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hyperrogue/rogueviz/nilrider/nilrider.h

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#include "../rogueviz.h"
namespace nilrider {
using namespace rogueviz;
struct level;
struct timestamp {
hyperpoint where; /**< the current position of the unicycle */
ld heading_angle; /**< the current heading angle */
ld vel; /**< the current velocity in units per second */
ld circpos; /**< controls the wheel graphics */
ld slope; /**< the current slope */
ld t; /**< planning spline parameter */
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flagtype collected_triangles; /**< a bitset which shows which triangles are collected */
flagtype achievements; /**< a bitset which shows which achievements are complete */
flagtype achflags; /**< a bitset which marks failed conducts, etc. */
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bool tick(level*);/**< one tick of the simulation -- returns false if the unicycle has stopped or crashed */
void centerview(level*);
void draw_unilcycle(const shiftmatrix&);
void draw_instruments(ld t);
ld energy_in_squares();
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bool collect(level*);
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void be_consistent();
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};
struct planpoint {
hyperpoint at;
hyperpoint vel;
planpoint(hyperpoint a, hyperpoint v): at(a), vel(v) {};
};
using plan_t = vector<planpoint>;
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constexpr flagtype nrlPolar = Flag(1);
struct statue {
transmatrix T;
hpcshape *shape;
color_t color;
};
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struct triangledata {
int x, y;
hyperpoint where;
array<color_t, 7> colors;
};
struct manual_replay {
string name;
vector<int> headings;
};
struct plan_replay {
string name;
plan_t plan;
};
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struct level {
string name;
char hotkey;
string longdesc;
flagtype flags;
ld minx, miny, maxx, maxy;
vector<string> map_tiles;
ld startx, starty;
ld scale;
std::function<ld(hyperpoint h)> surface;
bool initialized;
level(string name, char hotkey, flagtype flags, string longdesc, ld minx, ld miny, ld maxx, ld maxy, const vector<string>& mt, ld sx, ld sy, const std::function<ld(hyperpoint h)>& surf) :
name(name), hotkey(hotkey), longdesc(longdesc), flags(flags), minx(minx), miny(miny), maxx(maxx), maxy(maxy), map_tiles(mt), startx(sx), starty(sy), surface(surf) { initialized = false; }
ld real_minx, real_miny, real_maxx, real_maxy;
/* data */
hpcshape shFloor; /**< the 3D model of floor */
hpcshape shPlanFloor; /**< the 3D model of floor for planning */
hpcshape shField; /**< the 3D model of the 'field' */
hpcshape shCastle; /**< the 3D model of the 'castle' */
vector<statue> statues;
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vector<triangledata> triangles;
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/** the texture data used for the ground */
texture::texture_data *unil_texture;
/** the texture used for the ground */
basic_textureinfo uniltinf;
/** the texture used for the ground */
basic_textureinfo castle_tinf;
/** starting timestamp */
timestamp start;
/** current timestamp */
timestamp current;
/** initialize textures and start */
void init();
vector<timestamp> history;
vector<manual_replay> manual_replays;
vector<plan_replay> plan_replays;
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/** plan for the planning mode */
plan_t plan;
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void init_plan();
bool simulate();
void draw_planning_screen();
void draw_level(const shiftmatrix& V);
shiftmatrix plan_transform;
hyperpoint get_spline(ld t);
hyperpoint mappt(ld x, ld y, int s);
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ld safe_alt(hyperpoint h, ld mul = 1, ld mulx = 1);
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void compute_plan_transform();
bool handle_planning(int sym, int uni);
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void solve();
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};
/** ticks per second */
inline const ld tps = 1000;
/** wheel radius */
inline ld whrad = 0.05;
/** epsilon used to measure slope */
inline ld slope_eps = 0.01;
/** gravity acceleration constant, in units per second squared */
inline ld gravity = 1 / 16.;
/** the distance of camera from the wheel */
inline ld whdist = 0.5;
/** minimum slope for rendering */
inline ld min_gfx_slope = +M_PI/2;
/** current slope for rendering */
inline ld gfx_slope = 0;
/** the timer */
inline ld timer = 0;
/** default block unit */
inline double dft_block = 1;
extern map<char, color_t> bcols;
extern map<char, array<string, 16> > submaps;
hyperpoint sym_to_heis(hyperpoint H);
}