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cleaned up where summoned creature appears for Orb of Life and Orb of Friendship
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@@ -799,7 +799,7 @@ EX void monstersTurn() {
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if(!phase2) movemonsters();
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for(cell *pc: player_positions()) if(pc->item == itOrbSafety) {
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collectItem(pc, true);
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collectItem(pc, pc, true);
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return;
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}
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