hyperrogue/rogueviz/ads/ds-game.cpp

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2022-09-19 21:17:27 +00:00
namespace hr {
namespace ads_game {
void set_default_keys();
transmatrix dscurrent, dscurrent_ship;
vector<shipstate> ds_states;
bool ds_turn(int idelta) {
multi::handleInput(idelta);
ld delta = idelta / anims::period;
if(!(cmode & sm::NORMAL)) return false;
// todo handle_crashes();
auto& a = multi::actionspressed;
auto& la = multi::lactionpressed;
// todo if(a[16+4] && !la[16+4] && !paused) fire();
if(a[16+5] && !la[16+5]) {
paused = !paused;
if(paused) {
dscurrent_ship = dscurrent;
view_pt = 0;
}
else {
dscurrent = dscurrent_ship;
}
}
if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
if(a[16+8] && !la[16+8]) pushScreen(game_menu);
if(true) {
dynamicval<eGeometry> g(geometry, gSpace435);
ld pt = delta * simspeed;
ld mul = read_movement();
if(paused && a[16+11]) {
dscurrent = spin(ang*degree) * cspin(0, 2, mul*delta*-pause_speed) * spin(-ang*degree) * dscurrent;
}
else {
dscurrent = spin(ang*degree) * lorentz(0, 3, -delta*accel*mul) * spin(-ang*degree) * dscurrent;
}
if(!paused) {
pdata.fuel -= delta*accel*mul;
// todo gen_particles(rpoisson(delta*accel*mul*fuel_particle_qty), vctr, ads_inverse(current * vctrV) * spin(ang*degree+M_PI) * rots::uxpush(0.06 * scale), rsrc_color[rtFuel], fuel_particle_rapidity, fuel_particle_life, 0.02);
}
ld tc = 0;
if(!paused) tc = pt;
else if(a[16+9]) tc = pt;
else if(a[16+10]) tc = -pt;
if(!paused && !game_over) {
auto& v = ds_states;
v.emplace_back();
v.back().at.T = inverse(dscurrent) * spin(ang*degree);
v.back().start = ship_pt;
v.back().duration = pt;
}
dscurrent = lorentz(3, 2, -tc) * dscurrent;
if(!paused) {
ship_pt += pt;
pdata.oxygen -= pt;
if(pdata.oxygen < 0) {
pdata.oxygen = 0;
game_over = true;
}
}
else view_pt += tc;
}
return true;
}
vector<transmatrix> opoints;
hyperpoint pov = point30(0, 0, 1);
cross_result ds_cross0(transmatrix T) {
// h = T * (0 0 cosh(t) sinh(t))
// h[3] == 0
// T[3][2] * cosh(t) + T[3][3] * sinh(t) = 0
// T[3][2] + T[3][3] * tanh(t) = 0
ld tt = - T[3][2] / T[3][3];
if(tt < -1 || tt > 1) return cross_result{ Hypc, 0 };
cross_result res;
ld t = atanh(tt);
res.shift = t;
res.h = T * hyperpoint(0, 0, cosh(t), sinh(t));
return res;
}
void view_ds_game() {
displayed.clear();
if(opoints.empty()) {
for(int i=0; i<500; i++) {
hyperpoint h = random_spin3() * C0;
println(hlog, "h = ", h);
transmatrix T = gpushxto0(h);
dynamicval<eGeometry> g(geometry, gSpace435);
for(int i=0; i<4; i++) T[i][3] = T[3][i] = i == 3;
transmatrix worldline = inverse(T);
worldline = worldline * spin(randd() * TAU);
worldline = worldline * lorentz(0, 3, randd());
opoints.push_back(worldline);
}
}
if(1) {
make_shape();
for(auto& worldline: opoints) {
poly_outline = 0xFF;
cross_result cr;
transmatrix at;
vector<hyperpoint> circle;
if(1) {
dynamicval<eGeometry> g(geometry, gSpace435);
cr = ds_cross0(dscurrent * worldline);
at = dscurrent * worldline * lorentz(2, 3, cr.shift);
for(int d=0; d<=360; d += 5) {
transmatrix T = at * spin(d*degree) * cspin(0, 2, 0.1);
auto cr1 = ds_cross0(T);
circle.push_back(cr1.h);
}
}
vector<hyperpoint> circle_flat;
for(auto c: circle) circle_flat.push_back(c / (1 + c[2]));
ld area = 0;
for(int i=0; i<isize(circle)-1; i++)
area += (circle_flat[i] ^ circle_flat[i+1]) [2];
if(area > 0) continue;
// queuepolyat(shiftless(rgpushxto0(cr.h)), cgi.shGem[0], 0xFFFFFFF, PPR::LINE);
for(auto p: circle) curvepoint(p);
queuecurve(shiftless(Id), 0xFFFFFFFF, 0xFFFFFFFF, PPR::LINE);
if(view_proper_times) {
string str = format(tformat, cr.shift / time_unit);
queuestr(shiftless(rgpushxto0(cr.h)), .1, str, 0xFFFF00, 8);
}
}
ld delta = paused ? 1e-4 : -1e-4;
for(auto& ss: ds_states) {
dynamicval<eGeometry> g(geometry, gSpace435);
cross_result cr = ds_cross0(dscurrent * ss.at.T);
if(cr.shift < delta) continue;
if(cr.shift > ss.duration + delta) continue;
transmatrix at = dscurrent * ss.at.T * lorentz(2, 3, cr.shift);
vector<hyperpoint> pts;
auto& shape = shape_ship;
for(int i=0; i<isize(shape); i += 2) {
transmatrix at1 = at * cspin(0, 2, shape[i] * scale) * cspin(1, 2, shape[i+1] * scale);
pts.push_back(ds_cross0(at1).h);
}
geometry = g.backup;
for(auto pt: pts) curvepoint(pt);
queuecurve(shiftless(Id), 0xFF, shipcolor, PPR::LINE);
if(view_proper_times) {
string str = format(tformat, (cr.shift + ss.start) / time_unit);
queuestr(shiftless(rgpushxto0(cr.h)), .1, str, 0xC0C0C0, 8);
}
}
if(!game_over && !paused) {
poly_outline = 0xFF;
if(ship_pt < invincibility_pt) {
ld u = (invincibility_pt-ship_pt) / how_much_invincibility;
poly_outline = gradient(shipcolor, rsrc_color[rtHull], 0, 0.5 + cos(5*u*TAU), 1);
}
queuepolyat(shiftless(spin(ang*degree) * Id), shShip, shipcolor, PPR::LINE);
poly_outline = 0xFF;
if(view_proper_times) {
string str = format(tformat, ship_pt / time_unit);
queuestr(shiftless(Id), .1, str, 0xFFFFFF, 8);
}
}
if(paused && view_proper_times) {
string str = format(tformat, view_pt / time_unit);
queuestr(shiftless(Id), .1, str, 0xFFFF00, 8);
}
}
}
void run_ds_game() {
set_default_keys();
rogueviz::rv_hook(hooks_frame, 100, view_ds_game);
rogueviz::rv_hook(shmup::hooks_turn, 0, ds_turn);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
if(true) {
dynamicval<eGeometry> g(geometry, gSpace435);
dscurrent = Id;
}
ship_pt = 0;
init_rsrc();
rogueviz::rv_change(nohelp, true);
rogueviz::rv_change(nomenukey, true);
rogueviz::rv_change(nomap, true);
rogueviz::rv_change(no_find_player, true);
rogueviz::rv_change(showstartmenu, false);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
}
auto ds_hooks =
arg::add3("-ds-game", run_ds_game)
;
}
}