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hyperrogue/inventory.cpp

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namespace inv {
bool on;
int usedup[ittypes];
int remaining[ittypes];
int rseed;
bool usedForbidden;
void init() {
rseed = hrandpos();
usedForbidden = false;
for(int i=0; i<ittypes; i++) usedup[i] = 0;
}
static const int MIRRORED = 1000;
static const int TESTMIRRORED = 900;
int mirrorqty(eItem orb) {
if(shmup::on && isShmupLifeOrb(orb))
return 3;
if(orb == itOrbWater) return 10;
if(orb == itOrbSummon) return 9;
if(orb == itOrbEmpathy) return 9;
if(orb == itOrbMatter) return 9;
if(orb == itOrbLuck) return 8;
if(orb == itOrbSpace) return 7;
if(orb == itOrbWinter) return 6;
if(orb == itOrbLife) return 6;
if(orb == itOrbLove) return 6;
if(orb == itOrbRecall) return 6;
if(orb == itOrbDigging) return 6;
if(orb == itOrbTime) return 5;
if(orb == itOrbAir) return 5;
if(orb == itOrbFish) return 5;
if(orb == itOrbStunning) return 5;
if(orb == itOrbUndeath) return 5;
if(orb == itOrb37) return 5;
if(orb == itOrbDomination) return 5;
if(orb == itOrbBull) return 5;
if(orb == itOrbHorns) return 5;
if(orb == itOrbAether) return 4;
if(orb == itOrbInvis) return 4;
if(orb == itOrbFire) return 4;
if(orb == itOrbDragon) return 4;
if(orb == itOrbIllusion) return 4;
if(orb == itOrbDiscord) return 4;
if(orb == itOrbBeauty) return 4;
if(orb == itOrbMirror) return 1;
return 3;
}
struct nextinfo { int min, real, max; };
nextinfo next[ittypes];
mt19937 invr;
void sirand(int i) {
invr.seed(i);
}
int irand(int i) {
return invr() % i;
}
void gainOrbs(eItem it, eItem o) {
int qty = items[it];
if(it == itHolyGrail) {
remaining[itOrbIllusion] += qty;
next[it] = {qty+1, qty+1, qty+1};
}
else {
bool nextfound = false;
if(qty >= 10) remaining[o]++;
else next[it] = {10,10,10}, nextfound = true;
int last = 10;
for(int k=0; k<30 || !nextfound; k++) {
int maxstep = 15 + 5 * k;
if(o == itOrbMirror)
maxstep += 5 * (k-1) * (k-2);
else
maxstep += (k-1) * (k-2);
int xnext;
if(k >= 30 || o == itOrbMirror) {
xnext = last + maxstep/2; last = xnext-1;
maxstep = 1;
}
else
xnext = last + 1 + irand(maxstep);
if(xnext > qty && !nextfound)
next[it] = { last+1, xnext, last + maxstep }, nextfound = true;
if(xnext <= qty) remaining[o]++;
last = xnext;
}
}
}
void gainMirrors(int qtl) {
while(qtl > 0) qtl >>= 1, remaining[itOrbMirror]++;
}
void compute() {
for(int i=0; i<ittypes; i++) remaining[i] = -usedup[i];
for(int i=0; i<ittypes; i++) if(usedup[i] >= TESTMIRRORED) remaining[i] += MIRRORED;
sirand(rseed);
vector<pair<eItem, eItem>> itempairs;
for(int k=0; k<ORBLINES; k++) {
auto oi = orbinfos[k];
eLand l = oi.l;
eItem it = treasureType(l);
eItem o = oi.orb;
if(oi.gchance) itempairs.emplace_back(it, o);
else if(items[it] >= 10) remaining[o]++;
}
sort(itempairs.begin(), itempairs.end());
gainOrbs(itShard, itOrbMirror);
gainOrbs(itHyperstone, itOrbMirror);
for(auto p: itempairs)
gainOrbs(p.first, p.second);
if(items[itOrbYendor]) remaining[itOrbMirror]++;
gainMirrors(items[itOrbYendor]);
gainMirrors(items[itHolyGrail]);
if(princess::reviveAt) {
remaining[itOrbLove]++;
int s = gold(NO_LOVE);
int last = princess::reviveAt;
for(int k=0;; k++) {
int nextstep = 50 + 20 * k;
last += nextstep;
if(last > s) {
next[itSavedPrincess] = {last, last, last};
break;
}
else { last += nextstep; remaining[itOrbLove]++; }
}
}
vector<eItem> offensiveOrbs = {
itOrbFlash, itOrbLightning, itOrbPsi, itOrbThorns,
itOrbFreedom, itOrbSword, itOrbSword2,
itOrbHorns, itOrbDragon, itOrbStunning
};
const int qoff = size(offensiveOrbs);
for(int i=1; i<qoff; i++) swap(offensiveOrbs[i], offensiveOrbs[irand(1+i)]);
for(int i=0; (i+1)*25 <= items[itBone]; i++)
remaining[offensiveOrbs[i%qoff]]++;
if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;
int& r = remaining[itGreenStone];
if(items[itBone] >= 10) {
for(int i=0; i<ittypes; i++) if(i != itGreenStone) {
r += usedup[i];
if(usedup[i] >= TESTMIRRORED) r -= MIRRORED;
}
}
items[itGreenStone] += r;
usedup[itGreenStone] += r;
r = 0;
if(shmup::on) for(int i=0; i<ittypes; i++) {
if(remaining[i] && isShmupLifeOrb(eItem(i))) {
gainLife();
remaining[i]--;
usedup[i]++;
}
}
items[itInventory] = 0;
for(int i=0; i<ittypes; i++)
if(i != itGreenStone && i != itOrbYendor)
items[itInventory] += remaining[i];
}
map<char, eItem> orbmap;
string orbkeys = "zfwplSetsTaMIYgCcPOWAFydLGRUuouE.,bVNhDwWZnrvhBm0123456789";
typedef pair<int, int> pxy;
vector<pxy> orbcoord;
int sq(pxy p) {
int zz = (2*p.first+p.second)*(2*p.first+p.second) + 3*p.second*p.second;
zz *= 20; zz += abs(p.second);
zz *= 20; zz += abs(p.first);
zz *= 4; zz += (p.first>0)*2+(p.second>0);
return zz;
}
bool plain;
eItem which;
bool mirroring;
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const char* helptext =
"You are playing in the Orb Strategy Mode. Collecting treasure "
"gives you access to magical Orb powers. In this mode, "
"unlocking requirements are generally higher, and "
"several quests and lands "
"give you extremely powerful Orbs of the Mirror.\n";
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void show() {
gamescreen(2);
cmode = sm::CENTER;
orbcoord.clear();
for(int y=-3; y<=3; y++) for(int x=-4; x<=4; x++) if(x+y<=4 && x+y >= -4 && (x||y))
orbcoord.emplace_back(x,y);
sort(orbcoord.begin(), orbcoord.end(), [](pxy p1, pxy p2) {
return sq(p1) < sq(p2); });
ld rad = min(vid.xres, vid.yres) / 20;
ld rad3 = int(rad * sqrt(3));
compute();
orbmap.clear();
which = itNone;
if(plain) dialog::init(XLAT(mirroring ? "mirror what?" : "inventory"), forecolor, 150, 100);
int j = 0, oc = 6;
for(int i=0; i<ittypes; i++) {
eItem o = eItem(i);
if(itemclass(o) == IC_ORB) {
char c = orbkeys[j++];
if(remaining[i] || usedup[i]) {
orbmap[c] = o;
if(plain)
dialog::addSelItem(XLAT1(iinf[o].name), its(remaining[i]), c);
else {
auto pos = orbcoord[oc++];
ld px = vid.xres/2 + 2*rad*pos.first + rad*pos.second;
ld py = vid.yres/2 + pos.second * rad3;
int icol = iinf[o].color;
if(!remaining[i]) icol = gradient(icol, 0, 0, .5, 1);
bool gg = graphglyph();
if(!hiliteclick) {
if(gg) {
initquickqueue();
transmatrix V = atscreenpos(px, py, rad*2);
drawItemType(o, NULL, V, icol, ticks/3 + i * 137, false);
quickqueue();
}
int tcol = remaining[i] ? darkenedby(icol, 1) : 0;
if(remaining[i] != 1 || !gg)
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displaystr(px, py, 2, gg?rad:rad*3/2, remaining[i] <= 0 ? "X" : remaining[i] == 1 ? "o" : its(remaining[i]), tcol, 8);
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}
bool b = hypot(mousex-px, mousey-py) < rad;
if(b) {
getcstat = c,
which = o;
}
}
}
}
}
if(plain) {
dialog::addBreak(750);
dialog::addItem(XLAT("help"), SDLK_F1);
dialog::addItem(XLAT("return to the game"), 'i');
dialog::display();
which = orbmap[getcstat];
}
else {
if(which == itNone) {
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT("Which orb to use?"), 0xC0C0C0, 8);
}
else {
int icol = iinf[which].color;
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT1(iinf[which].name), icol, 8);
auto oi = getOrbInfo(which);
if(mirroring)
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, usedup[which] >= TESTMIRRORED ? XLAT("already mirrored") : XLAT("Uses to gain: %1", its(mirrorqty(which))), icol, 8);
else {
eItem t = treasureType(oi.l);
string s = XLAT("Unlocked by: %1 in %2", t, oi.l);
if(next[t].min == next[t].max)
s += XLAT(" (next at %1)", its(next[t].min));
else
s += XLAT(" (next at %1 to %2)", its(next[t].min), its(next[t].max));
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, s, icol, 8);
}
if(remaining[which] != 1)
displaystr(vid.xres/2, vid.fsize*5, 2, vid.fsize, XLAT("Number of uses left: %1", its(remaining[which])), icol, 8);
#if ISMOBILE==0
string hot = XLAT1("Hotkey: "); hot += getcstat;
displaystr(vid.xres/2, vid.fsize*6, 2, vid.fsize, hot, icol, 8);
#endif
eOrbLandRelation olr = getOLR(oi.orb, getPrizeLand());
eItem tr = treasureType(oi.l);
int col = 0;
if(olr == olrDangerous) col = 0xC00000;
if(olr == olrUseless) col = 0x808080;
if(olr == olrForbidden) col = 0x804000;
if(col)
displaystr(vid.xres/2, vid.yres - vid.fsize*4, 2, vid.fsize, XLAT(olrDescriptions[olr], cwt.c->land, tr, treasureType(cwt.c->land)), col, 8);
}
}
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dialog::displayPageButtons(3, 0);
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mouseovers = "";
keyhandler = [] (int sym, int uni) {
if(plain) dialog::handleNavigation(sym, uni);
if(orbmap.count(uni)) {
eItem orb = orbmap[uni];
if(!remaining[orb]) ;
else if(orb == itOrbMirror) {
mirroring = !mirroring;
// an amusing message
if(remaining[itOrbMirror] >= 2 && !mirroring)
addMessage(XLAT("You mirror %the1.", orb));
if(mirroring) {
bool next = false;
forCellEx(c2, cwt.c) if(c2->wall == waMirror || c2->wall == waCloud || c2->wall == waMirrorWall)
next = true;
if(!next) {
addMessage("You need to stand next to a magic mirror or cloud to use %the1.", itOrbMirror);
mirroring = false;
}
}
}
else if(mirroring) {
if(usedup[orb] >= TESTMIRRORED) {
addMessage("Each orb type can be mirrored only once.");
mirroring = false;
}
else if(remaining[orb]) {
usedup[itOrbMirror]++;
usedup[orb] += MIRRORED;
usedup[orb] -= mirrorqty(orb);
usedup[itGreenStone]--;
addMessage(XLAT("You mirror %the1.", orb));
mirroring = false;
}
else mirroring = false;
}
else if((isHaunted(cwt.c->land) || cwt.c->land == laDungeon) && orb == itOrbSafety) {
addMessage(XLAT("This would only move you deeper into the trap!"));
}
else {
eItem it = cwt.c->item;
cwt.c->item = orbmap[uni];
collectItem(cwt.c, true);
if(!cwt.c->item) usedup[orbmap[uni]]++;
if(getOLR(it, getPrizeLand()))
usedForbidden = true;
cwt.c->item = it;
checkmove();
popScreenAll();
}
}
else if(uni == '1') plain = !plain;
else if(sym == SDLK_F1)
gotoHelp(which ? generateHelpForItem(which) : NODESCYET);
else if(doexiton(sym, uni)) popScreen();
};
}
void applyBox(eItem it) {
applyBoxNum(usedup[it]);
}
int incheck;
void check(int delta) {
incheck += delta;
for(int i=0; i<ittypes; i++) {
eItem it = eItem(i);
if(itemclass(it) == IC_ORB)
items[it] += delta * remaining[it] * orbcharges(it);
}
}
}