mirror of
https://github.com/zenorogue/hyperrogue.git
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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
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#include "rogueviz.h"
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namespace rogueviz {
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namespace statshot {
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void fadeout(ld val) {
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flat_model_enabler fme;
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initquickqueue();
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ld pix = 1 / (2 * cgi.hcrossf / cgi.crossf);
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curvepoint(hyperpoint(-10, -10, 1, 1));
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curvepoint(hyperpoint(vid.xres + 10, -10, 1, 1));
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curvepoint(hyperpoint(vid.xres + 10, vid.yres + 10, 1, 1));
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curvepoint(hyperpoint(-10, vid.yres + 10, 1, 1));
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curvepoint(hyperpoint(-10, -10, 1, 1));
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shiftmatrix V = shiftless(atscreenpos(0, 0, pix));
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queuecurve(V, 0, (backcolor << 8) | int(val * 255), PPR::LINE);
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quickqueue();
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}
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void shot_with_stats(int fade, vector<string> desc) {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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dialog::init();
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for(const string& s: desc) {
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if(s[0] == '*') dialog::addTitle(s.substr(1), 0xFFD500, 150);
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if(s[0] == '-') dialog::addInfo(s.substr(1));
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if(s[0] == '=') dialog::addBreak(100);
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if(s[0] == ':') {
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int pos = s.find("=");
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string cap = s.substr(1, pos-1);
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string val = s.substr(pos+1);
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dialog::addSelItem(cap, val, 0);
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}
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if(s[0] == '@') {
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rogueviz::pres::dialog_add_latex(s.substr(1), (dialog::dialogcolor << 8) | 0xFF, 100, 0);
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}
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if(s[0] == '$') {
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rogueviz::pres::dialog_add_latex(s.substr(1), 0xFFD500FF, 150, 0);
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}
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}
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dialog::display();
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glflush();
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auto& f = anims::record_frame_id;
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auto ease = [] (ld x) { return x * x * (3-2*x); };
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if(f < fade) fadeout(ease(1 - (f+.5) / fade));
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if(f >= anims::noframes - fade) fadeout(ease(1 - (anims::noframes - f - 0.5) / fade));
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}
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int a = arg::add3("-label-video", [] {
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string fname;
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arg::shift(); fname = arg::args();
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vector<string> desc;
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fhstream f(fname, "rt");
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int i = atoi(scanline_noblank(f).c_str()); if(i) anims::noframes = i;
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anims::videofile = scanline_noblank(f);
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int fade = atoi(scanline_noblank(f).c_str());
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string s;
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while(true) {
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s = scanline_noblank(f);
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if(s.empty()) break;
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desc.push_back(s);
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}
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hide_hud = false;
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anims::record_video(anims::videofile, [fade, desc] { return anims::record_animation_of([=] { shot_with_stats(fade, desc); }); });
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});
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}}
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