2018-06-26 02:26:48 +00:00
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# This Makefile works for Mac OS X (El Capitan), MinGW, and Linux.
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#
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# For Mac OS X:
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# Run "brew install sdl" to install SDL in /usr/local.
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# Run "brew install sdl_gfx".
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# Run "brew install sdl_mixer".
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# Run "brew install sdl_ttf".
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# Run "make -f Makefile.simple" to build HyperRogue as ./hyperrogue.
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#
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# For MSYS2 and MinGW-w64:
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# You might need to run commands such as "pacman -S mingw-w64-x86_64-SDL"
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# to install SDL and other required libraries.
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# Run "make -f Makefile.simple" to build HyperRogue as ./hyperrogue.exe.
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#
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# For Ubuntu Linux:
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# Run "sudo apt-get install libsdl-dev" to install SDL in /usr/local.
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# Run "make -f Makefile.simple" to build HyperRogue as ./hyperrogue.
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ifeq ($(OS),Windows_NT)
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OS := mingw
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TOOLCHAIN := mingw
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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OS := linux
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else
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ifeq ($(UNAME_S),Darwin)
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OS := osx
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endif
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endif
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TOOLCHAIN_VERSION_S := $(shell $(CXX) --version)
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ifneq (,$(findstring clang,$(TOOLCHAIN_VERSION_S)))
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TOOLCHAIN := clang
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else
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2020-02-15 21:22:15 +00:00
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TOOLCHAIN := gcc
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2018-06-26 02:26:48 +00:00
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endif
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endif
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## We have now finished inspecting the environment via $(shell).
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## Begin customization points for each OS and TOOLCHAIN we support.
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ifeq (${OS},linux)
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CXXFLAGS_EARLY += -DLINUX
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EXE_EXTENSION :=
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LDFLAGS_GL := -lGL
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LDFLAGS_GLEW := -lGLEW
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LDFLAGS_PNG := -lpng
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2020-01-25 23:30:13 +00:00
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LDFLAGS_SDL := -lSDL -lSDL_gfx -lSDL_mixer -lSDL_ttf -lpthread -lz
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2018-06-26 02:26:48 +00:00
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OBJ_EXTENSION := .o
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hyper_RES :=
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endif
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ifeq (${OS},mingw)
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CXXFLAGS_EARLY += -DWINDOWS -mwindows -D_A_VOLID=8
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EXE_EXTENSION := .exe
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LDFLAGS_GL := -lopengl32
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LDFLAGS_GLEW := -lglew32
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LDFLAGS_PNG := -lpng
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2020-02-14 18:17:42 +00:00
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LDFLAGS_SDL := -lSDL -lSDL_gfx -lSDL_mixer -lSDL_ttf -lpthread -lz
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2018-06-26 02:26:48 +00:00
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OBJ_EXTENSION := .o
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hyper_RES := hyper.res
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ifeq (${HYPERROGUE_USE_GLEW},)
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HYPERROGUE_USE_GLEW := 1
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endif
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endif
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ifeq (${OS},osx)
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CXXFLAGS_EARLY += -DMAC -I/usr/local/include
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EXE_EXTENSION :=
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LDFLAGS_EARLY += -L/usr/local/lib
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LDFLAGS_GL := -framework AppKit -framework OpenGL
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LDFLAGS_GLEW := -lGLEW
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LDFLAGS_PNG := -lpng
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2020-02-14 18:17:42 +00:00
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LDFLAGS_SDL := -lSDL -lSDLMain -lSDL_gfx -lSDL_mixer -lSDL_ttf -lpthread -lz
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2018-06-26 02:26:48 +00:00
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OBJ_EXTENSION := .o
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hyper_RES :=
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endif
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ifeq (${TOOLCHAIN},clang)
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2020-04-03 19:11:12 +00:00
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CXXFLAGS_STD = -std=c++11
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CXXFLAGS_EARLY += -march=native
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2018-06-26 02:26:48 +00:00
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CXXFLAGS_EARLY += -W -Wall -Wextra -Werror -pedantic
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2020-02-22 05:20:08 +00:00
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CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized -Wno-unknown-warning-option
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2018-06-26 02:26:48 +00:00
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endif
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ifeq (${TOOLCHAIN},gcc)
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2020-04-03 19:11:12 +00:00
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CXXFLAGS_STD = -std=c++11
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CXXFLAGS_EARLY += -march=native
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2020-02-22 05:20:08 +00:00
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CXXFLAGS_EARLY += -W -Wall -Wextra -Werror -pedantic
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CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
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2018-06-26 02:26:48 +00:00
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endif
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ifeq (${TOOLCHAIN},mingw)
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2020-04-03 19:11:12 +00:00
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CXXFLAGS_STD = -std=c++11
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CXXFLAGS_EARLY += -march=native
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2018-06-26 02:26:48 +00:00
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CXXFLAGS_EARLY += -W -Wall -Wextra -Werror
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2020-02-22 05:20:08 +00:00
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CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
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2018-06-26 02:26:48 +00:00
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endif
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## We have now finished OS-specific and TOOLCHAIN-specific computations.
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## Begin customization points for user-specifiable HYPERROGUE_USE_XXX macros.
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hyper_OBJS = hyper$(OBJ_EXTENSION)
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hyper_LDFLAGS = $(LDFLAGS_GL) $(LDFLAGS_SDL)
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ifeq (${HYPERROGUE_USE_GLEW},1)
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CXXFLAGS_EARLY += -DCAP_GLEW=1
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hyper_LDFLAGS += $(LDFLAGS_GLEW)
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else
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CXXFLAGS_EARLY += -DCAP_GLEW=0
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endif
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ifeq (${HYPERROGUE_USE_PNG},1)
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CXXFLAGS_EARLY += -DCAP_PNG=1
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hyper_LDFLAGS += $(LDFLAGS_PNG)
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hyper_OBJS += savepng$(OBJ_EXTENSION)
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else
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CXXFLAGS_EARLY += -DCAP_PNG=0
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endif
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ifeq (${HYPERROGUE_USE_ROGUEVIZ},1)
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2020-04-03 19:11:12 +00:00
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# Enable RogueViz. RogueViz requires C++17.
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CXXFLAGS_STD = -std=c++17
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2018-06-26 02:26:48 +00:00
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CXXFLAGS_EARLY += -DCAP_ROGUEVIZ=1
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endif
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## We have now finished HYPERROGUE_USE_XXX-specific computations.
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## Begin the Makefile proper.
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2020-04-03 19:11:12 +00:00
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override CXXFLAGS := $(CXXFLAGS_STD) $(CXXFLAGS_EARLY) $(CXXFLAGS) ${EXTRA_CXXFLAGS}
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2018-06-26 02:26:48 +00:00
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override LDFLAGS := $(LDFLAGS_EARLY) $(LDFLAGS) ${EXTRA_LDFLAGS}
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hyperrogue$(EXE_EXTENSION): $(hyper_OBJS) $(hyper_RES)
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$(CXX) $(CXXFLAGS) $(hyper_OBJS) $(hyper_RES) $(LDFLAGS) $(hyper_LDFLAGS) -o $@
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2019-09-13 16:26:51 +00:00
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hyper$(OBJ_EXTENSION): *.cpp language-data.cpp autohdr.h
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2018-06-27 01:55:19 +00:00
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$(CXX) -O2 $(CXXFLAGS) $(hyper_CXXFLAGS) -c hyper.cpp -o $@
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2018-06-26 02:26:48 +00:00
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hyper.res: hyper.rc hr-icon.ico
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windres hyper.rc -O coff -o hyper.res
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langen$(EXE_EXTENSION): langen.cpp language-??.cpp language-ptbr.cpp
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$(CXX) -O0 $(CXXFLAGS) $(langen_CXXFLAGS) langen.cpp $(LDFLAGS) -o $@
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2019-09-13 16:20:50 +00:00
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makeh$(EXE_EXTENSION): makeh.cpp
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Make "mymake" work on OSX, and add it to Travis.
Fix a -Wformat bug exposed by compiling with Clang.
To preprocess C++11 code, you need `g++ -E -std=c++11`, not just
`g++ -E`. (The old code worked for GCC 6+ and Clang 6+ because they
changed the default mode from C++03 to C++14. But for GCC 5, we still
need `-std=c++11`. And regardless, it's a good idea.)
Add a "-mac" option to mymake, and cleanly factor out `set_mac`,
`set_linux`, and `set_win`. When you build mymake using
`make -f Makefile.simple mymake`, you get a mymake that knows what
platform it's on. This means you don't have to pass `mymake -mac`
on OSX, nor `mymake -win` on Windows.
The old code put `INCLUDE(___hyper-main.cpp)` into a C++ file that
would be preprocessed, which doesn't work because libSDL does
essentially `-Dmain=SDL_main`, which turns this into
`INCLUDE(___hyper-SDL_main.cpp)`, which gives us
a "file not found" error from mymake. The solution is to put
filenames into quotation marks, so that the string "main" never
appears as a token in the C++ file. (Alternatively, we could have
renamed "hyper-main.cpp" to "hypermain.cpp".)
Add several new "mymake" entries in the Travis build matrix,
and add the "mymake" builds' badge to the README.
2020-04-04 02:01:26 +00:00
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$(CXX) -O2 makeh.cpp -o $@
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2019-09-13 16:20:50 +00:00
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2020-05-16 23:42:33 +00:00
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autohdr.h: makeh$(EXE_EXTENSION) language-data.cpp *.cpp
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2019-12-26 21:40:41 +00:00
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./makeh classes.cpp locations.cpp hyperpoint.cpp geometry.cpp goldberg.cpp init.cpp floorshapes.cpp cell.cpp multi.cpp shmup.cpp pattern2.cpp mapeditor.cpp graph.cpp textures.cpp hprint.cpp language.cpp util.cpp complex.cpp *.cpp > autohdr.h
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2019-09-13 16:20:50 +00:00
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2018-06-26 02:26:48 +00:00
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language-data.cpp: langen$(EXE_EXTENSION)
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./langen > language-data.cpp
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savepng$(OBJ_EXTENSION): savepng.cpp
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2018-06-27 01:55:19 +00:00
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$(CXX) -O2 $(CXXFLAGS) -c savepng.cpp -o $@
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Make "mymake" work on OSX, and add it to Travis.
Fix a -Wformat bug exposed by compiling with Clang.
To preprocess C++11 code, you need `g++ -E -std=c++11`, not just
`g++ -E`. (The old code worked for GCC 6+ and Clang 6+ because they
changed the default mode from C++03 to C++14. But for GCC 5, we still
need `-std=c++11`. And regardless, it's a good idea.)
Add a "-mac" option to mymake, and cleanly factor out `set_mac`,
`set_linux`, and `set_win`. When you build mymake using
`make -f Makefile.simple mymake`, you get a mymake that knows what
platform it's on. This means you don't have to pass `mymake -mac`
on OSX, nor `mymake -win` on Windows.
The old code put `INCLUDE(___hyper-main.cpp)` into a C++ file that
would be preprocessed, which doesn't work because libSDL does
essentially `-Dmain=SDL_main`, which turns this into
`INCLUDE(___hyper-SDL_main.cpp)`, which gives us
a "file not found" error from mymake. The solution is to put
filenames into quotation marks, so that the string "main" never
appears as a token in the C++ file. (Alternatively, we could have
renamed "hyper-main.cpp" to "hypermain.cpp".)
Add several new "mymake" entries in the Travis build matrix,
and add the "mymake" builds' badge to the README.
2020-04-04 02:01:26 +00:00
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mymake$(EXE_EXTENSION): mymake.cpp
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2020-05-28 17:00:33 +00:00
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$(CXX) -O2 $(CXXFLAGS) mymake.cpp -pthread -o $@
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Make "mymake" work on OSX, and add it to Travis.
Fix a -Wformat bug exposed by compiling with Clang.
To preprocess C++11 code, you need `g++ -E -std=c++11`, not just
`g++ -E`. (The old code worked for GCC 6+ and Clang 6+ because they
changed the default mode from C++03 to C++14. But for GCC 5, we still
need `-std=c++11`. And regardless, it's a good idea.)
Add a "-mac" option to mymake, and cleanly factor out `set_mac`,
`set_linux`, and `set_win`. When you build mymake using
`make -f Makefile.simple mymake`, you get a mymake that knows what
platform it's on. This means you don't have to pass `mymake -mac`
on OSX, nor `mymake -win` on Windows.
The old code put `INCLUDE(___hyper-main.cpp)` into a C++ file that
would be preprocessed, which doesn't work because libSDL does
essentially `-Dmain=SDL_main`, which turns this into
`INCLUDE(___hyper-SDL_main.cpp)`, which gives us
a "file not found" error from mymake. The solution is to put
filenames into quotation marks, so that the string "main" never
appears as a token in the C++ file. (Alternatively, we could have
renamed "hyper-main.cpp" to "hypermain.cpp".)
Add several new "mymake" entries in the Travis build matrix,
and add the "mymake" builds' badge to the README.
2020-04-04 02:01:26 +00:00
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2018-06-27 01:55:19 +00:00
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emscripten: hyper.html
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%.html %.js %.wasm: %.emscripten-sources
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2020-03-08 00:31:03 +00:00
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emcc -std=c++11 -O3 -s USE_ZLIB=1 -s LEGACY_GL_EMULATION=1 -s TOTAL_MEMORY=128MB hyperweb.cpp -o hyper.html
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2018-06-27 01:55:19 +00:00
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2019-09-13 17:38:04 +00:00
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hyper.emscripten-sources: *.cpp autohdr.h
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2018-06-26 02:26:48 +00:00
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.PHONY: clean
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clean:
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2020-03-31 19:53:01 +00:00
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rm -f langen$(EXE_EXTENSION) language-data.cpp
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rm -f makeh$(EXE_EXTENSION) autohdr.h
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Make "mymake" work on OSX, and add it to Travis.
Fix a -Wformat bug exposed by compiling with Clang.
To preprocess C++11 code, you need `g++ -E -std=c++11`, not just
`g++ -E`. (The old code worked for GCC 6+ and Clang 6+ because they
changed the default mode from C++03 to C++14. But for GCC 5, we still
need `-std=c++11`. And regardless, it's a good idea.)
Add a "-mac" option to mymake, and cleanly factor out `set_mac`,
`set_linux`, and `set_win`. When you build mymake using
`make -f Makefile.simple mymake`, you get a mymake that knows what
platform it's on. This means you don't have to pass `mymake -mac`
on OSX, nor `mymake -win` on Windows.
The old code put `INCLUDE(___hyper-main.cpp)` into a C++ file that
would be preprocessed, which doesn't work because libSDL does
essentially `-Dmain=SDL_main`, which turns this into
`INCLUDE(___hyper-SDL_main.cpp)`, which gives us
a "file not found" error from mymake. The solution is to put
filenames into quotation marks, so that the string "main" never
appears as a token in the C++ file. (Alternatively, we could have
renamed "hyper-main.cpp" to "hypermain.cpp".)
Add several new "mymake" entries in the Travis build matrix,
and add the "mymake" builds' badge to the README.
2020-04-04 02:01:26 +00:00
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rm -rf mymake$(EXE_EXTENSION) mymake_files/
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2020-03-31 19:53:01 +00:00
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rm -f hyperrogue$(EXE_EXTENSION) hyper$(OBJ_EXTENSION) $(hyper_RES) savepng$(OBJ_EXTENSION)
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2018-06-27 01:55:19 +00:00
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rm -f hyper.html hyper.js hyper.wasm
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