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hyperrogue/rogueviz/ads/views.cpp

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/* underlying/spacetime views, and also replaying */
namespace hr {
namespace ads_game {
hrmap *map_hyp;
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void switch_pause() {
paused = !paused;
if(paused) {
current_ship = current;
vctr_ship = vctr;
vctrV_ship = vctrV;
view_pt = 0;
}
else {
current = current_ship;
vctr = new_vctr = vctr_ship;
vctrV = new_vctrV = vctrV_ship;
}
}
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bool hv_klein = false;
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int use_duality = 2;
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transmatrix Duality;
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void switch_spacetime_to(bool b) {
if(in_spacetime() != b) switch_spacetime();
}
bool in_spacetime() {
return main_rock ? hyperbolic : rotspace;
}
void switch_spacetime() {
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clearMessages();
if(main_rock) {
if(sphere) {
cgi.use_count++;
geometry = gSpace435;
variation = eVariation::pure;
swap(currentmap, map_hyp);
check_cgi();
cgi.require_basics();
cgi.use_count++;
stdgridcolor = 0xFFFFFFFF;
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initcells();
initgame();
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lps_enable(&(hv_klein ? lps_relhell_ds_spacetime_klein : lps_relhell_ds_spacetime_pers));
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}
else if(hyperbolic) {
geometry = gSphere;
variation = eVariation::bitruncated;
swap(currentmap, map_hyp);
check_cgi();
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lps_enable(&lps_relhell_space);
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}
}
else {
check_cgi();
cgi.use_count++;
if(hyperbolic) {
hybrid::switch_to_actual();
hyperpoint res;
NLP = Id;
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Duality = Id;
for(int a=0; a<4; a++) for(int b=0; b<4; b++) Duality[a][b] = (a^2) == b;
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lps_enable(&lps_relhell_ads_spacetime);
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}
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else if(mhybrid) {
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hybrid::switch_to_underlying();
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lps_enable(&lps_relhell_space);
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}
cgi.use_count++;
}
View = Id;
cwt = centerover = currentmap->gamestart();
}
bool ads_draw_cell(cell *c, const shiftmatrix& V) {
auto cur_w = hybrid::get_where(c);
auto& ci = ci_at[cur_w.first];
if(ci.type) {
c->wall = waWaxWall;
c->landparam =
ci.type == wtSolid ? 0x603000 :
ci.type == wtDestructible ? 0x301800 :
0x080828;
}
else {
c->wall = waNone;
}
return false;
}
void replay_animation() {
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nomap = main_rock ? (!hyperbolic || among(pmodel, mdRelPerspective, mdRelOrthogonal)) : !sl2;
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if(in_replay) {
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static int oticks = ticks;
if(inHighQual)
view_pt = (ticks / 1000.) * DS_(simspeed) * (rev_replay ? -1 : 1);
else
view_pt += ((ticks - oticks) / 1000.) * DS_(simspeed) * (rev_replay ? -1 : 1);
oticks = ticks;
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ld maxt = history.back().start + 0.001;
view_pt -= maxt * floor(view_pt / maxt);
for(auto& ss: history)
if(ss.start + ss.duration > view_pt) {
current = ss.current;
if(main_rock) {
dynamicval<eGeometry> g(geometry, gSpace435);
current.T = inverse(ss.at.T * spin(-(ss.ang)*degree));
current.T = lorentz(3, 2, view_pt - ss.start) * current.T;
}
else PIA({
vctr = new_vctr = ss.vctr;
vctrV = new_vctrV = ss.vctrV;
current.T = cspin(3, 2, view_pt - ss.start) * current.T;
if(auto_rotate)
current.T = cspin(1, 0, view_pt - ss.start) * current.T;
});
break;
}
}
if(main_rock && hyperbolic) {
View = Id;
centerover = currentmap->gamestart();
ld s = current.shift;
while(s > +1) { View = lorentz(2, 3, -1) * View; optimizeview(); s--; }
while(s < -1) { View = lorentz(2, 3, 1) * View; optimizeview(); s++; }
View = current.T * lorentz(2, 3, -s) * View; optimizeview();
centerover->wall = waNone;
}
if(!main_rock && rotspace) {
check_cgi();
ads_matrix CV = current * vctrV;
centerover = hybrid::get_at(vctr, 0);
View = Id;
// chg_shift(CV.shift) * CV.T
auto sub_optimizeview = [&] {
/* the important difference from optimizeview() is that we do not try to fix */
transmatrix iView = inverse(View);
virtualRebase(centerover, iView);
View = inverse(iView);
};
ld s = CV.shift;
View = CV.T * View; optimizeview();
while(s > 1) { View = chg_shift(1) * View; sub_optimizeview(); s--; }
while(s < -1) { View = chg_shift(-1) * View; sub_optimizeview(); s++; }
View = chg_shift(s) * View; sub_optimizeview();
if(use_duality == 1) nomap = true;
if(use_duality == 2) View = spin(90*degree) * View;
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centerover->wall = waNone;
}
}
void switch_replay() {
if(!paused) switch_pause();
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in_replay = !in_replay;
if(in_replay) {
anims::period = 1000. * history.back().start / DS_(simspeed);
anims::noframes = anims::period * 60 / 1000;
}
}
auto view_hooks =
+ arg::add3("-ads-recenter", [] { current = Id; })
+ arg::add3("-ads-replay", [] { arg::shift(); int i = arg::argi(); if(i != in_replay) switch_replay(); })
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+ arg::add3("-ads-duality", [] { arg::shift(); use_duality = arg::argi(); })
+ arg::add3("-ads-cone", [] { arg::shift(); which_cross = arg::argi(); })
+ arg::add3("-ads-spacetime", [] { arg::shift(); switch_spacetime_to(arg::argi()); });
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}}