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hyperrogue/config.cpp

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// Hyperbolic Rogue -- configuration
// Copyright (C) 2017-2018 Zeno Rogue, see 'hyper.cpp' for details
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videopar vid;
#define DEFAULT_WALLMODE (ISMOBILE ? 3 : 5)
#define DEFAULT_MONMODE (ISMOBILE ? 2 : 4)
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#if ISANDROID
#define ANDROID_SETTINGS settingsChanged = true;
#else
#define ANDROID_SETTINGS ;
#endif
charstyle& getcs(int id) {
if(multi::players>1 && id >= 0 && id < multi::players)
return multi::scs[id];
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else
return vid.cs;
}
string csnameid(int id) {
if(id == 0) return XLAT("male");
if(id == 1) return XLAT("female");
if(id == 2) return XLAT("Prince");
if(id == 3) return XLAT("Princess");
if(id == 4 || id == 5) return XLAT("cat");
if(id == 6 || id == 7) return XLAT("dog");
if(id == 8 || id == 9) return XLATN("Familiar");
return XLAT("none");
}
string csname(charstyle& cs) {
return csnameid(cs.charid);
}
int playergender() {
return (getcs().charid&1) ? GEN_F : GEN_M;
}
int princessgender() {
int g = playergender();
if(vid.samegender) return g;
return g == GEN_M ? GEN_F : GEN_M;
}
int default_language;
int lang() {
if(vid.language >= 0)
return vid.language;
return default_language;
}
bool autojoy = true;
#if CAP_CONFIG
saverlist savers;
#endif
#if !CAP_CONFIG
template<class T, class U, class V> void addsaver(T& i, U name, V dft) {
i = dft;
}
template<class T, class U> void addsaver(T& i, U name) {}
template<class T, class U> void addsaverenum(T& i, U name) {}
#endif
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void addsaver(charstyle& cs, string s) {
addsaver(cs.charid, s + ".charid");
addsaver(cs.skincolor, s + ".skincolor");
addsaver(cs.haircolor, s + ".haircolor");
addsaver(cs.dresscolor, s + ".dresscolor");
addsaver(cs.swordcolor, s + ".swordcolor");
addsaver(cs.dresscolor2, s + ".dresscolor2");
addsaver(cs.uicolor, s + ".uicolor");
}
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// R:239, G:208, B:207
unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF };
unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF };
unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF };
unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 };
unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF };
unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF };
void initcs(charstyle &cs) {
cs.charid = 0;
cs.skincolor = 0xD0D0D0FF;
cs.haircolor = 0x686868FF;
cs.dresscolor = 0xC00000FF;
cs.swordcolor = 0xD0D0D0FF;
cs.dresscolor2= 0x8080FFC0;
cs.uicolor = 0xFF0000FF;
}
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#if CAP_CONFIG
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void loadcs(FILE *f, charstyle& cs, int xvernum) {
int gflags, err =
fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor);
if(err) cs.charid = gflags & 15;
if(err) vid.samegender = (gflags & 16) ? true : false;
if(cs.charid == 3) if(fscanf(f, "%x", &cs.dresscolor2))
;
if(xvernum >= 8990) if(fscanf(f, "%x", &cs.uicolor))
;
}
#endif
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void initConfig() {
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// basic config
addsaver(vid.flashtime, "flashtime", 8);
addsaver(vid.msgleft, "message style", 2);
addsaver(vid.msglimit, "message limit", 5);
addsaver(vid.timeformat, "message log time format", 0);
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addsaver(fontscale, "fontscale", 100);
addsaver(vid.mobilecompasssize, "mobile compass size", ISMOBILE || ISPANDORA ? 30 : 0);
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addsaver(vid.axes, "movement help", 1);
addsaver(vid.shifttarget, "shift-targetting", 2);
addsaver(vid.steamscore, "scores to Steam", 1);
initcs(vid.cs); addsaver(vid.cs, "single");
addsaver(vid.samegender, "princess choice", false);
addsaver(vid.language, "language", -1);
addsaver(vid.drawmousecircle, "mouse circle", ISMOBILE || ISPANDORA);
addsaver(vid.revcontrol, "reverse control", false);
addsaver(musicvolume, "music volume");
addsaver(effvolume, "sound effect volume");
addsaverenum(glyphsortorder, "glyph sort order");
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// basic graphics
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addsaver(vid.usingGL, "usingGL", true);
addsaver(vid.antialias, "antialias", AA_NOGL | AA_FONT | AA_LINES | AA_LINEWIDTH | AA_VERSION);
addsaver(vid.linewidth, "linewidth", 1);
addsaver(vid.scale, "scale", 1);
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addsaver(vid.xposition, "xposition", 0);
addsaver(vid.yposition, "yposition", 0);
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addsaver(vid.alpha, "projection", 1);
addsaver(vid.sspeed, "scrollingspeed", 0);
addsaver(vid.mspeed, "movement speed", 1);
addsaver(vid.full, "fullscreen", false);
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addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128);
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addsaver(vid.aurasmoothen, "aura smoothen", 5);
addsaver(vid.graphglyph, "graphical items/kills", 1);
addsaver(vid.particles, "extra effects", 1);
addsaver(vid.framelimit, "frame limit", 75);
addsaver(vid.xres, "xres");
addsaver(vid.yres, "yres");
addsaver(vid.fsize, "font size");
addsaver(vid.darkhepta, "mark heptagons", false);
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// special graphics
addsaver(vid.ballangle, "ball angle", 20);
addsaver(vid.yshift, "Y shift", 0);
addsaver(vid.camera_angle, "camera angle", 0);
addsaver(vid.ballproj, "ballproj", 1);
addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE);
addsaver(vid.wallmode, "wall display mode", DEFAULT_WALLMODE);
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addsaver(geom3::depth, "3D depth");
addsaver(geom3::camera, "3D camera level");
addsaver(geom3::wall_height, "3D wall height");
addsaver(geom3::rock_wall_ratio, "3D rock-wall ratio");
addsaver(geom3::human_wall_ratio, "3D human-wall ratio");
addsaver(geom3::lake_top, "3D lake top");
addsaver(geom3::lake_bottom, "3D lake bottom");
addsaver(geom3::tc_depth, "3D TC depth");
addsaver(geom3::tc_camera, "3D TC camera");
addsaver(geom3::tc_alpha, "3D TC alpha");
addsaver(geom3::highdetail, "3D highdetail");
addsaver(geom3::middetail, "3D middetail");
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addsaver(geom3::gp_autoscale_heights, "3D Goldberg autoscaling");
addsaver(memory_saving_mode, "memory_saving_mode", (ISMOBILE || ISPANDORA || ISWEB) ? 1 : 0);
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addsaver(rug::renderonce, "rug-renderonce");
addsaver(rug::rendernogl, "rug-rendernogl");
addsaver(rug::texturesize, "rug-texturesize");
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#if CAP_RUG
addsaver(rug::model_distance, "rug-model-distance");
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#endif
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addsaverenum(pmodel, "used model");
addsaver(polygonal::SI, "polygon sides");
addsaver(polygonal::STAR, "polygon star factor");
addsaver(polygonal::deg, "polygonal degree");
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addsaver(conformal::autobandhistory, "include history"); // check!
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addsaver(conformal::lvspeed, "lineview speed");
addsaver(conformal::extra_line_steps, "lineview extension");
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addsaver(polygonal::maxcoef, "polynomial degree");
for(int i=0; i<polygonal::MSI; i++) {
addsaver(polygonal::coefr[i], "polynomial "+its(i)+".real");
addsaver(polygonal::coefi[i], "polynomial "+its(i)+".imag");
}
addsaver(conformal::bandhalf, "band width");
addsaver(conformal::bandsegment, "band segment");
addsaver(conformal::rotation, "conformal rotation");
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addsaver(conformal::do_rotate, "conformal rotation mode", 1);
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addsaver(conformal::lower_halfplane, "lower halfplane", false);
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addsaver(conformal::autoband, "automatic band");
addsaver(conformal::autobandhistory, "automatic band history");
addsaver(conformal::dospiral, "do spiral");
addsaver(vid.backeffects, "background particle effects", (ISMOBILE || ISPANDORA) ? false : true);
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// control
addsaver(vid.joyvalue, "vid.joyvalue", 4800);
addsaver(vid.joyvalue2, "vid.joyvalue2", 5600);
addsaver(vid.joypanthreshold, "vid.joypanthreshold", 2500);
addsaver(vid.joypanspeed, "vid.joypanspeed", ISPANDORA ? 0.0001 : 0);
addsaver(autojoy, "autojoy");
vid.killreduction = 0;
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addsaver(vid.skipstart, "skip the start menu", false);
addsaver(vid.quickmouse, "quick mouse", !ISPANDORA);
// colors
addsaver(backcolor, "color:background");
addsaver(forecolor, "color:foreground");
addsaver(bordcolor, "color:borders");
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// modes
addsaverenum(geometry, "mode-geometry");
addsaver(shmup::on, "mode-shmup", false);
addsaver(hardcore, "mode-hardcore", false);
addsaver(chaosmode, "mode-chaos");
addsaver(inv::on, "mode-Orb Strategy");
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addsaver(nonbitrunc, "mode-heptagonal", false);
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addsaver(peace::on, "mode-peace");
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addsaver(peace::otherpuzzles, "mode-peace-submode");
addsaverenum(specialland, "land for special modes");
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addsaver(viewdists, "expansion mode");
addsaver(backbrightness, "brightness behind sphere");
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addsaver(stereo::ipd, "interpupilar-distance", 0.05);
addsaver(stereo::lr_eyewidth, "eyewidth-lr", 0.5);
addsaver(stereo::anaglyph_eyewidth, "eyewidth-anaglyph", 0.1);
addsaver(stereo::fov, "field-of-vision", 90);
addsaverenum(stereo::mode, "stereo-mode");
addsaver(vid.euclid_to_sphere, "euclid to sphere projection", 1.5);
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addsaver(vid.twopoint_param, "twopoint parameter", 1);
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addsaver(gp::on, "goldberg", false);
addsaver(gp::param.first, "goldberg-x", gp::param.first);
addsaver(gp::param.second, "goldberg-y", gp::param.second);
#if CAP_SHMUP
shmup::initConfig();
#endif
#if CAP_CONFIG
for(auto s: savers) s->reset();
#endif
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}
bool inSpecialMode() {
return chaosmode || nonbitrunc || peace::on ||
#if CAP_TOUR
tour::on ||
#endif
yendor::on || tactic::on || randomPatternsMode ||
geometry != gNormal || pmodel != mdDisk || vid.alpha != 1 || vid.scale != 1 ||
rug::rugged || vid.monmode != DEFAULT_MONMODE ||
vid.wallmode != DEFAULT_WALLMODE;
}
bool have_current_settings() {
int modecount = 0;
if(inv::on) modecount++;
if(shmup::on) modecount += 10;
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#if CAP_TOUR
if(tour::on) modecount += 10;
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#endif
if(chaosmode) modecount += 10;
if(nonbitrunc) modecount += 10;
if(peace::on) modecount += 10;
if(yendor::on) modecount += 10;
if(tactic::on) modecount += 10;
if(randomPatternsMode) modecount += 10;
if(geometry != gNormal) modecount += 10;
if(vid.xposition || vid.yposition || vid.alpha != 1 || vid.scale != 1)
return true;
if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE)
return true;
if(firstland != laIce || vid.scfg.players != 1 || rug::rugged)
return true;
if(modecount > 1)
return true;
return false;
}
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void resetModes(char leave) {
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popAllGames();
firstland = laIce; vid.scfg.players = 1;
if(shmup::on != (leave == rg::shmup)) restartGame(rg::shmup);
if(inv::on != (leave == rg::inv)) restartGame(rg::inv);
if(chaosmode != (leave == rg::chaos)) restartGame(rg::chaos);
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if(gp::on != (leave == rg::gp)) restartGame(rg::gp);
if(nonbitrunc != (leave == rg::bitrunc)) restartGame(rg::bitrunc);
if(peace::on != (leave == rg::peace)) restartGame(rg::peace);
#if CAP_TOUR
if(tour::on != (leave == rg::tour)) restartGame(rg::tour);
#endif
if(yendor::on != (leave == rg::yendor)) restartGame(rg::yendor);
if(tactic::on != (leave == rg::tactic)) restartGame(rg::tactic);
if(randomPatternsMode != (leave == rg::randpattern)) restartGame(rg::randpattern);
if(geometry != gNormal && leave != rg::geometry) {
targetgeometry = gNormal;
restartGame(rg::geometry);
}
pmodel = mdDisk; vid.alpha = 1; vid.scale = 1;
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vid.xposition = vid.yposition = 0;
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#if CAP_RUG
if(rug::rugged) rug::close();
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#endif
vid.monmode = DEFAULT_MONMODE;
vid.wallmode = DEFAULT_WALLMODE;
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}
#if CAP_CONFIG
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void resetConfig() {
dynamicval<int> rx(vid.xres, 0);
dynamicval<int> ry(vid.yres, 0);
dynamicval<int> rf(vid.fsize, 0);
dynamicval<bool> rfs(vid.full, false);
for(auto s: savers)
if(s->name.substr(0,5) != "mode-")
s->reset();
}
#endif
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#if CAP_CONFIG
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void saveConfig() {
DEBB(DF_INIT, (debugfile,"save config\n"));
FILE *f = fopen(conffile, "wt");
if(!f) {
addMessage(s0 + "Could not open the config file: " + conffile);
return;
}
{
int pt_depth = 0, pt_camera = 0, pt_alpha = 0;
using namespace geom3;
if(tc_depth > tc_camera) pt_depth++;
if(tc_depth < tc_camera) pt_camera++;
if(tc_depth > tc_alpha ) pt_depth++;
if(tc_depth < tc_alpha ) pt_alpha ++;
if(tc_alpha > tc_camera) pt_alpha++;
if(tc_alpha < tc_camera) pt_camera++;
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tc_alpha = pt_alpha;
tc_camera = pt_camera;
tc_depth = pt_depth;
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}
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for(auto s: savers) if(s->dosave())
fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str());
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fclose(f);
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#if ISMOBILE==0
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addMessage(s0 + "Configuration saved to: " + conffile);
#else
addMessage(s0 + "Configuration saved");
#endif
}
void readf(FILE *f, ld& x) {
double fl = x;
if(fscanf(f, "%lf", &fl))
;
x = fl;
}
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void loadOldConfig(FILE *f) {
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int gl=1, aa=1, bb=1, cc, dd;
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int err;
float a, b, c, d;
err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d);
if(err == 4) {
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vid.scale = a; vid.alpha = c; vid.sspeed = d;
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}
err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias);
vid.usingGL = gl;
if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH;
if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT;
double jps = vid.joypanspeed;
err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime);
vid.joypanspeed = jps;
autojoy = aa; aa = 0;
loadcs(f, vid.cs, 0);
aa=0; bb=0;
err=fscanf(f, "%d%d", &aa, &bb);
vid.darkhepta = aa; vid.shifttarget = bb;
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aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore;
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err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd);
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geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd;
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shmup::loadConfig(f);
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aa = rug::renderonce; bb = rug::rendernogl; cc = nonbitrunc; dd = chaosmode;
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int ee = vid.steamscore;
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#if CAP_RUG
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double rs = 2/rug::model_distance;
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#else
double rs = 0;
#endif
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err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd);
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rug::renderonce = aa; rug::rendernogl = bb; nonbitrunc = cc; chaosmode = dd; vid.steamscore = ee;
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#if CAP_RUG
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rug::model_distance = 2/rs;
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#endif
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aa=conformal::autobandhistory;
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double ps = polygonal::STAR, lv = conformal::lvspeed;
int pmb = pmodel;
err=fscanf(f, "%d%d%lf%d%d%lf",
&pmb, &polygonal::SI, &ps, &polygonal::deg,
&aa, &lv);
pmodel = eModel(pmb);
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conformal::autobandhistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv;
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aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral;
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int crot;
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err=fscanf(f, "%d%d%d%d%d%d",
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&conformal::bandhalf, &conformal::bandsegment, &crot,
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&aa, &bb, &cc);
conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc;
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conformal::rotation = crot * 90;
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err=fscanf(f, "%d", &polygonal::maxcoef);
if(polygonal::maxcoef < 0) polygonal::maxcoef = 0;
if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI;
for(int i=0; i<=polygonal::maxcoef; i++) {
double re=0, im=0;
err=fscanf(f, "%lf%lf", &re, &im);
polygonal::coefr[i] = re;
polygonal::coefi[i] = im;
}
aa=vid.revcontrol; bb=vid.drawmousecircle;
d = vid.mspeed;
int sr;
err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sr, &d, &effvolume, &vid.particles);
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vid.mspeed = d;
vid.revcontrol = aa; vid.drawmousecircle = bb;
readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height);
readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio);
readf(f, geom3::lake_top); readf(f, geom3::lake_bottom);
err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha);
readf(f, geom3::highdetail);
geom3::middetail = 200; readf(f, geom3::middetail);
if(geom3::middetail == 200) {
if(ISMOBILE)
geom3::highdetail = 0, geom3::middetail = 3;
else
geom3::highdetail = geom3::middetail = 5;
}
int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso);
readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj);
jps = vid.linewidth;
err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps);
vid.linewidth = jps;
}
map<string, shared_ptr<supersaver> > allconfigs;
void parseline(const string& str) {
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if(str[0] == '#') return;
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for(int i=0; i<size(str); i++) if(str[i] == '=') {
string cname = str.substr(0, i);
if(!allconfigs.count(cname)) {
printf("Warning: unknown config variable: %s\n", str.c_str());
return;
}
auto sav = allconfigs[cname];
sav->load(str.substr(i+1));
return;
}
printf("Warning: config line without equality sign: %s\n", str.c_str());
}
void loadNewConfig(FILE *f) {
for(auto& c: savers) allconfigs[c->name] = c;
string rd;
while(true) {
int c = fgetc(f);
if(c == -1) break;
if(c == 10 || c == 13) {
if(rd != "") parseline(rd);
rd = "";
}
else rd += c;
}
allconfigs.clear();
}
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void loadConfig() {
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DEBB(DF_INIT, (debugfile,"load config\n"));
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vid.xres = 9999; vid.yres = 9999; vid.framelimit = 300;
FILE *f = fopen(conffile, "rt");
if(f) {
int err;
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int fs;
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err=fscanf(f, "%d%d%d%d", &vid.xres, &vid.yres, &fs, &vid.fsize);
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if(!err)
loadNewConfig(f);
else {
vid.full = fs;
loadOldConfig(f);
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}
fclose(f);
DEBB(DF_INIT, (debugfile,"Loaded configuration: %s\n", conffile));
}
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polygonal::solve();
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precalc();
}
#endif
void showAllConfig() {
dialog::addBreak(50);
dialog::addItem(XLAT("exit configuration"), 'v');
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#if CAP_CONFIG
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dialog::addItem(XLAT("save the current config"), 's');
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if(getcstat == 's')
mouseovers = XLAT("Config file: %1", conffile);
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#endif
}
void handleAllConfig(int sym, int uni) {
if(sym == SDLK_F1 || uni == 'h') gotoHelp(help);
else if(uni == 'v') popScreen();
else if(sym == SDLK_ESCAPE) popScreen();
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#if CAP_CONFIG
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else if(uni == 's') saveConfig();
#endif
}
void showGraphConfig() {
cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK;
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gamescreen(0);
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dialog::init(XLAT("graphics configuration"));
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#if CAP_GLORNOT
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dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o');
#endif
if(!vid.usingGL)
dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O');
if(vid.usingGL)
dialog::addSelItem(XLAT("anti-aliasing"),
(vid.antialias & AA_POLY) ? "polygons" :
(vid.antialias & AA_LINES) ? "lines" :
(vid.antialias & AA_MULTI) ? "multisampling" :
"NO", 'O');
if(vid.usingGL) {
dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w');
// dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b');
}
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#if CAP_FRAMELIMIT
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dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l');
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if(getcstat == 'l')
mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy");
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#endif
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#if !ISIOS && !ISWEB
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dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f');
#endif
dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a');
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dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm');
dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u');
dialog::addBoolItem(XLAT("background particle effects"), (vid.backeffects), 'p');
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#ifdef WHATEVER
dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j');
#endif
const char *glyphsortnames[6] = {
"first on top", "first on bottom",
"last on top", "last on bottom",
"by land", "by number"
};
const char *glyphmodenames[3] = {"letters", "auto", "images"};
dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k');
dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd');
dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b');
dialog::addSelItem(XLAT("sight range"), its(sightrange_bonus), 'r');
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dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c');
dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z');
dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x');
showAllConfig();
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'O') uni = 'o', shiftmul = -1;
char xuni = uni | 96;
if(xuni == 'u') vid.particles = !vid.particles;
if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3;
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if(xuni == 'j') {
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dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"),
XLAT("Whatever."));
dialog::reaction = resetGeometry;
}
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if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0,
XLAT("scrolling speed"),
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XLAT("+5 = center instantly, -5 = do not center the map")
+ "\n\n" +
XLAT("press Space or Home to center on the PC"));
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if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0,
XLAT("movement animation speed"),
XLAT("+5 = move instantly"));
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if(xuni == 'r') {
dialog::editNumber(sightrange_bonus, -5, allowIncreasedSight() ? 3 : 0, 1, 0, XLAT("sight range"),
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XLAT("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes "
"the game effectively harder."));
dialog::reaction = [] () {
doOvergenerate();
};
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}
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if(xuni == 'k') {
glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX);
}
if(xuni == 'f') switchFullscreen();
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#if CAP_GLORNOT
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if(xuni == 'o' && shiftmul > 0) switchGL();
#endif
if(xuni == 'o' && shiftmul < 0) {
if(!vid.usingGL)
vid.antialias ^= AA_NOGL | AA_FONT;
else if(vid.antialias & AA_MULTI)
vid.antialias ^= AA_MULTI;
else if(vid.antialias & AA_POLY)
vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI;
else if(vid.antialias & AA_LINES)
vid.antialias |= AA_POLY;
else
vid.antialias |= AA_LINES;
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#if CAP_SDL
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setvideomode();
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#endif
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}
// if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH;
if(xuni == 'w' && vid.usingGL)
dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), "");
if(xuni == 'c') {
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dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), "");
// we need to check the moves
dialog::reaction = checkmove;
}
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#if CAP_FRAMELIMIT
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if(xuni == 'l')
dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), "");
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#endif
if(xuni =='b') {
dialog::editNumber(fontscale, 25, 400, 10, 100, XLAT("font scale"), "");
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#if !ISMOBILE
dialog::reaction = [] () { setfsize = true; if(fontscale < 25) fontscale = 25; do_setfsize(); };
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#endif
}
if(xuni =='p')
vid.backeffects = !vid.backeffects;
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if(xuni =='z')
dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), "");
else if(xuni =='x')
dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), "");
handleAllConfig(sym, xuni);
};
}
void switchFullscreen() {
vid.full = !vid.full;
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#if ISANDROID
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addMessage(XLAT("Reenter HyperRogue to apply this setting"));
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ANDROID_SETTINGS
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#endif
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#if CAP_SDL
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if(true) {
vid.xres = vid.full ? vid.xscr : 9999;
vid.yres = vid.full ? vid.yscr : 9999;
extern bool setfsize;
setfsize = true;
}
setvideomode();
#endif
}
void switchGL() {
vid.usingGL = !vid.usingGL;
if(vid.usingGL) addMessage(XLAT("openGL mode enabled"));
if(!vid.usingGL) addMessage(XLAT("openGL mode disabled"));
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ANDROID_SETTINGS;
#if CAP_SDL
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setvideomode();
if(vid.usingGL) {
glhr::be_textured(); glhr::be_nontextured();
}
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#endif
}
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void resetConfigMenu();
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void showBasicConfig() {
gamescreen(3);
const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"};
dialog::init(XLAT("basic configuration"));
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if(CAP_TRANS) dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
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if(getcstat == 'g')
mouseovers = XLAT("Affects looks and grammar");
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if(CAP_AUDIO) {
dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
}
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// input:
dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c');
dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r');
dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd');
dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't');
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dialog::addSelItem(XLAT("limit messages shown"), its(vid.msglimit), 'z');
const char* msgstyles[3] = {"centered", "left-aligned", "line-broken"};
dialog::addSelItem(XLAT("message style"), XLAT(msgstyles[vid.msgleft]), 'a');
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#if ISMOBILE
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dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i');
#else
dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i');
#endif
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#if ISSTEAM
dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'x');
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#endif
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dialog::addBoolItem(XLAT("skip the start menu"), vid.skipstart, 'm');
#if !ISMOBILE
dialog::addBoolItem(XLAT("quick mouse"), vid.quickmouse, 'M');
#endif
dialog::addBoolItem(XLAT("forget faraway cells"), memory_saving_mode, 'y');
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if(CAP_SHMUP && !ISMOBILE)
dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p');
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#if CAP_CONFIG
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dialog::addItem(XLAT("reset all configuration"), 'R');
#endif
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showAllConfig();
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dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(uni >= 32 && uni < 64) xuni = uni;
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if(uni == 'M') vid.quickmouse = !vid.quickmouse;
else if(xuni == 'm') vid.skipstart = !vid.skipstart;
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if(xuni == 'y') memory_saving_mode = !memory_saving_mode;
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if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; }
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if(CAP_AUDIO && xuni == 'b') {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
}
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if(CAP_AUDIO && xuni == 'e') {
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dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
}
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if(CAP_TRANS && xuni == 'l')
pushScreen(selectLanguageScreen);
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if(xuni == 'g') pushScreen(showCustomizeChar);
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#if CAP_SHMUP
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if(xuni == 'p') {
pushScreen(shmup::showShmupConfig);
multi::shmupcfg = shmup::on;
}
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#endif
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if(uni == 'r') vid.revcontrol = !vid.revcontrol;
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if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle;
#if CAP_CONFIG
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if(uni == 'R') pushScreen(resetConfigMenu);
#endif
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#if ISSTEAM
if(xuni == 'x') vid.steamscore = vid.steamscore^1;
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#endif
if(xuni == 't')
dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"),
XLAT("How long should the messages stay on the screen."));
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if(xuni == 'z')
dialog::editNumber(vid.msglimit, 0, 64, 1, 5, XLAT("limit messages shown"),
XLAT("Maximum number of messages on screen."));
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if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; }
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if(xuni == 'a') { vid.msgleft = (1+vid.msgleft) % 3; }
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handleAllConfig(sym, xuni);
};
}
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#if CAP_SDLJOY
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void showJoyConfig() {
gamescreen(4);
dialog::init(XLAT("joystick configuration"));
dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0);
dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0);
dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p');
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if(getcstat == 'p') {
if(autojoy)
mouseovers = XLAT("joystick mode: automatic (release the joystick to move)");
if(!autojoy)
mouseovers = XLAT("joystick mode: manual (press a button to move)");
}
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dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a');
dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b');
dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c');
dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd');
dialog::addItem(XLAT("back"), 'v');
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(xuni == 'p') autojoy = !autojoy;
else if(xuni == 'a')
dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), "");
else if(xuni == 'b')
dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), "");
else if(xuni == 'c')
dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), "");
else if(xuni == 'd')
dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), "");
else if(doexiton(sym, uni)) popScreen();
};
}
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#endif
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void projectionDialog() {
geom3::tc_alpha = ticks;
dialog::editNumber(vid.alpha, -5, 5, .1, 1,
XLAT("projection"),
XLAT("HyperRogue uses the Minkowski hyperboloid model internally. "
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"Klein and Poincaré models can be obtained by perspective, "
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"and the Gans model is obtained by orthogonal projection. "
// "This parameter specifies the distance from the hyperboloid center "
// "to the eye. "
"See also the conformal mode (in the special modes menu) "
"for more models."));
}
string explain3D(ld *param) {
using namespace geom3;
if(param == &highdetail || param == &middetail)
return
XLAT(
"Objects at distance less than %1 absolute units "
"from the center will be displayed with high "
"detail, and at distance at least %2 with low detail.",
fts3(highdetail), fts3(middetail)
);
if(param == &camera)
return
XLAT(
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
"world. Ground level is actually an equidistant surface, %2 absolute units "
"below the plane P. The plane P (as well as the ground level or any "
"other equidistant surface below it) is viewed at an angle of %3 "
"(the tangent of the angle between the point in "
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
fts3(camera),
fts3(depth),
fts3(atan(1/cosh(camera))*2*180/M_PI),
fts3(1/cosh(camera)));
if(param == &depth)
return
XLAT(
"Ground level is actually an equidistant surface, "
"%1 absolute units below the plane P. "
"Theoretically, this value affects the world -- "
"for example, eagles could fly %2 times faster by "
"flying above the ground level, on the plane P -- "
"but the actual game mechanics are not affected. "
"(Distances reported by the vector graphics editor "
"are not about points on the ground level, but "
"about the matching points on the plane P -- "
"divide them by the factor above to get actual "
"distances.)"
,
fts3(depth), fts3(cosh(depth)));
// mention absolute units
if(param == &vid.alpha)
return
XLAT(
"If we are viewing an equidistant g absolute units below a plane, "
"from a point c absolute units above the plane, this corresponds "
"to viewing a Minkowski hyperboloid from a point "
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
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"the Poincaré model for g=c, and Klein-Beltrami model for g=0.");
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if(param == &wall_height)
return
XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
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fts3(actual_wall_height()), fts3(factor_to_projection(geom3::WALL)));
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if(param == &rock_wall_ratio)
return
XLAT(
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
"Length of paths on the Rock III level is %3 of the corresponding length on the "
"ground level.",
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth)));
if(param == &human_wall_ratio)
return
XLAT(
"Humans are %1 "
"absolute units high. Your head travels %2 times the distance travelled by your "
"feet.",
fts3(wall_height * human_wall_ratio),
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)));
return "";
}
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void showStereo() {
cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
using namespace geom3;
dialog::init(XLAT("stereo vision config"));
string modenames[4] = { "OFF", "anaglyph", "side-by-side", "ODS" };
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dialog::addSelItem(XLAT("stereo mode"), XLAT(modenames[stereo::mode]), 'm');
dialog::addSelItem(XLAT("pupillary distance"), fts3(stereo::ipd), 'e');
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switch(stereo::mode) {
case stereo::sAnaglyph:
dialog::addSelItem(XLAT("distance between images"), fts(stereo::anaglyph_eyewidth), 'd');
break;
case stereo::sLR:
dialog::addSelItem(XLAT("distance between images"), fts(stereo::lr_eyewidth), 'd');
break;
default:
dialog::addBreak(100);
break;
}
dialog::addSelItem(XLAT("field of view"), fts(stereo::fov) + "°", 'f');
dialog::addItem(XLAT("back"), 'v');
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dialog::display();
keyhandler = [] (int sym, int uni) {
using namespace geom3;
dialog::handleNavigation(sym, uni);
string help3 = XLAT(
"This allows you to view the world of HyperRogue in three dimensions. "
"Best used with the Hypersian Rug mode. When used in the disk model, "
"this lets you look at the Minkowski hyperboloid (which means the "
"depth of terrain features is actually reversed). It also works with non-disk models, "
"from the conformal menu."
) + " " + XLAT(
"Currently, red-cyan anaglyph glasses and mobile VR googles are supported."
) + "\n\n";
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if(uni == 'm')
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{ stereo::mode = stereo::eStereo((1 + stereo::mode) % (CAP_ODS ? 4 : 3)); return; }
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else if(uni == 'e')
dialog::editNumber(stereo::ipd, -10, 10, 0.01, 0, XLAT("pupillary distance"),
help3 +
XLAT("The distance between your eyes in the represented 3D object. This is given in absolute units.")
);
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else if(uni == 'd' && stereo::mode == stereo::sAnaglyph)
dialog::editNumber(stereo::anaglyph_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"),
help3 +
XLAT("The distance between your eyes. 1 is the width of the screen."));
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else if(uni == 'd' && stereo::mode == stereo::sLR)
dialog::editNumber(stereo::lr_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"),
help3 +
XLAT("The distance between your eyes. 1 is the width of the screen."));
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else if(uni == 'f')
dialog::editNumber(stereo::fov, 1, 170, 1, 45, "field of view",
help3 + XLAT(
"Horizontal field of view, in angles. "
"This affects the Hypersian Rug mode (even when stereo is OFF) "
"and non-disk models.")
);
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else if(doexiton(sym, uni)) popScreen();
};
}
void config_camera_rotation() {
dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in 3D models"),
"Rotate the camera in 3D models (ball model, hyperboloid, and hemisphere). "
"Note that hyperboloid and hemisphere models are also available in the "
"Hypersian Rug surfaces menu, but they are rendered differently there -- "
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"by making a flat picture first, then mapping it to a surface. "
"This makes the output better in some ways, but 3D effects are lost. "
"Hypersian Rug model also allows more camera freedom."
);
}
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void show3D() {
cmode = sm::SIDE | sm::A3 | sm::MAYDARK;
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gamescreen(0);
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using namespace geom3;
dialog::init(XLAT("3D configuration"));
dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y');
dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's');
dialog::addBreak(50);
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dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M');
if(sphere)
dialog::addSelItem(XLAT("brightness behind the sphere"), fts3(backbrightness), 'i');
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dialog::addBreak(50);
if(!(wmspatial || mmspatial))
dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
else if(invalid != "")
dialog::addInfo(XLAT("error: "+invalid));
else
dialog::addInfo(XLAT("parameters set correctly"));
dialog::addBreak(50);
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dialog::addItem(XLAT("stereo vision config"), 'e');
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dialog::addItem(XLAT("exit 3D configuration"), 'v');
dialog::display();
keyhandler = [] (int sym, int uni) {
using namespace geom3;
dialog::handleNavigation(sym, uni);
if(uni == 'n')
dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
else if(uni == 'm')
dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
else if(uni == 'c')
tc_camera = ticks,
dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), "");
else if(uni == 'g')
tc_depth = ticks,
dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), "");
else if(uni == 'a')
projectionDialog();
else if(uni == 'w')
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
else if(uni == 'l')
dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), "");
else if(uni == 'k')
dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), "");
else if(uni == 'r')
dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), "");
else if(uni == 'h')
dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), "");
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else if(uni == 'e')
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pushScreen(showStereo);
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else if(uni == 'y')
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
"Don't center on the player character."
);
else if(uni == 's')
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
"Rotate the camera. Can be used to obtain a first person perspective, "
"or third person perspective when combined with Y shift."
);
else if(uni == 'b')
config_camera_rotation();
else if(uni == 'i')
dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"),
"brightness behind the sphere");
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else if(uni == 'M')
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pushScreen(conformal::model_menu);
else if(doexiton(sym, uni))
popScreen();
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};
}
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void switchcolor(unsigned int& c, unsigned int* cs) {
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dialog::openColorDialog(c, cs);
}
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double cc_footphase;
int lmousex, lmousey;
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void showCustomizeChar() {
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cc_footphase += hypot(mousex - lmousex, mousey - lmousey);
lmousex = mousex; lmousey = mousey;
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gamescreen(4);
dialog::init(XLAT("Customize character"));
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
charstyle& cs = getcs();
dialog::addSelItem(XLAT("character"), csname(cs), 'g');
dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's');
dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
else dialog::addBreak(100);
if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f');
else dialog::addBreak(100);
dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u');
if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p');
if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a');
dialog::addBreak(50);
dialog::addItem(XLAT("return to the game"), 'v');
dialog::display();
int firsty = dialog::items[0].position / 2;
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int scale = firsty - 2 * vid.fsize;
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initquickqueue();
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transmatrix V = atscreenpos(vid.xres/2, firsty, scale);
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double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2;
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drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, cc_footphase / scale);
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quickqueue();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
charstyle& cs = getcs();
if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; }
if(xuni == 'g') {
cs.charid++;
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if(cs.charid == 2 && !princess::everSaved && !autocheat) cs.charid = 4;
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cs.charid %= 10;
}
if(xuni == 'p') vid.samegender = !vid.samegender;
bool cat = cs.charid >= 4;
if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors);
if(xuni == 'h') switchcolor(cs.haircolor, haircolors);
if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors);
if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors);
if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2);
if(xuni == 'u') switchcolor(cs.uicolor, eyecolors);
if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen();
};
}
#if CAP_CONFIG
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void resetConfigMenu() {
dialog::init(XLAT("reset all configuration"));
dialog::addInfo("Are you sure?");
dialog::addItem("yes, and delete the config file", 'd');
dialog::addItem("yes", 'y');
dialog::addItem("cancel", 'n');
dialog::addItem("reset the special game modes", 'r');
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'd') {
resetConfig();
unlink(conffile);
popScreen();
}
else if(uni == 'y') {
printf("reseting config\n");
resetConfig();
printf("config reset\n");
popScreen();
}
else if(uni == 'r')
resetModes();
else if(uni == 'n' || doexiton(sym, uni))
popScreen();
};
}
#endif
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#if CAP_TRANS
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void selectLanguageScreen() {
gamescreen(4);
dialog::init("select language"); // intentionally not translated
int v = vid.language;
dynamicval<int> d(vid.language, -1);
for(int i=0; i<NUMLAN-1 || i == v; i++) {
vid.language = i;
dialog::addSelItem(XLAT("EN"), its(100 * transcompleteness[i] / transcompleteness[0]) + "%", 'a'+i);
}
dialog::addBreak(50);
vid.language = -1;
dialog::addBoolItem(XLAT("default") + ": " + XLAT("EN"), v == -1, '0');
dialog::addItem(XLAT("exit configuration"), '1');
dialog::addBreak(50);
vid.language = v;
if(lang() >= 1)
dialog::addHelp(XLAT("add credits for your translation here"));
else
dialog::addHelp(XLAT("original language"));
if(lang() != 0) {
string tw = "";
string s = XLAT("TRANSLATIONWARNING");
if(s != "" && s != "TRANSLATIONWARNING") tw += s;
s = XLAT("TRANSLATIONWARNING2");
if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; }
if(tw != "") {
dialog::addHelp(tw);
dialog::lastItem().color = 0xFF0000;
}
}
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(uni == '0') {
vid.language = -1;
ANDROID_SETTINGS;
}
else if(xuni >= 'a' && xuni < 'a'+NUMLAN) {
vid.language = xuni - 'a';
ANDROID_SETTINGS;
}
else if(doexiton(sym, uni))
popScreen();
};
}
#endif