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123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
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// Hyperbolic Rogue
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// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
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// mirror, hive, heat + livecaves, etc.)
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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#ifdef CAP_COMPLEX2
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namespace hr {
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namespace brownian {
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map<cell*, vector<pair<cell*, bool >> > futures;
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int centersteps = 0;
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int totalsteps = 0;
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void rise(cell *c, int val) {
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if(c->wall == waSea) c->wall = waNone;
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if(c->land == laOcean || c->land == laNone) {
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c->land = laBrownian;
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c->landparam = 0;
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}
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c->bardir = NOBARRIERS;
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forCellCM(c1, c) {
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c1->bardir = NOBARRIERS;
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if(c1->mpdist > BARLEV) {
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setdist(c1, BARLEV, c);
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}
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if(c1->land == laOcean) {
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c1->land = laBrownian;
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c1->landparam = 0;
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}
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}
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c->landparam += val;
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}
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void recurse(cell *c, bool fat) {
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while(true) {
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totalsteps++;
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if(celldist(c) >= (fat ? 30 : 20) + celldist(cwt.at)) {
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cell *c1 = c;
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while(true) {
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cell *c2 = ts::left_parent(c1, celldist);
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if(!c2 || c2->mpdist < BARLEV) break;
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setdist(c2, BARLEV, c1);
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if(c2->land == laOcean) {
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c2->land = laBrownian;
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c2->landparam = 0;
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}
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c1 = c2;
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}
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futures[c1].emplace_back(c, fat);
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return;
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}
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if(c->mpdist <= 7) { centersteps++; return; }
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// while(hrand(1000) < 1000 * chance) recurse(c);
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if(fat) recurse(c, false);
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if(!fat && hrand(100000) == 0) recurse(c, true);
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rise(c, fat ? 256 : 1);
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c = c->cmove(hrand(c->type));
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}
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}
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void dissolve_brownian(cell *c, int x) {
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if(c->land == laBrownian) {
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if(among(c->wall, waNone, waStrandedBoat, waMineOpen, waFire)) {
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if(c->landparam >= 4 * level) c->landparam = 4 * level - 1;
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c->landparam -= level * x;
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c->wall = waNone;
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if(c->landparam < 0) c->wall = waSea, c->landparam = 0;
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if(c->landparam == 0) c->landparam = 1;
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}
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}
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}
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void dissolve(cell *c, int x) {
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destroyTrapsAround(c);
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if(c->land == laBrownian)
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dissolve_brownian(c, x);
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else if(c->wall == waRed2) c->wall = waRed1;
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else if(c->wall == waRed3) c->wall = waRed2;
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else if(among(c->wall, waRed1, waDeadfloor2, waRubble, waBoat, waFire, waCIsland, waCIsland2, waBigBush, waSmallBush)) c->wall = waNone;
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else if(c->wall == waStrandedBoat) c->wall = waNone;
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else if(c->wall == waFrozenLake) c->wall = waLake;
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else if(among(c->wall, waReptile, waGargoyleFloor) || cellUnstable(c)) c->wall = waChasm;
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else if(among(c->wall, waNone, waDock, waBurningDock, waFloorA, waFloorB, waCavefloor, waDeadfloor, waMineMine, waMineUnknown, waMineOpen, waOpenGate, waClosePlate, waOpenPlate, waGargoyleBridge, waReptileBridge))
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c->wall = waSea;
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else if(cellHalfvine(c)) destroyHalfvine(c, waNone, 4);
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}
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void init(cell *c) {
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recurse(cwt.at, true);
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recurse(cwt.at, true);
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}
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void build(cell *c, int d) {
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if(futures.count(c)) {
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for(pair <cell*, bool> p: futures[c])
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recurse(p.first, p.second);
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futures.erase(c);
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printf("centersteps = %d futures = %d totalsteps = %d\n", centersteps, isize(futures), totalsteps);
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}
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ONEMPTY {
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if(hrand(8000) < 50 && c->landparam >= 4 && c->landparam < 24)
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c->item = itBrownian;
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if(hrand(8000) < 30)
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c->monst = moAcidBird;
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else if(hrand(8000) < 30)
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c->monst = moAlbatross;
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else if(hrand(8000) < 30) {
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c->monst = moBrownBug;
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c->hitpoints = 3;
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}
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}
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}
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}
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}
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#endif
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