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hyperrogue/rogueviz/ads/ads-lands.cpp

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2024-10-01 20:15:29 +00:00
namespace hr {
namespace ads_game {
// Crossroads: empty
// Caves: walls and asteroids
// Hunting: turrets
eLand ads_nextland(eLand old) {
vector<eLand> lands = { laCrossroads, laCaves, laHunting, laJungle };
while(true) {
eLand res = hrand_elt(lands);
if(res != old) return res;
}
}
color_t empty_color(cell *c) {
switch(c->land) {
case laCrossroads:
return 0x101030FF;
case laCaves:
return 0x303010FF;
case laHunting:
return 0x301010FF;
case laJungle:
return 0x103010FF;
default:
return 0x181818FF;
}
}
color_t empty_outline(cell *c) {
switch(c->land) {
case laCrossroads:
return 0x8080C0FF;
case laCaves:
return 0xC0C080FF;
case laHunting:
return 0xC08080FF;
case laJungle:
return 0x80C080FF;
default:
return 0x181818FF;
}
}
int wall_frequency(cell *c) {
switch(c->land) {
case laCrossroads:
return 0;
case laCaves:
return 6;
case laHunting:
return 0;
default:
return 0;
}
}
ld turret_frequency(cell *c) {
switch(c->land) {
case laHunting:
forCellEx(c1, c) forCellEx(c2, c) if(c2->land != laHunting) return 0;
return 0.02;
default:
return 0;
}
}
ld rock_frequency(cell *c) {
switch(c->land) {
case laCaves:
return 1;
default:
return 0;
}
}
int gate_frequency(cell *c) {
switch(c->land) {
case laJungle:
return 50;
default:
return 0;
}
}
int treasure_id(eResourceType r) {
switch(r) {
case rtGoldRocks: return 0;
case rtGoldGate: return 1;
case rtGoldTurret: return 2;
default: return -1;
}
}
eResourceType treasure_of(cell *c) {
switch(c->land) {
case laCaves:
return rtGoldRocks;
case laHunting:
return rtGoldTurret;
case laJungle:
return rtGoldGate;
default:
return rtNone;
}
}
}
}