hyperrogue/rogueviz/smoothcam.cpp

368 lines
10 KiB
C++
Raw Normal View History

2021-04-04 11:45:29 +00:00
#include "rogueviz.h"
// This module allows creating complex animations with smooth camera movement
// to add: insert positions? split/merge segments? edit front_distance and up_distance?
namespace hr {
using pcell = cell*;
void hwrite(hstream& hs, const pcell& c) {
hs.write<int>(mapstream::cellids[c]);
}
void hread(hstream& hs, pcell& c) {
int32_t at = hs.get<int>();
c = mapstream::cellbyid[at];
}
namespace smoothcam {
string smooth_camera_help =
"This feature lets you create animations with complex but smooth camera movement.\n\n"
"An animation is composed from a number of segments.\n\n"
"In each segment, you can provide a number of positions, and times for them. "
"For example, if you add a camera position A at time 0 and a camera position B at time 1, "
"we will move linearly from A to B. Polynomial approximation is used inside a segment, "
"while separate segments are animated independently.\n\n"
"The 'interval' values are the interval between the current and next position. "
"The total sum of 'interval' values is made equal to the 'animation period'. "
"If you place two positions X and Y with interval 0 between them, X will be used"
"as the actual position, while Y-X will be the first derivative. Thus, for example, "
"placing two equal positions with interval 0 will force the camera to smoothly stop.";
struct frame {
string title;
cell *where;
transmatrix sView;
transmatrix V;
transmatrix ori;
ld front_distance, up_distance;
ld interval;
};
struct animation {
cell *start_cell;
transmatrix start;
ld start_interval;
vector<frame> frames;
};
map<cell*, map<hyperpoint, string> > labels;
vector<animation> anims;
transmatrix last_view, current_position, last_view_comp;
cell *last_centerover;
// during the animation, transform original coordinates to the current view coordinates
transmatrix last_computed;
ld last_time;
void analyze_view_pre() {
current_position = current_position * last_view * inverse(View);
}
void analyze_view_post() {
last_view = View;
}
void start_segment() {
anims.emplace_back();
auto& anim = anims.back();
anim.start_cell = centerover;
anim.start = Id;
last_view = Id;
current_position = Id;
}
void join_segment() {
int n = anims.back().frames.size();
if(n < 2) return;
auto s1 = anims.back().frames[n-2];
auto s2 = anims.back().frames[n-1];
start_segment();
anims.back().frames.push_back(s1);
anims.back().frames.push_back(s2);
}
map<cell*, int> indices;
string gentitle() {
return lalign(0, centerover, ":", indices[centerover]++);
}
bool animate_on;
bool view_labels;
void edit_interval(ld& v) {
dialog::add_action([&v] {
dialog::editNumber(v, -10, 10, 1, 0, "interval", "");
});
}
void edit_segment(int aid) {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("animation segment"), 0xFFFFFFFF, 150, 0);
dialog::addSelItem("interval", fts(anims[aid].start_interval), 'i');
edit_interval(anims[aid].start_interval);
dialog::addItem("delete", 'd');
dialog::add_action([aid] {
anims.erase(anims.begin()+aid);
if(anims.empty()) start_segment();
popScreen();
});
dialog::addItem("mirror", 'm');
dialog::add_action([aid] {
auto a = anims[aid];
reverse(a.frames.begin(), a.frames.end());
ld* last = &a.start_interval;
for(auto& f: a.frames) { swap(*last, f.interval); last = &f.interval; }
anims.push_back(std::move(a));
popScreen();
});
dialog::addBack();
dialog::display();
}
void edit_step(animation& anim, int id) {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("animation step"), 0xFFFFFFFF, 150, 0);
auto& f = anim.frames[id];
dialog::addSelItem("title", f.title, 't');
dialog::addSelItem("interval", fts(f.interval), 'i');
edit_interval(f.interval);
dialog::addItem("delete", 'd');
dialog::add_action([&anim, id] {
anim.frames.erase(anim.frames.begin()+id);
popScreen();
});
dialog::addItem("edit", 'e');
dialog::add_action([&f] {
f.where = centerover;
f.sView = View;
f.V = current_position;
});
dialog::addItem("recall", 'r');
dialog::add_action([&f] {
View = f.sView * calc_relative_matrix(centerover, f.where, inverse(View) * C0);
NLP = ortho_inverse(f.ori);
});
dialog::addBack();
dialog::display();
}
void show() {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("smooth camera"), 0xFFFFFFFF, 150, 0);
char key = 'A';
int aid = 0;
labels.clear();
for(auto& anim: anims) {
dialog::addSelItem("segment", fts(anim.start_interval), key++);
dialog::add_action_push([aid] { edit_segment(aid); });
int id = 0;
for(auto& f: anim.frames) {
labels[f.where][inverse(f.sView) * C0] = f.title;
dialog::addSelItem(f.title + " [" + its(celldistance(f.where, centerover)) + "]", fts(f.interval), key++);
dialog::add_action_push([&anim, id] { edit_step(anim, id); });
id++;
}
aid++;
}
dialog::addItem("create a new position", 'a');
dialog::add_action([] {
println(hlog, "current_position is ", current_position * C0);
anims.back().frames.push_back(frame{gentitle(), centerover, View, current_position, ortho_inverse(NLP), 1, 1, 0});
});
dialog::addItem("create a new segment", 'b');
dialog::add_action(start_segment);
dialog::addItem("increase interval by 1", 's');
dialog::add_key_action('s', [] {
if(!anims.back().frames.empty())
anims.back().frames.back().interval += 1;
else
anims.back().start_interval+=1;
});
dialog::addItem("join a new segment", 'j');
dialog::add_action(join_segment);
dialog::addBoolItem_action("view the labels", view_labels, 'l');
dialog::addBoolItem("run the animation", animate_on, 'r');
dialog::add_action([] {
animate_on = !animate_on;
last_time = HUGE_VAL;
});
dialog::addHelp(smooth_camera_help);
dialog::addBack();
dialog::display();
keyhandler = [] (int sym, int uni) {
handlePanning(sym, uni);
dialog::handleNavigation(sym, uni);
if(doexiton(sym, uni)) popScreen();
};
}
int last_segment;
void handle_animation() {
if(!animate_on) return;
ld total_total;
vector<ld> totals;
for(auto& anim: anims) {
ld total = anim.start_interval;
for(auto& f: anim.frames)
total += f.interval;
totals.push_back(total);
total_total += total;
}
ld t = ticks / anims::period;
t = frac(t);
t *= total_total;
int segment = 0;
while(totals[segment] < t) t -= totals[segment++];
auto& anim = anims[segment];
if(t < last_time || segment != last_segment) {
last_time = 0;
last_segment = segment;
View = anim.start;
last_view_comp = View;
centerover = anim.start_cell;
}
ld total = anim.start_interval;
vector<ld> times;
for(auto& f: anim.frames) {
times.push_back(total);
total += f.interval;
}
hyperpoint pts[3];
for(int j=0; j<3; j++) {
for(int i=0; i<MDIM; i++) {
vector<ld> values;
for(auto& f: anim.frames) {
hyperpoint h;
if(j == 0)
h = tC0(f.V);
if(j == 1) {
h = tC0(parallel_transport(f.V, f.ori, zpush0(f.front_distance)));
}
if(j == 2) {
h = tC0(parallel_transport(f.V, f.ori, ypush0(-f.up_distance)));
}
values.push_back(h[i]);
}
int n = isize(values);
for(int ss=1; ss<=n-1; ss++)
for(int a=0; a<n-ss; a++) {
// combining [a..a+(ss-1)] and [a+1..a+ss]
if(times[a+ss] == times[a])
values[a] = (values[a+ss] - values[a]) * (t-times[a]);
else
values[a] = (values[a] * (times[a+ss] - t) + values[a+1] * (t - times[a])) / (times[a+ss] - times[a]);
}
pts[j][i] = values[0];
}
pts[j] = normalize(pts[j]);
}
transmatrix V = View;
set_view(pts[0], pts[1], pts[2]);
transmatrix T = View * inverse(last_view_comp);
last_view_comp = View;
View = T * V;
fixmatrix(View);
if(invalid_matrix(View)) exit(1);
anims::moved();
last_time = t;
}
void hwrite(hstream& hs, const animation& anim) {
hwrite(hs, anim.start_cell, anim.start, anim.start_interval, anim.frames);
}
void hread(hstream& hs, animation& anim) {
hread(hs, anim.start_cell, anim.start, anim.start_interval, anim.frames);
}
void hwrite(hstream& hs, const frame& frame) {
hwrite(hs, frame.title, frame.where, frame.sView, frame.V, frame.ori, frame.front_distance, frame.up_distance, frame.interval);
}
void hread(hstream& hs, frame& frame) {
hread(hs, frame.title, frame.where, frame.sView, frame.V, frame.ori, frame.front_distance, frame.up_distance, frame.interval);
}
bool draw_labels(cell *c, const shiftmatrix& V) {
if(view_labels) for(auto& p: labels[c])
queuestr(V * rgpushxto0(p.first), .1, p.second, 0xFFFFFFFF, 1);
return false;
}
bool enabled;
void enable() {
if(enabled) return;
enabled = true;
rogueviz::cleanup.push_back([] { enabled = false; });
rogueviz::rv_hook(hooks_preoptimize, 75, analyze_view_pre);
rogueviz::rv_hook(hooks_postoptimize, 75, analyze_view_post);
rogueviz::rv_hook(anims::hooks_anim, 100, handle_animation);
rogueviz::rv_hook(hooks_drawcell, 100, draw_labels);
rogueviz::rv_hook(mapstream::hooks_savemap, 100, [] (fhstream& f) {
f.write<int>(17);
hwrite(f, anims);
});
anims.clear();
start_segment();
}
void enable_and_show() {
showstartmenu = false;
start_game();
enable();
pushScreen(show);
}
auto hooks = arg::add3("-smoothcam", enable_and_show)
+ addHook(dialog::hooks_display_dialog, 100, [] () {
if(current_screen_cfunction() == anims::show) {
dialog::addItem(XLAT("smooth camera"), 'C');
dialog::add_action(enable_and_show);
}
}) +
+ addHook(mapstream::hooks_loadmap, 100, [] (fhstream& f, int id) {
if(id == 17) {
enable();
hread(f, anims);
}
});
}}