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hyperrogue/hyperweb.cpp

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#define ISWEB 1
#define ISMINI 1
#define CAP_AUDIO 0
#define CAP_SDLGFX 0
#define CAP_PNG 0
#define CAP_TOUR 1
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#define CAP_SDLTTF 0
#define CAP_SHMUP 0
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#ifdef FAKEWEB
void mainloopiter();
template<class A, class B, class C> void emscripten_set_main_loop(A a, B b, C c) { while(true) mainloopiter(); }
#else
#include <emscripten.h>
#endif
void initweb();
void loadCompressedChar(int &otwidth, int &otheight, int *tpix);
const char *wheresounds;
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#include "hyper.cpp"
// -- demo --
bool demoanim;
void toggleanim(bool v) {
demoanim = v;
if(v) {
sightrange = 4;
vid.wallmode = 5;
vid.particles = true;
vid.sspeed = -1;
vid.mspeed = -1;
geom3::highdetail = geom3::middetail = 5;
}
else {
sightrange = 7;
vid.sspeed = 5;
vid.mspeed = 5;
vid.particles = false;
vid.wallmode = 3;
geom3::highdetail = geom3::middetail = -1;
}
}
void showDemo() {
gamescreen(2);
getcstat = ' ';
dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
dialog::addBreak(50);
dialog::addItem(XLAT("play"), 'f');
dialog::addItem(XLAT("tutorial"), 'T');
dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
dialog::addItem(XLAT("toggle high detail"), 'a');
dialog::addBreak(100);
dialog::addTitle("highlights", 0xC00000, 120);
dialog::addItem(XLAT("Temple of Cthulhu"), 't');
dialog::addItem(XLAT("Land of Storms"), 'l');
dialog::addItem(XLAT("Burial Grounds"), 'b');
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
else if(sym == 'a') {
toggleanim(!demoanim);
popScreen();
}
else if(sym == 'f') {
firstland = laIce;
if(tactic::on) restartGame('t');
else restartGame();
}
#if CAP_TOUR
else if(sym == 'T') {
firstland = laIce;
if(!tour::on) tour::start();
}
#endif
else if(sym == 't') {
firstland = laTemple;
if(!tactic::on) restartGame('t');
else restartGame();
}
else if(sym == 'l') {
firstland = laStorms;
if(!tactic::on) restartGame('t');
else restartGame();
}
else if(sym == 'b') {
firstland = laBurial;
if(!tactic::on) restartGame('t');
else restartGame();
items[itOrbSword] = 60;
}
};
}
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void initweb() {
toggleanim(false);
// pushScreen(showDemo);
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}