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hyperrogue/achievement.cpp

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2015-08-08 13:57:52 +00:00
#define NUMLEADER 26
#define SCORE_UNKNOWN (-1)
#define NO_SCORE_YET (-2)
int currentscore[NUMLEADER];
const char* leadernames[NUMLEADER] = {
"Score", "Diamonds", "Gold", "Spice", "Rubies", "Elixirs",
"Shards", "Totems", "Daisies", "Statues", "Feathers", "Sapphires",
"Hyperstones", "Time to Win", "Turns to Win",
"Time to 10 Hyperstones-62", "Turns to 10 Hyperstones-62", "Orbs of Yendor",
"Fern Flowers",
"Royal Jellies", "Powerstones", "Silver", "Wine", "Emeralds", "Grimoires",
"Holy Grails"
};
bool haveLeaderboard(int id);
void upload_score(int id, int v);
string achievementMessage[3];
int achievementTimer;
// vector<string> achievementsReceived;
void achievement_log(const char* s, bool euclideanAchievement) {
if(cheater) return;
if(euclid != euclideanAchievement) return;
for(int i=0; i<size(achievementsReceived); i++)
if(achievementsReceived[i] == s) return;
achievementsReceived.push_back(s);
#ifndef ANDROID
FILE *f = fopen(scorefile, "at");
if(!f) return;
int t = time(NULL) - timerstart;
time_t timer = time(NULL);
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
fprintf(f, "ACHIEVEMENT %s turns: %d time: %d at: %d c: %d date: %s\n",
s, turncount, t, int(timerstart), achievement_certify(s, turncount, t, timerstart), buf);
fclose(f);
#endif
}
#ifdef STEAM
#include "hypersteam.cpp"
#else
#ifndef ANDROID
void achievement_init() {}
void achievement_close() {}
void achievement_gain(const char* s, bool euclideanAchievement) {
achievement_log(s, euclideanAchievement);
}
#endif
#endif
void achievement_collection(eItem it, int prevgold, int newgold) {
if(cheater) return;
int q = items[it];
if(q == 1) {
if(it == itDiamond) achievement_gain("DIAMOND1");
if(it == itRuby) achievement_gain("RUBY1");
if(it == itHyperstone) achievement_gain("HYPER1");
if(it == itGold) achievement_gain("GOLD1");
if(it == itStatue) achievement_gain("STATUE1");
if(it == itShard) achievement_gain("MIRROR1");
if(it == itBone) achievement_gain("TOTEM1");
if(it == itSpice) achievement_gain("SPICE1");
if(it == itElixir) achievement_gain("ELIXIR1");
if(it == itHell) achievement_gain("DAISY1");
if(it == itFeather) achievement_gain("FEATHER1");
if(it == itSapphire) achievement_gain("SAPPHIRE1");
if(it == itFernFlower) achievement_gain("FERN1");
if(it == itRoyalJelly) achievement_gain("JELLY1");
if(it == itWine) achievement_gain("WINE1");
if(it == itPower) achievement_gain("POWER1");
if(it == itEmerald) achievement_gain("EMERALD1");
if(it == itSilver) achievement_gain("SILVER1");
if(it == itGrimoire) achievement_gain("GRIMOIRE1");
}
// 32
if(it == itHolyGrail) {
if(q == 1) achievement_gain("GRAIL2");
if(q == 3) achievement_gain("GRAIL3");
if(q == 8) achievement_gain("GRAIL4");
}
if(q == 10) {
if(it == itDiamond) achievement_gain("DIAMOND2");
if(it == itRuby) achievement_gain("RUBY2");
if(it == itHyperstone) achievement_gain("HYPER2");
if(it == itGold) achievement_gain("GOLD2");
if(it == itStatue) achievement_gain("STATUE2");
if(it == itShard) achievement_gain("MIRROR2");
if(it == itBone) achievement_gain("TOTEM2");
if(it == itSpice) achievement_gain("SPICE2");
if(it == itElixir) achievement_gain("ELIXIR2");
if(it == itHell) achievement_gain("DAISY2");
if(it == itFeather) achievement_gain("FEATHER2");
if(it == itSapphire) achievement_gain("SAPPHIRE2");
if(it == itFernFlower) achievement_gain("FERN2");
if(it == itRoyalJelly) achievement_gain("JELLY2");
if(it == itWine) achievement_gain("WINE2");
if(it == itPower) achievement_gain("POWER2");
if(it == itEmerald) achievement_gain("EMERALD2");
if(it == itSilver) achievement_gain("SILVER2");
if(it == itGrimoire) achievement_gain("GRIMOIRE2");
}
if(q == 25) {
if(it == itDiamond) achievement_gain("DIAMOND3");
if(it == itRuby) achievement_gain("RUBY3");
if(it == itHyperstone) achievement_gain("HYPER3");
if(it == itGold) achievement_gain("GOLD3");
if(it == itStatue) achievement_gain("STATUE3");
if(it == itShard) achievement_gain("MIRROR3");
if(it == itBone) achievement_gain("TOTEM3");
if(it == itSpice) achievement_gain("SPICE3");
if(it == itElixir) achievement_gain("ELIXIR3");
if(it == itHell) achievement_gain("DAISY3");
if(it == itFeather) achievement_gain("FEATHER3");
if(it == itSapphire) achievement_gain("SAPPHIRE3");
if(it == itFernFlower) achievement_gain("FERN3");
if(it == itRoyalJelly) achievement_gain("JELLY3");
if(it == itWine) achievement_gain("WINE3");
if(it == itPower) achievement_gain("POWER3");
if(it == itEmerald) achievement_gain("EMERALD3");
if(it == itSilver) achievement_gain("SILVER3");
if(it == itGrimoire) achievement_gain("GRIMOIRE3");
}
if(q == 50) {
if(it == itDiamond) achievement_gain("DIAMOND4");
if(it == itRuby) achievement_gain("RUBY4");
if(it == itHyperstone) achievement_gain("HYPER4");
if(it == itGold) achievement_gain("GOLD4");
if(it == itStatue) achievement_gain("STATUE4");
if(it == itShard) achievement_gain("MIRROR4");
if(it == itBone) achievement_gain("TOTEM4");
if(it == itSpice) achievement_gain("SPICE4");
if(it == itElixir) achievement_gain("ELIXIR4");
if(it == itHell) achievement_gain("DAISY4");
if(it == itFeather) achievement_gain("FEATHER4");
if(it == itSapphire) achievement_gain("SAPPHIRE4");
if(it == itFernFlower) achievement_gain("FERN4");
if(it == itRoyalJelly) achievement_gain("JELLY4");
if(it == itWine) achievement_gain("WINE4");
if(it == itPower) achievement_gain("POWER4");
if(it == itEmerald) achievement_gain("EMERALD4");
if(it == itSilver) achievement_gain("SILVER4");
if(it == itGrimoire) achievement_gain("GRIMOIRE4");
}
if(it == itOrbYendor)
achievement_gain("YENDOR2");
}
void achievement_count(const string& s, int current, int prev) {
if(cheater) return;
if(s == "GOLEM" && current >= 5)
achievement_gain("GOLEM2");
if(s == "GOLEM" && current >= 10)
achievement_gain("GOLEM3");
if(s == "STAB" && current >= 1)
achievement_gain("STABBER1");
if(s == "STAB" && current >= 2)
achievement_gain("STABBER2");
if(s == "STAB" && current >= 4)
achievement_gain("STABBER3");
if(s == "MIRRORKILL" && current-prev >= 1)
achievement_gain("MIRRORKILL1");
if(s == "MIRRORKILL" && current-prev >= 2)
achievement_gain("MIRRORKILL2");
if(s == "MIRRORKILL" && current-prev >= 3)
achievement_gain("MIRRORKILL3");
if(s == "FLASH" && current-prev >= 1)
achievement_gain("FLASH1");
if(s == "FLASH" && current-prev >= 5)
achievement_gain("FLASH2");
if(s == "FLASH" && current-prev >= 10)
achievement_gain("FLASH3");
if(s == "LIGHTNING" && current-prev >= 1)
achievement_gain("LIGHTNING1");
if(s == "LIGHTNING" && current-prev >= 5)
achievement_gain("LIGHTNING2");
if(s == "LIGHTNING" && current-prev >= 10)
achievement_gain("LIGHTNING3");
if(s == "MIRAGE" && current >= 35)
achievement_gain("MIRAGE", true);
if(s == "ORB" && current >= 10)
achievement_gain("ORB3");
if(s == "BUG" && current >= 1000)
achievement_gain("BUG3");
}
int specific_improved = 0;
int specific_what = 0;
void improve_score(int i, eItem what) {
#ifdef HAVE_ACHIEVEMENTS
if(items[what] && haveLeaderboard(i)) {
if(items[what] > currentscore[i] && currentscore[i] != SCORE_UNKNOWN) {
specific_improved++; specific_what = what;
currentscore[i] = items[what];
}
upload_score(i, items[what]);
}
#endif
}
void achievement_final(bool really_final) {
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
if(euclid) return;
int total_improved = 0;
specific_improved = 0;
specific_what = 0;
for(int i=1; i<=12; i++) improve_score(i, eItem(i));
improve_score(17, itOrbYendor);
improve_score(18, itFernFlower);
improve_score(19, itRoyalJelly);
improve_score(20, itPower);
improve_score(21, itSilver);
improve_score(22, itWine);
improve_score(23, itEmerald);
improve_score(24, itGrimoire);
improve_score(25, itHolyGrail);
int tg = gold();
if(tg && haveLeaderboard(0)) {
if(tg > currentscore[0] && currentscore[0] != SCORE_UNKNOWN) {
if(currentscore[0] < 0) total_improved += 2;
total_improved++; currentscore[0] = tg;
}
upload_score(0, tg);
}
if(total_improved >= 2) {
addMessage(XLAT("Your total treasure has been recorded in the "LEADERFULL"."));
addMessage(XLAT("Congratulations!"));
}
else if(total_improved && specific_improved >= 2)
addMessage(XLAT("You have improved your total high score and %1 specific high scores!", its(specific_improved)));
else if(total_improved && specific_improved)
addMessage(XLAT("You have improved your total and '%1' high score!", iinf[specific_what].name));
else if(total_improved)
addMessage(XLAT("You have improved your total high score on "LEADER". Congratulations!"));
else if(specific_improved >= 2)
addMessage(XLAT("You have improved %1 of your specific high scores!", its(specific_improved)));
else if(specific_improved)
addMessage(XLAT("You have improved your '%1' high score on "LEADER"!", iinf[specific_what].name));
#endif
}
void achievement_victory(bool hyper) {
#ifdef HAVE_ACHIEVEMENTS
if(cheater) return;
if(euclid) return;
int t = savetime + time(NULL) - timerstart;
int ih1 = hyper ? 15 : 13;
int ih2 = hyper ? 16 : 14;
int improved = 0;
if(currentscore[ih1] == NO_SCORE_YET || currentscore[ih2] == NO_SCORE_YET)
improved += 4;
if(currentscore[ih1] < 0 || currentscore[ih1] > t) {
improved++; currentscore[ih1] = t;
}
if(currentscore[ih2] < 0 || currentscore[ih2] > turncount) {
improved+=2; currentscore[ih2] = turncount;
}
if(hyper)
addMessage(XLAT("You have collected 10 treasures of each type."));
if(improved) {
if(improved >= 4) {
if(!hyper) addMessage(XLAT("This is your first victory!"));
addMessage(XLAT("This has been recorded in the " LEADERFULL "."));
addMessage(XLAT("The faster you get here, the better you are!"));
}
else if(improved >= 3)
addMessage(XLAT("You have improved both your real time and turn count. Congratulations!"));
else if(improved == 1)
addMessage(XLAT("You have used less real time than ever before. Congratulations!"));
else if(improved == 2)
addMessage(XLAT("You have used less turns than ever before. Congratulations!"));
}
upload_score(ih1, t);
upload_score(ih2, turncount);
#endif
}
void achievement_pump();
void achievement_display() {
#ifdef HAVE_ACHIEVEMENTS
achievement_pump();
if(achievementTimer) {
int col = (ticks - achievementTimer);
if(col > 5000) { achievementTimer = 0; return; }
if(col > 2500) col = 5000 - col;
col /= 10; col *= 0x10101;
displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, achievementMessage[0], col & 0xFFFF00, 8);
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, vid.fsize * 2, achievementMessage[1], col, 8);
displayfr(vid.xres/2, vid.yres/4 + vid.fsize*4, 2, vid.fsize, achievementMessage[2], col, 8);
}
#endif
}