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hyperrogue/geometry.cpp

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// Hyperbolic Rogue
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// geometrical constants
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// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
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ld tessf, crossf, hexf, hcrossf, hexhexdist;
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// tessf: distance from heptagon center to another heptagon center
// hexf: distance from heptagon center to heptagon vertex
// crossf: distance from heptagon center to adjacent hexagon center
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// hexhexdist: distance between adjacent hexagon vertices
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#define ALPHA (M_PI*2/S7)
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hyperpoint Crad[42];
transmatrix heptmove[7], hexmove[7];
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transmatrix invheptmove[7], invhexmove[7];
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transmatrix spinmatrix[84];
const transmatrix& getspinmatrix(int id) {
while(id>=S84) id -= S84;
while(id<0) id += S84;
return spinmatrix[id];
}
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// the results are:
// hexf = 0.378077 hcrossf = 0.620672 tessf = 1.090550
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// hexhexdist = 0.566256
// the distance between two hexagon centers
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void precalc() {
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DEBB(DF_INIT, (debugfile,"precalc\n"));
if(euclid) return;
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ld fmin = 1, fmax = 2;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = xpush(f) * C0;
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ld v1 = intval(H, C0), v2 = intval(H, spin(2*M_PI/S7)*H);
if(sphere ? v1 < v2 : v1 > v2) fmin = f; else fmax = f;
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}
tessf = fmin;
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fmin = 0, fmax = sphere ? M_PI / 2 : 2;
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for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
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hyperpoint H = spin(M_PI/S7) * xpush(f) * C0;
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ld v1 = intval(H, C0), v2 = intval(H, xpush(tessf) * C0);
if(v1 < v2) fmin = f; else fmax = f;
}
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hcrossf = fmin;
crossf = purehepta ? tessf : hcrossf;
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fmin = 0, fmax = tessf;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = xpush(f) * C0;
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hyperpoint H1 = spin(2*M_PI/S7) * H;
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hyperpoint H2 = xpush(tessf-f) * C0;
ld v1 = intval(H, H1), v2 = intval(H, H2);
if(v1 < v2) fmin = f; else fmax = f;
}
hexf = fmin;
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// printf("hexf = %.6Lf cross = %.6Lf tessf = %.6Lf\n", hexf, crossf, tessf);
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for(int i=0; i<S42; i++)
Crad[i] = spin(2*M_PI*i/S42) * xpush(.4) * C0;
for(int d=0; d<S7; d++)
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heptmove[d] = spin(-d * ALPHA) * xpush(tessf) * spin(M_PI);
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for(int d=0; d<S7; d++)
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hexmove[d] = spin(-d * ALPHA) * xpush(-crossf)* spin(M_PI);
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for(int d=0; d<S7; d++) invheptmove[d] = inverse(heptmove[d]);
for(int d=0; d<S7; d++) invhexmove[d] = inverse(hexmove[d]);
hexhexdist = hdist(xpush(crossf) * C0, spin(M_PI*2/S7) * xpush(crossf) * C0);
for(int i=0; i<S84; i++) spinmatrix[i] = spin(i * M_PI / S42);
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}
transmatrix ddi(ld dir, ld dist) {
if(euclid)
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return eupush(cos(M_PI*dir/S42) * dist, -sin(M_PI*dir/S42) * dist);
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else
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return spin(M_PI*dir/S42) * xpush(dist) * spin(-M_PI*dir/S42);
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}
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hyperpoint ddi0(ld dir, ld dist) {
if(euclid)
return hpxy(cos(M_PI*dir/S42) * dist, -sin(M_PI*dir/S42) * dist);
else
return xspinpush0(M_PI*dir/S42, dist);
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}
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namespace geom3 {
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int tc_alpha=3, tc_depth=1, tc_camera=2;
ld depth = 1; // world below the plane
ld camera = 1; // camera above the plane
ld wall_height = .3;
ld slev = .08;
ld lake_top = .25, lake_bottom = .9;
ld rock_wall_ratio = .9;
ld human_wall_ratio = .7;
ld human_height;
ld highdetail = 8, middetail = 8;
// Here we convert between the following parameters:
// abslev: level below the plane
// lev: level above the world (abslev = depth-lev)
// projection: projection parameter
// factor: zoom factor
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ld abslev_to_projection(ld abslev) {
if(sphere || euclid) return camera+abslev;
return tanh(abslev) / tanh(camera);
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}
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ld projection_to_abslev(ld proj) {
if(sphere || euclid) return proj-camera;
// tanh(abslev) / tanh(camera) = proj
return atanh(proj * tanh(camera));
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}
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ld lev_to_projection(ld lev) {
return abslev_to_projection(depth - lev);
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}
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ld projection_to_factor(ld proj) {
return lev_to_projection(0) / proj;
}
ld factor_to_projection(ld fac) {
return lev_to_projection(0) / fac;
}
ld lev_to_factor(ld lev) {
return projection_to_factor(lev_to_projection(lev));
}
ld factor_to_lev(ld fac) {
return depth - projection_to_abslev(factor_to_projection(fac));
}
// how should we scale at level lev
ld scale_at_lev(ld lev) {
if(sphere || euclid) return 1;
return cosh(depth - lev);
}
ld INFDEEP, BOTTOM, HELLSPIKE, LAKE, WALL,
SLEV[4], FLATEYE,
LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
BODY, NECK1, NECK, NECK3, HEAD,
ABODY, AHEAD, BIRD;
string invalid;
void compute() {
// tanh(depth) / tanh(camera) == vid.alpha
invalid = "";
if(tc_alpha < tc_depth && tc_alpha < tc_camera)
vid.alpha = tanh(depth) / tanh(camera);
else if(tc_depth < tc_alpha && tc_depth < tc_camera) {
ld v = vid.alpha * tanh(camera);
if(v<-1 || v>1) invalid = "cannot adjust depth", depth = camera;
else depth = atanh(v);
}
else {
ld v = tanh(depth) / vid.alpha;
if(v<-1 || v>1) invalid = "cannot adjust camera", camera = depth;
else camera = atanh(v);
}
if(fabs(vid.alpha) < 1e-6) invalid = "does not work with perfect Klein";
if(invalid != "") {
INFDEEP = .7;
BOTTOM = .8;
HELLSPIKE = .85;
LAKE = .9;
WALL = 1.25;
SLEV[0] = 1;
SLEV[1] = 1.08;
SLEV[2] = 1.16;
SLEV[3] = 1.24;
FLATEYE = 1.03;
LEG1 = 1.025;
LEG = 1.05;
LEG3 = 1.075;
GROIN = 1.09;
GROIN1 = 1.105;
GHOST = 1.1;
BODY = 1.15;
NECK1 = 1.16;
NECK = 1.17;
NECK3 = 1.18;
HEAD = 1.19;
ABODY = 1.08;
AHEAD = 1.12;
BIRD = 1.20;
}
else {
INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
WALL = lev_to_factor(wall_height);
human_height = human_wall_ratio * wall_height;
LEG1 = lev_to_factor(human_height * .1);
LEG = lev_to_factor(human_height * .2);
LEG3 = lev_to_factor(human_height * .3);
GROIN = lev_to_factor(human_height * .4);
GROIN1= lev_to_factor(human_height * .5);
BODY = lev_to_factor(human_height * .6);
NECK1 = lev_to_factor(human_height * .7);
NECK = lev_to_factor(human_height * .8);
NECK3 = lev_to_factor(human_height * .9);
HEAD = lev_to_factor(human_height);
ABODY = lev_to_factor(human_height * .4);
AHEAD = lev_to_factor(human_height * .6);
BIRD = lev_to_factor((human_wall_ratio+1)/2 * wall_height * .8);
GHOST = lev_to_factor(human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = rock_wall_ratio * wall_height / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(rock_wall_ratio * wall_height * s/3);
LAKE = lev_to_factor(-lake_top);
HELLSPIKE = lev_to_factor(-(lake_top+lake_bottom)/2);
BOTTOM = lev_to_factor(-lake_bottom);
}
}
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}
void initgeo() {
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// printf("%Lf\n", (ld) hdist0(xpush(-1)*ypush(0.01)*xpush(1)*C0));
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precalc();
}