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hyperrogue/syntetic.cpp

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2018-08-17 11:29:00 +00:00
namespace hr {
namespace synt {
int indent;
struct indenter {
indenter() { indent += 2; }
~indenter() { indent -= 2; }
};
void doindent() { fflush(stdout); for(int i=0; i<indent; i++) printf(" "); }
bool do_sdebug = false;
#define SDEBUG(x) if(do_sdebug) { doindent(); x; fflush(stdout); }
// Marek-snub
vector<int> faces = {3, 6, 6, 6};
vector<int> adj = {1, 0, 2, 3};
vector<bool> invert = {false, false, true, false};
/*
vector<int> faces = {3, 6, 6, 6};
vector<int> adj = {1, 0, 2, 3};
vector<bool> invert = {false, false, false, false};
*/
/*
vector<int> faces = {7, 6, 6};
vector<int> adj = {1, 0, 2};
vector<bool> invert = {false, false, false};
*/
/*
vector<int> faces = {8, 8, 8};
vector<int> adj = {0, 1, 2};
vector<bool> invert = {false, false, false};
*/
int repetition = 1;
int N;
vector<vector<pair<int, int>>> adjacent;
vector<vector<pair<ld, ld>>> triangles;
// id of vertex in the syntetic tiling
// odd numbers = reflected tiles
// 0, 2, ..., 2(N-1) = as in the symbol
// 2N = bitruncated tile
short& id_of(heptagon *h) {
return h->zebraval;
}
// which index in id_of's neighbor list does h->move[0] have
short& parent_index_of(heptagon *h) {
return h->emeraldval;
}
// total number of neighbors
int neighbors_of(heptagon *h) {
return isize(triangles[id_of(h)]);
}
// right_sibling_of(h) has the same distance ('right sibling'), then we have some at smaller or equal distance,
// parents_of(h) has the same distance again ('left sibling'), and then we have vertices at bigger distance,
// who are our 'children' except the rightmost one which is typically a child of the right sibling
short& right_sibling_of(heptagon *h) {
return h->fiftyval;
}
int parents_of(heptagon *h) {
return h->s;
}
int children_of(heptagon *h) {
return right_sibling_of(h) - 1 - parents_of(h);
}
ld edgelength;
vector<ld> inradius, circumradius, alphas;
void prepare() {
/* build the 'adjacent' table */
N = isize(faces);
adjacent.clear();
adjacent.resize(2*N+2);
for(int i=0; i<N; i++) {
for(int oi=0; oi<1; oi++) {
int at = (i+oi)%N;
int inv = oi;
printf("vertex ");
for(int z=0; z<faces[i]; z++) {
printf("[%d %d] " , at, inv);
adjacent[2*i+oi].emplace_back(2*N+int(inv), inv ? (2*at+2*N-2) % (2*N) : 2*at);
if(invert[at]) inv ^= 1;
at = adj[at];
if(inv) at = (at+1) % N;
else at = (at+N-1) % N;
}
printf("-> [%d %d]\n", at, inv);
if(faces[at] != faces[i]) printf("error!\n");
}
}
for(int i=0; i<N; i++) {
adjacent[2*N].emplace_back(2*i, 0);
int ai = (i+1) % N;
adjacent[2*N].emplace_back(2*N+int(invert[ai]), (2*adj[ai]+2*N-1) % (2*N));
}
for(int i=0; i<2*N+2; i++) {
printf("prelim adjacent %2d:", i);
for(int j=0; j<isize(adjacent[i]); j++) {
auto p = adjacent[i][j];
printf(" (%d,%d)", p.first, p.second);
}
printf("\n");
}
for(int d=0; d<=2*N; d+=2) {
int s = isize(adjacent[d]);
for(int i=0; i<s; i++) {
auto& orig = adjacent[d][s-1-i];
adjacent[d+1].emplace_back(orig.first ^ 1, orig.second);
}
}
for(int d=0; d<2*N+2; d++) {
int s = isize(adjacent[d]);
for(int i=0; i<s; i++) {
auto& orig = adjacent[d][i];
if(orig.first & 1) orig.second = isize(adjacent[orig.first]) - 1 - orig.second;
}
}
for(int i=0; i<2*N+2; i++) {
printf("adjacent %2d:", i);
for(int j=0; j<isize(adjacent[i]); j++) {
auto p = adjacent[i][j];
printf(" (%d,%d)", p.first, p.second);
auto q = adjacent[p.first][p.second];
printf(" <%d,%d>", q.first, q.second);
if(isize(adjacent[q.first]) != isize(adjacent[i])) printf(" {error}");
}
printf("\n");
}
/* verify all the triangles */
for(int i=0; i<2*N+2; i++) {
for(int j=0; j<isize(adjacent[i]); j++) {
int ai = i, aj = j;
printf("triangle ");
for(int s=0; s<3; s++) {
printf("[%d %d] ", ai, aj); fflush(stdout);
tie(ai, aj) = adjacent[ai][aj];
aj++; if(aj >= isize(adjacent[ai])) aj = 0;
}
printf("-> [%d %d]\n", ai, aj);
if(isize(adjacent[ai]) != isize(adjacent[i])) printf("error!\n");
}
}
ld sum = 0;
for(int f: faces) sum += (f-2.) / f;
if(sum < 1.999999) ginf[gSyntetic].cclass = gcSphere;
else if(sum > 2.000001) ginf[gSyntetic].cclass = gcHyperbolic;
else ginf[gSyntetic].cclass = gcEuclid;
printf("sum = %lf\n", double(sum));
dynamicval<eGeometry> dv(geometry, gSyntetic);
/* compute the geometry */
inradius.resize(N);
circumradius.resize(N);
alphas.resize(N);
ld elmin = 0, elmax = hyperbolic ? 10 : sphere ? M_PI : 1;
for(int p=0; p<100; p++) {
edgelength = (elmin + elmax) / 2;
ld alpha_total = 0;
for(int i=0; i<N; i++) {
ld crmin = 0, crmax = sphere ? M_PI : 10;
for(int q=0; q<100; q++) {
circumradius[i] = (crmin + crmax) / 2;
hyperpoint p1 = xpush(circumradius[i]) * C0;
hyperpoint p2 = spin(2 * M_PI / faces[i]) * p1;
inradius[i] = hdist0(mid(p1, p2));
if(hdist(p1, p2) > edgelength) crmax = circumradius[i];
else crmin = circumradius[i];
}
hyperpoint h = xpush(edgelength/2) * spin(M_PI/2) * xpush(inradius[i]) * C0;
alphas[i] = atan2(-h[1], h[0]);
alpha_total += alphas[i];
}
// printf("el = %lf alpha = %lf\n", double(edgelength), double(alpha_total));
if(sphere ^ (alpha_total > M_PI)) elmin = edgelength;
else elmax = edgelength;
if(euclid) break;
}
printf("computed edgelength = %lf\n", double(edgelength));
triangles.clear();
triangles.resize(2*N+2);
for(int i=0; i<N; i++) for(int j=0; j<2; j++)
for(int k=0; k<faces[i]; k++)
triangles[2*i+j].emplace_back(2*M_PI/faces[i], circumradius[i]);
for(int k=0; k<N; k++) {
triangles[2*N].emplace_back(alphas[k], circumradius[k]);
triangles[2*N].emplace_back(alphas[(k+1)%N], edgelength);
triangles[2*N+1].emplace_back(alphas[N-1-k], edgelength);
triangles[2*N+1].emplace_back(alphas[N-1-k], circumradius[N-1-k]);
}
for(auto& ts: triangles) {
ld total = 0;
for(auto& t: ts) tie(t.first, total) = make_pair(total, total + t.first);
// printf("total = %lf\n", double(total));
}
for(auto& ts: triangles) {
printf("T");
for(auto& t: ts) printf(" %lf@%lf", double(t.first), double(t.second));
printf("\n");
}
}
void initialize(heptagon *h) {
/* initialize the root */
parent_index_of(h) = 0;
id_of(h) = 0;
h->c7 = newCell(isize(adjacent[0]), h);
if(sphere) celllister cl(h->c7, 1000, 1000000, NULL);
/* test */
SDEBUG(
printf("started testing\n");
heptagon *htest = h;
for(int i=0; i<10000; i++)
htest = createStep(htest, hrand(neighbors_of(htest)));
)
};
void verify_distance_delta(heptagon *h, int d, int delta) {
if(!h->move(d)) return;
if(h->move(d)->distance != h->distance + delta) {
SDEBUG( printf("ERROR: delta %p.%d (%d/%d)\n", h, d, h->move(d)->distance, h->distance + delta); )
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// exit(1);
}
}
void debug(heptagon *h) {
auto& p = adjacent[id_of(h)];
if(h->s == hsOrigin) {
for(int i=0; i<isize(p); i++) verify_distance_delta(h, i, 1);
}
else {
int first = h->s + 1;
verify_distance_delta(h, 0, -1);
verify_distance_delta(h, first-2, -1);
verify_distance_delta(h, first-1, 0);
verify_distance_delta(h, isize(p)-1, 0);
for(int d=first; d<isize(p)-1; d++) verify_distance_delta(h, d, 1);
for(int d=0; d<isize(p); d++) if(h->move(d)) {
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auto& p = adjacent[id_of(h)];
auto uv = p[(parent_index_of(h) + d) % isize(p)];
if(neighbors_of(h->move(d)) != isize(adjacent[uv.first])) {
SDEBUG( printf("neighbors mismatch at %p/%d->%p: is %d expected %d\n", h, d, h->move(d), neighbors_of(h->move(d)), isize(adjacent[uv.first])); )
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exit(1);
}
}
}
}
heptagon *build_child(heptagon *parent, int d, int id, int pindex) {
indenter ind;
auto h = buildHeptagon(parent, d, hstate(1), 0);
id_of(h) = id;
parent_index_of(h) = pindex;
int nei = neighbors_of(h);
right_sibling_of(h) = nei - 1;
h->distance = parent->distance + 1;
h->c7 = newCell(nei, h);
SDEBUG( printf("%p.%d/%d ~ %p.0/%d (state=1/NEW,id=%d,pindex=%d,distance=%d)\n", parent, d, neighbors_of(parent), h, neighbors_of(h), id, pindex, h->distance); )
debug(h); debug(parent);
return h;
}
void connectHeptagons(heptagon *h, int i, heptspin hs) {
indenter ind;
SDEBUG( printf("%p.%d/%d ~ %p.%d/%d (state=%d,id=%d,pindex=%d,distance=%d)\n", h, i, neighbors_of(h), hs.at, hs.spin, neighbors_of(hs.at),
hs.at->s, id_of(hs.at), parent_index_of(hs.at), hs.at->distance); )
if(h->move(i) == hs.at && h->c.spin(i) == hs.spin) {
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SDEBUG( printf("WARNING: already connected\n"); )
return;
}
if(h->move(i)) {
SDEBUG( printf("ERROR: already connected left to: %p not %p\n", h->move(i), hs.at); )
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exit(1);
}
if(hs.peek()) {
SDEBUG( printf("ERROR: already connected right to: %p not %p\n", hs.peek(), h); )
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exit(1);
// exit(1);
}
h->c.connect(i, hs);
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debug(h);
debug(hs.at);
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}
int prune(heptagon*& h) {
int result = 1;
int n = neighbors_of(h);
auto h0 = h;
SDEBUG( printf("pruning: %p\n", h0); )
for(int i=0; i<n; i++)
if(h0->move(i)) {
if(h0->c.spin(i) == 0)
result += prune(h0->move(i));
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else {
h0->move(i)->move(h0->c.spin(i)) = NULL;
h0->move(i) = NULL;
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}
}
delete h0->c7;
delete h0;
return result;
}
void contract(heptagon *h) {
switch(children_of(h)) {
case 0: {
SDEBUG( printf("handling contraction (0) at %p\n", h); )
heptspin right = heptspin(h, right_sibling_of(h)) + wstep + 1;
heptspin left = heptspin(h, parents_of(h)) + wstep - 1;
connectHeptagons(right.at, right.spin, left);
right.at->s++;
right_sibling_of(left.at)--;
contract(right.at);
contract(left.at);
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break;
}
case -1: {
SDEBUG( printf("handling contraction (-1) at %p\n", h); )
indenter ind2;
heptspin hs0(h, neighbors_of(h)-1);
heptspin hs = hs0;
hs = hs + 1 + wstep + 1;
while(hs.spin == neighbors_of(hs.at) - 1) {
SDEBUG( printf("hsr at %p.%d/%d (%d parents)\n", hs.at, hs.spin, neighbors_of(hs.at), parents_of(hs.at)); )
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hs = hs + wstep + 1;
}
SDEBUG( printf("hsr at %p.%d/%d (%d parents)\n", hs.at, hs.spin, neighbors_of(hs.at), parents_of(hs.at)); )
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heptspin correct = hs + wstep;
SDEBUG( printf("correct is: %p.%d/%d (%d parents)\n", correct.at, correct.spin, neighbors_of(correct.at), parents_of(correct.at)); )
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heptspin hsl = hs0;
correct = correct+1; correct.at->s++;
connectHeptagons(hsl.at, hsl.spin, correct);
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hsl = hsl - 1 + wstep - 1;
while(true) {
SDEBUG( printf("hsl at %p.%d/%d (%d parents)\n", hsl.at, hsl.spin, neighbors_of(hsl.at), parents_of(hsl.at)); )
if(hsl.spin == parents_of(hsl.at)) {
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SDEBUG(printf("go left\n"))
hsl = hsl + wstep - 1;
}
else if(hsl.peek() && hsl.peek() != correct.at) {
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SDEBUG(printf("prune\n");)
if(neighbors_of(hsl.peek()) != neighbors_of(correct.at)) {
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SDEBUG(printf("neighbors mismatch while pruning %d -> %d\n",
neighbors_of(hsl.peek()),
neighbors_of(correct.at)
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);)
exit(1);
}
prune(hsl.peek());
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}
else if(hsl.peek() == NULL) {
correct = correct+1; correct.at->s++;
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SDEBUG( printf("connect\n") )
connectHeptagons(hsl.at, hsl.spin, correct);
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}
else if(hsl.spin == parents_of(hsl.at)+1) {
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SDEBUG( printf("single child so go left\n") )
hsl = hsl - 1 + wstep - 1;
}
else { SDEBUG( printf("ready\n"); ) break; }
}
contract(correct.at);
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break;
}
case -2: {
SDEBUG( printf("ERROR: contraction (-2) not handled\n"); )
exit(1);
break;
}
}
if(!sphere) for(int i=0; i<neighbors_of(h); i++) if(!h->move(i)) {
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auto uv = adjacent[id_of(h)][(parent_index_of(h) + i) % neighbors_of(h)];
if(isize(adjacent[uv.first]) < 6) {
SDEBUG( printf("prebuilding weak neighbor\n") )
createStep(h, i);
}
}
}
void build_siblings(heptagon *h, int x) {
for(int i=right_sibling_of(h); i<neighbors_of(h); i++) createStep(h, i);
for(int i=0; i<=parents_of(h); i++) createStep(h, i);
}
void create_adjacent(heptagon *h, int d) {
indenter ind;
int nei = neighbors_of(h);
if(h->s == 0) {
auto& p = adjacent[id_of(h)];
for(int i=0; i<nei; i++)
build_child(h, i, p[i].first, p[i].second);
for(int i=0; i<nei; i++) {
heptagon *h1 = h->move(i);
heptagon *h2 = h->move((i+nei-1)%nei);
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connectHeptagons(h1, 1, heptspin(h2, isize(adjacent[id_of(h2)])-1));
}
}
else {
int first = h->s + 1;
SDEBUG( printf("h=%p dist=%d d=%d/%d s=%d id=%d pindex=%d\n",
h, h->distance, d, nei, h->s, id_of(h), parent_index_of(h)); )
indenter ind2;
// these vertices are not children (or possibly contractions)
if(d < first || d > right_sibling_of(h))
connectHeptagons(h, d, heptspin(h, d-1) + wstep - 1 + wstep - 1);
else if(d == right_sibling_of(h)) {
connectHeptagons(h, d, heptspin(h, 0) + wstep + 1 + wstep + 1);
}
else {
build_siblings(h, 10);
build_siblings(h, -10);
if(h->move(d)) return;
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heptspin hs(h, d);
// make sure no contractions on the left
heptspin hsl(h, d);
int steps = 0;
while(hsl.spin == parents_of(hsl.at) + 1 && steps < 100) {
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hsl = hsl - 1 + wstep - 1;
steps++;
}
if(steps == 100) {
SDEBUG( printf("generating top\n"); )
auto uv = adjacent[id_of(hs.at)][(parent_index_of(hs.at) + hs.spin) % neighbors_of(hs.at)];
heptagon *newchild = build_child(hs.at, hs.spin, uv.first, uv.second);
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hs = hs - 1 + wstep - 1;
while(hs.at != h) {
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newchild->s++;
connectHeptagons(hs.at, hs.spin, heptspin(newchild, newchild->s-1));
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hs = hs - 1 + wstep - 1;
}
return;
}
// while trying to generate the last child, go right
while(true) {
if(h->move(d)) {
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SDEBUG( printf("solved itself\n"); )
return;
}
SDEBUG( printf("going right at %p.%d/%d parents = %d\n", hs.at, hs.spin, neighbors_of(hs.at), parents_of(hs.at)); )
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// rightmost child
if(hs.spin == right_sibling_of(hs.at) - 1)
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hs = hs + 1 + wstep + 1;
else if(children_of(hs.at) <= 0) {
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SDEBUG( printf("unexpected situation\n"); )
return;
}
else break;
}
auto uv = adjacent[id_of(hs.at)][(parent_index_of(hs.at) + hs.spin) % neighbors_of(hs.at)];
heptagon *newchild = build_child(hs.at, hs.spin, uv.first, uv.second);
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bool add_parent = false;
while(true) {
SDEBUG( printf("going left at %p.%d/%d parents = %d\n", hs.at, hs.spin, neighbors_of(hs.at), parents_of(hs.at)); )
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// add parent
if(hs.spin > parents_of(hs.at) && add_parent) {
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SDEBUG( printf("add parent\n"); )
newchild->s++;
connectHeptagons(hs.at, hs.spin, heptspin(newchild, newchild->s-1));
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add_parent = false;
}
// childless
if(children_of(hs.at) <= 0) {
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SDEBUG( printf("unexpected situation v2\n"); )
return;
}
// lefmost child
else if(hs.spin == parents_of(hs.at)+1) {
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SDEBUG( printf("(leftmost child)\n"); )
hs = hs - 1 + wstep - 1;
add_parent = true;
}
// no more parents
else break;
}
contract(newchild);
}
}
debug(h);
}
set<heptagon*> visited;
queue<pair<heptagon*, transmatrix>> drawqueue;
void enqueue(heptagon *h, const transmatrix& T) {
if(visited.count(h)) { return; }
visited.insert(h);
drawqueue.emplace(h, T);
}
transmatrix adjcell_matrix(heptagon *h, int d) {
int S = neighbors_of(h);
int pindex = parent_index_of(h);
int id = id_of(h);
auto& t1 = triangles[id][(pindex + d)%S];
heptagon *h2 = h->move(d);
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int d2 = h->c.spin(d);
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int id2 = id_of(h2);
int pindex2 = parent_index_of(h2);
auto& t2 = triangles[id2][(pindex2 + d2) % neighbors_of(h2)];
// * spin(-tri[id][pi+i].first) * xpush(t.second) * pispin * spin(tri[id'][p'+d'].first)
return spin(-t1.first) * xpush(t1.second) * spin(M_PI + t2.first);
}
void draw() {
visited.clear();
enqueue(viewctr.at, cview());
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int idx = 0;
while(!drawqueue.empty()) {
auto p = drawqueue.front();
drawqueue.pop();
heptagon *h = p.first;
transmatrix V = p.second;
int id = id_of(h);
int S = isize(triangles[id]);
if(!nonbitrunc || id < 2*N) {
if(!dodrawcell(h->c7)) continue;
drawcell(h->c7, V, 0, false);
}
for(int i=0; i<S; i++) {
if(nonbitrunc && id >= 2*N && h->move(i) && id_of(h->move(i)) >= 2*N) continue;
enqueue(h->move(i), V * adjcell_matrix(h, i));
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}
idx++;
}
}
transmatrix relative_matrix(heptagon *h2, heptagon *h1) {
if(gmatrix0.count(h2->c7) && gmatrix0.count(h1->c7))
return inverse(gmatrix0[h1->c7]) * gmatrix0[h2->c7];
transmatrix gm = Id, where = Id;
while(h1 != h2) {
for(int i=0; i<neighbors_of(h1); i++) if(h1->move(i) == h2) {
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return gm * adjcell_matrix(h1, i) * where;
}
else if(h1->distance > h2->distance) {
gm = gm * adjcell_matrix(h1, 0);
h1 = h1->move(0);
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}
else {
where = inverse(adjcell_matrix(h2, 0)) * where;
h2 = h2->move(0);
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}
}
return gm * where;
}
int fix(heptagon *h, int spin) {
int type = isize(adjacent[id_of(h)]);
spin %= type;
if(spin < 0) spin += type;
return spin;
}
void parse_symbol(string s) {
int at = 0;
auto peek = [&] () { if(at == isize(s)) return char(0); else return s[at]; };
auto isnumber = [&] () { char p = peek(); return p >= '0' && p <= '9'; };
auto read_number = [&] () { int result = 0; while(isnumber()) result = 10 * result + peek() - '0', at++; return result; };
faces.clear();
while(true) {
if(peek() == ')' || peek() == '^' || (peek() == '(' && isize(faces)) || peek() == 0) break;
else if(isnumber()) faces.push_back(read_number());
else at++;
}
repetition = 1;
N = isize(faces);
invert.clear(); invert.resize(N, 0);
adj.clear(); adj.resize(N, 0); for(int i=0; i<N; i++) adj[i] = i;
while(peek() != 0) {
if(peek() == '^') at++, repetition = read_number();
else if(peek() == '(') {
at++; int a = read_number(); while(!isnumber() && !among(peek(), '(', '[', ')',']', 0)) at++;
if(isnumber()) { int b = read_number(); adj[a] = b; adj[b] = a; }
}
else if(peek() == '[') {
at++; int a = read_number(); while(!isnumber() && !among(peek(), '(', '[', ')',']', 0)) at++;
if(isnumber()) { int b = read_number(); adj[a] = b; adj[b] = a; invert[a] = invert[b] = true; }
else { invert[a] = true; }
}
else at++;
}
prepare();
}
#if CAP_COMMANDLINE
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-symbol")) {
targetgeometry = gSyntetic;
if(targetgeometry != geometry)
stop_game_and_switch_mode(rg::geometry);
showstartmenu = false;
shift(); parse_symbol(args());
}
else if(argis("-sd")) do_sdebug = true;
else return 1;
return 0;
}
#endif
#if CAP_COMMANDLINE
auto hook =
addHook(hooks_args, 100, readArgs);
#endif
}
}