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hyperrogue/rogueviz/inner-maps.cpp

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2021-03-31 16:04:02 +00:00
// compile with:
// ./mymake -O3 inner-maps
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// used in: https://twitter.com/zenorogue/status/1212408644941295619
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// run with:
// ./hyper -innner-map -noscr -canvas r -canvas i -wsh 0 -smart 4 -shott 0 -alpha 1
#include "rogueviz.h"
namespace hr {
namespace inner {
bool out = true;
EX struct renderbuffer *buf1, *buf2;
map<cell*, basic_textureinfo> lti;
ld mdist;
bool for_klein = false;
ld alpha = -.7;
cell *rendercenter;
shiftmatrix rendercenterV;
bool auto_move = false;
ld texture_alpha = 1;
ld inner_alpha = 1;
bool dense = false;
// should do 30x -- temporarily disabled
ld iterations = 1;
ld iterations_bank;
void gentexture() {
if(out) iterations_bank += iterations;
while(iterations_bank >= 1) {
iterations_bank -= 1;
println(hlog, "# = ", isize(lti));
dynamicval<bool> b(out, false);
dynamicval<ld> va(pconf.alpha, texture_alpha);
if(!buf1) {
buf1 = new renderbuffer(rug::texturesize, rug::texturesize, true);
buf2 = new renderbuffer(rug::texturesize, rug::texturesize, true);
}
resetbuffer rb;
rug::calcparam_rug();
models::configure();
buf1->enable();
buf1->clear(0);
buf2->use_as_texture();
draw_boundary(0);
draw_boundary(1);
draw_model_elements();
drawthemap();
drawqueue();
calcparam();
rb.reset();
swap(buf1, buf2);
rendercenter = centerover;
rendercenterV = gmatrix[centerover];
}
}
void frame() {
gentexture();
if(auto_move) {
color_t col = minf[moReptile].color;
drawMonsterType(moReptile, NULL, shiftless(spin(alpha)), col, mdist, col);
mapeditor::drawplayer = false;
}
}
bool done;
hpcshape edgeshape;
hpcshape circ;
ld crad = dense ? .5 : 1.82;
ld ceps = .02;
ld crad_p;
void need_redo() {
done = false;
}
void make_shape() {
if(done) return;
done = true;
cgi.bshape(circ, PPR::WALL);
circ.flags |= POLY_TRIANGLES;
int k = for_klein ? 1 : 2;
int maxz = for_klein ? 120 : 30;
for(int z=0; z<maxz; z++) {
ld ra = (z+0.)/maxz * crad, rb = (z+1.)/maxz * crad;
for(int i=0; i<360; i+=k) {
ld a = i * degree;
ld b = (i+k) * degree;
cgi.hpcpush(xspinpush0(a, ra));
cgi.hpcpush(xspinpush0(a, rb));
cgi.hpcpush(xspinpush0(b, rb));
if(z) {
cgi.hpcpush(xspinpush0(a, ra));
cgi.hpcpush(xspinpush0(b, ra));
cgi.hpcpush(xspinpush0(b, rb));
}
}
}
cgi.finishshape();
println(hlog, "circ vertices = ", circ.e - circ.s);
cgi.bshape(edgeshape, PPR::WALL);
for(int i=0; i<=360; i+=k) {
ld a = i * degree;
cgi.hpcpush(xspinpush0(a, crad - ceps));
}
for(int i=0; i<=360; i+=k) {
ld a = i * degree;
cgi.hpcpush(xspinpush0(a, crad + ceps));
}
cgi.finishshape();
cgi.extra_vertices();
hyperpoint ph = xspinpush0(0, crad);
ph /= (inner_alpha+ph[2]);
crad_p = ph[0];
}
set<cell*> gs;
bool render(cell *c, const shiftmatrix& V) {
if(!buf1 || !buf2 || !rendercenter) return false;
make_shape();
if(false && !gs.count(c)) {
gs.insert(c);
c->mondir = hrand(c->type);
dont_face_pc = true;
switch(hrand(100)) {
case 0:
c->monst = moOrangeDog;
break;
case 1:
c->item = itHell;
break;
case 2:
c->monst = moSalamander;
break;
case 3:
c->monst = moButterfly;
break;
case 4:
c->monst = moSparrowhawk;
break;
}
}
if(dense ? pseudohept(c) : cdist50(c) == 0) {
dynamicval<color_t> po(poly_outline, 0x000000FF);
auto& p = lti[c];
p.texture_id = buf2->renderedTexture;
p.tvertices.clear();
/*inner_alpha = anyshiftclick ? 1 : 0;
hyperpoint ph = xspinpush0(0, crad);
ph /= (inner_alpha+ph[2]);
crad_p = ph[0];
*/
for(int i=circ.s; i<circ.e; i++) {
hyperpoint h = cgi.hpc[i];
// hyperboloid to Poincare
h /= (inner_alpha + h[2]);
// scale up
h /= crad_p;
h *= .99999999;
// Poincare to hyperboloid
h = perspective_to_space(h, inner_alpha, cgclass);
/*
ld hr = sqhypot_d(2, h);
ld hz = (1 + hr) / (1 - hr);
h[0] *= (hz+1);
h[1] *= (hz+1);
h[2] = hz;
*/
// move according to V
h = rendercenterV.T * inverse(ggmatrix(rendercenter).T) * V.T * h;
// texture coordinates
// hyperpoint scr;
// dynamicval<ld> b(pconf.alpha, anyshiftclick ? pconf.alpha : texture_alpha);
// applymodel(h, scr);
hyperpoint scr = h / (texture_alpha + h[2]);
p.tvertices.push_back(glhr::makevertex(.5 + .5 * scr[0], .5 - .5 * scr[1], 0));
}
queuepoly(V, circ, 0xFFFFFFFF).tinf = &p;
queuepoly(V, edgeshape, darkena(c->landparam, 0, 0xFF));
}
return false;
}
void shift() {
if(auto_move) {
centerover = currentmap->gamestart();
mdist = (ticks % 10000) * 6 / 10000.;
View = spin(alpha) * xpush(-mdist) * spin(-alpha);
anims::moved();
centerover->monst = moNone;
forCellEx(c1, centerover) c1->monst = moNone;
}
}
void show() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("inner maps"), 0xFFFFFFFF, 150, 0);
add_edit(texture_alpha);
add_edit(inner_alpha);
add_edit(dense);
add_edit(crad);
add_edit(ceps);
add_edit(auto_move);
add_edit(iterations);
dialog::addBack();
dialog::display();
}
void enable() {
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using rogueviz::rv_hook;
rv_hook(hooks_frame, 100, frame);
rv_hook(hooks_drawcell, 100, render);
rv_hook(anims::hooks_anim, 100, shift);
rv_hook(hooks_o_key, 80, [] (o_funcs& v) { v.push_back(named_dialog("inner maps", show)); });
}
auto hook = arg::add3("-inner-map", enable)
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+ addHook(hooks_configfile, 100, [] {
param_f(texture_alpha, "inner_talpha")
->editable(0, 5, .1, "texture projection distance", "", 't');
param_f(inner_alpha, "inner_ialpha")
->editable(0, 5, .1, "inner projection distance", "", 'i')
->set_reaction(need_redo);
param_b(dense, "inner_dense")
->editable("densely packed maps", 'd');
param_f(crad, "inner_crad")
->editable(0, 10, .1, "radii of the inner maps", "", 'r')
->set_reaction(need_redo);
param_f(ceps, "inner_ceps")
->editable(0, 0.1, .001, "map frame size", "", 'f')
->set_reaction(need_redo);
param_b(auto_move, "auto_move")
->editable("animate", 'a');
param_f(iterations, "inner_iterations")
->editable(0, 30, 0.2, "iterations per frame",
"How many times per frame should we re-render the map",
'i')
->set_reaction(need_redo);
})
+ addHook(rogueviz::pres::hooks_build_rvtour, 52, [] (string s, vector<tour::slide>& v) {
if(s != "projections") return;
using namespace tour;
v.push_back(slide{
"projections/hyperbolic to hyperbolic", 10, LEGAL::NONE | QUICKGEO,
"We can also project a hyperbolic plane to a hyperbolic plane of different curvature.\n\n"
"Creatures living in the hyperbolic world may use the native Poincar<61> model to get conformal, circular, and totally useless maps of their whole world.\n\n"
"Press 'o' to change the settings."
,
[] (presmode mode) {
slide_url(mode, 't', "Twitter link (with description)", "https://twitter.com/zenorogue/status/1212408644941295619");
setCanvas(mode, 'r');
if(mode == pmStart) {
if(!shmup::on) restart_game(rg::shmup);
slide_backup(mapeditor::drawplayer, true);
enable();
start_game();
}
}});
});
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}
}