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hyperrogue/rogueviz/sample.cpp

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#include "../hyper.h"
// a very simple example: render a triangle in S3 using HyperRogue engine
// compile with: mymake rogueviz/sample.cpp
// run HyperRogue with: ./hyper -geo 120c -canvas 0 -noplayer
// press End to move forward (initially the camera is in the center of the triangle so you don't see it)
// (120c sets spherical geometry (120-cell) and -canvas 0 makes the world empty)
namespace hr {
bool draw_simple_scene() {
shiftmatrix Where = ggmatrix(currentmap->gamestart());
curvepoint(xpush0(0.2));
curvepoint(spin(120._deg) * xpush0(0.2));
curvepoint(spin(240._deg) * xpush0(0.2));
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curvepoint(xpush0(0.2));
queuecurve(Where, 0xFF0000FF, 0x00FF00FF, PPR::LINE);
return false;
}
auto plyhook = addHook(hooks_frame, 100, draw_simple_scene);
}