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2d3d:: fixed DIM to WDIM in landgen.cpp
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0ecd8a058a
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01207a0e87
20
landgen.cpp
20
landgen.cpp
@ -154,7 +154,7 @@ void place_elemental_wall(cell *c) {
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}
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int hrand_monster(int x) {
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if(DIM == 3 && !sphere) {
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if(WDIM == 3 && !sphere) {
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int t = isize(gmatrix);
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if(t > 300) x = ((long long)(x)) * t / 300;
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}
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@ -220,7 +220,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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case laPalace: // -------------------------------------------------------------
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if(hyperbolic_not37 || fulltorus || S7 < 5 || archimedean || DIM == 3) {
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if(hyperbolic_not37 || fulltorus || S7 < 5 || archimedean || WDIM == 3) {
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if(fargen) {
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int i = hrand(100);
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if(i < 10)
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@ -424,10 +424,10 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else if(fulltorus) {
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c->wall = waCavefloor;
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}
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else if(DIM == 3 && hyperbolic && !binarytiling)
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else if(WDIM == 3 && hyperbolic && !binarytiling)
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c->wall = (c->master->zebraval & 1) ? waCavewall : waCavefloor;
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#if MAXMDIM >= 4
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else if(euclid && DIM == 3)
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else if(euclid && WDIM == 3)
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c->wall = euclid3::get_emerald(c) ? waCavewall : waCavefloor;
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#endif
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else if(euclid) {
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@ -621,7 +621,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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int dy = gmod(y, 3);
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if(dy == 1) c->wall = waVinePlant;
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}
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else if(DIM == 3 && hyperbolic && !binarytiling)
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else if(WDIM == 3 && hyperbolic && !binarytiling)
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c->wall = (c->master->zebraval & 2) ? waVinePlant : waNone;
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else if(a4 || sphere || archimedean)
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c->wall = hrand(100) < 50 ? waNone : waVinePlant;
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@ -1397,7 +1397,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else {
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// int d0 = d % TEMPLE_EACH;
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// if(d0<0) d0=-d0;
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if(hrand(100) < (peace::on ? 15 : 30) && DIM == 2)
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if(hrand(100) < (peace::on ? 15 : 30) && WDIM == 2)
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c->wall = waBigStatue;
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else if(hrand_monster(20000) < -d)
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c->monst = hrand(3) ? moCultist : moPyroCultist;
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@ -2018,9 +2018,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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case laEndorian:
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ONEMPTY {
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if(c->wall == waNone && coastval(c, laEndorian) >= 10 && hrand_monster(5000) < 10 + 2 * (items[itApple] + yendor::hardness()) && (DIM == 2 || hrand(100) < 25))
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if(c->wall == waNone && coastval(c, laEndorian) >= 10 && hrand_monster(5000) < 10 + 2 * (items[itApple] + yendor::hardness()) && (WDIM == 2 || hrand(100) < 25))
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c->monst = moSparrowhawk;
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else if(c->wall != waNone && hrand_monster(DIM == 3 ? 25000 : 5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
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else if(c->wall != waNone && hrand_monster(WDIM == 3 ? 25000 : 5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
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c->monst = moResearcher;
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else if(c->wall == waCanopy && !checkInTree(c, 3) && hrand(5000) < PT(300 + 5 * (kills[moSparrowhawk] + kills[moResearcher]), 750))
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c->item = itApple;
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@ -2429,7 +2429,7 @@ void repairLandgen(cell *c) {
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}
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if(passable(c, NULL, 0)) {
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if(c->land == laBarrier && DIM != 3) c->wall = waBarrier;
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if(c->land == laBarrier && WDIM != 3) c->wall = waBarrier;
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if(c->land == laOceanWall)
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c->wall = c->type == 7 ? waBarrier : waSea;
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}
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@ -2451,7 +2451,7 @@ void setdist(cell *c, int d, cell *from) {
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// this fixes the following problem:
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// http://steamcommunity.com/app/342610/discussions/0/1470840994970724215/
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if(!generatingEquidistant && from && d >= 7 && c->land && !binarytiling && !archimedean && geometry != gCrystal && DIM == 2) {
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if(!generatingEquidistant && from && d >= 7 && c->land && !binarytiling && !archimedean && geometry != gCrystal && WDIM == 2) {
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int cdi = celldist(c);
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if(celldist(from) > cdi) {
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forCellCM(c2, c) if(celldist(c2) < cdi) {
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