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fully turnable product spaces
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@@ -897,7 +897,7 @@ void dqi_poly::draw() {
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auto npoly = *this;
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glcoords.clear();
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for(int i=0; i<cnt; i++)
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glcoords.push_back(glhr::pointtogl(product::where(V * glhr::gltopoint( (*tab)[offset+i]))));
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glcoords.push_back(glhr::pointtogl(product::inverse_exp(V * glhr::gltopoint( (*tab)[offset+i]))));
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npoly.offset = 0;
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npoly.tab = &glcoords;
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