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compiler in the Steam runtime produces an internal error... using a workaround
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@ -1034,6 +1034,15 @@ void enable(archimedean_tiling& arct) {
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start_game();
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}
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function<void()> setcanvas(char c) {
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return [c] () {
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stop_game();
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firstland = specialland = laCanvas;
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patterns::whichCanvas = c;
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start_game();
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};
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};
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void show() {
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if(lastsample < isize(samples)) {
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string s = samples[lastsample].first;
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@ -1134,15 +1143,6 @@ void show() {
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if(spos < 0) spos = 0;
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});
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auto setcanvas = [] (char c) {
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return [c] () {
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stop_game();
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firstland = specialland = laCanvas;
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patterns::whichCanvas = c;
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start_game();
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};
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};
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if(archimedean) {
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dialog::addSelItem(XLAT("size of the world"), current.world_size(), 0);
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dialog::addSelItem(XLAT("edge length"), current.get_class() == gcEuclid ? (fts(current.edgelength) + XLAT(" (arbitrary)")) : fts6(current.edgelength), 0);
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@ -2654,7 +2654,7 @@ Bugfixes:
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* pressing Backspace while the Archimedean symbol is already deleted does nothing instead of leaving the menu
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* Hypersian Rug mode works with Archimedean tilings
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2018.08.30 19:17 Update 10.4t
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2018.08.31 19:27 Update 10.4t
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Bugfixes:
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* Camelot a bit more frequent in Crossroads IV
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