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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00

Android logging of the rug errors

This commit is contained in:
Zeno Rogue 2018-03-02 13:06:28 +01:00
parent 7ab6cb3c8b
commit 00a72f2f9c

49
rug.cpp
View File

@ -9,6 +9,14 @@
#define TEXTURESIZE (texturesize)
#define HTEXTURESIZE (texturesize/2)
#if ISANDROID
template<class...T> void Xprintf(T... t) { __android_log_print(ANDROID_LOG_VERBOSE, "RUG", t...); }
#else
template<class...T> void Xprintf(T... t) { printf(t...); }
#endif
bool rug_failure = false;
namespace rug {
int when_enabled;
@ -127,7 +135,10 @@ transmatrix orthonormalize(hyperpoint h1, hyperpoint h2) {
}
hyperpoint azeq_to_hyperboloid(hyperpoint h) {
if(abs(h[2])>1e-4) printf("Error: h[2] = %lf\n", h[2]);
if(abs(h[2])>1e-4) {
Xprintf("Error: h[2] = %lf\n", h[2]);
rug_failure = true;
}
if(euclid) {
h[2] = 1;
return h;
@ -436,7 +447,7 @@ void buildTorusRug() {
ld factor = sqrt(ld(solution.second.d2()) / solution.first.d2());
printf("factor = %lf\n", factor);
Xprintf("factor = %lf\n", factor);
if(factor <= 2.05) factor = 2.2;
factor -= 1;
@ -529,7 +540,7 @@ void buildTorusRug() {
qvalid = 0;
for(auto p: points) if(!p->glue) qvalid++;
printf("qvalid = %d\n", qvalid);
Xprintf("qvalid = %d\n", qvalid);
if(rug_perspective)
push_all_points(2, -model_distance);
@ -551,11 +562,11 @@ void verify() {
ratios.push_back(l0 / l);
}
printf("Length verification:\n");
Xprintf("%s", "Length verification:\n");
sort(ratios.begin(), ratios.end());
for(int i=0; i<size(ratios); i += size(ratios) / 10)
printf("%lf\n", ratios[i]);
printf("\n");
Xprintf("%lf\n", ratios[i]);
Xprintf("%s", "\n");
}
void comp(cell*& minimum, cell *next) {
@ -604,7 +615,7 @@ void buildRug() {
catch(out_of_range) {}
}
printf("vertices = %d triangles= %d\n", size(points), size(triangles));
Xprintf("vertices = %d triangles= %d\n", size(points), size(triangles));
if(subdivide_first)
for(int i=0; i<20 && subdivide_further(); i++)
@ -807,17 +818,17 @@ void subdivide() {
// if(euclid && gwhere == gEuclid) return;
if(!subdivide_further()) {
if(euclid && !bounded && gwhere == gEuclid) {
printf("Euclidean -- full precision\n");
Xprintf("%s", "Euclidean -- full precision\n");
stop = true;
}
else {
err_zero_current /= 2;
printf("increasing precision to %lg\n", err_zero_current);
Xprintf("increasing precision to %lg\n", err_zero_current);
for(auto p: points) enqueue(p);
}
return;
}
printf("subdivide (%d,%d)\n", N, size(triangles));
Xprintf("subdivide (%d,%d)\n", N, size(triangles));
divides++;
vector<triangle> otriangles = triangles;
triangles.clear();
@ -851,7 +862,7 @@ void subdivide() {
calcLengths();
printf("result (%d,%d)\n", size(points), size(triangles));
Xprintf("result (%d,%d)\n", size(points), size(triangles));
}
@ -968,7 +979,7 @@ int detect_cusps() {
printf("cusp stats: %d/%d/%d | %d/%d/%d\n", stats[0], stats[1], stats[2], stats2[0], stats2[1], stats2[2]); */
printf("cusp stats: %d/%d/%d\n", stats[0], stats[1], stats[2]);
Xprintf("cusp stats: %d/%d/%d\n", stats[0], stats[1], stats[2]);
return stats[2];
}
@ -998,7 +1009,7 @@ void addNewPoints() {
enqueue(&m);
}
}
if(qvalid != oqvalid) { printf("adding new points %4d %4d %4d %.9lf %9d %9d\n", oqvalid, qvalid, size(points), dist, dt, queueiter); }
if(qvalid != oqvalid) { Xprintf("adding new points %4d %4d %4d %.9lf %9d %9d\n", oqvalid, qvalid, size(points), dist, dt, queueiter); }
}
#if !CAP_SDL
@ -1243,7 +1254,7 @@ void prepareTexture() {
double xview, yview;
void drawRugScene() {
void drawRugScene() {
glbuf->use_as_texture();
if(backcolor == 0)
@ -1327,6 +1338,11 @@ void drawRugScene() {
stereo::set_projection(0);
need_mouseh = true;
if(rug_failure) {
rug::close();
rug::init();
}
}
// organization
@ -1655,8 +1671,9 @@ string makehelp() {
#if !ISMOBILE
+ XLAT("Use arrow keys to rotate, Page Up/Down to zoom.")
+ "\n\n" +
XLAT("In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model.");
#endif
XLAT("In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model.")
#endif
;
}
void show() {