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hyperrogue/rogueviz/ads/display.cpp

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namespace hr {
namespace ads_game {
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cross_result findflat(shiftpoint h) {
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return cross0(current * rgpushxto0(h));
}
void draw_game_cell(cell *cs, ads_matrix V, ld plev) {
auto g = PIA( hybrid::get_where(cs) );
adjust_to_zero(V, g, plev);
auto c = g.first;
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cross_result center;
vector<cross_result> hlist;
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hybrid::in_actual([&]{
for(int i=0; i<=c->type; i++) {
hyperpoint ha = hybrid::get_corner(c, i, 2, 0);
hlist.push_back(findflat(V * ha));
}
center = findflat(V * C0);
});
if(1) {
ld d = hdist0(center.h);
if(d < vctr_dist) vctr_dist = d, vctr = PIA( hybrid::get_at(c, 0) ), vctrV = V;
}
auto& ci = ci_at[c];
if(ci.mpd_terrain > 0) {
if(!gen_budget) return;
gen_budget--;
}
gen_terrain(c, ci);
gen_rocks(c, ci, 0);
auto& t = ci.type;
if(t == wtGate) {
ld minv = hlist[0].shift;
ld maxv = hlist[0].shift;
for(auto& h: hlist) {
ld v = h.shift;
if(v < minv) minv = v;
if(v > maxv) maxv = v;
}
auto draw_slice = [&] (ld a, ld b, color_t col) {
vector<hyperpoint> slice;
for(int i=0; i<c->type; i++) {
if(hlist[i].shift >= a && hlist[i].shift <= b)
slice.push_back(hlist[i].h);
if((hlist[i].shift < a) ^ (hlist[i+1].shift < a)) {
ld p = ilerp(hlist[i].shift, hlist[i+1].shift, a);
hyperpoint h1 = lerp(hlist[i].h, hlist[i+1].h, p);
slice.push_back(h1);
}
if((hlist[i].shift > b) ^ (hlist[i+1].shift > b)) {
ld p = ilerp(hlist[i].shift, hlist[i+1].shift, b);
hyperpoint h1 = lerp(hlist[i].h, hlist[i+1].h, p);
slice.push_back(h1);
}
if(hlist[i+1].shift < a && hlist[i].shift > b)
swap((&slice.back())[-1], slice.back());
}
if(isize(slice) < 3) return;
for(auto e: slice) curvepoint(e);
curvepoint(slice[0]);
queuecurve(shiftless(Id), 0xFFFFFFFF, col, PPR::LINE);
};
for(int v=floor(minv); v<maxv+1; v++) {
draw_slice(v, v+1, (v & 3) ? 0x080828FF : 0xA04020FF);
}
}
else {
color_t col =
t == wtSolid ? 0x603000FF :
t == wtDestructible ? 0x301800FF :
0x181818FF;
for(auto h: hlist) curvepoint(h.h);
addaura(shiftless(center.h), col >> 8, 0);
queuecurve(shiftless(Id), 0x101010FF, col, PPR::WALL);
}
if(view_proper_times) {
string str = format(tformat, center.shift / TAU);
queuestr(shiftless(rgpushxto0(center.h)), .1, str, 0xFF4040, 8);
}
for(auto& rock: ci.rocks) {
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hybrid::in_actual([&]{
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dynamicval<eGeometry> b(geometry, gRotSpace);
auto h = V * rock.at;
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rock.pt_main = cross0(current * h);
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});
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if(rock.pt_main.shift < rock.life_start || rock.pt_main.shift > rock.life_end) continue;
displayed.push_back(&rock);
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rock.pts.clear();
vector<ld>& shape = rock.type ? shape_missile : shape_rock;
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for(int i=0; i<isize(shape); i += 2) {
hybrid::in_actual([&]{
auto h = V * rock.at * rots::uxpush(shape[i]) * rots::uypush(shape[i+1]);
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cross_result f = cross0(current * h);
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rock.pts.push_back(f);
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});
}
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for(auto h: rock.pts) curvepoint(h.h);
curvepoint(rock.pts[0].h);
queuecurve(shiftless(Id),
rock.type == oMissile ? missile_color :
rock.type == oParticle ? rock.col :
0x000000FF, rock.col, PPR::LINE);
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if(view_proper_times) {
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string str = format(tformat, rock.pt_main.shift / TAU);
queuestr(shiftless(rgpushxto0(rock.pt_main.h)), .1, str, 0xFFFFFF, 8);
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}
}
}
bool view_ads_game() {
auto plev = cgi.plevel; /* we are in another CGI so we have no access to that... */
gen_budget = 5;
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displayed.clear();
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cross_result base;
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if(1) {
// todo rebase
base = findflat(ads_point(C0, 0));
// println(hlog, base.h);
ld ebase = 0;
hybrid::in_underlying_geometry([&]{
ebase = hdist0(base.h);
// println(hlog, "dist base pre = ", hdist0(base.h), " at ", base.shift);
});
// println(hlog, base.h[2]*base.h[2] - base.h[1]*base.h[1] - base.h[0] * base.h[0]);
for(int u=0; u<30; u++) {
auto bcurrent = current;
transmatrix T = spin(12*degree*u) * xpush(0.5);
current.T = current.T * T;
auto base1 = findflat(ads_point(C0, 0));
ld ebase1 = 0;
hybrid::in_underlying_geometry([&] {
ebase1 = hdist0(base1.h);
});
if(ebase1 < ebase) { vctrV.T = inverse(T) * vctrV.T; }
else { current = bcurrent; }
}
}
// current = current * gpushxto0(p);
// vctrV = rgpushxto0(p) * vctrV;
hybrid::in_underlying_geometry([&] {
dynamicval<eModel> p(pmodel, mdDisk);
check_cgi();
cgi.require_basics();
cgi.require_shapes();
ptds.clear();
calcparam();
clearaura();
make_shape();
set<cell*> visited;
queue<pair<cell*, ads_matrix>> dq;
auto visit = [&] (cell *c, const ads_matrix& V) {
auto w = hybrid::get_where(c);
if(visited.count(w.first)) return;
visited.insert(w.first);
dq.emplace(c, V);
};
hybrid::in_actual([&] {
dynamicval<eGeometry> b(geometry, gRotSpace);
visit(vctr, vctrV);
vctr_dist = HUGE_VAL;
});
int i = 0;
while(!dq.empty()) {
i++; if(i > 1000) break;
auto& p = dq.front();
cell *c = p.first;
ads_matrix V = p.second;
dq.pop();
draw_game_cell(c, V, plev);
hybrid::in_actual([&] {
for(int i=0; i<c->type-2; i++) {
cell *c2 = c->cmove(i);
auto V1 = V * currentmap->adj(c, i);
optimize_shift(V1);
visit(c2, V1);
}
});
}
if(true) {
poly_outline = 0xFF;
queuepolyat(shiftless(spin(ang*degree) * Id), shShip, 0x2020FFFF, PPR::LINE);
if(view_proper_times) {
string str = format(tformat, ship_pt / TAU);
queuestr(shiftless(Id), .1, str, 0xFFFFFF, 8);
}
}
if(false) queuepolyat(shiftless(rgpushxto0(base.h)), cgi.shGem[0], 0x2020FFFF, PPR::LINE);
drawqueue();
drawaura();
});
check_cgi();
return true;
}
}}