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more rearrangement
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3
game.cpp
3
game.cpp
@@ -1072,6 +1072,9 @@ bool outlawNearby(cell *c, int dist) {
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// int monstersnear(cell *c, cell *nocount = NULL, eMonster who = moPlayer, cell *pushto = NULL) {
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namespace stalemate {
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vector<stalemate1> moves;
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bool nextturn;
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bool anyKilled() {
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for(int i=0; i<size(moves); i++) if(moves[i].killed) return true;
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return false;
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