2022-09-11 10:16:50 +00:00
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namespace hr {
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namespace ads_game {
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vector<string> move_names = { "acc down", "acc left", "acc up", "acc right", "fire", "pause", "display times", "switch spin", "menu" };
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void fire() {
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auto g = hybrid::get_where(vctr);
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auto c = g.first;
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if(g.second != 0) println(hlog, "WARNING: vctr not zeroed");
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ads_matrix S0 = ads_inverse(current * vctrV) * spin(ang*degree);
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ads_matrix S1 = S0 * lorentz(0, 2, 3); // 0.995c
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auto& ro = ci_at[c].rocks;
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2022-09-11 11:43:44 +00:00
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ro.emplace_back(ads_object{oMissile, c, S1, 0xC0C0FFFF });
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2022-09-11 10:16:50 +00:00
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auto& r = ro.back();
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ads_matrix Scell(Id, 0);
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cell *lcell = vctr;
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auto wcell = hybrid::get_where(lcell);
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int steps = 0;
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compute_life(vctr, unshift(r.at), [&] (cell *c1, ld t) {
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if(true) for(int i=0; i<lcell->type; i++) {
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auto lcell1 = lcell->cmove(i);
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auto wcell1 = hybrid::get_where(lcell1);
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if(wcell1.first == c1) {
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Scell = Scell * currentmap->adj(lcell, i);
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optimize_shift(Scell);
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lcell = lcell1;
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wcell = wcell1;
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adjust_to_zero(Scell, wcell, cgi.plevel);
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steps++;
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lcell = hybrid::get_at(wcell.first, 0);
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break;
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}
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}
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if(true) if(wcell.first != c1) {
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println(hlog, "warning: got lost after ", steps, " steps");
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println(hlog, wcell);
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println(hlog, c1);
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println(hlog, "their distance is ", PIU(celldistance(wcell.first, c1)));
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return true;
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}
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auto& ci = ci_at[c1];
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hybrid::in_underlying_geometry([&] {
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gen_terrain(c1, ci);
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gen_rocks(c1, ci, 2);
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});
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if(among(ci.type, wtSolid, wtDestructible)) {
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r.life_end = t;
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auto Scell_inv = ads_inverse(Scell);
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Scell_inv = Scell_inv * r.at;
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Scell_inv = Scell_inv * ads_matrix(Id, t);
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optimize_shift(Scell_inv);
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auto X = ads_inverse(Scell);
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X = X * (r.at * ads_matrix(Id, t));
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optimize_shift(X);
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ads_matrix prel = ads_inverse(S0) * r.at * ads_matrix(Id, t);
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println(hlog, "crashed: proper time = ", t/TAU, " wall time = ", Scell_inv.shift / TAU, " player time = ", (prel.shift+ship_pt) / TAU, " start = ", ship_pt / TAU);
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if(abs(X.shift - Scell_inv.shift) > .2) {
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println(hlog, "INTRANSITIVITY ERROR! ", X.shift, " vs ", Scell_inv.shift);
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exit(1);
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}
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return true;
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}
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return false;
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});
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}
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bool handleKey(int sym, int uni) {
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/*
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if(uni == 'p') paused = !paused;
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if(among(uni, 'a', 'd', 's', 'w')) return true;
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if(uni == 't') { view_proper_times = !view_proper_times; return true; }
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if(uni == 'o') { auto_rotate = !auto_rotate; return true; }
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if(uni == 'f') fire();
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*/
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if(sym > 0 && sym < 512 && (cmode & sm::NORMAL)) {
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char* t = multi::scfg.keyaction;
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if(t[sym] >= 16 && t[sym] < 32) return true;
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}
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return false;
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}
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void apply_lorentz(transmatrix lor) {
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current = ads_matrix(lor, 0) * current;
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}
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bool ads_turn(int idelta) {
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multi::handleInput(idelta);
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ld delta = idelta / anims::period;
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if(!(cmode & sm::NORMAL)) return false;
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2022-09-11 11:42:51 +00:00
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handle_crashes();
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2022-09-11 10:16:50 +00:00
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auto& a = multi::actionspressed;
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auto& la = multi::lactionpressed;
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vector<int> ap;
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for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i);
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if(a[16+4] && !la[16+4]) fire();
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if(a[16+5] && !la[16+5]) paused = !paused;
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if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
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if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
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if(a[16+8] && !la[16+8]) pushScreen(game_menu);
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if(!paused) {
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dynamicval<eGeometry> g(geometry, geometry == gRotSpace ? geometry : gCubeTiling);
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/* proper time passed */
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ld pt = delta * simspeed;
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bool left = a[16+1];
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bool right = a[16+3];
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bool up = a[16+2];
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bool down = a[16];
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if(left) apply_lorentz(lorentz(0, 2, delta*accel)), ang = 180;
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if(right) apply_lorentz(lorentz(0, 2, -delta*accel)), ang = 0;
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if(up) apply_lorentz(lorentz(1, 2, delta*accel)), ang = 90;
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if(down) apply_lorentz(lorentz(1, 2, -delta*accel)), ang = 270;
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if(left && up) ang = 135;
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if(left && down) ang = 225;
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if(right && up) ang = 45;
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if(right && down) ang = 315;
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current.T = cspin(3, 2, pt) * current.T;
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optimize_shift(current);
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hassert(eqmatrix(chg_shift(current.shift) * current.T, unshift(current)));
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if(auto_rotate)
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current.T = cspin(1, 0, pt) * current.T;
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else
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ang += pt / degree;
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ship_pt += pt;
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}
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fixmatrix_ads(current.T);
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fixmatrix_ads(vctrV.T);
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return true;
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}
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}}
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