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https://github.com/gnss-sdr/gnss-sdr
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249 lines
13 KiB
C++
249 lines
13 KiB
C++
/*!
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* \file beidou_b3i_signal_processing.cc
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* \brief This class implements various functions for BeiDou B1I signal
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* \author Damian Miralles, 2019. dmiralles2009@gmail.com
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*
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* Detailed description of the file here if needed.
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*
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* -------------------------------------------------------------------------
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*
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* Copyright (C) 2010-2015 (see AUTHORS file for a list of contributors)
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*
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* GNSS-SDR is a software defined Global Navigation
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* Satellite Systems receiver
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*
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* This file is part of GNSS-SDR.
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*
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* GNSS-SDR is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* GNSS-SDR is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNSS-SDR. If not, see <http://www.gnu.org/licenses/>.
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*
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* -------------------------------------------------------------------------
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*/
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#include "beidou_b3i_signal_processing.h"
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auto auxCeil = [](float x) { return static_cast<int>(static_cast<long>((x) + 1)); };
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void beidou_b3i_code_gen_int(gsl::span<int> _dest, signed int _prn, unsigned int _chip_shift)
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{
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const unsigned int _code_length = 10230;
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bool G1[_code_length];
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bool G2[_code_length];
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std::array<bool, 13> G1_register = {{true, true, true, true, true, true, true, true, true, true, true, true, true}};
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std::array<bool, 13> G2_register = {{true, true, true, true, true, true, true, true, true, true, true, true, true}};
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std::array<bool, 13> G1_register_reset = {{false, false, true, true, true, true, true, true, true, true, true, true, true}};
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bool feedback1, feedback2, aux;
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uint32_t lcv, lcv2, delay;
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int32_t prn_idx = _prn - 1;
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std::array<std::array<bool, 13>, 63> G2_register_shifted =
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{{{{true, false, true, false, true, true, true, true, true, true, true, true, true}},
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{{true, true, true, true, false, false, false, true, false, true, false, true, true}},
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{{true, false, true, true, true, true, false, false, false, true, false, true, false}},
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{{true, true, true, true, true, true, true, true, true, true, false, true, true}},
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{{true, true, false, false, true, false, false, false, true, true, true, true, true}},
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{{true, false, false, true, false, false, true, true, false, false, true, false, false}},
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{{true, true, true, true, true, true, true, false, true, false, false, true, false}},
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{{true, true, true, false, true, true, true, true, true, true, true, false, true}},
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{{true, false, true, false, false, false, false, false, false, false, false, true, false}},
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{{false, false, true, false, false, false, false, false, true, true, false, true, true}},
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{{true, true, true, false, true, false, true, true, true, false, false, false, false}},
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{{false, false, true, false, true, true, false, false, true, true, true, true, false}},
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{{false, true, true, false, false, true, false, false, true, false, true, false, true}},
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{{false, true, true, true, false, false, false, true, false, false, true, true, false}},
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{{true, false, false, false, true, true, false, false, false, true, false, false, true}},
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{{true, true, true, false, false, false, true, true, true, true, true, false, false}},
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{{false, false, true, false, false, true, true, false, false, false, true, false, true}},
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{{false, false, false, false, false, true, true, true, false, true, true, false, false}},
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{{true, false, false, false, true, false, true, false, true, false, true, true, true}},
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{{false, false, false, true, false, true, true, false, true, true, true, true, false}},
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{{false, false, true, false, false, false, false, true, false, true, true, false, true}},
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{{false, false, true, false, true, true, false, false, false, true, false, true, false}},
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{{false, false, false, true, false, true, true, false, false, true, true, true, true}},
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{{false, false, true, true, false, false, true, true, false, false, false, true, false}},
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{{false, false, true, true, true, false, true, false, false, true, false, false, false}},
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{{false, true, false, false, true, false, false, true, false, true, false, false, true}},
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{{true, false, true, true, false, true, true, false, true, false, false, true, true}},
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{{true, false, true, false, true, true, true, true, false, false, false, true, false}},
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{{false, false, false, true, false, true, true, true, true, false, true, false, true}},
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{{false, true, true, true, true, true, true, true, true, true, true, true, true}},
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{{false, true, true, false, true, true, false, false, false, true, true, true, true}},
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{{true, false, true, false, true, true, false, false, false, true, false, false, true}},
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{{true, false, false, true, false, true, false, true, false, true, false, true, true}},
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{{true, true, false, false, true, true, false, true, false, false, true, false, true}},
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{{true, true, false, true, false, false, true, false, true, true, true, false, true}},
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{{true, true, true, true, true, false, true, true, true, false, true, false, false}},
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{{false, false, true, false, true, false, true, true, false, false, true, true, true}},
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{{true, true, true, false, true, false, false, false, true, false, false, false, false}},
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{{true, true, false, true, true, true, false, false, true, false, false, false, false}},
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{{true, true, false, true, false, true, true, false, false, true, true, true, false}},
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{{true, false, false, false, false, false, false, true, true, false, true, false, false}},
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{{false, true, false, true, true, true, true, false, true, true, false, false, true}},
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{{false, true, true, false, true, true, false, true, true, true, true, false, false}},
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{{true, true, false, true, false, false, true, true, true, false, false, false, true}},
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{{false, false, true, true, true, false, false, true, false, false, false, true, false}},
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{{false, true, false, true, false, true, true, false, false, false, true, false, true}},
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{{true, false, false, true, true, true, true, true, false, false, true, true, false}},
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{{true, true, true, true, true, false, true, false, false, true, false, false, false}},
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{{false, false, false, false, true, false, true, false, false, true, false, false, true}},
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{{true, false, false, false, false, true, false, true, false, true, true, false, false}},
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{{true, true, true, true, false, false, true, false, false, true, true, false, false}},
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{{false, true, false, false, true, true, false, false, false, true, true, true, true}},
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{{false, false, false, false, false, false, false, false, true, true, false, false, false}},
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{{true, false, false, false, false, false, false, false, false, false, true, false, false}},
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{{false, false, true, true, false, true, false, true, false, false, true, true, false}},
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{{true, false, true, true, false, false, true, false, false, false, true, true, false}},
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{{false, true, true, true, false, false, true, true, true, true, false, false, false}},
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{{false, false, true, false, true, true, true, false, false, true, false, true, false}},
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{{true, true, false, false, true, true, true, true, true, false, true, true, false}},
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{{true, false, false, true, false, false, true, false, false, false, true, false, true}},
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{{false, true, true, true, false, false, false, true, false, false, false, false, false}},
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{{false, false, true, true, false, false, true, false, false, false, false, true, false}},
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{{false, false, true, false, false, false, true, false, false, true, true, true, false}}}};
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// A simple error check
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if ((prn_idx < 0) || (prn_idx > 63))
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{
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return;
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}
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// Assign shifted G2 register based on prn number
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G2_register = G2_register_shifted[prn_idx];
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std::reverse(G2_register.begin(), G2_register.end());
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// Generate G1 and G2 Register
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for (lcv = 0; lcv < _code_length; lcv++)
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{
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G1[lcv] = G1_register[0];
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G2[lcv] = G2_register[0];
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//feedback1 = (test_G1_register[0]+test_G1_register[2]+test_G1_register[3]+test_G1_register[12]) & 0x1;
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feedback1 = (G1_register[0] + G1_register[9] + G1_register[10] + G1_register[12]) & 0x01;
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feedback2 = (G2_register[0] + G2_register[1] + G2_register[3] + G2_register[4] +
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G2_register[6] + G2_register[7] + G2_register[8] + G2_register[12]) &
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0x01;
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for (lcv2 = 0; lcv2 < 12; lcv2++)
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{
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G1_register[lcv2] = G1_register[lcv2 + 1];
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G2_register[lcv2] = G2_register[lcv2 + 1];
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}
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G1_register[12] = feedback1;
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G2_register[12] = feedback2;
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// Reset G1 register if sequence found
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if (G1_register == G1_register_reset)
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{
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G1_register = {{true, true, true, true, true, true, true, true, true, true, true, true, true}};
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}
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}
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delay = _code_length;
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delay += _chip_shift;
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delay %= _code_length;
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/* Generate PRN from G1 and G2 Registers */
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for (lcv = 0; lcv < _code_length; lcv++)
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{
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aux = (G1[(lcv + _chip_shift) % _code_length] + G2[delay]) & 0x01;
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if (aux == true)
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{
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_dest[lcv] = 1;
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}
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else
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{
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_dest[lcv] = -1;
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}
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delay++;
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delay %= _code_length;
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}
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}
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void beidou_b3i_code_gen_float(gsl::span<float> _dest, signed int _prn, unsigned int _chip_shift)
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{
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unsigned int _code_length = 10230;
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int b3i_code_int[10230];
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beidou_b3i_code_gen_int(b3i_code_int, _prn, _chip_shift);
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for (unsigned int ii = 0; ii < _code_length; ++ii)
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{
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_dest[ii] = static_cast<float>(b3i_code_int[ii]);
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}
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}
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void beidou_b3i_code_gen_complex(gsl::span<std::complex<float>> _dest, signed int _prn, unsigned int _chip_shift)
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{
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unsigned int _code_length = 10230;
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int b3i_code_int[10230];
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beidou_b3i_code_gen_int(b3i_code_int, _prn, _chip_shift);
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for (unsigned int ii = 0; ii < _code_length; ++ii)
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{
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_dest[ii] = std::complex<float>(static_cast<float>(b3i_code_int[ii]), 0.0F);
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}
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}
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void beidou_b3i_code_gen_complex_sampled(gsl::span<std::complex<float>> _dest, unsigned int _prn, int _fs, unsigned int _chip_shift)
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{
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// This function is based on the GNU software GPS for MATLAB in the Kay Borre book
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std::complex<float> _code[10230];
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signed int _samplesPerCode, _codeValueIndex;
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float _ts;
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float _tc;
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float aux;
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const signed int _codeFreqBasis = 10230000; //Hz
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const signed int _codeLength = 10230;
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//--- Find number of samples per spreading code ----------------------------
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_samplesPerCode = static_cast<signed int>(static_cast<double>(_fs) / static_cast<double>(_codeFreqBasis / _codeLength));
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//--- Find time constants --------------------------------------------------
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_ts = 1.0 / static_cast<float>(_fs); // Sampling period in sec
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_tc = 1.0 / static_cast<float>(_codeFreqBasis); // C/A chip period in sec
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beidou_b3i_code_gen_complex(_code, _prn, _chip_shift); //generate C/A code 1 sample per chip
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for (signed int i = 0; i < _samplesPerCode; i++)
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{
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//=== Digitizing =======================================================
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//--- Make index array to read C/A code values -------------------------
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// The length of the index array depends on the sampling frequency -
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// number of samples per millisecond (because one C/A code period is one
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// millisecond).
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// _codeValueIndex = ceil((_ts * ((float)i + 1)) / _tc) - 1;
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aux = (_ts * (i + 1)) / _tc;
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_codeValueIndex = auxCeil(aux) - 1;
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//--- Make the digitized version of the C/A code -----------------------
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// The "upsampled" code is made by selecting values form the CA code
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// chip array (caCode) for the time instances of each sample.
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if (i == _samplesPerCode - 1)
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{
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//--- Correct the last index (due to number rounding issues) -----------
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_dest[i] = _code[_codeLength - 1];
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}
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else
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{
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_dest[i] = _code[_codeValueIndex]; //repeat the chip -> upsample
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}
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}
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}
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