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hyperrogue/sky.cpp

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#include "hyper.h"
namespace hr {
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EX bool context_fog = true;
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EX ld camera_level;
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#if MAXMDIM >= 4 && CAP_GL
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EX int get_skybrightness(int mul IS(1)) {
ld s = 1 - mul * (camera_level - cgi.WALL) / -2;
if(s > 1) return 255;
if(s < 0) return 0;
return int(s * 255);
}
struct sky_item {
cell *c;
shiftmatrix T;
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color_t color;
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color_t skycolor;
sky_item(cell *_c, const struct shiftmatrix _T, color_t _color, color_t _skycolor) : c(_c), T(_T), color(_color), skycolor(_skycolor) {}
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};
struct dqi_sky : drawqueueitem {
vector<sky_item> sky;
void draw();
virtual color_t outline_group() { return 3; }
// singleton
dqi_sky() { hr::sky = this; }
~dqi_sky() { hr::sky = NULL; }
};
EX struct dqi_sky *sky;
EX void prepare_sky() {
sky = NULL;
if(euclid) {
if(WDIM == 3 || GDIM == 2) return;
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if(no_wall_rendering) return;
shiftmatrix T = ggmatrix(currentmap->gamestart());
T.T = gpushxto0(tC0(T.T)) * T.T;
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queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
else if(!(cgflags & qIDEAL)) {
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sky = &queuea<dqi_sky> (PPR::MISSILE);
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}
}
void dqi_sky::draw() {
if(!vid.usingGL || sky.empty()) return;
vector<glhr::colored_vertex> skyvertices;
int sk = get_skybrightness();
Remove USE_UNORDERED_MAP because it has bit-rotted. Trying to compile with `-DUSE_UNORDERED_MAP` produces lots of compiler errors like these, because of missing `std::hash` specializations. Also, `#define unordered_map map` is just evil! ``` ./nonisotropic.cpp:875:36: note: in instantiation of template class 'std::__1::unordered_map<hr::nilv::mvec, hr::heptagon *, std::__1::hash<hr::nilv::mvec>, std::__1::equal_to<hr::nilv::mvec>, std::__1::allocator<std::__1::pair<const hr::nilv::mvec, hr::heptagon *> > >' requested here unordered_map<mvec, heptagon*> at; ^ ./nonisotropic.cpp:239:58: note: in instantiation of template class 'std::__1::unordered_map<std::__1::pair<hr::heptagon *, hr::heptagon *>, hr::heptagon *, std::__1::hash<std::__1::pair<hr::heptagon *, hr::heptagon *> >, std::__1::equal_to<std::__1::pair<hr::heptagon *, hr::heptagon *> >, std::__1::allocator<std::__1::pair<const std::__1::pair<hr::heptagon *, hr::heptagon *>, hr::heptagon *> > >' requested here unordered_map<pair<heptagon*, heptagon*>, heptagon*> at; ^ ./nonisotropic.cpp:457:49: error: no matching member function for call to 'iadj' while(h1->distance < h2->distance) back = iadj(h2, down) * back, h2 = h2->cmove(down); ^~~~ cell.cpp:42:15: note: candidate function not viable: no known conversion from 'hr::sn::hrmap_solnih' to 'hr::hrmap' for object argument transmatrix iadj(heptagon *h, int d) { ^ cell.cpp:41:22: note: candidate function not viable: no known conversion from 'hr::sn::hrmap_solnih' to 'hr::hrmap' for object argument struct transmatrix iadj(cell *c, int i) { cell *c1 = c->cmove(i); return adj(c1, c->c.spin(i)); } ^ ```
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map<cell*, pair<color_t, color_t>> colors;
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for(sky_item& si: sky) colors[si.c] =
make_pair(darkena(gradient(0, si.color, 0, sk, 255), 0, 0xFF),
darkena(si.skycolor, 0, 0xFF)
);
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hyperpoint skypoint = cpush0(2, cgi.SKY);
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hyperpoint hellpoint = cpush0(2, -cgi.SKY);
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vector<glhr::colored_vertex> this_poly;
// I am not sure why, but extra projection martix introduced in stereo
// causes some vertices to not be drawn. Thus we apply separately
transmatrix Tsh = Id;
if(global_projection)
Tsh = xpush(vid.ipd * global_projection/2);
for(sky_item& si: sky) {
auto c = si.c;
for(int i=0; i<c->type; i++) {
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if(1) {
cellwalker cw0(c, i);
cellwalker cw2 = cw0;
cw2--; cw2 += wstep;
if(!colors.count(cw2.at)) {
this_poly.clear();
transmatrix T1 = unshift(si.T);
T1 = Tsh * T1;
auto cw = cw0;
while(colors.count(cw.at)) {
color_t col = colors[cw.at].second;
this_poly.emplace_back(T1 * skypoint, colors[cw.at].first);
this_poly.emplace_back(T1 * hellpoint, col);
T1 = T1 * currentmap->adj(cw.at, cw.spin);
cw += wstep; cw++;
}
int k = isize(this_poly);
for(int j=2; j<k; j+=2) {
skyvertices.push_back(this_poly[j-2]);
skyvertices.push_back(this_poly[j-1]);
skyvertices.push_back(this_poly[j]);
skyvertices.push_back(this_poly[j-1]);
skyvertices.push_back(this_poly[j]);
skyvertices.push_back(this_poly[j+1]);
}
goto next;
}
}
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if(1) {
cellwalker cw0(c, i);
cellwalker cw = cw0;
do {
cw += wstep; cw++;
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if(cw.at < c || !colors.count(cw.at)) goto next;
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}
while(cw != cw0);
this_poly.clear();
transmatrix T1 = unshift(si.T);
T1 = Tsh * T1;
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do {
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this_poly.emplace_back(T1 * skypoint, colors[cw.at].first);
T1 = T1 * currentmap->adj(cw.at, cw.spin);
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cw += wstep; cw++;
}
while(cw != cw0);
int k = isize(this_poly);
for(int j=2; j<k; j++) {
skyvertices.push_back(this_poly[0]);
skyvertices.push_back(this_poly[j-1]);
skyvertices.push_back(this_poly[j]);
}
}
next: ;
}
}
for(auto& v: skyvertices) for(int i=0; i<3; i++) v.color[i] *= 2;
for(int ed = current_display->stereo_active() ? -1 : 0; ed<2; ed+=2) {
if(global_projection && global_projection != ed) continue;
current_display->next_shader_flags = GF_VARCOLOR;
current_display->set_all(ed, 0);
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if(global_projection)
glhr::projection_multiply(glhr::tmtogl(xpush(-vid.ipd * global_projection/2)));
glapplymatrix(Id);
glhr::prepare(skyvertices);
glhr::set_fogbase(1.0 + 5 / sightranges[geometry]);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glDrawArrays(GL_TRIANGLES, 0, isize(skyvertices));
}
}
color_t skycolor(cell *c) {
int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
int z = (cd * 5) & 127;
if(z >= 64) z = 127 - z;
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return gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
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}
void celldrawer::draw_ceiling() {
if(pmodel != mdPerspective || sphere) return;
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auto add_to_sky = [this] (color_t col, color_t col2) {
if(cgflags & qIDEAL)
draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(col, 0, 0xFF), PPR::WALL);
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else if(sky) sky->sky.emplace_back(c, V, col, col2);
};
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switch(ceiling_category(c)) {
/* ceilingless levels */
case 1: {
if(euclid) return;
if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
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add_to_sky(0x00000F, 0x00000F);
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if(c->land == laAsteroids) {
if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
queuepolyat(V * zpush(-1-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
int sk = get_skybrightness(-1);
auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
}
return;
}
case 2: {
if(euclid) return;
color_t col;
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color_t skycol;
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switch(c->land) {
case laWineyard:
col = 0x4040FF;
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skycol = 0x8080FF;
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if(emeraldval(c) / 4 == 11) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
break;
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case laDesert:
col = 0x2020C0;
skycol = 0x8080FF;
if(emeraldval(c) / 4 == 11) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
break;
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case laFrog:
col = 0x4040FF;
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skycol = 0x8080FF;
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if(zebra40(c) / 4 == 1) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
break;
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case laPower:
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skycol = col = c->landparam ? 0xFF2010 : 0x000020;
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break;
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/* case laDesert:
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col = 0x4040FF;
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skycol = (0xCDA98F & 0xFEFEFE) / 2;
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break; */
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case laAlchemist:
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skycol = col = fcol;
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break;
case laVariant: {
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#if CAP_COMPLEX2
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int b = getBits(c);
col = 0x404040;
for(int a=0; a<21; a++)
if((b >> a) & 1)
col += variant::features[a].color_change;
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col = col & 0x00FF00;
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skycol = col;
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#endif
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break;
}
case laDragon:
col = c->wall == waChasm ? 0xFFFFFF : 0x4040FF;
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skycol = 0;
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break;
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case laHell: {
int a = 0;
forCellEx(c1, c) if(among(c1->wall, waSulphur, waSulphurC)) a++;
ld z = a * 1. / c->type;
if(z < .5)
col = gradient(0x400000, 0xFF0000, 0, z, .5);
else
col = gradient(0xFF0000, 0xFFFF00, .5, z, 1);
skycol = col;
break;
}
default: {
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col = skycolor(c);
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skycol = 0xA0A0FF;
}
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}
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add_to_sky(col, skycol);
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return;
}
case 3: {
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add_to_sky(0, 0);
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if(camera_level <= cgi.WALL) return;
if(c->land == laMercuryRiver) fcol = linf[laTerracotta].color, fd = 1;
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(fcol, fd, 0xFF), PPR::WALL);
forCellIdEx(c2, i, c)
if(ceiling_category(c2) != 3) {
color_t wcol2 = gradient(0, wcol, 0, .8, 1);
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
}
return;
}
case 4: {
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add_to_sky(0x00000F, 0x00000F);
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if(camera_level <= cgi.HIGH2) return;
auto ispal = [&] (cell *c0) { return c0->land == laPalace && among(c0->wall, waPalace, waClosedGate, waOpenGate); };
color_t wcol2 = 0xFFD500;
if(ispal(c)) {
forCellIdEx(c2, i, c) if(!ispal(c2))
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
}
else {
bool window = false;
forCellIdEx(c2, i, c) if(c2->wall == waPalace && ispal(c->cmodmove(i+1)) && ispal(c->cmodmove(i-1))) window = true;
if(qfi.fshape && !window) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(fcol, fd, 0xFF), PPR::WALL);
if(window)
forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
}
if(among(c->wall, waClosedGate, waOpenGate) && qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], 0x202020FF, PPR::WALL);
if(euclid) return;
if(true) {
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
break;
}
case 6: {
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add_to_sky(skycolor(c), 0x4040C0);
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if(camera_level <= cgi.HIGH2) return;
color_t wcol2 = winf[waRuinWall].color;
if(c->landparam == 1)
forCellIdEx(c2, i, c) if(c2->landparam != 1)
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
if(c->landparam != 2)
forCellIdEx(c2, i, c) if(c2->landparam == 2)
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
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/* if(c->landparam == 0)
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(wcol2, fd, 0xFF), PPR::WALL); */
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if(c->landparam == 1)
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol2, fd, 0xFF), PPR::WALL);
break;
}
case 7: {
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add_to_sky(0x00000F, 0x00000F);
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if(fieldpattern::fieldval_uniq(c) % 5 < 2) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
if(camera_level <= cgi.HIGH2) return;
color_t wcol2 = winf[waColumn].color;
if(c->landparam == 1)
forCellIdEx(c2, i, c) if(c2->landparam != 1)
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
if(c->landparam != 2)
forCellIdEx(c2, i, c) if(c2->landparam == 2)
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
if(c->landparam == 0)
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(wcol2, fd, 0xFF), PPR::WALL);
if(c->landparam == 1)
if(qfi.fshape) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol2, fd, 0xFF), PPR::WALL);
break;
}
case 5: {
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add_to_sky(0x00000F, 0x00000F);
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if(camera_level <= cgi.WALL) return;
if(pseudohept(c)) {
forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_HIGH, V, darkena(fcol, fd, 0xFF));
}
else if(qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(fcol, fd, 0xFF), PPR::WALL);
if(euclid) return;
if(true) {
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
}
}
}
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EX struct renderbuffer *airbuf;
EX void make_air() {
if(!sky) return;
const int AIR_TEXTURE = 512;
if(!airbuf) {
airbuf = new renderbuffer(AIR_TEXTURE, AIR_TEXTURE, true);
if(!airbuf->valid) {
delete airbuf;
airbuf = nullptr;
println(hlog, "unable to make airbuf");
return;
}
}
if(1) {
//shot::take("airtest.png", drawqueue);
dynamicval<videopar> v(vid, vid);
dynamicval<bool> vi(inHighQual, true);
vid.xres = AIR_TEXTURE;
vid.yres = AIR_TEXTURE;
calcparam();
models::configure();
resetbuffer rb;
airbuf->enable();
current_display->set_viewport(0);
airbuf->clear(0xFFFF00FF);
pconf.alpha = 1;
pconf.scale = 1;
pconf.camera_angle = 0;
pconf.stretch = 1;
pmodel = mdDisk;
vid.always3 = false;
geom3::apply_always3();
check_cgi();
cgi.require_shapes();
eGeometry orig = geometry;
glDisable(GL_LINE_SMOOTH);
for(auto& g: sky->sky) {
transmatrix S;
if(1) {
geometry = gSpace534;
S = g.T.T;
S = radar_transform * S;
geometry = orig;
swapmatrix(S);
}
auto& h = cgi.shFullFloor.b[shvid(g.c)];
dqi_poly p;
p.V = shiftless(S);
p.offset = h.s;
p.cnt = h.e - h.s;
p.tab = &cgi.ourshape;
p.color = (g.skycolor << 8) | 0xFF;
p.outline = 0;
p.linewidth = 1;
p.flags = POLY_FORCEWIDE;
p.tinf = nullptr;
p.draw();
}
if(vid.antialias & AA_LINES)
glEnable(GL_LINE_SMOOTH);
#if CAP_SDL
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if(anyshiftclick) IMAGESAVE(airbuf->render(), "air.png");
#endif
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rb.reset();
}
GLERR("after draw");
geom3::apply_always3();
check_cgi();
calcparam();
GLERR("after make_air");
current_display->set_viewport(0);
current_display->set_all(0,0);
}
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#endif
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}