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hyperrogue/history.cpp

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2019-08-15 13:02:33 +00:00
// Hyperbolic Rogue -- the history mode
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
/** \file history.cpp
* \brief Implementation of the history mode, including the long band and long spiral.
*/
#include "hyper.h"
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namespace hr {
#if CAP_SDL
namespace spiral {
typedef long double ld;
typedef complex<long double> cxld;
int shiftx, shifty, velx, vely;
vector<pair<short, short> > quickmap;
int CX, CY, SX, SY, Yshift;
vector<SDL_Surface*> band;
SDL_Surface *out;
bool displayhelp = true;
color_t& bandpixel(int x, int y) {
int i = 0;
while(i < isize(band) && x >= band[i]->w)
x -= band[i]->w, i++;
return qpixel(band[i], x, y);
}
void precompute() {
CX = 0;
for(int i=0; i<isize(band); i++) CX += band[i]->w;
if(CX == 0) { printf("ERROR: no CX\n"); return; }
CY = band[0]->h;
SX = out->w;
SY = out->h;
ld k = -2*M_PI*M_PI / log(2.6180339);
// cxld mnoznik = cxld(0, M_PI) / cxld(k, M_PI);
cxld factor = cxld(0, -CY/2/M_PI/M_PI) * cxld(k, M_PI);
Yshift = CY * k / M_PI;
quickmap.clear();
double xc = ((SX | 1) - 2) / 2.;
double yc = ((SY | 1) - 2) / 2.;
for(int y=0; y<SY; y++)
for(int x=0; x<SX; x++) {
cxld z(x-xc, y-yc);
cxld z1 = log(z);
z1 = z1 * factor;
quickmap.push_back(make_pair(int(real(z1)) % CX, int(imag(z1))));
}
}
void draw() {
int c = 0;
for(int y=0; y<SY; y++) for(int x=0; x<SX; x++) {
pair<short,short> p = quickmap[c++];
int cx = p.first + shiftx;
int cy = p.second + + shifty;
int d = cy / CY;
cy -= d * CY; cx -= d * Yshift;
if(cy<0) cy += CY, cx += Yshift;
cx %= CX; if(cx<0) cx += CX;
qpixel(out, x, y) = bandpixel(cx, cy);
}
}
void loop(vector<SDL_Surface*> _band) {
band = _band;
out = s;
precompute();
if(CX == 0) return;
shiftx = shifty = 0;
velx=1; vely=1;
bool dosave = false;
bool saveGL = vid.usingGL;
if(saveGL) switchGL(); // { vid.usingGL = false; setvideomode(); }
while(true) {
time_t timer;
timer = time(NULL);
char buf[128];
strftime(buf, 128, "spiral-%y%m%d-%H%M%S" IMAGEEXT, localtime(&timer));
SDL_LockSurface(s);
draw();
if(dosave) { dosave = false; IMAGESAVE(s, buf); }
SDL_UnlockSurface(s);
if(displayhelp) {
displaystr(SX/2, vid.fsize*2, 0, vid.fsize, "arrows = navigate, ESC = return, h = hide help", forecolor, 8);
displaystr(SX/2, SY - vid.fsize*2, 0, vid.fsize, XLAT("s = save to " IMAGEEXT, buf), forecolor, 8);
}
SDL_UpdateRect(s, 0, 0, 0, 0);
shiftx += velx; shifty += vely;
SDL_Event event;
while(SDL_PollEvent(&event)) switch (event.type) {
case SDL_VIDEORESIZE: {
resize_screen_to(event.resize.w, event.resize.h);
precompute();
break;
}
case SDL_QUIT: case SDL_MOUSEBUTTONDOWN:
goto breakloop;
case SDL_KEYDOWN: {
int sym = event.key.keysym.sym;
int uni = event.key.keysym.unicode;
numlock_on = event.key.keysym.mod & KMOD_NUM;
if(DKEY == SDLK_RIGHT) velx++;
if(DKEY == SDLK_LEFT) velx--;
if(DKEY == SDLK_UP) vely++;
if(DKEY == SDLK_DOWN) vely--;
if(sym == SDLK_ESCAPE) goto breakloop;
if(uni == 'h') displayhelp = !displayhelp;
if(uni == 's') dosave = true;
}
}
}
breakloop:
quickmap.clear();
if(saveGL) switchGL(); // { vid.usingGL = true; setvideomode(); }
}
}
#endif
EX namespace history {
void handleKeyC(int sym, int uni);
int lastprogress;
EX void progress_screen() {
gamescreen(0);
mouseovers = "";
}
EX void progress(string str) {
#if CAP_SDL
int tick = SDL_GetTicks();
if(tick > lastprogress + 250) {
lastprogress = tick;
msgs.clear();
addMessage(str);
drawscreen();
}
#endif
}
EX bool on;
EX vector<shmup::monster*> v;
int llv;
EX double phase;
EX vector<pair<cell*, eMonster> > killhistory;
EX vector<pair<cell*, eItem> > findhistory;
EX vector<cell*> movehistory;
EX bool includeHistory;
EX ld lvspeed = 1;
EX int bandhalf = 200;
EX int bandsegment = 16000;
EX bool autoband = false;
EX bool autobandhistory = false;
EX bool dospiral = true;
EX ld extra_line_steps = 0;
EX vector<cell*> path_for_lineanimation;
EX void clear() {
on = false;
int N = isize(v);
for(int i=0; i<N; i++) delete v[i];
v.resize(0);
}
EX void create(cell *start, cell *target, transmatrix last) {
if(target == start && !(quotient && isize(path_for_lineanimation) > 1)) {
addMessage("Must go a distance from the starting point");
return;
}
on = true;
if(!quotient) try {
path_for_lineanimation = build_shortest_path(start, target);
}
catch(hr_shortest_path_exception&) {
addMessage("Error: could not build a path");
return;
}
for(cell *c: path_for_lineanimation) {
shmup::monster *m = new shmup::monster;
m->at = Id;
m->base = c;
v.push_back(m);
}
v.back()->at = last;
int Q = isize(v)-1;
// virtualRebase(v[0], false);
// virtualRebase(v[Q], false);
for(int i=0; i<1000; i++) {
progress(XLAT("Preparing the line (%1/1000)...", its(i+1)));
for(int j=1; j<Q; j++) if((j^i)&1) {
// virtualRebase(v[j], false);
hyperpoint prev = calc_relative_matrix(v[j-1]->base, v[j]->base, C0) *
v[j-1]->at * C0;
hyperpoint next = calc_relative_matrix(v[j+1]->base, v[j]->base, C0) *
v[j+1]->at * C0;
hyperpoint hmid = mid(prev, next);
transmatrix at = rgpushxto0(hmid);
v[j]->at = at * rspintox(inverse(at) * next);
fixmatrix(v[j]->at);
}
}
hyperpoint next0 = calc_relative_matrix(v[1]->base, v[0]->base, C0) * v[1]->at * C0;
v[0]->at = v[0]->at * rspintox(inverse(v[0]->at) * next0);
llv = ticks;
phase = 0;
}
EX void create_playerpath() {
create(currentmap->gamestart(), cwt.at, Id);
}
EX void create_recenter_to_view(bool precise) {
cell *c = centerover ? centerover : cwt.at;
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create(path_for_lineanimation[0], c, precise ? inverse(ggmatrix(c)) : Id);
}
EX void movetophase() {
int ph = int(phase);
int siz = isize(v);
if(ph<0) ph = 0;
if(ph >= siz-1) ph = siz-2;
cell *old = centerover;
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centerover = v[ph]->base;
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ld angle = 0;
if(WDIM == 3) {
hyperpoint h = inverse(models::rotmatrix()) * View * hpxy3(1,2,3);
angle = atan2(h[1], h[2]);
}
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View = inverse(v[ph]->at);
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hyperpoint now = v[ph]->at * C0;
hyperpoint next = calc_relative_matrix(v[ph+1]->base, v[ph]->base, C0) *
v[ph+1]->at * C0;
View = xpush(-(phase-ph) * hdist(now, next)) * View;
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if(WDIM == 2 || prod) {
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View = models::rotmatrix() * View;
}
else {
if(celldistance(v[ph]->base, old) <= 2) {
hyperpoint h1 = View * currentmap->relative_matrix(old, centerover, C0) * hpxy3(1,2,3);
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ld angle1 = atan2(h1[1], h1[2]);
View = cspin(2, 1, angle1 - angle) * View;
}
View = models::rotmatrix() * View;
}
playermoved = false;
centerover = v[ph]->base;
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compute_graphical_distance();
}
EX void apply() {
int t = ticks;
phase += (t-llv) * lvspeed / 400.;
llv = t;
int siz = isize(v);
while(phase > siz-1 + extra_line_steps) phase -= (siz + 2 * extra_line_steps-1);
while(phase < - extra_line_steps) phase += (siz + 2 * extra_line_steps-1);
movetophase();
}
ld measureLength() {
ld r = bandhalf * vid.scale;
ld tpixels = 0;
int siz = isize(v);
for(int j=0; j<siz-1; j++) {
hyperpoint next =
inverse(v[j]->at) *
calc_relative_matrix(v[j+1]->base, v[j]->base, C0) *
v[j+1]->at * C0;
hyperpoint nextscr;
applymodel(next, nextscr);
tpixels += nextscr[0] * r;
if(j == 0 || j == siz-2)
tpixels += nextscr[0] * r * extra_line_steps;
}
return tpixels;
}
void restore();
void restoreBack();
#if CAP_SDL
EX void createImage(bool dospiral) {
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int segid = 1;
if(includeHistory) restore();
int bandfull = 2*bandhalf;
ld len = measureLength();
time_t timer;
timer = time(NULL);
char timebuf[128];
strftime(timebuf, 128, "%y%m%d-%H%M%S", localtime(&timer));
vector<SDL_Surface*> bands;
resetbuffer rbuf;
if(1) {
// block for RAII
dynamicval<videopar> dv(vid, vid);
dynamicval<ld> dr(models::rotation, 0);
dynamicval<bool> di(inHighQual, true);
renderbuffer glbuf(bandfull, bandfull, vid.usingGL);
vid.xres = vid.yres = bandfull;
glbuf.enable(); current_display->radius = bandhalf;
calcparam();
ld xpos = 0;
int seglen = min(int(len), bandsegment);
SDL_Surface *band = SDL_CreateRGBSurface(SDL_SWSURFACE, seglen, bandfull,32,0,0,0,0);
if(!band) {
addMessage("Could not create an image of that size.");
}
else {
int siz = isize(v);
int bonus = ceil(extra_line_steps);
cell *last_base = NULL;
hyperpoint last_relative;
for(int j=-bonus; j<siz+bonus; j++) {
/*
SDL_Surface *buffer = s;
s = sav;
pushScreen(progress_screen);
char buf[128];
sprintf(buf, "#%03d", segid);
progress(s0 + buf + " ("+its(j+bonus)+"/"+its(siz+bonus+bonus-1)+")"); */
// calcparam(); current_display->radius = bandhalf;
phase = j; movetophase();
glbuf.clear(backcolor);
drawfullmap();
if(last_base) {
hyperpoint last = ggmatrix(last_base) * last_relative;
hyperpoint hscr;
applymodel(last, hscr);
ld bwidth = -current_display->radius * hscr[0];
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println(hlog, "bwidth = ", bwidth, "/", len, " : ", xpos, "..", xpos+bwidth);
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drawsegment:
SDL_Surface *gr = glbuf.render();
for(int cy=0; cy<bandfull; cy++) for(int cx=0; cx<=bwidth+3; cx++)
qpixel(band, int(xpos+cx), cy) = qpixel(gr, int(bandhalf+cx-bwidth), cy);
if(j == 1-bonus)
xpos = bwidth * (extra_line_steps - bonus);
if(xpos+bwidth > bandsegment) {
char buf[154];
sprintf(buf, "bandmodel-%s-%03d" IMAGEEXT, timebuf, segid++);
IMAGESAVE(band, buf);
if(dospiral)
bands.push_back(band);
else
SDL_FreeSurface(band);
len -= bandsegment; xpos -= bandsegment;
seglen = min(int(len), bandsegment);
band = SDL_CreateRGBSurface(SDL_SWSURFACE, seglen, bandfull,32,0,0,0,0);
goto drawsegment;
}
xpos += bwidth;
}
last_base = centerover;
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last_relative = tC0(v[j]->at);
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}
}
char buf[154];
sprintf(buf, "bandmodel-%s-%03d" IMAGEEXT, timebuf, segid++);
IMAGESAVE(band, buf);
addMessage(XLAT("Saved the band image as: ") + buf);
if(dospiral)
bands.push_back(band);
else
SDL_FreeSurface(band);
}
rbuf.reset();
if(includeHistory) restoreBack();
if(dospiral) {
spiral::loop(bands);
for(int i=0; i<isize(bands); i++) SDL_FreeSurface(bands[i]);
}
}
#endif
EX bool band_renderable_now() {
return on && (pmodel == mdBand || pmodel == mdBandEquidistant || pmodel == mdBandEquiarea) && !euclid && !sphere;
}
EX void history_menu() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("history mode"));
dialog::addBoolItem(XLAT("include history"), (includeHistory), 'i');
// bool notconformal0 = (pmodel >= 5 && pmodel <= 6) && !euclid;
// bool notconformal = notconformal0 || abs(vid.alpha-1) > 1e-3;
dialog::addSelItem(XLAT("projection"), current_proj_name(), 'm');
dialog::addBoolItem(XLAT("animate from start to current player position"), (on), 'e');
dialog::addBoolItem(XLAT("animate from last recenter to current view"), (on), 'E');
dialog::addBoolItem(XLAT("animate from last recenter to precise current view"), (on), 'E'-64);
if(on) dialog::addSelItem(XLAT("animation speed"), fts(lvspeed), 'a');
else dialog::addBreak(100);
dialog::addSelItem(XLAT("extend the ends"), fts(extra_line_steps), 'p');
#if CAP_SDL
dialog::addBoolItem(XLAT("render bands automatically"), (autoband), 'o');
if(autoband)
dialog::addBoolItem(XLAT("include history when auto-rendering"), (autobandhistory), 'j');
if(band_renderable_now() || autoband) {
dialog::addSelItem(XLAT("band width"), "2*"+its(bandhalf), 'd');
dialog::addSelItem(XLAT("length of a segment"), its(bandsegment), 's');
dialog::addBoolItem(XLAT("spiral on rendering"), (dospiral), 'g');
if(band_renderable_now())
dialog::addItem(XLAT("render now (length: %1)", fts(measureLength())), 'f');
}
#endif
dialog::addBack();
dialog::display();
mouseovers = XLAT("see http://www.roguetemple.com/z/hyper/models.php");
keyhandler = handleKeyC;
}
void handleKeyC(int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'e' || uni == 'E' || uni == 'E'-64) {
if(on) clear();
else {
if(canmove && !cheater) {
addMessage("Enable cheat mode or GAME OVER to use this");
return;
}
if(canmove && cheater) cheater++;
if(uni == 'E') create_recenter_to_view(false);
else if(uni == 'E'-64) create_recenter_to_view(true);
else create_playerpath();
}
}
else if(uni == 'o')
autoband = !autoband;
else if(uni == 'm')
pushScreen(models::model_menu);
else if(uni == 'a')
dialog::editNumber(lvspeed, -5, 5, .1, 1, XLAT("animation speed"), "");
else if(uni == 'd') {
dialog::editNumber(bandhalf, 5, 1000, 5, 200, XLAT("band width"), "");
dialog::bound_low(5);
}
else if(uni == 's') {
dialog::editNumber(bandsegment, 500, 32000, 500, 16000, XLAT("band segment"), "");
dialog::bound_low(500);
}
else if(uni == 'p')
dialog::editNumber(extra_line_steps, 0, 5, 1, 1, XLAT("extend the ends"),
"0 = start at the game start, endat the end position; "
"larger numbers give extra space at the ends."
);
else if(uni == 'g') { dospiral = !dospiral; }
else if(uni == 'i') {
if(canmove && !cheater) {
addMessage("Enable cheat mode or GAME OVER to use this");
return;
}
if(canmove && cheater) cheater++;
includeHistory = !includeHistory;
}
#if CAP_SDL
else if(uni == 'f' && band_renderable_now()) createImage(dospiral);
#endif
else if(uni == 'j') {
autobandhistory = !autobandhistory;
}
else if(doexiton(sym, uni)) popScreen();
}
EX set<cell*> inmovehistory, inkillhistory, infindhistory;
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EX void restore() {
inmovehistory.clear();
inkillhistory.clear();
infindhistory.clear();
for(int i=0; i<isize(movehistory); i++)
inmovehistory.insert(movehistory[i]);
int sk = isize(killhistory);
for(int i=0; i<sk; i++) {
eMonster m = killhistory[i].second;
killhistory[i].second = killhistory[i].first->monst;
killhistory[i].first->monst = m;
inkillhistory.insert(killhistory[i].first);
}
int si = isize(findhistory);
for(int i=0; i<si; i++) {
eItem m = findhistory[i].second;
findhistory[i].second = findhistory[i].first->item;
findhistory[i].first->item = m;
infindhistory.insert(findhistory[i].first);
}
}
EX void restoreBack() {
int sk = isize(killhistory);
for(int i=sk-1; i>=0; i--) {
eMonster m = killhistory[i].second;
killhistory[i].second = killhistory[i].first->monst;
killhistory[i].first->monst = m;
}
int si = isize(findhistory);
for(int i=si-1; i>=0; i--) {
eItem m = findhistory[i].second;
findhistory[i].second = findhistory[i].first->item;
findhistory[i].first->item = m;
}
}
EX void renderAutoband() {
#if CAP_SDL
if(!cwt.at || celldist(cwt.at) <= 7) return;
if(!autoband) return;
eModel spm = pmodel;
bool ih = includeHistory;
includeHistory = autobandhistory;
pmodel = mdBand;
create_playerpath();
createImage(dospiral);
clear();
pmodel = spm;
includeHistory = ih;
#endif
}
#if CAP_COMMANDLINE
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-playerpath")) {
history::create_playerpath();
}
else return 1;
return 0;
}
auto hookArg = addHook(hooks_args, 100, readArgs);
#endif
auto hooks = addHook(clearmemory, 0, [] () {
history::renderAutoband();
history::on = false;
history::killhistory.clear();
history::findhistory.clear();
history::movehistory.clear();
history::path_for_lineanimation.clear();
history::includeHistory = false;
});
}
}