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	3D:: disabled build_shortest_path in euclid for now
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							| @@ -881,7 +881,7 @@ vector<cell*> build_shortest_path(cell *c1, cell *c2) { | ||||
|   if(geometry == gCrystal) return crystal::build_shortest_path(c1, c2); | ||||
|   #endif | ||||
|   vector<cell*> p; | ||||
|   if(euclid) { | ||||
|   if(euclid && DIM == 2) { | ||||
|     using namespace hyperpoint_vec; | ||||
|     p.push_back(c1); | ||||
|     hyperpoint h = tC0(calc_relative_matrix(c2, c1, C0)) - C0; | ||||
|   | ||||
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