld x) {
switch(cgclass) {
case gcEuclid: return x;
case gcHyperbolic: return asinh(x);
case gcSphere: return x>1 ? M_PI/2 : x<-1 ? -M_PI/2 : isnan(x) ? 0 : asin(x);
case gcSphere: return x>1 ? M_PI/2 : x<-1 ? -M_PI/2 : std::isnan(x) ? 0 : asin(x);
default: return x;
}
}

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@ -18,8 +18,8 @@
#define NOLICENSE
#endif
#define VER "10.3r"
#define VERNUM 10318
#define VER "10.3s"
#define VERNUM 10320
#ifndef CAP_SHADER
#define CAP_SHADER CAP_GL