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hyperrogue/rogueviz/ads/control.cpp

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2022-09-11 10:16:50 +00:00
namespace hr {
namespace ads_game {
vector<string> move_names = { "acc down", "acc left", "acc up", "acc right", "fire", "pause", "display times", "switch spin", "menu" };
void fire() {
auto g = hybrid::get_where(vctr);
auto c = g.first;
if(g.second != 0) println(hlog, "WARNING: vctr not zeroed");
ads_matrix S0 = ads_inverse(current * vctrV) * spin(ang*degree);
ads_matrix S1 = S0 * lorentz(0, 2, 3); // 0.995c
auto& ro = ci_at[c].rocks;
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ro.emplace_back(ads_object{oMissile, c, S1, 0xC0C0FFFF });
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auto& r = ro.back();
ads_matrix Scell(Id, 0);
cell *lcell = vctr;
auto wcell = hybrid::get_where(lcell);
int steps = 0;
compute_life(vctr, unshift(r.at), [&] (cell *c1, ld t) {
if(true) for(int i=0; i<lcell->type; i++) {
auto lcell1 = lcell->cmove(i);
auto wcell1 = hybrid::get_where(lcell1);
if(wcell1.first == c1) {
Scell = Scell * currentmap->adj(lcell, i);
optimize_shift(Scell);
lcell = lcell1;
wcell = wcell1;
adjust_to_zero(Scell, wcell, cgi.plevel);
steps++;
lcell = hybrid::get_at(wcell.first, 0);
break;
}
}
if(true) if(wcell.first != c1) {
println(hlog, "warning: got lost after ", steps, " steps");
println(hlog, wcell);
println(hlog, c1);
println(hlog, "their distance is ", PIU(celldistance(wcell.first, c1)));
return true;
}
auto& ci = ci_at[c1];
hybrid::in_underlying_geometry([&] {
gen_terrain(c1, ci);
gen_rocks(c1, ci, 2);
});
if(among(ci.type, wtSolid, wtDestructible)) {
r.life_end = t;
auto Scell_inv = ads_inverse(Scell);
Scell_inv = Scell_inv * r.at;
Scell_inv = Scell_inv * ads_matrix(Id, t);
optimize_shift(Scell_inv);
auto X = ads_inverse(Scell);
X = X * (r.at * ads_matrix(Id, t));
optimize_shift(X);
ads_matrix prel = ads_inverse(S0) * r.at * ads_matrix(Id, t);
println(hlog, "crashed: proper time = ", t/TAU, " wall time = ", Scell_inv.shift / TAU, " player time = ", (prel.shift+ship_pt) / TAU, " start = ", ship_pt / TAU);
if(abs(X.shift - Scell_inv.shift) > .2) {
println(hlog, "INTRANSITIVITY ERROR! ", X.shift, " vs ", Scell_inv.shift);
exit(1);
}
return true;
}
return false;
});
}
bool handleKey(int sym, int uni) {
/*
if(uni == 'p') paused = !paused;
if(among(uni, 'a', 'd', 's', 'w')) return true;
if(uni == 't') { view_proper_times = !view_proper_times; return true; }
if(uni == 'o') { auto_rotate = !auto_rotate; return true; }
if(uni == 'f') fire();
*/
if(sym > 0 && sym < 512 && (cmode & sm::NORMAL)) {
char* t = multi::scfg.keyaction;
if(t[sym] >= 16 && t[sym] < 32) return true;
}
return false;
}
void apply_lorentz(transmatrix lor) {
current = ads_matrix(lor, 0) * current;
}
bool ads_turn(int idelta) {
multi::handleInput(idelta);
ld delta = idelta / anims::period;
if(!(cmode & sm::NORMAL)) return false;
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handle_crashes();
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auto& a = multi::actionspressed;
auto& la = multi::lactionpressed;
vector<int> ap;
for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i);
if(a[16+4] && !la[16+4]) fire();
if(a[16+5] && !la[16+5]) paused = !paused;
if(a[16+6] && !la[16+6]) view_proper_times = !view_proper_times;
if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
if(a[16+8] && !la[16+8]) pushScreen(game_menu);
if(!paused) {
dynamicval<eGeometry> g(geometry, geometry == gRotSpace ? geometry : gCubeTiling);
/* proper time passed */
ld pt = delta * simspeed;
bool left = a[16+1];
bool right = a[16+3];
bool up = a[16+2];
bool down = a[16];
if(left) apply_lorentz(lorentz(0, 2, delta*accel)), ang = 180;
if(right) apply_lorentz(lorentz(0, 2, -delta*accel)), ang = 0;
if(up) apply_lorentz(lorentz(1, 2, delta*accel)), ang = 90;
if(down) apply_lorentz(lorentz(1, 2, -delta*accel)), ang = 270;
if(left && up) ang = 135;
if(left && down) ang = 225;
if(right && up) ang = 45;
if(right && down) ang = 315;
current.T = cspin(3, 2, pt) * current.T;
optimize_shift(current);
hassert(eqmatrix(chg_shift(current.shift) * current.T, unshift(current)));
if(auto_rotate)
current.T = cspin(1, 0, pt) * current.T;
else
ang += pt / degree;
ship_pt += pt;
}
fixmatrix_ads(current.T);
fixmatrix_ads(vctrV.T);
return true;
}
}}