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hyperrogue/dpgen.cpp

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// Hyperbolic Rogue -- dual-geometry puzzle generator
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file dpgen.cpp
* \brief dual geometry puzzle generator
*/
#include "hyper.h"
namespace hr {
EX namespace dpgen {
EX bool in;
typedef tuple<cell*, cell*, int> cpos;
map<cpos, int> visited;
vector<cpos> all;
vector<int> last;
void enqueue(cpos p, int d, int li) {
if(visited.count(p)) return;
visited[p] = d;
all.push_back(p);
last.push_back(li);
}
void solve(cpos at) {
visited.clear();
all.clear();
last.clear();
enqueue(at, 0, -1);
for(int i=0; i<isize(all); i++) {
auto next = all[i];
auto c0 = get<0>(next);
auto c1 = get<1>(next);
auto d = get<2>(next);
int dist = visited[next];
for(int k=0; k<4; k++) {
cell *ca0 = c0->move(k);
if(!ca0) continue;
if(ca0->wall != waNone) continue;
cell *ca1 = c1->modmove(d+k);
if(!ca1) continue;
if(ca1->wall != waNone) continue;
int s = (c1->c.spin((d+k)%4) - c0->c.spin(k)) & 3;
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enqueue(make_tuple(ca0, ca1, s), dist+1, i);
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}
}
}
int last_elimit, last_hlimit;
void launch(int seed, int elimit, int hlimit) {
/* setup */
dual::enable();
stop_game();
dual::switch_to(0);
specialland = firstland = laCanvas;
canvas_default_wall = waSea;
vid.scale = .5;
dual::switch_to(1);
specialland = firstland = laCanvas;
shrand(seed);
start_game();
in = true;
cell *c0, *c1;
dual::switch_to(0);
vector<cell*> cl0, cl1;
if(1) {
c0 = cwt.at;
celllister cl(cwt.at, elimit, 999, nullptr);
cl0 = cl.lst;
for(cell *c: cl.lst) {
c->wall = waNone, c->land = laCanvas;
c->landparam = cl.getdist(c) % 2 ? 0x80C080 : 0x409040;
}
println(hlog, "c0 size = ", isize(cl.lst));
}
dual::switch_to(1);
if(1) {
c1 = cwt.at;
celllister cl(cwt.at, hlimit, 999, nullptr);
cl1 = cl.lst;
for(cell *c: cl.lst) {
c->wall = waNone, c->land = laCanvas;
int id = arcm::current.tilegroup[arcm::id_of(c->master)];
color_t yellows[5] = { 0x80C080, 0x80C0C0, 0x8080C0, 0xC080C0, 0xC0C080 };
c->landparam = yellows[id];
}
println(hlog, "c1 size = ", isize(cl.lst));
}
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cpos start = make_tuple(c0, c1, 0);
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solve(start);
println(hlog, "queue size = ", isize(all));
vector<cell*> clboth;
pair<cell*, cell*> worst;
if(1) {
int wdist = -1, wdcount;
for(cell* x0: cl0) for(cell *x1: cl1) {
int x = 9999;
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for(int d=0; d<4; d++)
if(visited.count(make_tuple(x0, x1, d)))
x = min(x, visited[make_tuple(x0, x1, d)]);
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if(x == 9999) continue;
if(x > wdist) wdist = x, wdcount = 0;
if(wdist == x) { wdcount++; if(hrand(wdcount) == 0) worst = {x0, x1}; }
}
// println(hlog, "wdist = ", wdist, " x ", wdcount);
}
clboth = cl0; for(cell *c: cl1) clboth.push_back(c);
while(true) {
int wdist = -1, wdcount = 0;
cell *worst_block;
for(cell *c: clboth) if(c->wall == waNone && c != c0 && c != c1) {
c->wall = waSea;
solve(start);
c->wall = waNone;
int x = 9999;
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for(int d=0; d<4; d++)
if(visited.count(make_tuple(worst.first, worst.second, d)))
x = min(x, visited[make_tuple(worst.first, worst.second, d)]);
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if(x == 9999) continue;
if(x > wdist) wdist = x, wdcount = 0;
if(wdist == x) { wdcount++; if(hrand(wdcount) == 0) worst_block = c; }
}
println(hlog, "wdist = ", wdist, " x ", wdcount);
if(wdist == -1) break;
worst_block->wall = waSea;
}
solve(start);
println(hlog, "worst = ", worst);
for(int i=0; i<isize(all); i++) if(get<0>(all[i]) == worst.first && get<1>(all[i]) == worst.second) {
int at = i;
while(at != -1) {
// get<0>(all[at])->item = itDiamond;
// get<1>(all[at])->item = itDiamond;
at = last[at];
}
break;
}
worst.first->wall = waOpenPlate;
worst.second->wall = waOpenPlate;
}
struct puzzle {
string name;
int seed;
int el, hl;
};
#define A 4,2
vector<puzzle> puzzles = {
{"easy 1", 1, 3, 2},
{"easy 2", 2, 3, 2},
{"easy 3", 5, 3, 2},
{"medium 1", 7, 3, 3},
{"medium 2", 11, 3, 3},
{"hard 1", 1, 4, 3},
{"hard 2", 1, 3, 4},
{"hard 3", 1, 3, 5},
};
EX void check() {
if(in) {
int k = dual::currently_loaded;
dual::switch_to(1-k);
bool ok = cwt.at->wall == waOpenPlate;
dual::switch_to(k);
ok = ok && cwt.at->wall == waOpenPlate;
if(ok) addMessage("You won!");
}
}
bool hide_random = false;
int last_seed = 0;
EX void show_menu() {
gamescreen(1);
dialog::init(XLAT("dual geometry puzzles"));
dialog::addHelp(XLAT("move both characters to marked squares at once!"));
dialog::addBreak(100);
char ch = 'a';
for(auto& p: puzzles) {
dialog::addItem(p.name, ch++);
dialog::add_action([p] {
launch(last_seed = p.seed, last_elimit = p.el, last_hlimit = p.hl);
popScreenAll();
});
}
dialog::addBreak(50);
if(last_elimit && !hide_random) {
dialog::addItem(XLAT("randomize"), 'r');
dialog::add_action([] {
last_seed = rand() % 1000000;
launch(last_seed, last_elimit, last_hlimit);
popScreenAll();
});
dialog::addItem(XLAT("enter seed"), 's');
dialog::add_action([] {
dialog::editNumber(last_seed, 0, 1000000, 1, last_seed, XLAT("seed"), "");
dialog::reaction_final = [] {
launch(last_seed, last_elimit, last_hlimit);
popScreenAll();
};
dialog::extra_options = [] {
dialog::addSelItem("Euclidean size", its(last_elimit), 'E');
dialog::add_action([] { popScreen(); dialog::editNumber(last_elimit, 2, 10, 1, 3, XLAT("Euclidean size"), ""); });
dialog::addSelItem("hyperbolic size", its(last_hlimit), 'H');
dialog::add_action([] { popScreen(); dialog::editNumber(last_hlimit, 2, 10, 1, 2, XLAT("hyperbolic size"), ""); });
};
});
}
dialog::addBreak(50);
dialog::addBack();
dialog::display();
}
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#if CAP_COMMANDLINE
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auto sbhook = addHook(hooks_args, 100, [] {
using namespace arg;
if(0) ;
else if(argis("-dpgen")) {
shift(); last_seed = argi();
shift(); last_elimit = argi();
shift(); last_hlimit = argi();
launch(last_seed, last_elimit, last_hlimit);
}
else if(argis("-d:dpgen")) {
pushScreen(show_menu);
}
else if(argis("-dph")) {
last_seed = 1;
last_elimit = 3;
last_hlimit = 2;
launch(1, 3, 2);
hide_random = true;
pushScreen(show_menu);
}
else return 1;
return 0;
}) + addHook(hooks_o_key, 91, [] {
if(in) return named_dialog(XLAT("select a puzzle"), show_menu);
else return named_functionality();
});
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#endif
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EX }
}