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hyperrogue/rogueviz/rogueviz-all.cpp

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// include all RogueViz vizualizations
/* basics */
#include "rogueviz.cpp"
#include "presentation.cpp"
#include "objmodels.cpp"
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#include "smoothcam.cpp"
#include "staircase.cpp"
#include "banachtarski.cpp"
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#include "pentagonal.cpp"
#include "functions.cpp"
#include "fundamental.cpp"
#include "sunflower.cpp"
#include "flocking.cpp"
#include "magiccube.cpp"
#include "cvl.cpp"
#include "newconf.cpp"
#include "grigorchuk.cpp"
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#include "janko.cpp"
#include "qtm.cpp"
#include "rewriting.cpp"
#include "sag.cpp"
#include "collatz.cpp"
#include "tree.cpp"
#include "fullnet.cpp"
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#include "snow.cpp"
#include "impossible-ring.cpp"
#include "triangle.cpp"
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#include "sumotron.cpp"
#include "noniso-honeycombs.cpp"
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#include "random-walk.cpp"
#include "fifteen.cpp"
#include "crystal-sokoban.cpp"
#include "hypcity.cpp"
#include "hypocycloid.cpp"
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#include "heatx.cpp"
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#include "notknot.cpp"
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#include "recursive-house.cpp"
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#include "weirdmaze.cpp"
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#include "inner-maps.cpp"
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#include "planets.cpp"
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#include "hyperbolic-analogs.cpp"
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#define RV_ALL
#include "simple-impossible.cpp"
#include "ascending-descending.cpp"
#include "balls.cpp"
#include "pentaroll.cpp"
#if CAP_RVSLIDES
#include "playing-with-impossibility.cpp"
#endif
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#include "highdim-demo.cpp"
#include "horo63.cpp"
#include "platformer.cpp"
#include "gobot.cpp"
#include "kohonen.cpp"
#include "embeddings.cpp"
//#endif