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hyperrogue/rogueviz/ads/menu.cpp

242 lines
6.3 KiB
C++
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namespace hr {
namespace ads_game {
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void adjust_for_scale() {
if(ads_scale < 0.3) max_gen_per_frame = 1, draw_per_frame = 30;
else if(ads_scale < 0.8) max_gen_per_frame = 2, draw_per_frame = 100;
else max_gen_per_frame = 3, draw_per_frame = 1000;
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}
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void edit_difficulty() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("game parameters"), 0xC0C0FFFF, 150, 100);
add_edit(DS_(simspeed));
add_edit(DS_(accel));
add_edit(DS_(how_much_invincibility));
add_edit(DS_(scale));
add_edit(DS_(missile_rapidity));
if(!main_rock) {
dialog::addBreak(100);
add_edit(rock_max_rapidity);
add_edit(rock_density);
dialog::addBreak(100);
add_edit(max_gen_per_frame);
add_edit(draw_per_frame);
}
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dialog::addBreak(100);
edit_rsrc();
if(!main_rock) {
dialog::addBreak(100);
dialog::addItem(XLAT("scale everything :2"), '!');
dialog::add_action([] {
change_scale(1/2.);
adjust_for_scale();
restart();
});
dialog::addItem(XLAT("scale everything *2"), '@');
dialog::add_action([] {
change_scale(2.);
adjust_for_scale();
restart();
});
}
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dialog::addBack();
dialog::display();
}
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void edit_particles() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("particle/texture settings"), 0xC0C0FFFF, 150, 100);
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add_edit(crash_particle_rapidity);
add_edit(crash_particle_qty);
add_edit(crash_particle_life);
add_edit(fuel_particle_rapidity);
add_edit(fuel_particle_qty);
add_edit(fuel_particle_life);
if(main_rock) {
dialog::addBreak(100);
add_edit(XSCALE);
add_edit(YSCALE);
add_edit(talpha);
}
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dialog::addBreak(100);
dialog::addBack();
dialog::display();
}
void edit_view_mode() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("spacetime views"), 0xC0C0FFFF, 150, 100);
dialog::addBoolItem(XLAT("view replay"), in_replay, 'r');
dialog::add_action(switch_replay);
dialog::addBreak(100);
if(!main_rock) add_edit(auto_rotate);
if(!main_rock) add_edit(auto_angle);
dialog::addBoolItem("view the current time", !in_spacetime() && which_cross == 0, 'z');
dialog::add_action([] {
switch_spacetime_to(false); which_cross = 0;
});
dialog::addBoolItem("view the visible state", !in_spacetime() && which_cross == -1, 'x');
dialog::add_action([] {
switch_spacetime_to(false); which_cross = -1;
});
dialog::addBoolItem("view the future", !in_spacetime() && which_cross == 1, 'c');
dialog::add_action([] {
switch_spacetime_to(false); which_cross = 1;
});
dialog::addBoolItem("view the spacetime", in_spacetime() && pmodel == mdRelPerspective && !use_duality, 'v');
dialog::add_action([] {
switch_spacetime_to(true); pmodel = mdRelPerspective; use_duality = 0;
});
if(main_rock) {
dialog::addBoolItem("view the dual space", in_spacetime() && pmodel == mdPerspective, 'v');
dialog::add_action([] {
switch_spacetime_to(true);
pmodel = mdPerspective;
});
}
else {
dialog::addBoolItem("view the dual spacetime", in_spacetime() && use_duality == 1, 'b');
dialog::add_action([] {
switch_spacetime_to(true);
use_duality = 1;
});
dialog::addBoolItem("fake dual spacetime", in_spacetime() && use_duality == 2, 'n');
dialog::add_action([] {
switch_spacetime_to(true);
use_duality = 2;
});
}
if(in_spacetime()) {
add_edit(spacetime_step);
add_edit(spacetime_qty);
if(main_rock) {
dialog::addColorItem(XLAT("ultra-ideal ghost color"), ghost_color, 'X');
dialog::add_action([] { dialog::openColorDialog(ghost_color); });
}
}
dialog::display();
}
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void game_menu() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("Relative Hell"), 0xC0C0FFFF, 150, 100);
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dialog::addItem(XLAT("set game parameters"), 'm');
dialog::add_action_push(edit_difficulty);
add_edit(pause_speed);
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add_edit(view_proper_times);
add_edit(DS_(time_unit));
dialog::addItem(XLAT("set view mode"), 'v');
dialog::add_action_push(edit_view_mode);
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dialog::addItem(XLAT("particle/texture settings"), 'p');
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dialog::add_action_push(edit_particles);
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dialog::addItem(XLAT("restart game"), 'r');
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dialog::add_action([] {
if(main_rock) ds_restart();
else restart();
popScreen(); });
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dialog::addItem(XLAT("refill cheat"), 'R');
dialog::add_action([] { init_rsrc(); popScreen(); });
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dialog::addItem(XLAT("recenter cheat"), 'C');
dialog::add_action([] { current.T = Id; vctrV = Id; });
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dialog::addItem("configure keys", 'k');
dialog::add_action_push(multi::get_key_configurer(1, move_names, "Relative Hell keys"));
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#if CAP_AUDIO
add_edit(effvolume);
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if(music_available) add_edit(musicvolume);
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#endif
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dialog::addItem("RogueViz settings", 'v');
dialog::add_action([] {
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pushScreen(showSettings);
});
#if CAP_FILES && !ISWEB
dialog::addItem("save the current config", 's');
dialog::add_action([] {
dynamicval<eGeometry> g(geometry, gNormal);
saveConfig();
});
#endif
dialog::addItem("quit the game", 'q');
dialog::add_action([] {
quitmainloop = true;
});
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dialog::addBreak(100);
dialog::addBack();
dialog::display();
}
void pick_the_game() {
cmode = sm::NOSCR;
clearMessages();
gamescreen();
dialog::init(XLAT("Relative Hell"), 0xC02020, 200, 0);
dialog::addInfo(XLAT("abandon all hope of going faster than light"));
dialog::addBreak(200);
dialog::addBigItem("anti-de Sitter space", '1');
dialog::add_action([] { popScreen(); run_ads_game_std(); clearMessages(); });
dialog::addInfo(XLAT("shoot asteroids, mine resources, collect gold"));
dialog::addBreak(100);
dialog::addBigItem("de Sitter space", '2');
dialog::add_action([] { popScreen(); run_ds_game(); clearMessages(); });
dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
dialog::addBreak(100);
dialog::addItem("not now", '3');
dialog::add_action([] { quitmainloop = true; });
dialog::display();
/* do not let the user exit this dialog */
keyhandler = [] (int a, int b) { dialog::handleNavigation(a,b); };
}
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}}