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hyperrogue/devmods/autoplay.cpp

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2019-09-29 23:51:16 +00:00
// This addon plays HyperRogue by itself.
// Well, not really -- it performs illegal moves, and it gets tons of treasure, orbs, and kills out of nowhere.
// Useful for debugging.
#include "../hyper.h"
namespace hr {
bool doAutoplay;
namespace prairie { extern long long enter; }
bool sameland(eLand ll, eLand ln) {
if(ln == laBarrier || ln == laOceanWall)
return true;
if(ln == ll) return true;
if(isElemental(ln) && isElemental(ll)) return true;
if(isHaunted(ln) && isHaunted(ll)) return true;
return false;
}
/* auto a3 = addHook(hooks_nextland, 100, [] (eLand l) {
eLand l2;
do { l2 = pick(laRuins, laTerracotta, laPrairie); } while(l2 == l);
return l2;
}); */
void autoplay(int num_moves = 1000000000) {
// drawMesh();
// exit(0);
doAutoplay = true;
cheater = 1;
eLand lland = laIce;
eLand lland2 = laIce;
int lcount = 0;
int gcount = 0;
int lastgold = 0;
// landlist = { laRuins, laTerracotta, laPrairie };
generateLandList(isLandIngame);
#ifndef NOSDL
int lastdraw = 0;
#endif
while(doAutoplay) {
long long ienter = (long long) prairie::enter;
if(ienter && ienter < 100000) {
printf("ERROR: enter has incorrect value\n");
exit(1);
}
if(gold() > lastgold) {
lastgold = gold();
gcount = 0;
}
else gcount++;
if(false && sameland(lland, cwt.at->land)) lcount++;
else {
lcount = 0; lland2 = lland; lland = cwt.at->land;
printf("%10dcc %5dt %5de %5d$ %5dK %5dgc %-30s H%d\n", cellcount, turncount, celldist(cwt.at), gold(), tkills(), gcount, dnameof(cwt.at->land), hrand(1000000));
fflush(stdout);
#ifndef NOSDL
if(int(SDL_GetTicks()) > lastdraw + 3000) {
lastdraw = SDL_GetTicks();
fullcenter();
msgs.clear();
popScreenAll();
drawscreen();
clearAnimations();
}
#endif
//mainloop();
}
int i = hrand(cwt.at->type);
cell *c2 = cwt.at->move(i);
/* if(gcount < 500) for(int i=1; i<isize(dcal); i++) {
c2 = dcal[i];
if(lcount >= 50 && !sameland(lland, c2->land) && !sameland(lland2, c2->land)) break;
else if(lcount < 50 && c2->item && c2->item != itOrbSafety) break;
} */
items[hrand(ittypes)] = 1 << hrand(11);
kills[hrand(motypes)] = 1 << hrand(11);
items[itOrbYendor] &= 15;
again:
if(c2->cpdist > 1) {
for(int j=0; j<c2->type; j++)
if(c2->move(j) && c2->move(j)->cpdist < c2->cpdist) {
c2 = c2->move(j);
goto again;
}
}
killMonster(c2, moNone);
jumpTo(c2, itNone);
if(false) if(turncount % 5000 == 0) {
printf("cells travelled: %d\n", celldist(cwt.at));
printf("\n");
for(int i=0; i<ittypes; i++) if(items[i])
printf("%4dx %s\n", items[i], iinf[i].name);
printf("\n");
for(int i=1; i<motypes; i++) if(kills[i])
printf("%4dx %s <%d>\n", kills[i], minf[i].name, i);
printf("\n\n\n");
}
if(hrand(5000) == 0 || (isGravityLand(cwt.at->land) && coastvalEdge(cwt.at) >= 100) || gcount > 2000 || cellcount >= 20000000) {
printf("RESET\n");
gcount = 0;
cellcount = 0;
activateSafety(laCrossroads);
// landlist[hrand(isize(landlist))]);
}
if(cwt.at->land == laWestWall && cwt.at->landparam >= 30) {
printf("Safety generated\n");
forCellEx(c2, cwt.at) c2->item = itOrbSafety;
}
for(int i=0; i<isize(dcal); i++) {
cell *c = dcal[i];
if(isChild(c, NULL)) {
}
if(childbug) doAutoplay = false;
if(c->land == laNone) {
printf("no-land found\n");
kills[moPlayer] = 0;
canmove = true;
doAutoplay = false;
}
}
if(buggyGeneration || isize(buggycells)) {
if(noGUI) {
printf("Fatal: buggy generation\n");
exit(1);
}
println(hlog, "buggy generation");
return;
}
if(turncount >= num_moves) return;
}
}
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-autoplay")) {
PHASE(3);
autoplay();
}
else if(argis("-autoplayN")) {
PHASE(3);
shift();
autoplay(argi());
}
else return 1;
return 0;
}
auto hook = addHook(hooks_args, 100, readArgs);
}