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// Hyperbolic Rogue -- Barriers
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file barriers.cpp
* \ brief This file implements routines related to barriers ( Great Walls and similar ) .
*/
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# include "hyper.h"
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namespace hr {
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EX bool checkBarriersFront ( cellwalker bb , int q IS ( 5 ) , bool cross IS ( false ) ) {
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if ( ! ctof ( bb . at ) )
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return false ;
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if ( bb . at - > mpdist < BARLEV ) return false ;
if ( bb . at - > mpdist = = BUGLEV ) return false ;
if ( bb . at - > bardir ! = NODIR ) return false ;
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if ( bb . spin = = ( PURE ? 3 : 0 ) ) { q - - ; if ( ! q ) return true ; }
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if ( ! cross ) for ( int i = 0 ; i < 7 ; i + + ) {
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cellwalker bb2 = bb + i + wstep ;
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if ( bb2 . at - > bardir ! = NODIR ) return false ;
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if ( ! PURE ) {
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bb2 = bb2 + 4 + wstep ;
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if ( bb2 . at - > bardir ! = NODIR ) return false ;
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}
}
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bb + = wstep ;
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if ( ! PURE ) { bb = bb + 3 + wstep + 3 + wstep ; }
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return checkBarriersBack ( bb , q ) ;
}
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/** return true if the cell c is not allowed to generate barriers because of other large things already existing nearby. */
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EX bool hasbardir ( cell * c ) {
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return c - > bardir ! = NODIR & & c - > bardir ! = NOBARRIERS ;
}
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EX void preventbarriers ( cell * c ) {
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if ( hybri ) c = hybrid : : get_where ( c ) . first ;
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if ( c & & c - > bardir = = NODIR ) c - > bardir = NOBARRIERS ;
}
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EX bool checkBarriersBack ( cellwalker bb , int q IS ( 5 ) , bool cross IS ( false ) ) {
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// printf("back, %p, s%d\n", hr::voidp(bb.at), bb.spin);
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// if(mark) { printf("mpdist = %d [%d] bardir = %d spin=%d q=%d cross=%d\n", bb.at->mpdist, BARLEV, bb.at->bardir, bb.spin, q, cross); }
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if ( bb . at - > mpdist < BARLEV ) return false ;
if ( bb . at - > mpdist = = BUGLEV ) return false ;
if ( bb . at - > bardir ! = NODIR ) return false ;
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// if(bb.spin == 0 && bb.at->mpdist == INFD) return true;
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if ( ! cross ) for ( int i = 0 ; i < 7 ; i + + ) {
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cellwalker bb2 = bb + i + wstep ;
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if ( bb2 . at - > bardir ! = NODIR ) return false ;
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if ( ! PURE ) {
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bb2 = bb2 + 4 + wstep ;
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if ( bb2 . at - > bardir ! = NODIR ) return false ;
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}
}
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bb = bb + 3 + wstep + ( PURE ? 5 : 4 ) + wstep + 3 ;
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return checkBarriersFront ( bb , q ) ;
}
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/** warp coasts use a different algorithm for nowall barriers when has_nice_dual() is on. Check whether we should use this different algorithm when the lands are l1 and l2 */
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EX bool warped_version ( eLand l1 , eLand l2 ) {
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return ( has_nice_dual ( ) & & ( l1 = = laWarpCoast | | l1 = = laWarpSea | | l2 = = laWarpSea | | l2 = = laWarpCoast ) ) | | ( valence ( ) = = 3 ) ;
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}
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EX bool checkBarriersNowall ( cellwalker bb , int q , int dir , eLand l1 IS ( laNone ) , eLand l2 IS ( laNone ) ) {
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if ( bb . at - > mpdist < BARLEV & & l1 = = l2 ) return false ;
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if ( bb . cpeek ( ) - > bardir ! = NODIR & & l1 = = l2 ) return false ;
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if ( bb . at - > bardir ! = NODIR & & l1 = = l2 ) return false ;
// if(bb.at->move(dir) && bb.at->move(dir)->bardir != NODIR && l1 == laNone) return false;
// if(bb.at->move(dir) && bb.at->move(dir)->mpdist < BARLEV && l1 == laNone) return false;
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if ( l1 ! = l2 ) {
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bb . at - > bardir = bb . spin ; bb . at - > barright = l2 ; bb . at - > barleft = NOWALLSEP ;
setland ( bb . at , l1 ) ;
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}
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if ( q > 20 ) return true ;
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if ( l1 = = laNone ) for ( int i = 0 ; i < bb . at - > type ; i + + ) {
cell * c1 = bb . at - > move ( i ) ;
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if ( ! c1 ) continue ;
for ( int j = 0 ; j < c1 - > type ; j + + ) {
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cell * c2 = c1 - > move ( j ) ;
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if ( ! c2 ) continue ;
if ( c2 & & c2 - > bardir = = NOBARRIERS )
return false ;
if ( c2 & & c2 - > bardir ! = NODIR & & c2 - > barleft ! = NOWALLSEP )
return false ;
// note: "far crashes" between NOWALL lines are allowed
}
}
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if ( warped_version ( l1 , l2 ) ) {
bb = bb + wstep + ( 2 * dir ) + wstep + dir ;
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}
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else if ( valence ( ) > 3 ) {
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bb = bb + dir + wstep + dir ;
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dir = - dir ;
swap ( l1 , l2 ) ;
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}
else {
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bb = bb + ( dir > 0 ? 3 : 4 ) + wstep - ( dir > 0 ? 3 : 4 ) ;
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}
return checkBarriersNowall ( bb , q + 1 , - dir , l2 , l1 ) ;
}
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EX eWall getElementalWall ( eLand l ) {
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if ( l = = laEAir ) return waChasm ;
if ( l = = laEEarth ) return waStone ;
if ( l = = laEFire ) return waEternalFire ;
if ( l = = laEWater ) return waSea ;
return waNone ;
}
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EX void setbarrier ( cell * c ) {
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if ( isSealand ( c - > barleft ) & & isSealand ( c - > barright ) ) {
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bool setbar = ctof ( c ) ;
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if ( c - > barleft = = laKraken | | c - > barright = = laKraken )
if ( c - > barleft ! = laWarpSea & & c - > barright ! = laWarpSea )
setbar = ! setbar ;
c - > wall = setbar ? waBarrier : waSea ;
c - > land = laOceanWall ;
}
else if ( isElemental ( c - > barleft ) & & isElemental ( c - > barright ) ) {
c - > land = laElementalWall ;
c - > wall = getElementalWall ( c - > barleft ) ;
}
else if ( c - > barleft = = laHaunted | | c - > barright = = laHaunted ) {
c - > land = laHauntedWall ;
}
else if ( c - > barleft = = laMirrored2 | | c - > barright = = laMirrored2 )
c - > land = laMirrorWall2 ;
else if ( c - > barleft = = laMirrored | | c - > barright = = laMirrored )
c - > land = laMirrorWall ;
else if ( c - > barleft = = laTerracotta & & c - > barright = = laTerracotta ) {
c - > land = laMercuryRiver ;
c - > wall = waMercury ;
}
else {
c - > wall = waBarrier ;
c - > land = laBarrier ;
}
}
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EX void setland ( cell * c , eLand l ) {
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if ( c - > land ! = l ) {
c - > landparam = 0 ;
}
if ( l = = laNone ) {
printf ( " setland \n " ) ; // NONEDEBUG
}
c - > land = l ;
}
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EX void extendcheck ( cell * c ) {
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return ;
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if ( BITRUNCATED & & c - > landparam = = 0 & & c - > barleft ! = NOWALLSEP ) {
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raiseBuggyGeneration ( c , " extend error " ) ;
}
}
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EX bool mirrorwall ( cell * c ) {
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return c - > barleft = = laMirrored | | c - > barright = = laMirrored ;
}
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EX void extendBarrierFront ( cell * c ) {
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limitgen ( " extend front %p \n " , hr : : voidp ( c ) ) ;
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if ( buggyGeneration ) return ;
int ht = c - > landparam ;
extendcheck ( c ) ;
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cellwalker bb ( c , c - > bardir ) ; setbarrier ( bb . at ) ;
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bb + = wstep ;
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if ( BITRUNCATED ) {
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bb . at - > barleft = c - > barleft ;
bb . at - > barright = c - > barright ;
setbarrier ( bb . at ) ;
if ( ! mirrorwall ( bb . at ) )
bb . at - > landparam = ( ht - 4 ) ;
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//printf("[A heat %d]\n", ht-4);
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setland ( ( bb + 2 ) . cpeek ( ) , c - > barleft ) ;
setland ( ( bb + 4 ) . cpeek ( ) , c - > barright ) ;
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bb = bb + 3 + wstep ;
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bb . at - > barleft = c - > barright ;
bb . at - > barright = c - > barleft ;
setbarrier ( bb . at ) ;
if ( ! mirrorwall ( bb . at ) )
bb . at - > landparam = ( ht - 4 ) ^ 2 ;
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//printf("[B heat %d]\n", (ht-4)^2);
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bb = bb + 3 + wstep ;
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bb . at - > barleft = c - > barleft ;
bb . at - > barright = c - > barright ;
if ( ! mirrorwall ( bb . at ) )
bb . at - > landparam = ht ^ 2 ;
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}
//printf("[C heat %d]\n", (ht)^2);
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bb . at - > bardir = bb . spin ;
bb . at - > barleft = c - > barright ;
bb . at - > barright = c - > barleft ;
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// printf("#1\n");
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extendcheck ( bb . at ) ;
extendBarrier ( bb . at ) ;
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for ( int a = - 3 ; a < = 3 ; a + + ) if ( a ) {
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bb . at = c ; bb . spin = c - > bardir ; bb + = ( PURE ? - a : a ) ; bb + = wstep ;
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setland ( bb . at , a > 0 ? c - > barright : c - > barleft ) ;
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}
}
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EX void extendBarrierBack ( cell * c ) {
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limitgen ( " extend back %p \n " , hr : : voidp ( c ) ) ;
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if ( buggyGeneration ) return ;
int ht = c - > landparam ;
extendcheck ( c ) ;
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cellwalker bb ( c , c - > bardir ) ; setbarrier ( bb . at ) ;
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bb = bb + 3 + wstep + ( PURE ? 5 : 4 ) ;
setland ( bb . at , PURE ? c - > barleft : c - > barright ) ;
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bb = bb + wstep + 3 ;
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bb . at - > bardir = bb . spin ;
bb . at - > barleft = c - > barright ;
bb . at - > barright = c - > barleft ;
if ( ! mirrorwall ( bb . at ) )
bb . at - > landparam = ht ^ 11 ;
extendcheck ( bb . at ) ;
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//printf("[D heat %d]\n", (ht^11));
// needed for CR2 to work
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if ( BITRUNCATED ) {
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auto bb2 = bb + wstep ;
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bb2 . at - > barleft = c - > barright ;
bb2 . at - > barright = c - > barleft ;
if ( ! mirrorwall ( bb2 . at ) )
bb2 . at - > landparam = ( ht ^ 11 ) - 4 ;
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}
//printf("[E heat %d]\n", (ht^11));
// printf("#2\n");
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extendBarrier ( bb . at ) ;
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}
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EX void extendNowall ( cell * c ) {
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c - > barleft = NOWALLSEP_USED ;
cellwalker cw ( c , c - > bardir ) ;
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bool warpv = warped_version ( c - > land , c - > barright ) ;
if ( warpv ) {
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cw + = wstep ;
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setland ( cw . at , c - > barright ) ;
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}
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else if ( valence ( ) > 3 ) {
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auto cw2 = cw + wstep ;
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setland ( cw2 . at , c - > barright ) ;
cw2 . at - > barleft = NOWALLSEP_USED ;
cw2 . at - > barright = c - > land ;
cw2 . at - > bardir = cw2 . spin ;
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}
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for ( int i = - 1 ; i < 2 ; i + = 2 ) {
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cellwalker cw0 ;
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if ( warpv ) {
cw0 = cw + ( 2 * i ) + wstep ;
}
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else if ( valence ( ) > 3 ) {
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cw0 = cw + i + wstep + i ;
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}
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else {
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cw0 = cw + ( i > 0 ? 3 : 4 ) + wstep - ( i > 0 ? 3 : 4 ) ;
//cw0 = cw + (3*i) + wstep - (3*i);
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}
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if ( cw0 . at - > barleft ! = NOWALLSEP_USED ) {
cw0 . at - > barleft = NOWALLSEP ;
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if ( valence ( ) > 3 ) {
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cw0 . at - > barright = c - > barright ;
cw0 . at - > bardir = cw0 . spin ;
setland ( cw0 . at , c - > land ) ;
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}
else {
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setland ( cw0 . at , c - > barright ) ;
cw0 . at - > barright = c - > land ;
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if ( c - > barright = = laNone ) {
printf ( " barright \n " ) ;
} // NONEDEBUG
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setland ( cw0 . at , c - > barright ) ;
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if ( warpv ) cw0 + = i ;
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cw0 . at - > bardir = cw0 . spin ;
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if ( warpv ) cw0 - = i ;
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}
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extendcheck ( cw0 . at ) ;
extendBarrier ( cw0 . at ) ;
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}
}
}
bool gotit = false ;
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EX void extendCR5 ( cell * c ) {
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if ( ! BITRUNCATED ) return ;
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// if(c->barright == laCrossroads5) extendCR5(c);
eLand forbidden = c - > barleft ;
eLand forbidden2 = laNone ;
cellwalker cw ( c , c - > bardir ) ;
for ( int u = 0 ; u < 2 ; u + + ) {
// if(gotit) break;
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cw = cw + 2 + wstep + 2 + wstep + 5 ;
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if ( cw . at - > bardir = = NODIR ) {
cw . at - > landparam = 40 ;
cw . at - > bardir = cw . spin ;
cw . at - > barright = laCrossroads5 ;
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eLand nland = forbidden ;
for ( int i = 0 ; i < 10 & & ( nland = = forbidden | | nland = = forbidden2 ) ; i + + )
nland = getNewLand ( laCrossroads5 ) ;
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cw . at - > barleft = forbidden2 = nland ;
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landcount [ nland ] + + ;
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extendBarrier ( cw . at ) ;
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gotit = true ;
}
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else forbidden2 = cw . at - > barleft ;
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}
}
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EX bool isbar4 ( cell * c ) {
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return
c - > wall = = waBarrier | | c - > land = = laElementalWall | |
c - > land = = laMirrorWall | | c - > land = = laMirrorWall2 | |
c - > land = = laMercuryRiver ;
}
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EX void extendBarrier ( cell * c ) {
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limitgen ( " extend barrier %p \n " , hr : : voidp ( c ) ) ;
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if ( buggyGeneration ) return ;
if ( c - > barleft = = NOWALLSEP_USED ) return ;
extendcheck ( c ) ;
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// printf("build barrier at %p", hr::voidp(c));
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if ( c - > land = = laBarrier | | c - > land = = laElementalWall | | c - > land = = laHauntedWall | | c - > land = = laOceanWall | |
c - > land = = laMirrorWall | | c - > land = = laMirrorWall2 | | c - > land = = laMercuryRiver ) {
// printf("-> ready\n");
return ;
}
// if(c->wall == waWaxWall) return;
if ( c - > mpdist > BARLEV ) {
// printf("-> too far\n");
return ; // == INFD) return;
}
if ( c - > barleft = = NOWALLSEP ) {
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# if MAXMDIM >= 4
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if ( WDIM = = 3 ) extend3D ( c ) ;
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else
# endif
extendNowall ( c ) ;
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return ;
}
bool firstmirror =
( c - > barleft = = laMirrored | | c - > barright = = laMirrored ) & &
c - > barleft ! = laMirrored2 & & c - > barright ! = laMirrored2 ;
if ( firstmirror & & c - > barleft = = laMirror & & hrand ( 100 ) < 60 ) {
cellwalker cw ( c , c - > bardir ) ;
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if ( BITRUNCATED ) cw + = wstep ;
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if ( cw . at - > land ! = laMirrorWall )
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if ( buildBarrier6 ( cw , 1 ) ) return ;
}
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if ( firstmirror & & ( PURE ? c - > barleft = = laMirror : c - > barright = = laMirror ) & & hrand ( 100 ) < 60 ) {
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cellwalker cw ( c , c - > bardir ) ;
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if ( PURE ) {
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cw = cw - 3 + wstep - 3 ;
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}
else {
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cw = cw + wstep + 3 + wstep - 1 ; // check this
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}
if ( buildBarrier6 ( cw , 2 ) ) return ;
}
if ( ( ( c - > barleft = = laCrossroads3 | | c - > barright = = laCrossroads3 ) & & hrand ( 100 ) < 66 ) | |
( isElemental ( c - > barleft ) & & isElemental ( c - > barright ) & & hrand ( 100 ) < 75 )
| | ( firstmirror & & hrand ( 100 ) < 60 )
) {
cellwalker cw ( c , c - > bardir ) ;
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if ( PURE ) {
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cw + = wstep ;
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if ( isbar4 ( cw . at ) ) {
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cw = cw + wstep + 3 + wstep - 1 + wstep ;
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bool b = buildBarrier4 ( cw . at , cw . spin , 2 , oppositeElement ( c - > barleft , c - > barright ) , c - > barright ) ;
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if ( b ) return ;
}
else {
bool b = buildBarrier4 ( c , c - > bardir , 1 , c - > barleft , c - > barright ) ;
if ( b ) return ;
}
}
else {
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cw = cw + 3 + wstep ;
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cell * cp = ( cw + 4 + wstep ) . at ;
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if ( ! isbar4 ( cp ) ) {
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cw = cw + 2 + wstep ;
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bool b = buildBarrier4 ( cw . at , cw . spin , 2 , oppositeElement ( c - > barleft , c - > barright ) , c - > barright ) ;
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if ( b ) return ;
}
else {
bool b = buildBarrier4 ( c , c - > bardir , 1 , c - > barleft , c - > barright ) ;
if ( b ) return ;
}
}
}
extendBarrierFront ( c ) ;
extendBarrierBack ( c ) ;
if ( c - > barright = = laCrossroads5 ) extendCR5 ( c ) ;
}
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EX void buildBarrierForce ( cell * c , int d , eLand l ) {
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c - > bardir = d ;
eLand oldland = c - > land ;
if ( oldland = = laNone ) {
raiseBuggyGeneration ( c , " oldland is NONE " ) ;
return ;
}
eLand newland = l ? l : getNewLand ( oldland ) ;
landcount [ newland ] + + ;
if ( d = = 4 | | d = = 5 | | d = = 6 ) c - > barleft = oldland , c - > barright = newland ;
else c - > barleft = newland , c - > barright = oldland ;
if ( ! mirrorwall ( c ) ) c - > landparam = 40 ;
extendcheck ( c ) ;
}
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EX void buildBarrier ( cell * c , int d , eLand l IS ( laNone ) ) {
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d % = 7 ;
cellwalker bb ( c , d ) ;
if ( checkBarriersFront ( bb ) & & checkBarriersBack ( bb ) )
buildBarrierForce ( c , d , l ) ;
}
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EX bool buildBarrier6 ( cellwalker cw , int type ) {
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limitgen ( " build6 %p/%d (%d) \n " , hr : : voidp ( cw . at ) , cw . spin , type ) ;
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cellwalker b [ 4 ] ;
if ( buggyGeneration ) return true ;
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if ( BITRUNCATED ) {
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b [ 0 ] = cw + wstep ;
b [ 1 ] = cw + 1 + wstep + 3 + wstep ;
b [ 2 ] = cw + 4 + wstep ;
b [ 3 ] = cw + 3 + wstep + 3 + wstep ;
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}
else {
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b [ 0 ] = cw ;
b [ 1 ] = cw + 3 + wstep + 3 ;
b [ 2 ] = cw - 2 + wstep - 3 ;
b [ 3 ] = cw - 3 + wstep + 2 + wstep - 3 ;
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if ( type = = 1 & & b [ 3 ] . at - > land ! = laMirrorWall ) return false ;
if ( type = = 2 & & ( b [ 1 ] + wstep ) . at - > land ! = laMirrorWall ) return false ;
// if(type == 2 && b[2].at->land != laMirrorWall) return false;
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}
if ( false ) {
for ( int z = 0 ; z < 4 ; z + + ) {
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printf ( " %p/%d \n " , hr : : voidp ( b [ z ] . at ) , b [ z ] . spin ) ;
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b [ z ] . at - > wall = waStrandedBoat ; b [ z ] . at - > land = laAlchemist ;
b [ z ] . at - > mondir = b [ z ] . spin ;
b [ z ] . at - > mpdist = 7 ;
b [ z ] . at - > item = eItem ( 1 + z ) ;
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buggyGeneration = true ;
}
return true ;
}
if ( type = = 1 ) {
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if ( ! ( PURE ? checkBarriersFront : checkBarriersBack ) ( b [ 1 ] , 6 , true ) ) return false ;
if ( ! ( PURE ? checkBarriersFront : checkBarriersBack ) ( b [ 2 ] , 6 , true ) ) return false ;
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}
else {
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if ( ! ( PURE ? checkBarriersFront : checkBarriersBack ) ( b [ 0 ] , 6 , true ) ) return false ;
if ( ! ( PURE ? checkBarriersFront : checkBarriersBack ) ( b [ 3 ] , 6 , true ) ) return false ;
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}
for ( int d = 0 ; d < 4 ; d + + ) {
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b [ d ] . at - > bardir = b [ d ] . spin ;
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if ( PURE ) {
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b [ 0 ] . at - > barleft = laMirrored , b [ 0 ] . at - > barright = laMirrored2 ;
b [ 1 ] . at - > barleft = laMirror , b [ 1 ] . at - > barright = laMirrored ;
b [ 2 ] . at - > barleft = laMirrored2 , b [ 2 ] . at - > barright = laMirrored ;
b [ 3 ] . at - > barleft = laMirrored , b [ 3 ] . at - > barright = laMirror ;
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}
else {
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b [ 0 ] . at - > barleft = laMirror , b [ 0 ] . at - > barright = laMirrored ;
b [ 1 ] . at - > barleft = laMirrored , b [ 1 ] . at - > barright = laMirror ;
b [ 2 ] . at - > barleft = laMirrored , b [ 2 ] . at - > barright = laMirrored2 ;
b [ 3 ] . at - > barleft = laMirrored2 , b [ 3 ] . at - > barright = laMirrored ;
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}
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( PURE ? extendBarrierFront : extendBarrierBack ) ( b [ d ] . at ) ;
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}
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if ( PURE & & false ) {
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for ( int z = 0 ; z < 4 ; z + + )
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b [ z ] . at - > item = eItem ( 1 + z + 4 * type ) ;
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for ( int a = 0 ; a < 4 ; a + + )
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extendBarrierBack ( ( b [ a ] + wstep ) . at ) ;
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}
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if ( BITRUNCATED ) {
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setland ( ( cw + 1 ) . cpeek ( ) , laMirrorWall ) ;
setland ( ( cw + 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( cw + 3 ) . cpeek ( ) , laMirrorWall2 ) ;
setland ( ( cw + 4 ) . cpeek ( ) , laMirrorWall2 ) ;
setland ( ( cw + 5 ) . cpeek ( ) , laMirrored ) ;
setland ( ( cw + 0 ) . cpeek ( ) , laMirrorWall ) ;
setland ( ( b [ 0 ] + 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( b [ 3 ] + 6 ) . cpeek ( ) , laMirrored2 ) ;
setland ( ( b [ 3 ] + 5 ) . cpeek ( ) , laMirrored2 ) ;
setland ( ( b [ 1 ] - 1 ) . cpeek ( ) , laMirrored ) ;
setland ( ( b [ 2 ] - 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( b [ 1 ] - 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( b [ 0 ] - 2 ) . cpeek ( ) , laMirror ) ;
cw . at - > land = laMirrorWall ;
cw . at - > wall = waMirrorWall ;
cw . at - > landparam = 1 ;
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}
else {
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setland ( cw . at , laMirrorWall2 ) ;
setland ( ( cw + 0 ) . cpeek ( ) , laMirrorWall2 ) ;
setland ( ( cw + 1 ) . cpeek ( ) , laMirrored ) ;
setland ( ( cw + 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( cw + 3 ) . cpeek ( ) , laMirrorWall ) ;
setland ( ( cw + 4 ) . cpeek ( ) , laMirrored ) ;
setland ( ( cw + 5 ) . cpeek ( ) , laMirrorWall2 ) ;
setland ( ( cw + 6 ) . cpeek ( ) , laMirrored2 ) ;
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setland ( ( b [ 1 ] ) . cpeek ( ) , laMirrorWall ) ;
setland ( ( b [ 1 ] + 1 ) . cpeek ( ) , laMirror ) ;
setland ( ( b [ 1 ] + 2 ) . cpeek ( ) , laMirrorWall ) ;
setland ( ( b [ 1 ] + 6 ) . cpeek ( ) , laMirrored ) ;
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setland ( ( b [ 0 ] + wstep - 2 ) . cpeek ( ) , laMirrored ) ;
setland ( ( b [ 3 ] + wstep - 2 ) . cpeek ( ) , laMirrored ) ;
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}
return true ;
}
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EX bool buildBarrier4 ( cell * c , int d , int mode , eLand ll , eLand lr ) {
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limitgen ( " build4 %p \n " , hr : : voidp ( c ) ) ;
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if ( buggyGeneration ) return true ;
d % = 7 ;
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cellwalker cd ( c , d ) ;
cellwalker b1 = cd ;
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cellwalker b2 = PURE ? cd + wstep : cd + wstep + 3 + wstep + 3 + wstep ;
cellwalker b3 = PURE ? cd - 1 + wstep + 3 : cd + wstep + 4 + wstep + 4 ;
cellwalker b4 = PURE ? cd + 1 + wstep - 3 : cd + wstep - 4 + wstep - 4 ;
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if ( mode = = 0 ) {
if ( ! ( ( checkBarriersBack ( b1 ) & & checkBarriersBack ( b2 ) ) ) ) return false ;
if ( ! ( ( checkBarriersFront ( b3 ) & & checkBarriersFront ( b4 ) ) ) ) return false ;
}
if ( mode = = 1 ) {
if ( ! ( checkBarriersFront ( b3 , 5 , true ) & & checkBarriersFront ( b4 , 5 , true ) ) )
return false ;
}
if ( mode = = 2 ) {
if ( ! ( ( checkBarriersBack ( b1 , 5 , true ) & & checkBarriersBack ( b2 , 5 , true ) ) ) )
return false ;
}
eLand xl = oppositeElement ( ll , lr ) ;
eLand xr = oppositeElement ( lr , ll ) ;
c - > bardir = d , c - > barleft = ll , c - > barright = lr ; extendBarrierBack ( c ) ;
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c = b2 . at ; d = b2 . spin ;
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c - > bardir = d , c - > barleft = xl , c - > barright = xr ; extendBarrierBack ( c ) ;
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c = b3 . at ; d = b3 . spin ;
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c - > bardir = d , c - > barleft = xl , c - > barright = lr ; extendBarrierFront ( c ) ;
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c = b4 . at ; d = b4 . spin ;
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c - > bardir = d , c - > barleft = ll , c - > barright = xr ; extendBarrierFront ( c ) ;
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if ( BITRUNCATED ) for ( int a = - 3 ; a < = 3 ; a + + ) if ( a ) {
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setland ( ( b1 + a ) . cpeek ( ) , a > 0 ? lr : ll ) ;
setland ( ( b2 + a ) . cpeek ( ) , a > 0 ? xr : xl ) ;
setland ( ( b3 + a ) . cpeek ( ) , a > 0 ? lr : xl ) ;
setland ( ( b4 + a ) . cpeek ( ) , a > 0 ? xr : ll ) ;
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}
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if ( PURE ) setbarrier ( b1 . at ) , setbarrier ( b2 . at ) , setbarrier ( b3 . at ) , setbarrier ( b4 . at ) ;
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if ( BITRUNCATED ) {
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cell * cp ;
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cp = ( b1 + wstep ) . at ;
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cp - > barleft = ll ; cp - > barright = lr ; setbarrier ( cp ) ;
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cp = ( b2 + wstep ) . at ;
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cp - > barleft = xl ; cp - > barright = xr ; setbarrier ( cp ) ;
}
return true ;
}
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EX void buildBarrierStrong ( cell * c , int d , bool oldleft , eLand newland ) {
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d % = 7 ;
cellwalker bb ( c , d ) ;
c - > bardir = d ;
eLand oldland = c - > land ;
landcount [ newland ] + + ;
if ( oldleft ) c - > barleft = oldland , c - > barright = newland ;
else c - > barleft = newland , c - > barright = oldland ;
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extendcheck ( bb . at ) ;
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}
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EX void buildBarrierStrong ( cell * c , int d , bool oldleft ) {
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buildBarrierStrong ( c , d , oldleft , getNewLand ( c - > land ) ) ;
}
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EX void buildCrossroads2 ( cell * c ) {
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if ( buggyGeneration ) return ;
if ( ! c ) return ;
for ( int i = 0 ; i < c - > type ; i + + )
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if ( c - > move ( i ) & & ! c - > move ( i ) - > landparam & & c - > move ( i ) - > mpdist < c - > mpdist )
buildCrossroads2 ( c - > move ( i ) ) ;
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if ( hasbardir ( c ) )
extendBarrier ( c ) ;
if ( c - > land ! = laCrossroads2 ) return ;
if ( ! c - > landparam ) {
for ( int i = 0 ; i < c - > type ; i + + ) {
cell * c2 = createMov ( c , i ) ;
if ( c2 & & c2 - > landparam & & ( c2 - > land = = laCrossroads2 | | c2 - > land = = laBarrier ) ) {
for ( int j = 0 ; j < c2 - > type ; j + + ) {
createMov ( c2 , j ) ;
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cell * c3 = c2 - > move ( j ) ;
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if ( c3 & & c3 - > landparam & & ( c3 - > land = = laCrossroads2 | | c3 - > land = = laBarrier ) ) {
int h2 = c2 - > landparam ;
int h3 = c3 - > landparam ;
if ( h2 > 100 ) { raiseBuggyGeneration ( c2 , " bad c2 landparam " ) ; return ; }
if ( h3 > 100 ) { raiseBuggyGeneration ( c3 , " bad c3 landparam " ) ; return ; }
// ambiguous
if ( h2 / 4 = = 1 & & h3 / 4 = = 3 ) continue ;
if ( h2 / 4 = = 3 & & h3 / 4 = = 1 ) continue ;
for ( int d = 0 ; d < c2 - > type ; d + + )
if ( emeraldtable [ h2 ] [ d ] = = h3 ) {
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int nh = emeraldtable [ h2 ] [ ( 42 + d + c - > c . spin ( i ) - j ) % c2 - > type ] ;
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if ( c - > landparam > 0 & & c - > landparam ! = nh ) {
printf ( " CONFLICT \n " ) ;
raiseBuggyGeneration ( c , " CONFLICT " ) ;
}
c - > landparam = nh ;
}
if ( c - > landparam = = 0 )
printf ( " H2 = %d H3=%d \n " , c2 - > landparam , c3 - > landparam ) ;
}
}
if ( c - > landparam = = 0 ) {
printf ( " H2 = %d \n " , c2 - > landparam ) ;
// halted = true;
// c->heat = -1;
raiseBuggyGeneration ( c , " buildCrossroads2x " ) ;
return ;
}
}
}
if ( c - > landparam ) {
// for(int i=0; i<c->type; i++) {
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// cell *c2 = c->move(i);
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// buildCrossroads2(c2);
// }
}
else {
raiseBuggyGeneration ( c , " buildCrossroads2 " ) ;
return ;
}
}
int h = c - > landparam ;
if ( h / 4 > = 8 & & h / 4 < = 11 ) {
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for ( int i = 0 ; i < c - > type ; i + + ) if ( c - > land ! = laBarrier ) {
cell * c2 = createMov ( c , i ) ;
if ( c2 - > land = = laBarrier ) continue ;
c2 - > land = laCrossroads2 ;
if ( ! c2 - > landparam ) buildCrossroads2 ( c2 ) ;
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}
if ( h / 4 = = 8 | | h / 4 = = 10 )
for ( int i = 0 ; i < c - > type ; i + + ) {
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if ( c - > move ( i ) & & c - > move ( i ) - > landparam = = h - 4 ) {
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bool oldleft = true ;
for ( int j = 1 ; j < = 3 ; j + + )
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if ( c - > modmove ( i + j ) & & c - > modmove ( i + j ) - > mpdist < c - > mpdist )
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oldleft = false ;
c - > landparam = h ;
buildBarrierStrong ( c , i , oldleft ) ;
c - > landparam = h ;
extendBarrier ( c ) ;
}
}
}
}
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# if MAXMDIM >= 4
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EX void extend3D ( cell * c ) {
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eLand l1 = c - > land ;
c - > barleft = NOWALLSEP_USED ;
cellwalker cw ( c , c - > bardir ) ;
if ( S3 = = 5 ) {
cw + = wstep ; cw + = rev ;
cw . at - > bardir = NOBARRIERS ;
setland ( cw . at , laBarrier ) ;
}
auto cw1 = cw + wstep ;
setland ( cw1 . at , c - > barright ) ;
if ( cw1 . at - > bardir = = NODIR ) {
cw1 . at - > barleft = NOWALLSEP_USED ;
cw1 . at - > barright = l1 ;
cw1 . at - > bardir = cw1 . spin ;
}
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for ( int j = 0 ; j < S7 ; j + + ) if ( cgi . dirs_adjacent [ cw . spin ] [ j ] ) {
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cellwalker bb2 = reg3 : : strafe ( cw , j ) ;
if ( S3 = = 5 ) { bb2 + = rev ; bb2 + = wstep ; }
if ( bb2 . at - > bardir = = NODIR ) {
bb2 . at - > bardir = bb2 . spin ;
bb2 . at - > barleft = NOWALLSEP ;
bb2 . at - > barright = c - > barright ;
bb2 . at - > land = l1 ;
// bb2.at->item = itGold;
extendBarrier ( bb2 . at ) ;
}
}
}
bool built = false ;
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EX bool buildBarrier3D ( cell * c , eLand l2 , int forced_dir ) {
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if ( forced_dir = = NODIR ) {
for ( int t = 0 ; t < S7 ; t + + ) if ( ( ! c - > move ( t ) | | c - > move ( t ) - > mpdist > c - > mpdist ) & & buildBarrier3D ( c , l2 , t ) ) return true ;
return false ;
}
cellwalker cw ( c , forced_dir ) ;
if ( S3 = = 5 ) { cw + = wstep ; cw + = rev ; }
set < cell * > listed_cells = { cw . at } ;
vector < cellwalker > to_test { cw } ;
for ( int i = 0 ; i < isize ( to_test ) ; i + + ) {
auto bb = to_test [ i ] ;
if ( bb . at - > mpdist < BARLEV ) return false ;
if ( bb . cpeek ( ) - > mpdist < BARLEV ) return false ;
if ( bb . cpeek ( ) - > bardir ! = NODIR ) return false ;
if ( S3 = = 5 & & ( bb + rev ) . cpeek ( ) - > mpdist < BARLEV ) return false ;
if ( S3 = = 5 & & ( bb + rev ) . cpeek ( ) - > bardir ! = NODIR ) return false ;
if ( bb . at - > bardir ! = NODIR ) return false ;
for ( int j = 0 ; j < S7 ; j + + ) {
if ( S3 = = 5 & & i < = 5 ) bb . at - > cmove ( j ) ;
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if ( cgi . dirs_adjacent [ bb . spin ] [ j ] & & bb . at - > move ( j ) ) {
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cellwalker bb2 = reg3 : : strafe ( bb , j ) ;
if ( listed_cells . count ( bb2 . at ) ) continue ;
listed_cells . insert ( bb2 . at ) ;
to_test . push_back ( bb2 ) ;
}
}
}
for ( int i = 0 ; i < isize ( to_test ) ; i + + ) {
auto bb = to_test [ i ] ;
if ( S3 = = 5 ) { bb . at - > bardir = NOBARRIERS ; setland ( bb . at , laBarrier ) ; bb + = rev ; bb + = wstep ; }
bb . at - > land = c - > land ;
bb . at - > bardir = bb . spin ;
bb . at - > barleft = NOWALLSEP ;
bb . at - > barright = l2 ;
extendBarrier ( bb . at ) ;
}
built = true ;
return true ;
}
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# endif
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2019-08-09 20:07:03 +00:00
EX bool buildBarrierNowall ( cell * c , eLand l2 , int forced_dir IS ( NODIR ) ) {
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2019-10-10 11:09:31 +00:00
if ( S3 > = OINF ) { c - > land = l2 ; return true ; }
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if ( geometry = = gBinary4 ) return false ;
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# if MAXMDIM >= 4
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// 3D binary tilings create walls using their own methods
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if ( WDIM = = 3 & & bt : : in ( ) ) return false ;
2019-03-09 22:56:12 +00:00
2019-05-08 16:33:08 +00:00
if ( WDIM = = 3 & & hyperbolic ) return buildBarrier3D ( c , l2 , forced_dir ) ;
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# endif
2019-03-10 17:37:09 +00:00
2017-10-08 10:10:40 +00:00
if ( c - > land = = laNone ) {
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printf ( " barrier nowall! [%p] \n " , hr : : voidp ( c ) ) ;
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raiseBuggyGeneration ( c , " barrier nowall! " ) ;
return false ;
}
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bool warpv = warped_version ( c - > land , l2 ) ;
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if ( warpv & & ! arcm : : in ( ) & & ! pseudohept ( c ) ) return false ;
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vector < int > ds = hrandom_permutation ( c - > type ) ;
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for ( int i = 0 ; i < c - > type ; i + + ) {
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int d = forced_dir ! = NODIR ? forced_dir : ( valence ( ) > 3 & & ! INVERSE ) ? ( 2 + ( i & 1 ) ) : ds [ i ] ;
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/* if(warpv && GOLDBERG) {
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d = hrand ( c - > type ) ; */
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if ( warpv & & c - > move ( d ) & & c - > move ( d ) - > mpdist < c - > mpdist ) continue ;
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if ( GOLDBERG & & a4 & & c - > move ( d ) & & c - > move ( d ) - > mpdist < = c - > mpdist ) continue ;
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/* }
else
d = ( S3 > 3 & & ! warpv ) ? ( 2 + ( i & 1 ) ) : dtab [ i ] ; */
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cellwalker cw ( c , d ) ;
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eLand ws = warpv ? laWarpCoast : laNone ;
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if ( forced_dir ! = NODIR | | ( checkBarriersNowall ( cw , 0 , - 1 , ws , ws ) & & checkBarriersNowall ( cw , 0 , 1 , ws , ws ) ) ) {
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eLand l1 = c - > land ;
checkBarriersNowall ( cw , 0 , - 1 , l1 , l2 ) ;
checkBarriersNowall ( cw , 0 , 1 , l1 , l2 ) ;
extendBarrier ( c ) ;
return true ;
}
}
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return false ;
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}
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}