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	Fixed the bug with Caribbean in non-standard geometries (caused freezes, crashes, and bad horocycles)
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		| @@ -181,6 +181,11 @@ heptagon *createAlternateMap(cell *c, int rad, hstate firststate, int special) { | ||||
|     } | ||||
|   cx[rad] = bf.c; | ||||
|   heptagon *h = bf.c->master; | ||||
|  | ||||
|   if(h->alt) { | ||||
|     printf("Error: creatingAlternateMap while one already exists\n"); | ||||
|     return NULL; | ||||
|     } | ||||
|    | ||||
|   if(special == waPalace) {   | ||||
|    | ||||
| @@ -1118,7 +1123,7 @@ void buildBigStuff(cell *c, cell *from) { | ||||
|         hrand(2000) < (nonbitrunc ? 500 : 1000) && !tactic::on && !yendor::on))) | ||||
|       createAlternateMap(c, 2, hsA); | ||||
|  | ||||
|     if(c->land == laCaribbean && horo_ok() && ctof(c)) | ||||
|     if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt) | ||||
|       createAlternateMap(c, 2, hsA); | ||||
|  | ||||
|     if(c->land == laPalace && ctof(c) && !princess::generating && !shmup::on && multi::players == 1 && horo_ok() &&  | ||||
|   | ||||
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