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item/monster/wall/land types done with X-macros; flags given too
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32
graph.cpp
32
graph.cpp
@@ -665,6 +665,24 @@ color_t kind_outline(eItem it) {
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return OUTLINE_OTHER;
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}
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transmatrix face_the_player(transmatrix V) {
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if(DIM == 2) return V;
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return rgpushxto0(tC0(V));
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}
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hpcshape& orbshape(eOrbshape s) {
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switch(s) {
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case osLove: return shLoveRing;
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case osRanged: return shTargetRing;
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case osOffensive: return shSawRing;
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case osFriend: return shPeaceRing;
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case osUtility: return shGearRing;
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case osDirectional: return shSpearRing;
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case osWarping: return shHeptaRing;
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default: return shRing;
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}
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}
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bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pticks, bool hidden) {
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#if !CAP_SHAPES
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return it;
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@@ -847,16 +865,8 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pti
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queuepolyat(Vit * spinptick(1500), shFishTail, col, PPR::ITEM_BELOW);
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queuepolyat(Vit, shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), prio);
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hpcshape& sh =
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it == itOrbLove ? shLoveRing :
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isRangedOrb(it) ? shTargetRing :
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isOffensiveOrb(it) ? shSawRing :
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isFriendOrb(it) ? shPeaceRing :
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isUtilityOrb(it) ? shGearRing :
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isDirectionalOrb(it) ? shSpearRing :
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among(it, itOrb37, itOrbGravity) ? shHeptaRing :
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shRing;
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queuepolyat(Vit * spinptick(1500), sh, col, prio);
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queuepolyat(Vit * spinptick(1500), orbshape(iinf[it].orbshape), col, prio);
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}
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else if(it) return true;
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@@ -3213,7 +3223,7 @@ void setcolors(cell *c, color_t& wcol, color_t& fcol) {
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}
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case laIce: case laCocytus: case laBlizzard:
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if(isIcyWall(c)) {
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if(useHeatColoring(c)) {
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float h = HEAT(c);
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eLand l = c->land;
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