hyperrogue/quit.cpp

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// -- mission screen --
bool quitsaves() { return (items[itOrbSafety] && havesave); }
bool needConfirmation() {
return canmove && (gold() >= 30 || tkills() >= 50) && !cheater && !quitsaves();
}
int getgametime() {
return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
}
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string getgametime_s(int timespent) {
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char buf[20];
sprintf(buf, "%d:%02d", timespent/60, timespent % 60);
return buf;
}
string timeline() {
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return
shmup::on ?
XLAT("%1 knives (%2)", its(turncount), getgametime_s())
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:
XLAT("%1 turns (%2)", its(turncount), getgametime_s());
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}
void noaction() {}
function<void()> cancel = noaction;
string circlesizestr(int r) {
computeSizes();
string s;
int last = lastsize;
if(r <= last)
return llts(circlesize[r]);
else {
double d = log(circlesize[last]) + (log(circlesize[last]) - log(circlesize[last-1]))*(r-last);
int dlost = 0;
while(d > 10 * log(10)) d -= log(10), dlost++;
char buf[300]; sprintf(buf, "%.0f", exp(d));
string ss = XLAT("about ") + buf;
while(dlost % 9) dlost--, ss += '0';
for(int r = 0; r < 50 && dlost; r++) dlost -= 9, ss += " 000000000";
if(dlost) ss += XLAT(" (%1 more digits)", its(dlost));
return ss;
}
}
hint hints[] = {
{
0,
[]() {
return !inv::on && geometry == gNormal && items[localTreasureType()] >= 18;
},
[]() {
dialog::addHelp(XLAT(
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"If you collect too many treasures in a given land, it will become "
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"extremely dangerous. Try other lands once you have enough!"));
},
noaction},
{
0,
[]() {
return !ISMOBILE;
},
[]() {
dialog::addHelp(XLAT(
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"Remember that you can right click almost anything for more information."));
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#if ISMAC
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dialog::addHelp(XLAT(
"(You can also use right Shift)\n\n"));
#endif
},
noaction},
{
0,
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[]() { return !canmove; },
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[]() {
dialog::addHelp(XLAT(
"Want to understand the geometry in HyperRogue? Try the Tutorial!"
));
dialog::addBreak(50);
dialog::addItem(XLAT("Tutorial"), 'z');
},
[]() {
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#if CAP_TOUR
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tour::start();
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#else
addMessage("Not in this version");
#endif
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}},
{
0,
[]() { return !inv::on; },
[]() {
dialog::addHelp(XLAT(
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"Collecting 25 treasures in a given land may be dangerous, "
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"but allows magical Orbs of this land to appear in other places!"
));
},
noaction},
{
0,
[]() { return !canmove; },
[]() {
dialog::addInfo(XLAT(
"Press ESC to view this screen during the game."
));
},
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noaction
},
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{
0,
[]() { return true; },
[]() {
dialog::addInfo(XLAT(
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#if ISMOBILE==1
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"The 'world overview' shows all the lands in HyperRogue."
#else
"Press 'o' to see all the lands in HyperRogue."
#endif
));
dialog::addBreak(50);
dialog::addItem(XLAT("world overview"), 'z');
},
[]() {
setAppropriateOverview();
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}},
{
0,
[]() { return !canmove; },
[]() {
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dialog::addHelp(XLAT(
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"Want another type of game? Want more challenge?\n"
"HyperRogue has many special modes and challenges that "
"significantly change the gameplay. Try them!"
));
dialog::addBreak(50);
dialog::addItem(XLAT("special game modes"), 'z');
},
[]() {
pushScreen(showChangeMode);
}},
{
0,
[]() { return true; },
[]() {
dialog::addInfo(XLAT(
"Hyperbolic geometry can be shown in many ways."
));
dialog::addBreak(50);
dialog::addItem(XLAT("special display modes"), 'z');
},
[]() {
pushScreen(showDisplayMode);
}},
{
0,
[]() { return !canmove && !inv::on; },
[]() {
dialog::addHelp(XLAT(
"You do not want to lose the game from a single mistake?\n"
"Do you want to use the Orbs strategically?\n"
"Try the Orb Strategy mode!")
);
dialog::addBreak(50);
#ifdef INF
dialog::addItem(XLAT("Orb Strategy mode"), 'z');
#endif
},
[]() {
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#if CAP_INV
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restartGame('i');
#endif
}
},
{
0,
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[]() { return CAP_RUG && geometry == gNormal; },
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[]() {
dialog::addHelp(XLAT(
"Do you think you are playing on a ball? "
"This is far from the truth!\n"
));
dialog::addBreak(50);
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dialog::addItem(XLAT("hypersian rug mode"), 'z');
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},
[] () {
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#if CAP_RUG
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popScreen();
int wm, mm;
rug::init();
wm = vid.wallmode;
mm = vid.monmode;
vid.wallmode = 3;
vid.monmode = 2;
cancel = [wm, mm] () {
rug::close();
vid.wallmode = wm;
vid.monmode = mm;
};
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#endif
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}
},
{
0,
[]() { return !canmove && geometry == gNormal && celldist(cwt.c) >= 50; },
[]() {
dialog::addHelp(XLAT(
"Did you know that the path you take during the game "
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"is usually very close to a straight line?\n"
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));
dialog::addBreak(50);
dialog::addItem(XLAT("Show me!"), 'z');
},
[] () {
popScreen();
auto m = pmodel;
pmodel = mdBand;
int r = conformal::rotation;
bool h = conformal::includeHistory;
conformal::rotation = 0;
conformal::includeHistory = true;
conformal::create();
cancel = [m,r,h] () {
conformal::clear(); pmodel = m;
conformal::rotation = r;
conformal::includeHistory = h;
fullcenter(); };
}
},
{
0,
[]() { return !canmove && geometry == gNormal && celldist(cwt.c) >= 50; },
[]() {
int c = celldist(cwt.c);
string s = circlesizestr(c);
dialog::addHelp(XLAT(
"You are %1 cells away from the starting point, or "
"the place where you used an Orb of Safety last time. "
"There are %2 such cells.\n",
its(c), s
));
dialog::addBreak(50);
dialog::addItem(XLAT("expansion"), 'z');
},
[] () {
viewdists = !viewdists;
popScreen();
cancel = [] () { viewdists = false; };
}
},
{
0,
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[]() { return !canmove && showHalloween(); },
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[]() {
dialog::addItem(XLAT("Halloween mini-game"), 'z');
},
[] () {
if(!sphere) {
resetModes();
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specialland = laHalloween;
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targetgeometry = gSphere;
restartGame('g');
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vid.alpha = 999;
vid.scale = 998;
}
else {
resetModes();
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vid.alpha = 1;
vid.scale = 1;
}
}
},
{-1, []() { return false; }, noaction, noaction}
};
int hinttoshow;
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string contstr() {
return XLAT(canmove ? "continue" : "see how it ended");
}
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eLand nextHyperstone() {
generateLandList(isLandValid);
for(eLand l: landlist)
if(items[treasureType(l)] < R10 && !isCrossroads(l))
return l;
if(items[itHyperstone] >= 10) return laNone;
return laCrossroads;
}
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void showMission() {
cmode = sm::DOTOUR | sm::MISSION | sm::CENTER;
gamescreen(1); drawStats();
keyhandler = handleKeyQuit;
dialog::init(
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#if CAP_TOUR
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tour::on ? (canmove ? XLAT("Tutorial") : XLAT("GAME OVER")) :
#endif
(cheater && !autocheat)? XLAT("It is a shame to cheat!") :
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showoff ? XLAT("Showoff mode") :
(canmove && princess::challenge) ? XLAT("%1 Challenge", moPrincess) :
canmove ? XLAT("Quest status") :
XLAT("GAME OVER"),
0xC00000, 200, 100
);
if(!peace::on)
dialog::addInfo(XLAT("Your score: %1", its(gold())));
if(!peace::on)
dialog::addInfo(XLAT("Enemies killed: %1", its(tkills())));
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#if CAP_TOUR
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if(tour::on) ; else
#endif
if(items[itOrbYendor]) {
dialog::addInfo(XLAT("Orbs of Yendor found: %1", its(items[itOrbYendor])), iinf[itOrbYendor].color);
dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
}
else {
if(tour::on)
;
else if(princess::challenge)
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dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess));
else if(gold() < R30)
dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30)));
else if(gold() < R60)
dialog::addInfo(XLAT("Collect %1 $$$ to access even more lands", its(R60)));
else if(!hellUnlocked())
dialog::addInfo(XLAT("Collect at least %1 treasures in each of 9 types to access Hell", its(R10)));
else if(items[itHell] < R10)
dialog::addInfo(XLAT("Collect at least %1 Demon Daisies to find the Orbs of Yendor", its(R10)));
else if(size(yendor::yi) == 0)
dialog::addInfo(XLAT("Look for the Orbs of Yendor in Hell or in the Crossroads!"));
else
dialog::addInfo(XLAT("Unlock the Orb of Yendor!"));
}
if(!timerstopped && !canmove) {
savetime += time(NULL) - timerstart;
timerstopped = true;
}
if(canmove && !timerstart)
timerstart = time(NULL);
if(princess::challenge) ;
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#if CAP_TOUR
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else if(tour::on) ;
#endif
else if(peace::on) ;
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else if(tkills() < R100)
dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100)));
else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5))
dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
else if(items[itEmerald] < U5)
dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
else if(hellUnlocked() && !chaosmode) {
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eLand l = nextHyperstone();
if(l)
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dialog::addInfo(
XLAT(
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l ? "Hyperstone Quest: collect at least %3 points in %the2" :
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"Hyperstone Quest: collect at least %3 %1 in %the2",
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treasureType(l), l, its(R10)));
else
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dialog::addInfo(XLAT("Hyperstone Quest completed!"), iinf[itHyperstone].color);
}
else dialog::addInfo(XLAT("Some lands unlock at specific treasures or kills"));
if(cheater && !autocheat) {
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dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020);
}
else {
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dialog::addInfo(timeline(), 0xC0C0C0);
}
dialog::addBreak(100);
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#if CAP_TOUR
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if(!tour::on) {
hints[hinttoshow].display();
dialog::addBreak(100);
}
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#endif
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bool intour = false;
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#if CAP_TOUR
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intour = tour::on;
#endif
if(intour) {
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#if CAP_TOUR
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if(canmove) {
dialog::addItem(XLAT("spherical geometry"), '1');
dialog::addItem(XLAT("Euclidean geometry"), '2');
dialog::addItem(XLAT("more curved hyperbolic geometry"), '3');
}
if(!items[itOrbTeleport])
dialog::addItem(XLAT("teleport away"), '4');
else if(!items[itOrbAether])
dialog::addItem(XLAT("move through walls"), '4');
else
dialog::addItem(XLAT("flash"), '4');
if(canmove) {
if(tour::slidecommand != "")
dialog::addItem(tour::slidecommand, '5');
dialog::addItem(XLAT("static mode"), '6');
dialog::addItem(XLAT("enable/disable texts"), '7');
dialog::addItem(XLAT("next slide"), SDLK_RETURN);
dialog::addItem(XLAT("previous slide"), SDLK_BACKSPACE);
dialog::addItem(XLAT("list of slides"), '9');
}
else
dialog::addBreak(200);
dialog::addItem(XLAT("main menu"), 'v');
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dialog::addItem("continue", SDLK_ESCAPE);
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#endif
}
else {
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dialog::addItem(contstr(), SDLK_ESCAPE);
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dialog::addItem(XLAT("main menu"), 'v');
dialog::addItem(XLAT("restart"), SDLK_F5);
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if(inv::on && items[itInventory])
dialog::addItem(XLAT("inventory"), 'i');
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#if ISMOBILE==0
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dialog::addItem(XLAT(quitsaves() ? "save" : "quit"), SDLK_F10);
#endif
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#if CAP_ANDROIDSHARE
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dialog::addItem(XLAT("SHARE"), 's'-96);
#endif
}
dialog::addItem(XLAT("message log"), 'l');
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dialog::display();
}
void handleKeyQuit(int sym, int uni) {
dialog::handleNavigation(sym, uni);
// ignore the camera movement keys
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#if CAP_RUG
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if(rug::rugged && (sym == SDLK_UP || sym == SDLK_DOWN || sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN ||
sym == SDLK_RIGHT || sym == SDLK_LEFT))
sym = 0;
#endif
if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == SDLK_F10) quitmainloop = true;
else if(uni == 'r' || sym == SDLK_F5) {
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restartGame();
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msgs.clear();
}
else if(uni == 'v') popScreenAll(), pushScreen(showMainMenu);
else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = size(gamelog);
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else if(uni == 'z') hints[hinttoshow].action();
else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME))
fullcenter();
else if(uni == 'o') setAppropriateOverview();
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#if CAP_INV
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else if(uni == 'i' && inv::on)
pushScreen(inv::show);
#endif
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#if CAP_SAVE
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else if(uni == 't') {
msgs.clear();
scores::load();
}
#endif
else if(doexiton(sym, uni) && !didsomething) {
popScreen();
msgs.clear();
if(!canmove) {
addMessage(XLAT("GAME OVER"));
addMessage(timeline());
}
}
}
int counthints() {
for(int h=0;; h++) if(hints[h].last < 0) return h;
}
void showMissionScreen() {
cancel(); cancel = noaction;
popScreenAll();
pushScreen(showMission);
achievement_final(false);
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#if CAP_TOUR
if(!tour::on)
#endif
{
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int ch = counthints();
hinttoshow = ch;
int h;
for(h=0; h < ch; h++) {
if(!hints[h].usable()) continue;
if(hinttoshow == ch || hints[h].last < hints[hinttoshow].last) hinttoshow = h;
}
hints[hinttoshow].last = time(NULL);
}
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dialog::highlight_text = contstr();
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}