mirror of
https://github.com/janeczku/calibre-web
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4708347c16
# Conflicts: # MANIFEST.in # README.md # cps/helper.py # cps/static/js/archive/archive.js # cps/translations/nl/LC_MESSAGES/messages.mo # cps/translations/nl/LC_MESSAGES/messages.po # cps/ub.py # cps/updater.py # cps/web.py # cps/worker.py # optional-requirements.txt
6295 lines
154 KiB
JavaScript
Vendored
6295 lines
154 KiB
JavaScript
Vendored
/** @license
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*
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* SoundManager 2: JavaScript Sound for the Web
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* ----------------------------------------------
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* http://schillmania.com/projects/soundmanager2/
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*
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* Copyright (c) 2007, Scott Schiller. All rights reserved.
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* Code provided under the BSD License:
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* http://schillmania.com/projects/soundmanager2/license.txt
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*
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* V2.97a.20170601
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*/
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/**
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* About this file
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* -------------------------------------------------------------------------------------
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* This is the fully-commented source version of the SoundManager 2 API,
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* recommended for use during development and testing.
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*
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* See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.)
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* http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion
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* Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.)
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*
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* You may notice <d> and </d> comments in this source; these are delimiters for
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* debug blocks which are removed in the -nodebug builds, further optimizing code size.
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*
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* Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;)
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*/
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(function SM2(window, _undefined) {
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/* global Audio, document, window, navigator, define, module, SM2_DEFER, opera, setTimeout, setInterval, clearTimeout, sm2Debugger */
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'use strict';
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if (!window || !window.document) {
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// Don't cross the [environment] streams. SM2 expects to be running in a browser, not under node.js etc.
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// Additionally, if a browser somehow manages to fail this test, as Egon said: "It would be bad."
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throw new Error('SoundManager requires a browser with window and document objects.');
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}
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var soundManager = null;
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/**
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* The SoundManager constructor.
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*
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* @constructor
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* @param {string} smURL Optional: Path to SWF files
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* @param {string} smID Optional: The ID to use for the SWF container element
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* @this {SoundManager}
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* @return {SoundManager} The new SoundManager instance
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*/
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function SoundManager(smURL, smID) {
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/**
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* soundManager configuration options list
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* defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion)
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* to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9})
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*/
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this.setupOptions = {
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url: (smURL || null), // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
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flashVersion: 8, // flash build to use (8 or 9.) Some API features require 9.
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debugMode: true, // enable debugging output (console.log() with HTML fallback)
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debugFlash: false, // enable debugging output inside SWF, troubleshoot Flash/browser issues
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useConsole: true, // use console.log() if available (otherwise, writes to #soundmanager-debug element)
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consoleOnly: true, // if console is being used, do not create/write to #soundmanager-debug
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waitForWindowLoad: false, // force SM2 to wait for window.onload() before trying to call soundManager.onload()
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bgColor: '#ffffff', // SWF background color. N/A when wmode = 'transparent'
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useHighPerformance: false, // position:fixed flash movie can help increase js/flash speed, minimize lag
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flashPollingInterval: null, // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
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html5PollingInterval: null, // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
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flashLoadTimeout: 1000, // msec to wait for flash movie to load before failing (0 = infinity)
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wmode: null, // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
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allowScriptAccess: 'always', // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
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useFlashBlock: false, // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
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useHTML5Audio: true, // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (MP3/MP4 support varies.) Ideally, transparent vs. Flash API where possible.
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forceUseGlobalHTML5Audio: false, // if true, a single Audio() object is used for all sounds - and only one can play at a time.
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ignoreMobileRestrictions: false, // if true, SM2 will not apply global HTML5 audio rules to mobile UAs. iOS > 7 and WebViews may allow multiple Audio() instances.
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html5Test: /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
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preferFlash: false, // overrides useHTML5audio, will use Flash for MP3/MP4/AAC if present. Potential option if HTML5 playback with these formats is quirky.
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noSWFCache: false, // if true, appends ?ts={date} to break aggressive SWF caching.
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idPrefix: 'sound' // if an id is not provided to createSound(), this prefix is used for generated IDs - 'sound0', 'sound1' etc.
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};
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this.defaultOptions = {
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/**
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* the default configuration for sound objects made with createSound() and related methods
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* eg., volume, auto-load behaviour and so forth
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*/
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autoLoad: false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
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autoPlay: false, // enable playing of file as soon as possible (much faster if "stream" is true)
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from: null, // position to start playback within a sound (msec), default = beginning
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loops: 1, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
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onid3: null, // callback function for "ID3 data is added/available"
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onerror: null, // callback function for "load failed" (or, playback/network/decode error under HTML5.)
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onload: null, // callback function for "load finished"
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whileloading: null, // callback function for "download progress update" (X of Y bytes received)
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onplay: null, // callback for "play" start
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onpause: null, // callback for "pause"
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onresume: null, // callback for "resume" (pause toggle)
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whileplaying: null, // callback during play (position update)
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onposition: null, // object containing times and function callbacks for positions of interest
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onstop: null, // callback for "user stop"
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onfinish: null, // callback function for "sound finished playing"
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multiShot: true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
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multiShotEvents: false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
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position: null, // offset (milliseconds) to seek to within loaded sound data.
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pan: 0, // "pan" settings, left-to-right, -100 to 100
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playbackRate: 1, // rate at which to play the sound (HTML5-only)
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stream: true, // allows playing before entire file has loaded (recommended)
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to: null, // position to end playback within a sound (msec), default = end
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type: null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
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usePolicyFile: false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
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volume: 100 // self-explanatory. 0-100, the latter being the max.
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};
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this.flash9Options = {
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/**
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* flash 9-only options,
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* merged into defaultOptions if flash 9 is being used
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*/
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onfailure: null, // callback function for when playing fails (Flash 9, MovieStar + RTMP-only)
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isMovieStar: null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
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usePeakData: false, // enable left/right channel peak (level) data
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useWaveformData: false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
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useEQData: false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
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onbufferchange: null, // callback for "isBuffering" property change
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ondataerror: null // callback for waveform/eq data access error (flash playing audio in other tabs/domains)
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};
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this.movieStarOptions = {
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/**
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* flash 9.0r115+ MPEG4 audio options,
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* merged into defaultOptions if flash 9+movieStar mode is enabled
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*/
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bufferTime: 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
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serverURL: null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
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onconnect: null, // rtmp: callback for connection to flash media server
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duration: null // rtmp: song duration (msec)
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};
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this.audioFormats = {
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/**
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* determines HTML5 support + flash requirements.
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* if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start.
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* flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true)
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*/
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mp3: {
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type: ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
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required: true
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},
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mp4: {
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related: ['aac', 'm4a', 'm4b'], // additional formats under the MP4 container
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type: ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
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required: false
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},
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ogg: {
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type: ['audio/ogg; codecs=vorbis'],
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required: false
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},
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opus: {
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type: ['audio/ogg; codecs=opus', 'audio/opus'],
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required: false
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},
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wav: {
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type: ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
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required: false
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},
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flac: {
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type: ['audio/flac'],
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required: false
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}
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};
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// HTML attributes (id + class names) for the SWF container
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this.movieID = 'sm2-container';
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this.id = (smID || 'sm2movie');
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this.debugID = 'soundmanager-debug';
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this.debugURLParam = /([#?&])debug=1/i;
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// dynamic attributes
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this.versionNumber = 'V2.97a.20170601';
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this.version = null;
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this.movieURL = null;
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this.altURL = null;
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this.swfLoaded = false;
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this.enabled = false;
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this.oMC = null;
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this.sounds = {};
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this.soundIDs = [];
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this.muted = false;
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this.didFlashBlock = false;
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this.filePattern = null;
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this.filePatterns = {
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flash8: /\.mp3(\?.*)?$/i,
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flash9: /\.mp3(\?.*)?$/i
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};
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// support indicators, set at init
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this.features = {
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buffering: false,
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peakData: false,
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waveformData: false,
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eqData: false,
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movieStar: false
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};
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// flash sandbox info, used primarily in troubleshooting
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this.sandbox = {
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// <d>
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type: null,
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types: {
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remote: 'remote (domain-based) rules',
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localWithFile: 'local with file access (no internet access)',
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localWithNetwork: 'local with network (internet access only, no local access)',
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localTrusted: 'local, trusted (local+internet access)'
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},
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description: null,
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noRemote: null,
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noLocal: null
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// </d>
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};
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/**
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* format support (html5/flash)
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* stores canPlayType() results based on audioFormats.
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* eg. { mp3: boolean, mp4: boolean }
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* treat as read-only.
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*/
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this.html5 = {
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usingFlash: null // set if/when flash fallback is needed
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};
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// file type support hash
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this.flash = {};
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// determined at init time
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this.html5Only = false;
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// used for special cases (eg. iPad/iPhone/palm OS?)
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this.ignoreFlash = false;
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/**
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* a few private internals (OK, a lot. :D)
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*/
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var SMSound,
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sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, rebootIntoHTML5, setVersionInfo, handleFocus, strings, initMovie, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [],
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canIgnoreFlash, needsFlash = null, featureCheck, html5OK, html5CanPlay, html5ErrorCodes, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages, wrapCallback, idCounter = 0, didSetup, msecScale = 1000,
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is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie|trident/i),
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isWebkit = ua.match(/webkit/i),
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isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)),
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isOpera = (ua.match(/opera/i)),
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mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid),
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isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS\sX\s10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
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hasConsole = (window.console !== _undefined && console.log !== _undefined),
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isFocused = (doc.hasFocus !== _undefined ? doc.hasFocus() : null),
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tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())),
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okToDisable = !tryInitOnFocus,
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flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i,
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emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
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emptyWAV = 'data:audio/wave;base64,/UklGRiYAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQIAAAD//w==', // tiny WAV for HTML5 unloading
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overHTTP = (doc.location ? doc.location.protocol.match(/http/i) : null),
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http = (!overHTTP ? '//' : ''),
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// mp3, mp4, aac etc.
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netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4|m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i,
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// Flash v9.0r115+ "moviestar" formats
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netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'],
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netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
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this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set
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// use altURL if not "online"
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this.useAltURL = !overHTTP;
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swfCSS = {
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swfBox: 'sm2-object-box',
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swfDefault: 'movieContainer',
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swfError: 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
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swfTimedout: 'swf_timedout',
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swfLoaded: 'swf_loaded',
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swfUnblocked: 'swf_unblocked', // or loaded OK
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sm2Debug: 'sm2_debug',
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highPerf: 'high_performance',
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flashDebug: 'flash_debug'
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};
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/**
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* HTML5 error codes, per W3C
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* Error code 1, MEDIA_ERR_ABORTED: Client aborted download at user's request.
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* Error code 2, MEDIA_ERR_NETWORK: A network error of some description caused the user agent to stop fetching the media resource, after the resource was established to be usable.
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* Error code 3, MEDIA_ERR_DECODE: An error of some description occurred while decoding the media resource, after the resource was established to be usable.
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* Error code 4, MEDIA_ERR_SRC_NOT_SUPPORTED: Media (audio file) not supported ("not usable.")
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* Reference: https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes
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*/
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html5ErrorCodes = [
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null,
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'MEDIA_ERR_ABORTED',
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'MEDIA_ERR_NETWORK',
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'MEDIA_ERR_DECODE',
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'MEDIA_ERR_SRC_NOT_SUPPORTED'
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];
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/**
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* basic HTML5 Audio() support test
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* try...catch because of IE 9 "not implemented" nonsense
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* https://github.com/Modernizr/Modernizr/issues/224
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*/
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this.hasHTML5 = (function() {
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try {
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// new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise.
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return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined);
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} catch(e) {
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return false;
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}
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}());
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/**
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* Public SoundManager API
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* -----------------------
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*/
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/**
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* Configures top-level soundManager properties.
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*
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* @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' }
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* onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list.
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*/
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this.setup = function(options) {
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var noURL = (!sm2.url);
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// warn if flash options have already been applied
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if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) {
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complain(str('setupLate'));
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}
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// TODO: defer: true?
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assign(options);
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if (!useGlobalHTML5Audio) {
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if (mobileHTML5) {
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// force the singleton HTML5 pattern on mobile, by default.
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if (!sm2.setupOptions.ignoreMobileRestrictions || sm2.setupOptions.forceUseGlobalHTML5Audio) {
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messages.push(strings.globalHTML5);
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useGlobalHTML5Audio = true;
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}
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} else if (sm2.setupOptions.forceUseGlobalHTML5Audio) {
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// only apply singleton HTML5 on desktop if forced.
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messages.push(strings.globalHTML5);
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useGlobalHTML5Audio = true;
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}
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}
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if (!didSetup && mobileHTML5) {
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if (sm2.setupOptions.ignoreMobileRestrictions) {
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messages.push(strings.ignoreMobile);
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} else {
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// prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point.
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// <d>
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if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) {
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|
// notify that defaults are being changed.
|
|
sm2._wD(strings.mobileUA);
|
|
}
|
|
// </d>
|
|
|
|
sm2.setupOptions.useHTML5Audio = true;
|
|
sm2.setupOptions.preferFlash = false;
|
|
|
|
if (is_iDevice) {
|
|
|
|
// no flash here.
|
|
sm2.ignoreFlash = true;
|
|
|
|
} else if ((isAndroid && !ua.match(/android\s2\.3/i)) || !isAndroid) {
|
|
|
|
/**
|
|
* Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence.
|
|
* Common use case: exiting sound onfinish() -> createSound() -> play()
|
|
* Presuming similar restrictions for other mobile, non-Android, non-iOS devices.
|
|
*/
|
|
|
|
// <d>
|
|
sm2._wD(strings.globalHTML5);
|
|
// </d>
|
|
|
|
useGlobalHTML5Audio = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init.
|
|
|
|
if (options) {
|
|
|
|
if (noURL && didDCLoaded && options.url !== _undefined) {
|
|
sm2.beginDelayedInit();
|
|
}
|
|
|
|
// special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP.
|
|
|
|
if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') {
|
|
setTimeout(domContentLoaded, 1);
|
|
}
|
|
|
|
}
|
|
|
|
didSetup = true;
|
|
|
|
return sm2;
|
|
|
|
};
|
|
|
|
this.ok = function() {
|
|
|
|
return (needsFlash ? (didInit && !disabled) : (sm2.useHTML5Audio && sm2.hasHTML5));
|
|
|
|
};
|
|
|
|
this.supported = this.ok; // legacy
|
|
|
|
this.getMovie = function(movie_id) {
|
|
|
|
// safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version
|
|
return id(movie_id) || doc[movie_id] || window[movie_id];
|
|
|
|
};
|
|
|
|
/**
|
|
* Creates a SMSound sound object instance. Can also be overloaded, e.g., createSound('mySound', '/some.mp3');
|
|
*
|
|
* @param {object} oOptions Sound options (at minimum, url parameter is required.)
|
|
* @return {object} SMSound The new SMSound object.
|
|
*/
|
|
|
|
this.createSound = function(oOptions, _url) {
|
|
|
|
var cs, cs_string, options, oSound = null;
|
|
|
|
// <d>
|
|
cs = sm + '.createSound(): ';
|
|
cs_string = cs + str(!didInit ? 'notReady' : 'notOK');
|
|
// </d>
|
|
|
|
if (!didInit || !sm2.ok()) {
|
|
complain(cs_string);
|
|
return false;
|
|
}
|
|
|
|
if (_url !== _undefined) {
|
|
// function overloading in JS! :) ... assume simple createSound(id, url) use case.
|
|
oOptions = {
|
|
id: oOptions,
|
|
url: _url
|
|
};
|
|
}
|
|
|
|
// inherit from defaultOptions
|
|
options = mixin(oOptions);
|
|
|
|
options.url = parseURL(options.url);
|
|
|
|
// generate an id, if needed.
|
|
if (options.id === _undefined) {
|
|
options.id = sm2.setupOptions.idPrefix + (idCounter++);
|
|
}
|
|
|
|
// <d>
|
|
if (options.id.toString().charAt(0).match(/^[0-9]$/)) {
|
|
sm2._wD(cs + str('badID', options.id), 2);
|
|
}
|
|
|
|
sm2._wD(cs + options.id + (options.url ? ' (' + options.url + ')' : ''), 1);
|
|
// </d>
|
|
|
|
if (idCheck(options.id, true)) {
|
|
sm2._wD(cs + options.id + ' exists', 1);
|
|
return sm2.sounds[options.id];
|
|
}
|
|
|
|
function make() {
|
|
|
|
options = loopFix(options);
|
|
sm2.sounds[options.id] = new SMSound(options);
|
|
sm2.soundIDs.push(options.id);
|
|
return sm2.sounds[options.id];
|
|
|
|
}
|
|
|
|
if (html5OK(options)) {
|
|
|
|
oSound = make();
|
|
// <d>
|
|
if (!sm2.html5Only) {
|
|
sm2._wD(options.id + ': Using HTML5');
|
|
}
|
|
// </d>
|
|
oSound._setup_html5(options);
|
|
|
|
} else {
|
|
|
|
if (sm2.html5Only) {
|
|
sm2._wD(options.id + ': No HTML5 support for this sound, and no Flash. Exiting.');
|
|
return make();
|
|
}
|
|
|
|
// TODO: Move HTML5/flash checks into generic URL parsing/handling function.
|
|
|
|
if (sm2.html5.usingFlash && options.url && options.url.match(/data:/i)) {
|
|
// data: URIs not supported by Flash, either.
|
|
sm2._wD(options.id + ': data: URIs not supported via Flash. Exiting.');
|
|
return make();
|
|
}
|
|
|
|
if (fV > 8) {
|
|
if (options.isMovieStar === null) {
|
|
// attempt to detect MPEG-4 formats
|
|
options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || (options.url && options.url.match(netStreamPattern)));
|
|
}
|
|
// <d>
|
|
if (options.isMovieStar) {
|
|
sm2._wD(cs + 'using MovieStar handling');
|
|
if (options.loops > 1) {
|
|
_wDS('noNSLoop');
|
|
}
|
|
}
|
|
// </d>
|
|
}
|
|
|
|
options = policyFix(options, cs);
|
|
oSound = make();
|
|
|
|
if (fV === 8) {
|
|
flash._createSound(options.id, options.loops || 1, options.usePolicyFile);
|
|
} else {
|
|
flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar ? options.bufferTime : false), options.loops || 1, options.serverURL, options.duration || null, options.autoPlay, true, options.autoLoad, options.usePolicyFile);
|
|
if (!options.serverURL) {
|
|
// We are connected immediately
|
|
oSound.connected = true;
|
|
if (options.onconnect) {
|
|
options.onconnect.apply(oSound);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!options.serverURL && (options.autoLoad || options.autoPlay)) {
|
|
// call load for non-rtmp streams
|
|
oSound.load(options);
|
|
}
|
|
|
|
}
|
|
|
|
// rtmp will play in onconnect
|
|
if (!options.serverURL && options.autoPlay) {
|
|
oSound.play();
|
|
}
|
|
|
|
return oSound;
|
|
|
|
};
|
|
|
|
/**
|
|
* Destroys a SMSound sound object instance.
|
|
*
|
|
* @param {string} sID The ID of the sound to destroy
|
|
*/
|
|
|
|
this.destroySound = function(sID, _bFromSound) {
|
|
|
|
// explicitly destroy a sound before normal page unload, etc.
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
var oS = sm2.sounds[sID], i;
|
|
|
|
oS.stop();
|
|
|
|
// Disable all callbacks after stop(), when the sound is being destroyed
|
|
oS._iO = {};
|
|
|
|
oS.unload();
|
|
|
|
for (i = 0; i < sm2.soundIDs.length; i++) {
|
|
if (sm2.soundIDs[i] === sID) {
|
|
sm2.soundIDs.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!_bFromSound) {
|
|
// ignore if being called from SMSound instance
|
|
oS.destruct(true);
|
|
}
|
|
|
|
oS = null;
|
|
delete sm2.sounds[sID];
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the load() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {object} oOptions Optional: Sound options
|
|
*/
|
|
|
|
this.load = function(sID, oOptions) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].load(oOptions);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the unload() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
*/
|
|
|
|
this.unload = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].unload();
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the onPosition() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {number} nPosition The position to watch for
|
|
* @param {function} oMethod The relevant callback to fire
|
|
* @param {object} oScope Optional: The scope to apply the callback to
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.onPosition = function(sID, nPosition, oMethod, oScope) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].onposition(nPosition, oMethod, oScope);
|
|
|
|
};
|
|
|
|
// legacy/backwards-compability: lower-case method name
|
|
this.onposition = this.onPosition;
|
|
|
|
/**
|
|
* Calls the clearOnPosition() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {number} nPosition The position to watch for
|
|
* @param {function} oMethod Optional: The relevant callback to fire
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.clearOnPosition = function(sID, nPosition, oMethod) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].clearOnPosition(nPosition, oMethod);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the play() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {object} oOptions Optional: Sound options
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.play = function(sID, oOptions) {
|
|
|
|
var result = null,
|
|
// legacy function-overloading use case: play('mySound', '/path/to/some.mp3');
|
|
overloaded = (oOptions && !(oOptions instanceof Object));
|
|
|
|
if (!didInit || !sm2.ok()) {
|
|
complain(sm + '.play(): ' + str(!didInit ? 'notReady' : 'notOK'));
|
|
return false;
|
|
}
|
|
|
|
if (!idCheck(sID, overloaded)) {
|
|
|
|
// no sound found for the given ID. Bail.
|
|
if (!overloaded) return false;
|
|
|
|
if (overloaded) {
|
|
oOptions = {
|
|
url: oOptions
|
|
};
|
|
}
|
|
|
|
if (oOptions && oOptions.url) {
|
|
// overloading use case, create+play: .play('someID', {url:'/path/to.mp3'});
|
|
sm2._wD(sm + '.play(): Attempting to create "' + sID + '"', 1);
|
|
oOptions.id = sID;
|
|
result = sm2.createSound(oOptions).play();
|
|
}
|
|
|
|
} else if (overloaded) {
|
|
|
|
// existing sound object case
|
|
oOptions = {
|
|
url: oOptions
|
|
};
|
|
|
|
}
|
|
|
|
if (result === null) {
|
|
// default case
|
|
result = sm2.sounds[sID].play(oOptions);
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
// just for convenience
|
|
this.start = this.play;
|
|
|
|
/**
|
|
* Calls the setPlaybackRate() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPlaybackRate = function(sID, rate, allowOverride) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].setPlaybackRate(rate, allowOverride);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the setPosition() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {number} nMsecOffset Position (milliseconds)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPosition = function(sID, nMsecOffset) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].setPosition(nMsecOffset);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the stop() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.stop = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
sm2._wD(sm + '.stop(' + sID + ')', 1);
|
|
|
|
return sm2.sounds[sID].stop();
|
|
|
|
};
|
|
|
|
/**
|
|
* Stops all currently-playing sounds.
|
|
*/
|
|
|
|
this.stopAll = function() {
|
|
|
|
var oSound;
|
|
sm2._wD(sm + '.stopAll()', 1);
|
|
|
|
for (oSound in sm2.sounds) {
|
|
if (sm2.sounds.hasOwnProperty(oSound)) {
|
|
// apply only to sound objects
|
|
sm2.sounds[oSound].stop();
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the pause() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.pause = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].pause();
|
|
|
|
};
|
|
|
|
/**
|
|
* Pauses all currently-playing sounds.
|
|
*/
|
|
|
|
this.pauseAll = function() {
|
|
|
|
var i;
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
sm2.sounds[sm2.soundIDs[i]].pause();
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the resume() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.resume = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].resume();
|
|
|
|
};
|
|
|
|
/**
|
|
* Resumes all currently-paused sounds.
|
|
*/
|
|
|
|
this.resumeAll = function() {
|
|
|
|
var i;
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
sm2.sounds[sm2.soundIDs[i]].resume();
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the togglePause() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.togglePause = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].togglePause();
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the setPan() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {number} nPan The pan value (-100 to 100)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPan = function(sID, nPan) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].setPan(nPan);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the setVolume() method of a SMSound object by ID
|
|
* Overloaded case: pass only volume argument eg., setVolume(50) to apply to all sounds.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @param {number} nVol The volume value (0 to 100)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setVolume = function(sID, nVol) {
|
|
|
|
// setVolume(50) function overloading case - apply to all sounds
|
|
|
|
var i, j;
|
|
|
|
if (sID !== _undefined && !isNaN(sID) && nVol === _undefined) {
|
|
for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
|
|
sm2.sounds[sm2.soundIDs[i]].setVolume(sID);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// setVolume('mySound', 50) case
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].setVolume(nVol);
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the mute() method of either a single SMSound object by ID, or all sound objects.
|
|
*
|
|
* @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
|
|
*/
|
|
|
|
this.mute = function(sID) {
|
|
|
|
var i = 0;
|
|
|
|
if (sID instanceof String) {
|
|
sID = null;
|
|
}
|
|
|
|
if (!sID) {
|
|
|
|
sm2._wD(sm + '.mute(): Muting all sounds');
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
sm2.sounds[sm2.soundIDs[i]].mute();
|
|
}
|
|
sm2.muted = true;
|
|
|
|
} else {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
sm2._wD(sm + '.mute(): Muting "' + sID + '"');
|
|
return sm2.sounds[sID].mute();
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* Mutes all sounds.
|
|
*/
|
|
|
|
this.muteAll = function() {
|
|
|
|
sm2.mute();
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the unmute() method of either a single SMSound object by ID, or all sound objects.
|
|
*
|
|
* @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
|
|
*/
|
|
|
|
this.unmute = function(sID) {
|
|
|
|
var i;
|
|
|
|
if (sID instanceof String) {
|
|
sID = null;
|
|
}
|
|
|
|
if (!sID) {
|
|
|
|
sm2._wD(sm + '.unmute(): Unmuting all sounds');
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
sm2.sounds[sm2.soundIDs[i]].unmute();
|
|
}
|
|
sm2.muted = false;
|
|
|
|
} else {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"');
|
|
|
|
return sm2.sounds[sID].unmute();
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* Unmutes all sounds.
|
|
*/
|
|
|
|
this.unmuteAll = function() {
|
|
|
|
sm2.unmute();
|
|
|
|
};
|
|
|
|
/**
|
|
* Calls the toggleMute() method of a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.toggleMute = function(sID) {
|
|
|
|
if (!idCheck(sID)) return false;
|
|
|
|
return sm2.sounds[sID].toggleMute();
|
|
|
|
};
|
|
|
|
/**
|
|
* Retrieves the memory used by the flash plugin.
|
|
*
|
|
* @return {number} The amount of memory in use
|
|
*/
|
|
|
|
this.getMemoryUse = function() {
|
|
|
|
// flash-only
|
|
var ram = 0;
|
|
|
|
if (flash && fV !== 8) {
|
|
ram = parseInt(flash._getMemoryUse(), 10);
|
|
}
|
|
|
|
return ram;
|
|
|
|
};
|
|
|
|
/**
|
|
* Undocumented: NOPs soundManager and all SMSound objects.
|
|
*/
|
|
|
|
this.disable = function(bNoDisable) {
|
|
|
|
// destroy all functions
|
|
var i;
|
|
|
|
if (bNoDisable === _undefined) {
|
|
bNoDisable = false;
|
|
}
|
|
|
|
// already disabled?
|
|
if (disabled) return false;
|
|
|
|
disabled = true;
|
|
|
|
_wDS('shutdown', 1);
|
|
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
disableObject(sm2.sounds[sm2.soundIDs[i]]);
|
|
}
|
|
|
|
disableObject(sm2);
|
|
|
|
// fire "complete", despite fail
|
|
initComplete(bNoDisable);
|
|
|
|
event.remove(window, 'load', initUserOnload);
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* Determines playability of a MIME type, eg. 'audio/mp3'.
|
|
*/
|
|
|
|
this.canPlayMIME = function(sMIME) {
|
|
|
|
var result;
|
|
|
|
if (sm2.hasHTML5) {
|
|
result = html5CanPlay({
|
|
type: sMIME
|
|
});
|
|
}
|
|
|
|
if (!result && needsFlash) {
|
|
// if flash 9, test netStream (movieStar) types as well.
|
|
result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null); // TODO: make less "weird" (per JSLint)
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* Determines playability of a URL based on audio support.
|
|
*
|
|
* @param {string} sURL The URL to test
|
|
* @return {boolean} URL playability
|
|
*/
|
|
|
|
this.canPlayURL = function(sURL) {
|
|
|
|
var result;
|
|
|
|
if (sm2.hasHTML5) {
|
|
result = html5CanPlay({
|
|
url: sURL
|
|
});
|
|
}
|
|
|
|
if (!result && needsFlash) {
|
|
result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null);
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support.
|
|
*
|
|
* @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes
|
|
* @return {boolean} URL playability
|
|
*/
|
|
|
|
this.canPlayLink = function(oLink) {
|
|
|
|
if (oLink.type !== _undefined && oLink.type && sm2.canPlayMIME(oLink.type)) return true;
|
|
|
|
return sm2.canPlayURL(oLink.href);
|
|
|
|
};
|
|
|
|
/**
|
|
* Retrieves a SMSound object by ID.
|
|
*
|
|
* @param {string} sID The ID of the sound
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.getSoundById = function(sID, _suppressDebug) {
|
|
|
|
if (!sID) return null;
|
|
|
|
var result = sm2.sounds[sID];
|
|
|
|
// <d>
|
|
if (!result && !_suppressDebug) {
|
|
sm2._wD(sm + '.getSoundById(): Sound "' + sID + '" not found.', 2);
|
|
}
|
|
// </d>
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* Queues a callback for execution when SoundManager has successfully initialized.
|
|
*
|
|
* @param {function} oMethod The callback method to fire
|
|
* @param {object} oScope Optional: The scope to apply to the callback
|
|
*/
|
|
|
|
this.onready = function(oMethod, oScope) {
|
|
|
|
var sType = 'onready',
|
|
result = false;
|
|
|
|
if (typeof oMethod === 'function') {
|
|
|
|
// <d>
|
|
if (didInit) {
|
|
sm2._wD(str('queue', sType));
|
|
}
|
|
// </d>
|
|
|
|
if (!oScope) {
|
|
oScope = window;
|
|
}
|
|
|
|
addOnEvent(sType, oMethod, oScope);
|
|
processOnEvents();
|
|
|
|
result = true;
|
|
|
|
} else {
|
|
|
|
throw str('needFunction', sType);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* Queues a callback for execution when SoundManager has failed to initialize.
|
|
*
|
|
* @param {function} oMethod The callback method to fire
|
|
* @param {object} oScope Optional: The scope to apply to the callback
|
|
*/
|
|
|
|
this.ontimeout = function(oMethod, oScope) {
|
|
|
|
var sType = 'ontimeout',
|
|
result = false;
|
|
|
|
if (typeof oMethod === 'function') {
|
|
|
|
// <d>
|
|
if (didInit) {
|
|
sm2._wD(str('queue', sType));
|
|
}
|
|
// </d>
|
|
|
|
if (!oScope) {
|
|
oScope = window;
|
|
}
|
|
|
|
addOnEvent(sType, oMethod, oScope);
|
|
processOnEvents({ type: sType });
|
|
|
|
result = true;
|
|
|
|
} else {
|
|
|
|
throw str('needFunction', sType);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* Writes console.log()-style debug output to a console or in-browser element.
|
|
* Applies when debugMode = true
|
|
*
|
|
* @param {string} sText The console message
|
|
* @param {object} nType Optional log level (number), or object. Number case: Log type/style where 0 = 'info', 1 = 'warn', 2 = 'error'. Object case: Object to be dumped.
|
|
*/
|
|
|
|
this._writeDebug = function(sText, sTypeOrObject) {
|
|
|
|
// pseudo-private console.log()-style output
|
|
// <d>
|
|
|
|
var sDID = 'soundmanager-debug', o, oItem;
|
|
|
|
if (!sm2.setupOptions.debugMode) return false;
|
|
|
|
if (hasConsole && sm2.useConsole) {
|
|
if (sTypeOrObject && typeof sTypeOrObject === 'object') {
|
|
// object passed; dump to console.
|
|
console.log(sText, sTypeOrObject);
|
|
} else if (debugLevels[sTypeOrObject] !== _undefined) {
|
|
console[debugLevels[sTypeOrObject]](sText);
|
|
} else {
|
|
console.log(sText);
|
|
}
|
|
if (sm2.consoleOnly) return true;
|
|
}
|
|
|
|
o = id(sDID);
|
|
|
|
if (!o) return false;
|
|
|
|
oItem = doc.createElement('div');
|
|
|
|
if (++wdCount % 2 === 0) {
|
|
oItem.className = 'sm2-alt';
|
|
}
|
|
|
|
if (sTypeOrObject === _undefined) {
|
|
sTypeOrObject = 0;
|
|
} else {
|
|
sTypeOrObject = parseInt(sTypeOrObject, 10);
|
|
}
|
|
|
|
oItem.appendChild(doc.createTextNode(sText));
|
|
|
|
if (sTypeOrObject) {
|
|
if (sTypeOrObject >= 2) {
|
|
oItem.style.fontWeight = 'bold';
|
|
}
|
|
if (sTypeOrObject === 3) {
|
|
oItem.style.color = '#ff3333';
|
|
}
|
|
}
|
|
|
|
// top-to-bottom
|
|
// o.appendChild(oItem);
|
|
|
|
// bottom-to-top
|
|
o.insertBefore(oItem, o.firstChild);
|
|
|
|
o = null;
|
|
// </d>
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
// <d>
|
|
// last-resort debugging option
|
|
if (wl.indexOf('sm2-debug=alert') !== -1) {
|
|
this._writeDebug = function(sText) {
|
|
window.alert(sText);
|
|
};
|
|
}
|
|
// </d>
|
|
|
|
// alias
|
|
this._wD = this._writeDebug;
|
|
|
|
/**
|
|
* Provides debug / state information on all SMSound objects.
|
|
*/
|
|
|
|
this._debug = function() {
|
|
|
|
// <d>
|
|
var i, j;
|
|
_wDS('currentObj', 1);
|
|
|
|
for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
|
|
sm2.sounds[sm2.soundIDs[i]]._debug();
|
|
}
|
|
// </d>
|
|
|
|
};
|
|
|
|
/**
|
|
* Restarts and re-initializes the SoundManager instance.
|
|
*
|
|
* @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks.
|
|
* @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2).
|
|
* @return {object} soundManager The soundManager instance.
|
|
*/
|
|
|
|
this.reboot = function(resetEvents, excludeInit) {
|
|
|
|
// reset some (or all) state, and re-init unless otherwise specified.
|
|
|
|
// <d>
|
|
if (sm2.soundIDs.length) {
|
|
sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound object' + (sm2.soundIDs.length !== 1 ? 's' : '') + '...');
|
|
}
|
|
// </d>
|
|
|
|
var i, j, k;
|
|
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
sm2.sounds[sm2.soundIDs[i]].destruct();
|
|
}
|
|
|
|
// trash ze flash (remove from the DOM)
|
|
|
|
if (flash) {
|
|
|
|
try {
|
|
|
|
if (isIE) {
|
|
oRemovedHTML = flash.innerHTML;
|
|
}
|
|
|
|
oRemoved = flash.parentNode.removeChild(flash);
|
|
|
|
} catch(e) {
|
|
|
|
// Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue.
|
|
|
|
_wDS('badRemove', 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// actually, force recreate of movie.
|
|
|
|
oRemovedHTML = oRemoved = needsFlash = flash = null;
|
|
|
|
sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false;
|
|
|
|
sm2.soundIDs = [];
|
|
sm2.sounds = {};
|
|
|
|
idCounter = 0;
|
|
didSetup = false;
|
|
|
|
if (!resetEvents) {
|
|
// reset callbacks for onready, ontimeout etc. so that they will fire again on re-init
|
|
for (i in on_queue) {
|
|
if (on_queue.hasOwnProperty(i)) {
|
|
for (j = 0, k = on_queue[i].length; j < k; j++) {
|
|
on_queue[i][j].fired = false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// remove all callbacks entirely
|
|
on_queue = [];
|
|
}
|
|
|
|
// <d>
|
|
if (!excludeInit) {
|
|
sm2._wD(sm + ': Rebooting...');
|
|
}
|
|
// </d>
|
|
|
|
// reset HTML5 and flash canPlay test results
|
|
|
|
sm2.html5 = {
|
|
usingFlash: null
|
|
};
|
|
|
|
sm2.flash = {};
|
|
|
|
// reset device-specific HTML/flash mode switches
|
|
|
|
sm2.html5Only = false;
|
|
sm2.ignoreFlash = false;
|
|
|
|
window.setTimeout(function() {
|
|
|
|
// by default, re-init
|
|
|
|
if (!excludeInit) {
|
|
sm2.beginDelayedInit();
|
|
}
|
|
|
|
}, 20);
|
|
|
|
return sm2;
|
|
|
|
};
|
|
|
|
this.reset = function() {
|
|
|
|
/**
|
|
* Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed.
|
|
* After this call, SM2 may be re-initialized via soundManager.beginDelayedInit().
|
|
* @return {object} soundManager The soundManager instance.
|
|
*/
|
|
|
|
_wDS('reset');
|
|
|
|
return sm2.reboot(true, true);
|
|
|
|
};
|
|
|
|
/**
|
|
* Undocumented: Determines the SM2 flash movie's load progress.
|
|
*
|
|
* @return {number or null} Percent loaded, or if invalid/unsupported, null.
|
|
*/
|
|
|
|
this.getMoviePercent = function() {
|
|
|
|
/**
|
|
* Interesting syntax notes...
|
|
* Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid.
|
|
* Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method".
|
|
* Thus, 'in' syntax must be used.
|
|
*/
|
|
|
|
return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null);
|
|
|
|
};
|
|
|
|
/**
|
|
* Additional helper for manually invoking SM2's init process after DOM Ready / window.onload().
|
|
*/
|
|
|
|
this.beginDelayedInit = function() {
|
|
|
|
windowLoaded = true;
|
|
domContentLoaded();
|
|
|
|
setTimeout(function() {
|
|
|
|
if (initPending) return false;
|
|
|
|
createMovie();
|
|
initMovie();
|
|
initPending = true;
|
|
|
|
return true;
|
|
|
|
}, 20);
|
|
|
|
delayWaitForEI();
|
|
|
|
};
|
|
|
|
/**
|
|
* Destroys the SoundManager instance and all SMSound instances.
|
|
*/
|
|
|
|
this.destruct = function() {
|
|
|
|
sm2._wD(sm + '.destruct()');
|
|
sm2.disable(true);
|
|
|
|
};
|
|
|
|
/**
|
|
* SMSound() (sound object) constructor
|
|
* ------------------------------------
|
|
*
|
|
* @param {object} oOptions Sound options (id and url are required attributes)
|
|
* @return {SMSound} The new SMSound object
|
|
*/
|
|
|
|
SMSound = function(oOptions) {
|
|
|
|
var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State, urlOmitted;
|
|
|
|
lastHTML5State = {
|
|
// tracks duration + position (time)
|
|
duration: null,
|
|
time: null
|
|
};
|
|
|
|
this.id = oOptions.id;
|
|
|
|
// legacy
|
|
this.sID = this.id;
|
|
|
|
this.url = oOptions.url;
|
|
this.options = mixin(oOptions);
|
|
|
|
// per-play-instance-specific options
|
|
this.instanceOptions = this.options;
|
|
|
|
// short alias
|
|
this._iO = this.instanceOptions;
|
|
|
|
// assign property defaults
|
|
this.pan = this.options.pan;
|
|
this.volume = this.options.volume;
|
|
|
|
// whether or not this object is using HTML5
|
|
this.isHTML5 = false;
|
|
|
|
// internal HTML5 Audio() object reference
|
|
this._a = null;
|
|
|
|
// for flash 8 special-case createSound() without url, followed by load/play with url case
|
|
urlOmitted = (!this.url);
|
|
|
|
/**
|
|
* SMSound() public methods
|
|
* ------------------------
|
|
*/
|
|
|
|
this.id3 = {};
|
|
|
|
/**
|
|
* Writes SMSound object parameters to debug console
|
|
*/
|
|
|
|
this._debug = function() {
|
|
|
|
// <d>
|
|
sm2._wD(s.id + ': Merged options:', s.options);
|
|
// </d>
|
|
|
|
};
|
|
|
|
/**
|
|
* Begins loading a sound per its *url*.
|
|
*
|
|
* @param {object} options Optional: Sound options
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.load = function(options) {
|
|
|
|
var oSound = null, instanceOptions;
|
|
|
|
if (options !== _undefined) {
|
|
s._iO = mixin(options, s.options);
|
|
} else {
|
|
options = s.options;
|
|
s._iO = options;
|
|
if (lastURL && lastURL !== s.url) {
|
|
_wDS('manURL');
|
|
s._iO.url = s.url;
|
|
s.url = null;
|
|
}
|
|
}
|
|
|
|
if (!s._iO.url) {
|
|
s._iO.url = s.url;
|
|
}
|
|
|
|
s._iO.url = parseURL(s._iO.url);
|
|
|
|
// ensure we're in sync
|
|
s.instanceOptions = s._iO;
|
|
|
|
// local shortcut
|
|
instanceOptions = s._iO;
|
|
|
|
sm2._wD(s.id + ': load (' + instanceOptions.url + ')');
|
|
|
|
if (!instanceOptions.url && !s.url) {
|
|
sm2._wD(s.id + ': load(): url is unassigned. Exiting.', 2);
|
|
return s;
|
|
}
|
|
|
|
// <d>
|
|
if (!s.isHTML5 && fV === 8 && !s.url && !instanceOptions.autoPlay) {
|
|
// flash 8 load() -> play() won't work before onload has fired.
|
|
sm2._wD(s.id + ': Flash 8 load() limitation: Wait for onload() before calling play().', 1);
|
|
}
|
|
// </d>
|
|
|
|
if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) {
|
|
_wDS('onURL', 1);
|
|
// if loaded and an onload() exists, fire immediately.
|
|
if (s.readyState === 3 && instanceOptions.onload) {
|
|
// assume success based on truthy duration.
|
|
wrapCallback(s, function() {
|
|
instanceOptions.onload.apply(s, [(!!s.duration)]);
|
|
});
|
|
}
|
|
return s;
|
|
}
|
|
|
|
// reset a few state properties
|
|
|
|
s.loaded = false;
|
|
s.readyState = 1;
|
|
s.playState = 0;
|
|
s.id3 = {};
|
|
|
|
// TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio.
|
|
|
|
if (html5OK(instanceOptions)) {
|
|
|
|
oSound = s._setup_html5(instanceOptions);
|
|
|
|
if (!oSound._called_load) {
|
|
|
|
s._html5_canplay = false;
|
|
|
|
// TODO: review called_load / html5_canplay logic
|
|
|
|
// if url provided directly to load(), assign it here.
|
|
|
|
if (s.url !== instanceOptions.url) {
|
|
|
|
sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url);
|
|
|
|
s._a.src = instanceOptions.url;
|
|
|
|
// TODO: review / re-apply all relevant options (volume, loop, onposition etc.)
|
|
|
|
// reset position for new URL
|
|
s.setPosition(0);
|
|
|
|
}
|
|
|
|
// given explicit load call, try to preload.
|
|
|
|
// early HTML5 implementation (non-standard)
|
|
s._a.autobuffer = 'auto';
|
|
|
|
// standard property, values: none / metadata / auto
|
|
// reference: http://msdn.microsoft.com/en-us/library/ie/ff974759%28v=vs.85%29.aspx
|
|
s._a.preload = 'auto';
|
|
|
|
s._a._called_load = true;
|
|
|
|
} else {
|
|
|
|
sm2._wD(s.id + ': Ignoring request to load again');
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (sm2.html5Only) {
|
|
sm2._wD(s.id + ': No flash support. Exiting.');
|
|
return s;
|
|
}
|
|
|
|
if (s._iO.url && s._iO.url.match(/data:/i)) {
|
|
// data: URIs not supported by Flash, either.
|
|
sm2._wD(s.id + ': data: URIs not supported via Flash. Exiting.');
|
|
return s;
|
|
}
|
|
|
|
try {
|
|
s.isHTML5 = false;
|
|
s._iO = policyFix(loopFix(instanceOptions));
|
|
// if we have "position", disable auto-play as we'll be seeking to that position at onload().
|
|
if (s._iO.autoPlay && (s._iO.position || s._iO.from)) {
|
|
sm2._wD(s.id + ': Disabling autoPlay because of non-zero offset case');
|
|
s._iO.autoPlay = false;
|
|
}
|
|
// re-assign local shortcut
|
|
instanceOptions = s._iO;
|
|
if (fV === 8) {
|
|
flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile);
|
|
} else {
|
|
flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops || 1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile);
|
|
}
|
|
} catch(e) {
|
|
_wDS('smError', 2);
|
|
debugTS('onload', false);
|
|
catchError({
|
|
type: 'SMSOUND_LOAD_JS_EXCEPTION',
|
|
fatal: true
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
// after all of this, ensure sound url is up to date.
|
|
s.url = instanceOptions.url;
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Unloads a sound, canceling any open HTTP requests.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.unload = function() {
|
|
|
|
// Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL
|
|
// Flash 9/AS3: Close stream, preventing further load
|
|
// HTML5: Most UAs will use empty URL
|
|
|
|
if (s.readyState !== 0) {
|
|
|
|
sm2._wD(s.id + ': unload()');
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
if (fV === 8) {
|
|
flash._unload(s.id, emptyURL);
|
|
} else {
|
|
flash._unload(s.id);
|
|
}
|
|
|
|
} else {
|
|
|
|
stop_html5_timer();
|
|
|
|
if (s._a) {
|
|
|
|
s._a.pause();
|
|
|
|
// update empty URL, too
|
|
lastURL = html5Unload(s._a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// reset load/status flags
|
|
resetProperties();
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Unloads and destroys a sound.
|
|
*/
|
|
|
|
this.destruct = function(_bFromSM) {
|
|
|
|
sm2._wD(s.id + ': Destruct');
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
// kill sound within Flash
|
|
// Disable the onfailure handler
|
|
s._iO.onfailure = null;
|
|
flash._destroySound(s.id);
|
|
|
|
} else {
|
|
|
|
stop_html5_timer();
|
|
|
|
if (s._a) {
|
|
s._a.pause();
|
|
html5Unload(s._a);
|
|
if (!useGlobalHTML5Audio) {
|
|
remove_html5_events();
|
|
}
|
|
// break obvious circular reference
|
|
s._a._s = null;
|
|
s._a = null;
|
|
}
|
|
|
|
}
|
|
|
|
if (!_bFromSM) {
|
|
// ensure deletion from controller
|
|
sm2.destroySound(s.id, true);
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Begins playing a sound.
|
|
*
|
|
* @param {object} options Optional: Sound options
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.play = function(options, _updatePlayState) {
|
|
|
|
var fN, allowMulti, a, onready,
|
|
audioClone, onended, oncanplay,
|
|
startOK = true;
|
|
|
|
// <d>
|
|
fN = s.id + ': play(): ';
|
|
// </d>
|
|
|
|
// default to true
|
|
_updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState);
|
|
|
|
if (!options) {
|
|
options = {};
|
|
}
|
|
|
|
// first, use local URL (if specified)
|
|
if (s.url) {
|
|
s._iO.url = s.url;
|
|
}
|
|
|
|
// mix in any options defined at createSound()
|
|
s._iO = mixin(s._iO, s.options);
|
|
|
|
// mix in any options specific to this method
|
|
s._iO = mixin(options, s._iO);
|
|
|
|
s._iO.url = parseURL(s._iO.url);
|
|
|
|
s.instanceOptions = s._iO;
|
|
|
|
// RTMP-only
|
|
if (!s.isHTML5 && s._iO.serverURL && !s.connected) {
|
|
if (!s.getAutoPlay()) {
|
|
sm2._wD(fN + ' Netstream not connected yet - setting autoPlay');
|
|
s.setAutoPlay(true);
|
|
}
|
|
// play will be called in onconnect()
|
|
return s;
|
|
}
|
|
|
|
if (html5OK(s._iO)) {
|
|
s._setup_html5(s._iO);
|
|
start_html5_timer();
|
|
}
|
|
|
|
if (s.playState === 1 && !s.paused) {
|
|
|
|
allowMulti = s._iO.multiShot;
|
|
|
|
if (!allowMulti) {
|
|
|
|
sm2._wD(fN + 'Already playing (one-shot)', 1);
|
|
|
|
if (s.isHTML5) {
|
|
// go back to original position.
|
|
s.setPosition(s._iO.position);
|
|
}
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
sm2._wD(fN + 'Already playing (multi-shot)', 1);
|
|
|
|
}
|
|
|
|
// edge case: play() with explicit URL parameter
|
|
if (options.url && options.url !== s.url) {
|
|
|
|
// special case for createSound() followed by load() / play() with url; avoid double-load case.
|
|
if (!s.readyState && !s.isHTML5 && fV === 8 && urlOmitted) {
|
|
|
|
urlOmitted = false;
|
|
|
|
} else {
|
|
|
|
// load using merged options
|
|
s.load(s._iO);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!s.loaded) {
|
|
|
|
if (s.readyState === 0) {
|
|
|
|
sm2._wD(fN + 'Attempting to load');
|
|
|
|
// try to get this sound playing ASAP
|
|
if (!s.isHTML5 && !sm2.html5Only) {
|
|
|
|
// flash: assign directly because setAutoPlay() increments the instanceCount
|
|
s._iO.autoPlay = true;
|
|
s.load(s._iO);
|
|
|
|
} else if (s.isHTML5) {
|
|
|
|
// iOS needs this when recycling sounds, loading a new URL on an existing object.
|
|
s.load(s._iO);
|
|
|
|
} else {
|
|
|
|
sm2._wD(fN + 'Unsupported type. Exiting.');
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
// HTML5 hack - re-set instanceOptions?
|
|
s.instanceOptions = s._iO;
|
|
|
|
} else if (s.readyState === 2) {
|
|
|
|
sm2._wD(fN + 'Could not load - exiting', 2);
|
|
|
|
return s;
|
|
|
|
} else {
|
|
|
|
sm2._wD(fN + 'Loading - attempting to play...');
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// "play()"
|
|
sm2._wD(fN.substr(0, fN.lastIndexOf(':')));
|
|
|
|
}
|
|
|
|
if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) {
|
|
// flash 9 needs a position reset if play() is called while at the end of a sound.
|
|
sm2._wD(fN + 'Sound at end, resetting to position: 0');
|
|
options.position = 0;
|
|
}
|
|
|
|
/**
|
|
* Streams will pause when their buffer is full if they are being loaded.
|
|
* In this case paused is true, but the song hasn't started playing yet.
|
|
* If we just call resume() the onplay() callback will never be called.
|
|
* So only call resume() if the position is > 0.
|
|
* Another reason is because options like volume won't have been applied yet.
|
|
* For normal sounds, just resume.
|
|
*/
|
|
|
|
if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) {
|
|
|
|
// https://gist.github.com/37b17df75cc4d7a90bf6
|
|
sm2._wD(fN + 'Resuming from paused state', 1);
|
|
s.resume();
|
|
|
|
} else {
|
|
|
|
s._iO = mixin(options, s._iO);
|
|
|
|
/**
|
|
* Preload in the event of play() with position under Flash,
|
|
* or from/to parameters and non-RTMP case
|
|
*/
|
|
if (((!s.isHTML5 && s._iO.position !== null && s._iO.position > 0) || (s._iO.from !== null && s._iO.from > 0) || s._iO.to !== null) && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) {
|
|
|
|
onready = function() {
|
|
// sound "canplay" or onload()
|
|
// re-apply position/from/to to instance options, and start playback
|
|
s._iO = mixin(options, s._iO);
|
|
s.play(s._iO);
|
|
};
|
|
|
|
// HTML5 needs to at least have "canplay" fired before seeking.
|
|
if (s.isHTML5 && !s._html5_canplay) {
|
|
|
|
// this hasn't been loaded yet. load it first, and then do this again.
|
|
sm2._wD(fN + 'Beginning load for non-zero offset case');
|
|
|
|
s.load({
|
|
// note: custom HTML5-only event added for from/to implementation.
|
|
_oncanplay: onready
|
|
});
|
|
|
|
} else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) {
|
|
|
|
// to be safe, preload the whole thing in Flash.
|
|
|
|
sm2._wD(fN + 'Preloading for non-zero offset case');
|
|
|
|
s.load({
|
|
onload: onready
|
|
});
|
|
|
|
}
|
|
|
|
// otherwise, we're ready to go. re-apply local options, and continue
|
|
|
|
s._iO = applyFromTo();
|
|
|
|
}
|
|
|
|
// sm2._wD(fN + 'Starting to play');
|
|
|
|
// increment instance counter, where enabled + supported
|
|
if (!s.instanceCount || s._iO.multiShotEvents || (s.isHTML5 && s._iO.multiShot && !useGlobalHTML5Audio) || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) {
|
|
s.instanceCount++;
|
|
}
|
|
|
|
// if first play and onposition parameters exist, apply them now
|
|
if (s._iO.onposition && s.playState === 0) {
|
|
attachOnPosition(s);
|
|
}
|
|
|
|
s.playState = 1;
|
|
s.paused = false;
|
|
|
|
s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0);
|
|
|
|
if (!s.isHTML5) {
|
|
s._iO = policyFix(loopFix(s._iO));
|
|
}
|
|
|
|
if (s._iO.onplay && _updatePlayState) {
|
|
s._iO.onplay.apply(s);
|
|
onplay_called = true;
|
|
}
|
|
|
|
s.setVolume(s._iO.volume, true);
|
|
s.setPan(s._iO.pan, true);
|
|
|
|
if (s._iO.playbackRate !== 1) {
|
|
s.setPlaybackRate(s._iO.playbackRate);
|
|
}
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s.position : s.position / msecScale), s._iO.multiShot || false);
|
|
|
|
if (fV === 9 && !startOK) {
|
|
// edge case: no sound hardware, or 32-channel flash ceiling hit.
|
|
// applies only to Flash 9, non-NetStream/MovieStar sounds.
|
|
// http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29
|
|
sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit', 2);
|
|
if (s._iO.onplayerror) {
|
|
s._iO.onplayerror.apply(s);
|
|
}
|
|
|
|
}
|
|
|
|
} else if (s.instanceCount < 2) {
|
|
|
|
// HTML5 single-instance case
|
|
|
|
start_html5_timer();
|
|
|
|
a = s._setup_html5();
|
|
|
|
s.setPosition(s._iO.position);
|
|
|
|
a.play();
|
|
|
|
} else {
|
|
|
|
// HTML5 multi-shot case
|
|
|
|
sm2._wD(s.id + ': Cloning Audio() for instance #' + s.instanceCount + '...');
|
|
|
|
audioClone = new Audio(s._iO.url);
|
|
|
|
onended = function() {
|
|
event.remove(audioClone, 'ended', onended);
|
|
s._onfinish(s);
|
|
// cleanup
|
|
html5Unload(audioClone);
|
|
audioClone = null;
|
|
};
|
|
|
|
oncanplay = function() {
|
|
event.remove(audioClone, 'canplay', oncanplay);
|
|
try {
|
|
audioClone.currentTime = s._iO.position / msecScale;
|
|
} catch(err) {
|
|
complain(s.id + ': multiShot play() failed to apply position of ' + (s._iO.position / msecScale));
|
|
}
|
|
audioClone.play();
|
|
};
|
|
|
|
event.add(audioClone, 'ended', onended);
|
|
|
|
// apply volume to clones, too
|
|
if (s._iO.volume !== _undefined) {
|
|
audioClone.volume = Math.max(0, Math.min(1, s._iO.volume / 100));
|
|
}
|
|
|
|
// playing multiple muted sounds? if you do this, you're weird ;) - but let's cover it.
|
|
if (s.muted) {
|
|
audioClone.muted = true;
|
|
}
|
|
|
|
if (s._iO.position) {
|
|
// HTML5 audio can't seek before onplay() event has fired.
|
|
// wait for canplay, then seek to position and start playback.
|
|
event.add(audioClone, 'canplay', oncanplay);
|
|
} else {
|
|
// begin playback at currentTime: 0
|
|
audioClone.play();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
// just for convenience
|
|
this.start = this.play;
|
|
|
|
/**
|
|
* Stops playing a sound (and optionally, all sounds)
|
|
*
|
|
* @param {boolean} bAll Optional: Whether to stop all sounds
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.stop = function(bAll) {
|
|
|
|
var instanceOptions = s._iO,
|
|
originalPosition;
|
|
|
|
if (s.playState === 1) {
|
|
|
|
sm2._wD(s.id + ': stop()');
|
|
|
|
s._onbufferchange(0);
|
|
s._resetOnPosition(0);
|
|
s.paused = false;
|
|
|
|
if (!s.isHTML5) {
|
|
s.playState = 0;
|
|
}
|
|
|
|
// remove onPosition listeners, if any
|
|
detachOnPosition();
|
|
|
|
// and "to" position, if set
|
|
if (instanceOptions.to) {
|
|
s.clearOnPosition(instanceOptions.to);
|
|
}
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
flash._stop(s.id, bAll);
|
|
|
|
// hack for netStream: just unload
|
|
if (instanceOptions.serverURL) {
|
|
s.unload();
|
|
}
|
|
|
|
} else if (s._a) {
|
|
|
|
originalPosition = s.position;
|
|
|
|
// act like Flash, though
|
|
s.setPosition(0);
|
|
|
|
// hack: reflect old position for onstop() (also like Flash)
|
|
s.position = originalPosition;
|
|
|
|
// html5 has no stop()
|
|
// NOTE: pausing means iOS requires interaction to resume.
|
|
s._a.pause();
|
|
|
|
s.playState = 0;
|
|
|
|
// and update UI
|
|
s._onTimer();
|
|
|
|
stop_html5_timer();
|
|
|
|
}
|
|
|
|
s.instanceCount = 0;
|
|
s._iO = {};
|
|
|
|
if (instanceOptions.onstop) {
|
|
instanceOptions.onstop.apply(s);
|
|
}
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Undocumented/internal: Sets autoPlay for RTMP.
|
|
*
|
|
* @param {boolean} autoPlay state
|
|
*/
|
|
|
|
this.setAutoPlay = function(autoPlay) {
|
|
|
|
sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off'));
|
|
s._iO.autoPlay = autoPlay;
|
|
|
|
if (!s.isHTML5) {
|
|
flash._setAutoPlay(s.id, autoPlay);
|
|
if (autoPlay) {
|
|
// only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP)
|
|
if (!s.instanceCount && s.readyState === 1) {
|
|
s.instanceCount++;
|
|
sm2._wD(s.id + ': Incremented instance count to ' + s.instanceCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Undocumented/internal: Returns the autoPlay boolean.
|
|
*
|
|
* @return {boolean} The current autoPlay value
|
|
*/
|
|
|
|
this.getAutoPlay = function() {
|
|
|
|
return s._iO.autoPlay;
|
|
|
|
};
|
|
|
|
/**
|
|
* Sets the playback rate of a sound (HTML5-only.)
|
|
*
|
|
* @param {number} playbackRate (+/-)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPlaybackRate = function(playbackRate) {
|
|
|
|
// Per Mozilla, limit acceptable values to prevent playback from stopping (unless allowOverride is truthy.)
|
|
// https://developer.mozilla.org/en-US/Apps/Build/Audio_and_video_delivery/WebAudio_playbackRate_explained
|
|
var normalizedRate = Math.max(0.5, Math.min(4, playbackRate));
|
|
|
|
// <d>
|
|
if (normalizedRate !== playbackRate) {
|
|
sm2._wD(s.id + ': setPlaybackRate(' + playbackRate + '): limiting rate to ' + normalizedRate, 2);
|
|
}
|
|
// </d>
|
|
|
|
if (s.isHTML5) {
|
|
try {
|
|
s._iO.playbackRate = normalizedRate;
|
|
s._a.playbackRate = normalizedRate;
|
|
} catch(e) {
|
|
sm2._wD(s.id + ': setPlaybackRate(' + normalizedRate + ') failed: ' + e.message, 2);
|
|
}
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Sets the position of a sound.
|
|
*
|
|
* @param {number} nMsecOffset Position (milliseconds)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPosition = function(nMsecOffset) {
|
|
|
|
if (nMsecOffset === _undefined) {
|
|
nMsecOffset = 0;
|
|
}
|
|
|
|
var position, position1K,
|
|
// Use the duration from the instance options, if we don't have a track duration yet.
|
|
// position >= 0 and <= current available (loaded) duration
|
|
offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0)));
|
|
|
|
s.position = offset;
|
|
position1K = s.position / msecScale;
|
|
s._resetOnPosition(s.position);
|
|
s._iO.position = offset;
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
position = (fV === 9 ? s.position : position1K);
|
|
|
|
if (s.readyState && s.readyState !== 2) {
|
|
// if paused or not playing, will not resume (by playing)
|
|
flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot);
|
|
}
|
|
|
|
} else if (s._a) {
|
|
|
|
// Set the position in the canplay handler if the sound is not ready yet
|
|
if (s._html5_canplay) {
|
|
|
|
if (s._a.currentTime.toFixed(3) !== position1K.toFixed(3)) {
|
|
|
|
/**
|
|
* DOM/JS errors/exceptions to watch out for:
|
|
* if seek is beyond (loaded?) position, "DOM exception 11"
|
|
* "INDEX_SIZE_ERR": DOM exception 1
|
|
*/
|
|
sm2._wD(s.id + ': setPosition(' + position1K + ')');
|
|
|
|
try {
|
|
s._a.currentTime = position1K;
|
|
if (s.playState === 0 || s.paused) {
|
|
// allow seek without auto-play/resume
|
|
s._a.pause();
|
|
}
|
|
} catch(e) {
|
|
sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2);
|
|
}
|
|
|
|
}
|
|
|
|
} else if (position1K) {
|
|
|
|
// warn on non-zero seek attempts
|
|
sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready', 2);
|
|
return s;
|
|
|
|
}
|
|
|
|
if (s.paused) {
|
|
|
|
// if paused, refresh UI right away by forcing update
|
|
s._onTimer(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Pauses sound playback.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.pause = function(_bCallFlash) {
|
|
|
|
if (s.paused || (s.playState === 0 && s.readyState !== 1)) return s;
|
|
|
|
sm2._wD(s.id + ': pause()');
|
|
s.paused = true;
|
|
|
|
if (!s.isHTML5) {
|
|
if (_bCallFlash || _bCallFlash === _undefined) {
|
|
flash._pause(s.id, s._iO.multiShot);
|
|
}
|
|
} else {
|
|
s._setup_html5().pause();
|
|
stop_html5_timer();
|
|
}
|
|
|
|
if (s._iO.onpause) {
|
|
s._iO.onpause.apply(s);
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Resumes sound playback.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
/**
|
|
* When auto-loaded streams pause on buffer full they have a playState of 0.
|
|
* We need to make sure that the playState is set to 1 when these streams "resume".
|
|
* When a paused stream is resumed, we need to trigger the onplay() callback if it
|
|
* hasn't been called already. In this case since the sound is being played for the
|
|
* first time, I think it's more appropriate to call onplay() rather than onresume().
|
|
*/
|
|
|
|
this.resume = function() {
|
|
|
|
var instanceOptions = s._iO;
|
|
|
|
if (!s.paused) return s;
|
|
|
|
sm2._wD(s.id + ': resume()');
|
|
s.paused = false;
|
|
s.playState = 1;
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
if (instanceOptions.isMovieStar && !instanceOptions.serverURL) {
|
|
// Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition.
|
|
s.setPosition(s.position);
|
|
}
|
|
|
|
// flash method is toggle-based (pause/resume)
|
|
flash._pause(s.id, instanceOptions.multiShot);
|
|
|
|
} else {
|
|
|
|
s._setup_html5().play();
|
|
start_html5_timer();
|
|
|
|
}
|
|
|
|
if (!onplay_called && instanceOptions.onplay) {
|
|
|
|
instanceOptions.onplay.apply(s);
|
|
onplay_called = true;
|
|
|
|
} else if (instanceOptions.onresume) {
|
|
|
|
instanceOptions.onresume.apply(s);
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Toggles sound playback.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.togglePause = function() {
|
|
|
|
sm2._wD(s.id + ': togglePause()');
|
|
|
|
if (s.playState === 0) {
|
|
s.play({
|
|
position: (fV === 9 && !s.isHTML5 ? s.position : s.position / msecScale)
|
|
});
|
|
return s;
|
|
}
|
|
|
|
if (s.paused) {
|
|
s.resume();
|
|
} else {
|
|
s.pause();
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Sets the panning (L-R) effect.
|
|
*
|
|
* @param {number} nPan The pan value (-100 to 100)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setPan = function(nPan, bInstanceOnly) {
|
|
|
|
if (nPan === _undefined) {
|
|
nPan = 0;
|
|
}
|
|
|
|
if (bInstanceOnly === _undefined) {
|
|
bInstanceOnly = false;
|
|
}
|
|
|
|
if (!s.isHTML5) {
|
|
flash._setPan(s.id, nPan);
|
|
} // else { no HTML5 pan? }
|
|
|
|
s._iO.pan = nPan;
|
|
|
|
if (!bInstanceOnly) {
|
|
s.pan = nPan;
|
|
s.options.pan = nPan;
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Sets the volume.
|
|
*
|
|
* @param {number} nVol The volume value (0 to 100)
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.setVolume = function(nVol, _bInstanceOnly) {
|
|
|
|
/**
|
|
* Note: Setting volume has no effect on iOS "special snowflake" devices.
|
|
* Hardware volume control overrides software, and volume
|
|
* will always return 1 per Apple docs. (iOS 4 + 5.)
|
|
* http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html
|
|
*/
|
|
|
|
if (nVol === _undefined) {
|
|
nVol = 100;
|
|
}
|
|
|
|
if (_bInstanceOnly === _undefined) {
|
|
_bInstanceOnly = false;
|
|
}
|
|
|
|
if (!s.isHTML5) {
|
|
|
|
flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted ? 0 : nVol);
|
|
|
|
} else if (s._a) {
|
|
|
|
if (sm2.muted && !s.muted) {
|
|
s.muted = true;
|
|
s._a.muted = true;
|
|
}
|
|
|
|
// valid range for native HTML5 Audio(): 0-1
|
|
s._a.volume = Math.max(0, Math.min(1, nVol / 100));
|
|
|
|
}
|
|
|
|
s._iO.volume = nVol;
|
|
|
|
if (!_bInstanceOnly) {
|
|
s.volume = nVol;
|
|
s.options.volume = nVol;
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Mutes the sound.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.mute = function() {
|
|
|
|
s.muted = true;
|
|
|
|
if (!s.isHTML5) {
|
|
flash._setVolume(s.id, 0);
|
|
} else if (s._a) {
|
|
s._a.muted = true;
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Unmutes the sound.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.unmute = function() {
|
|
|
|
s.muted = false;
|
|
var hasIO = (s._iO.volume !== _undefined);
|
|
|
|
if (!s.isHTML5) {
|
|
flash._setVolume(s.id, hasIO ? s._iO.volume : s.options.volume);
|
|
} else if (s._a) {
|
|
s._a.muted = false;
|
|
}
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
/**
|
|
* Toggles the muted state of a sound.
|
|
*
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.toggleMute = function() {
|
|
|
|
return (s.muted ? s.unmute() : s.mute());
|
|
|
|
};
|
|
|
|
/**
|
|
* Registers a callback to be fired when a sound reaches a given position during playback.
|
|
*
|
|
* @param {number} nPosition The position to watch for
|
|
* @param {function} oMethod The relevant callback to fire
|
|
* @param {object} oScope Optional: The scope to apply the callback to
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.onPosition = function(nPosition, oMethod, oScope) {
|
|
|
|
// TODO: basic dupe checking?
|
|
|
|
onPositionItems.push({
|
|
position: parseInt(nPosition, 10),
|
|
method: oMethod,
|
|
scope: (oScope !== _undefined ? oScope : s),
|
|
fired: false
|
|
});
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
// legacy/backwards-compability: lower-case method name
|
|
this.onposition = this.onPosition;
|
|
|
|
/**
|
|
* Removes registered callback(s) from a sound, by position and/or callback.
|
|
*
|
|
* @param {number} nPosition The position to clear callback(s) for
|
|
* @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position
|
|
* @return {SMSound} The SMSound object
|
|
*/
|
|
|
|
this.clearOnPosition = function(nPosition, oMethod) {
|
|
|
|
var i;
|
|
|
|
nPosition = parseInt(nPosition, 10);
|
|
|
|
if (isNaN(nPosition)) {
|
|
// safety check
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < onPositionItems.length; i++) {
|
|
|
|
if (nPosition === onPositionItems[i].position) {
|
|
// remove this item if no method was specified, or, if the method matches
|
|
|
|
if (!oMethod || (oMethod === onPositionItems[i].method)) {
|
|
|
|
if (onPositionItems[i].fired) {
|
|
// decrement "fired" counter, too
|
|
onPositionFired--;
|
|
}
|
|
|
|
onPositionItems.splice(i, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this._processOnPosition = function() {
|
|
|
|
var i, item, j = onPositionItems.length;
|
|
|
|
if (!j || !s.playState || onPositionFired >= j) return false;
|
|
|
|
for (i = j - 1; i >= 0; i--) {
|
|
|
|
item = onPositionItems[i];
|
|
|
|
if (!item.fired && s.position >= item.position) {
|
|
|
|
item.fired = true;
|
|
onPositionFired++;
|
|
item.method.apply(item.scope, [item.position]);
|
|
|
|
// reset j -- onPositionItems.length can be changed in the item callback above... occasionally breaking the loop.
|
|
j = onPositionItems.length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
this._resetOnPosition = function(nPosition) {
|
|
|
|
// reset "fired" for items interested in this position
|
|
var i, item, j = onPositionItems.length;
|
|
|
|
if (!j) return false;
|
|
|
|
for (i = j - 1; i >= 0; i--) {
|
|
|
|
item = onPositionItems[i];
|
|
|
|
if (item.fired && nPosition <= item.position) {
|
|
item.fired = false;
|
|
onPositionFired--;
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* SMSound() private internals
|
|
* --------------------------------
|
|
*/
|
|
|
|
applyFromTo = function() {
|
|
|
|
var instanceOptions = s._iO,
|
|
f = instanceOptions.from,
|
|
t = instanceOptions.to,
|
|
start, end;
|
|
|
|
end = function() {
|
|
|
|
// end has been reached.
|
|
sm2._wD(s.id + ': "To" time of ' + t + ' reached.');
|
|
|
|
// detach listener
|
|
s.clearOnPosition(t, end);
|
|
|
|
// stop should clear this, too
|
|
s.stop();
|
|
|
|
};
|
|
|
|
start = function() {
|
|
|
|
sm2._wD(s.id + ': Playing "from" ' + f);
|
|
|
|
// add listener for end
|
|
if (t !== null && !isNaN(t)) {
|
|
s.onPosition(t, end);
|
|
}
|
|
|
|
};
|
|
|
|
if (f !== null && !isNaN(f)) {
|
|
|
|
// apply to instance options, guaranteeing correct start position.
|
|
instanceOptions.position = f;
|
|
|
|
// multiShot timing can't be tracked, so prevent that.
|
|
instanceOptions.multiShot = false;
|
|
|
|
start();
|
|
|
|
}
|
|
|
|
// return updated instanceOptions including starting position
|
|
return instanceOptions;
|
|
|
|
};
|
|
|
|
attachOnPosition = function() {
|
|
|
|
var item,
|
|
op = s._iO.onposition;
|
|
|
|
// attach onposition things, if any, now.
|
|
|
|
if (op) {
|
|
|
|
for (item in op) {
|
|
if (op.hasOwnProperty(item)) {
|
|
s.onPosition(parseInt(item, 10), op[item]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
detachOnPosition = function() {
|
|
|
|
var item,
|
|
op = s._iO.onposition;
|
|
|
|
// detach any onposition()-style listeners.
|
|
|
|
if (op) {
|
|
|
|
for (item in op) {
|
|
if (op.hasOwnProperty(item)) {
|
|
s.clearOnPosition(parseInt(item, 10));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
start_html5_timer = function() {
|
|
|
|
if (s.isHTML5) {
|
|
startTimer(s);
|
|
}
|
|
|
|
};
|
|
|
|
stop_html5_timer = function() {
|
|
|
|
if (s.isHTML5) {
|
|
stopTimer(s);
|
|
}
|
|
|
|
};
|
|
|
|
resetProperties = function(retainPosition) {
|
|
|
|
if (!retainPosition) {
|
|
onPositionItems = [];
|
|
onPositionFired = 0;
|
|
}
|
|
|
|
onplay_called = false;
|
|
|
|
s._hasTimer = null;
|
|
s._a = null;
|
|
s._html5_canplay = false;
|
|
s.bytesLoaded = null;
|
|
s.bytesTotal = null;
|
|
s.duration = (s._iO && s._iO.duration ? s._iO.duration : null);
|
|
s.durationEstimate = null;
|
|
s.buffered = [];
|
|
|
|
// legacy: 1D array
|
|
s.eqData = [];
|
|
|
|
s.eqData.left = [];
|
|
s.eqData.right = [];
|
|
|
|
s.failures = 0;
|
|
s.isBuffering = false;
|
|
s.instanceOptions = {};
|
|
s.instanceCount = 0;
|
|
s.loaded = false;
|
|
s.metadata = {};
|
|
|
|
// 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success
|
|
s.readyState = 0;
|
|
|
|
s.muted = false;
|
|
s.paused = false;
|
|
|
|
s.peakData = {
|
|
left: 0,
|
|
right: 0
|
|
};
|
|
|
|
s.waveformData = {
|
|
left: [],
|
|
right: []
|
|
};
|
|
|
|
s.playState = 0;
|
|
s.position = null;
|
|
|
|
s.id3 = {};
|
|
|
|
};
|
|
|
|
resetProperties();
|
|
|
|
/**
|
|
* Pseudo-private SMSound internals
|
|
* --------------------------------
|
|
*/
|
|
|
|
this._onTimer = function(bForce) {
|
|
|
|
/**
|
|
* HTML5-only _whileplaying() etc.
|
|
* called from both HTML5 native events, and polling/interval-based timers
|
|
* mimics flash and fires only when time/duration change, so as to be polling-friendly
|
|
*/
|
|
|
|
var duration, isNew = false, time, x = {};
|
|
|
|
if (s._hasTimer || bForce) {
|
|
|
|
// TODO: May not need to track readyState (1 = loading)
|
|
|
|
if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) {
|
|
|
|
duration = s._get_html5_duration();
|
|
|
|
if (duration !== lastHTML5State.duration) {
|
|
|
|
lastHTML5State.duration = duration;
|
|
s.duration = duration;
|
|
isNew = true;
|
|
|
|
}
|
|
|
|
// TODO: investigate why this goes wack if not set/re-set each time.
|
|
s.durationEstimate = s.duration;
|
|
|
|
time = (s._a.currentTime * msecScale || 0);
|
|
|
|
if (time !== lastHTML5State.time) {
|
|
|
|
lastHTML5State.time = time;
|
|
isNew = true;
|
|
|
|
}
|
|
|
|
if (isNew || bForce) {
|
|
|
|
s._whileplaying(time, x, x, x, x);
|
|
|
|
}
|
|
|
|
}/* else {
|
|
|
|
// sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK'));
|
|
|
|
return false;
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
return isNew;
|
|
|
|
};
|
|
|
|
this._get_html5_duration = function() {
|
|
|
|
var instanceOptions = s._iO,
|
|
// if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null
|
|
d = (s._a && s._a.duration ? s._a.duration * msecScale : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)),
|
|
result = (d && !isNaN(d) && d !== Infinity ? d : null);
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
this._apply_loop = function(a, nLoops) {
|
|
|
|
/**
|
|
* boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop
|
|
* note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified.
|
|
*/
|
|
|
|
// <d>
|
|
if (!a.loop && nLoops > 1) {
|
|
sm2._wD('Note: Native HTML5 looping is infinite.', 1);
|
|
}
|
|
// </d>
|
|
|
|
a.loop = (nLoops > 1 ? 'loop' : '');
|
|
|
|
};
|
|
|
|
this._setup_html5 = function(options) {
|
|
|
|
var instanceOptions = mixin(s._iO, options),
|
|
a = useGlobalHTML5Audio ? globalHTML5Audio : s._a,
|
|
dURL = decodeURI(instanceOptions.url),
|
|
sameURL;
|
|
|
|
/**
|
|
* "First things first, I, Poppa..." (reset the previous state of the old sound, if playing)
|
|
* Fixes case with devices that can only play one sound at a time
|
|
* Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state
|
|
*/
|
|
|
|
if (useGlobalHTML5Audio) {
|
|
|
|
if (dURL === decodeURI(lastGlobalHTML5URL)) {
|
|
// global HTML5 audio: re-use of URL
|
|
sameURL = true;
|
|
}
|
|
|
|
} else if (dURL === decodeURI(lastURL)) {
|
|
|
|
// options URL is the same as the "last" URL, and we used (loaded) it
|
|
sameURL = true;
|
|
|
|
}
|
|
|
|
if (a) {
|
|
|
|
if (a._s) {
|
|
|
|
if (useGlobalHTML5Audio) {
|
|
|
|
if (a._s && a._s.playState && !sameURL) {
|
|
|
|
// global HTML5 audio case, and loading a new URL. stop the currently-playing one.
|
|
a._s.stop();
|
|
|
|
}
|
|
|
|
} else if (!useGlobalHTML5Audio && dURL === decodeURI(lastURL)) {
|
|
|
|
// non-global HTML5 reuse case: same url, ignore request
|
|
s._apply_loop(a, instanceOptions.loops);
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!sameURL) {
|
|
|
|
// don't retain onPosition() stuff with new URLs.
|
|
|
|
if (lastURL) {
|
|
resetProperties(false);
|
|
}
|
|
|
|
// assign new HTML5 URL
|
|
|
|
a.src = instanceOptions.url;
|
|
|
|
s.url = instanceOptions.url;
|
|
|
|
lastURL = instanceOptions.url;
|
|
|
|
lastGlobalHTML5URL = instanceOptions.url;
|
|
|
|
a._called_load = false;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
|
|
|
|
s._a = new Audio(instanceOptions.url);
|
|
s._a.load();
|
|
|
|
} else {
|
|
|
|
// null for stupid Opera 9.64 case
|
|
s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio());
|
|
|
|
}
|
|
|
|
// assign local reference
|
|
a = s._a;
|
|
|
|
a._called_load = false;
|
|
|
|
if (useGlobalHTML5Audio) {
|
|
|
|
globalHTML5Audio = a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
s.isHTML5 = true;
|
|
|
|
// store a ref on the track
|
|
s._a = a;
|
|
|
|
// store a ref on the audio
|
|
a._s = s;
|
|
|
|
add_html5_events();
|
|
|
|
s._apply_loop(a, instanceOptions.loops);
|
|
|
|
if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
|
|
|
|
s.load();
|
|
|
|
} else {
|
|
|
|
// early HTML5 implementation (non-standard)
|
|
a.autobuffer = false;
|
|
|
|
// standard ('none' is also an option.)
|
|
a.preload = 'auto';
|
|
|
|
}
|
|
|
|
return a;
|
|
|
|
};
|
|
|
|
add_html5_events = function() {
|
|
|
|
if (s._a._added_events) return false;
|
|
|
|
var f;
|
|
|
|
function add(oEvt, oFn, bCapture) {
|
|
return s._a ? s._a.addEventListener(oEvt, oFn, bCapture || false) : null;
|
|
}
|
|
|
|
s._a._added_events = true;
|
|
|
|
for (f in html5_events) {
|
|
if (html5_events.hasOwnProperty(f)) {
|
|
add(f, html5_events[f]);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
remove_html5_events = function() {
|
|
|
|
// Remove event listeners
|
|
|
|
var f;
|
|
|
|
function remove(oEvt, oFn, bCapture) {
|
|
return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture || false) : null);
|
|
}
|
|
|
|
sm2._wD(s.id + ': Removing event listeners');
|
|
s._a._added_events = false;
|
|
|
|
for (f in html5_events) {
|
|
if (html5_events.hasOwnProperty(f)) {
|
|
remove(f, html5_events[f]);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Pseudo-private event internals
|
|
* ------------------------------
|
|
*/
|
|
|
|
this._onload = function(nSuccess) {
|
|
|
|
var fN,
|
|
// check for duration to prevent false positives from flash 8 when loading from cache.
|
|
loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration);
|
|
|
|
// <d>
|
|
fN = s.id + ': ';
|
|
sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load / invalid sound?' + (!s.duration ? ' Zero-length duration reported.' : ' -') + ' (' + s.url + ')'), (loadOK ? 1 : 2));
|
|
|
|
if (!loadOK && !s.isHTML5) {
|
|
if (sm2.sandbox.noRemote === true) {
|
|
sm2._wD(fN + str('noNet'), 1);
|
|
}
|
|
if (sm2.sandbox.noLocal === true) {
|
|
sm2._wD(fN + str('noLocal'), 1);
|
|
}
|
|
}
|
|
// </d>
|
|
|
|
s.loaded = loadOK;
|
|
s.readyState = (loadOK ? 3 : 2);
|
|
s._onbufferchange(0);
|
|
|
|
if (!loadOK && !s.isHTML5) {
|
|
// note: no error code from Flash.
|
|
s._onerror();
|
|
}
|
|
|
|
if (s._iO.onload) {
|
|
wrapCallback(s, function() {
|
|
s._iO.onload.apply(s, [loadOK]);
|
|
});
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
this._onerror = function(errorCode, description) {
|
|
|
|
// https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes
|
|
if (s._iO.onerror) {
|
|
wrapCallback(s, function() {
|
|
s._iO.onerror.apply(s, [errorCode, description]);
|
|
});
|
|
}
|
|
|
|
};
|
|
|
|
this._onbufferchange = function(nIsBuffering) {
|
|
|
|
// ignore if not playing
|
|
if (s.playState === 0) return false;
|
|
|
|
if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) return false;
|
|
|
|
s.isBuffering = (nIsBuffering === 1);
|
|
|
|
if (s._iO.onbufferchange) {
|
|
sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering);
|
|
s._iO.onbufferchange.apply(s, [nIsBuffering]);
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* Playback may have stopped due to buffering, or related reason.
|
|
* This state can be encountered on iOS < 6 when auto-play is blocked.
|
|
*/
|
|
|
|
this._onsuspend = function() {
|
|
|
|
if (s._iO.onsuspend) {
|
|
sm2._wD(s.id + ': Playback suspended');
|
|
s._iO.onsuspend.apply(s);
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
/**
|
|
* flash 9/movieStar + RTMP-only method, should fire only once at most
|
|
* at this point we just recreate failed sounds rather than trying to reconnect
|
|
*/
|
|
|
|
this._onfailure = function(msg, level, code) {
|
|
|
|
s.failures++;
|
|
sm2._wD(s.id + ': Failure (' + s.failures + '): ' + msg);
|
|
|
|
if (s._iO.onfailure && s.failures === 1) {
|
|
s._iO.onfailure(msg, level, code);
|
|
} else {
|
|
sm2._wD(s.id + ': Ignoring failure');
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* flash 9/movieStar + RTMP-only method for unhandled warnings/exceptions from Flash
|
|
* e.g., RTMP "method missing" warning (non-fatal) for getStreamLength on server
|
|
*/
|
|
|
|
this._onwarning = function(msg, level, code) {
|
|
|
|
if (s._iO.onwarning) {
|
|
s._iO.onwarning(msg, level, code);
|
|
}
|
|
|
|
};
|
|
|
|
this._onfinish = function() {
|
|
|
|
// store local copy before it gets trashed...
|
|
var io_onfinish = s._iO.onfinish;
|
|
|
|
s._onbufferchange(0);
|
|
s._resetOnPosition(0);
|
|
|
|
// reset some state items
|
|
if (s.instanceCount) {
|
|
|
|
s.instanceCount--;
|
|
|
|
if (!s.instanceCount) {
|
|
|
|
// remove onPosition listeners, if any
|
|
detachOnPosition();
|
|
|
|
// reset instance options
|
|
s.playState = 0;
|
|
s.paused = false;
|
|
s.instanceCount = 0;
|
|
s.instanceOptions = {};
|
|
s._iO = {};
|
|
stop_html5_timer();
|
|
|
|
// reset position, too
|
|
if (s.isHTML5) {
|
|
s.position = 0;
|
|
}
|
|
|
|
}
|
|
|
|
if (!s.instanceCount || s._iO.multiShotEvents) {
|
|
// fire onfinish for last, or every instance
|
|
if (io_onfinish) {
|
|
sm2._wD(s.id + ': onfinish()');
|
|
wrapCallback(s, function() {
|
|
io_onfinish.apply(s);
|
|
});
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {
|
|
|
|
var instanceOptions = s._iO;
|
|
|
|
s.bytesLoaded = nBytesLoaded;
|
|
s.bytesTotal = nBytesTotal;
|
|
s.duration = Math.floor(nDuration);
|
|
s.bufferLength = nBufferLength;
|
|
|
|
if (!s.isHTML5 && !instanceOptions.isMovieStar) {
|
|
|
|
if (instanceOptions.duration) {
|
|
// use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired.
|
|
s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration;
|
|
} else {
|
|
s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10);
|
|
}
|
|
|
|
} else {
|
|
|
|
s.durationEstimate = s.duration;
|
|
|
|
}
|
|
|
|
// for flash, reflect sequential-load-style buffering
|
|
if (!s.isHTML5) {
|
|
s.buffered = [{
|
|
start: 0,
|
|
end: s.duration
|
|
}];
|
|
}
|
|
|
|
// allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials
|
|
if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) {
|
|
instanceOptions.whileloading.apply(s);
|
|
}
|
|
|
|
};
|
|
|
|
this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {
|
|
|
|
var instanceOptions = s._iO,
|
|
eqLeft;
|
|
|
|
// flash safety net
|
|
if (isNaN(nPosition) || nPosition === null) return false;
|
|
|
|
// Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0.
|
|
s.position = Math.max(0, nPosition);
|
|
|
|
s._processOnPosition();
|
|
|
|
if (!s.isHTML5 && fV > 8) {
|
|
|
|
if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) {
|
|
s.peakData = {
|
|
left: oPeakData.leftPeak,
|
|
right: oPeakData.rightPeak
|
|
};
|
|
}
|
|
|
|
if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) {
|
|
s.waveformData = {
|
|
left: oWaveformDataLeft.split(','),
|
|
right: oWaveformDataRight.split(',')
|
|
};
|
|
}
|
|
|
|
if (instanceOptions.useEQData) {
|
|
if (oEQData !== _undefined && oEQData && oEQData.leftEQ) {
|
|
eqLeft = oEQData.leftEQ.split(',');
|
|
s.eqData = eqLeft;
|
|
s.eqData.left = eqLeft;
|
|
if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) {
|
|
s.eqData.right = oEQData.rightEQ.split(',');
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (s.playState === 1) {
|
|
|
|
// special case/hack: ensure buffering is false if loading from cache (and not yet started)
|
|
if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) {
|
|
s._onbufferchange(0);
|
|
}
|
|
|
|
if (instanceOptions.whileplaying) {
|
|
// flash may call after actual finish
|
|
instanceOptions.whileplaying.apply(s);
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
this._oncaptiondata = function(oData) {
|
|
|
|
/**
|
|
* internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
|
|
*
|
|
* @param {object} oData
|
|
*/
|
|
|
|
sm2._wD(s.id + ': Caption data received.');
|
|
|
|
s.captiondata = oData;
|
|
|
|
if (s._iO.oncaptiondata) {
|
|
s._iO.oncaptiondata.apply(s, [oData]);
|
|
}
|
|
|
|
};
|
|
|
|
this._onmetadata = function(oMDProps, oMDData) {
|
|
|
|
/**
|
|
* internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
|
|
* RTMP may include song title, MovieStar content may include encoding info
|
|
*
|
|
* @param {array} oMDProps (names)
|
|
* @param {array} oMDData (values)
|
|
*/
|
|
|
|
sm2._wD(s.id + ': Metadata received.');
|
|
|
|
var oData = {}, i, j;
|
|
|
|
for (i = 0, j = oMDProps.length; i < j; i++) {
|
|
oData[oMDProps[i]] = oMDData[i];
|
|
}
|
|
|
|
s.metadata = oData;
|
|
|
|
if (s._iO.onmetadata) {
|
|
s._iO.onmetadata.call(s, s.metadata);
|
|
}
|
|
|
|
};
|
|
|
|
this._onid3 = function(oID3Props, oID3Data) {
|
|
|
|
/**
|
|
* internal: flash 8 + flash 9 ID3 feature
|
|
* may include artist, song title etc.
|
|
*
|
|
* @param {array} oID3Props (names)
|
|
* @param {array} oID3Data (values)
|
|
*/
|
|
|
|
sm2._wD(s.id + ': ID3 data received.');
|
|
|
|
var oData = [], i, j;
|
|
|
|
for (i = 0, j = oID3Props.length; i < j; i++) {
|
|
oData[oID3Props[i]] = oID3Data[i];
|
|
}
|
|
|
|
s.id3 = mixin(s.id3, oData);
|
|
|
|
if (s._iO.onid3) {
|
|
s._iO.onid3.apply(s);
|
|
}
|
|
|
|
};
|
|
|
|
// flash/RTMP-only
|
|
|
|
this._onconnect = function(bSuccess) {
|
|
|
|
bSuccess = (bSuccess === 1);
|
|
sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2));
|
|
s.connected = bSuccess;
|
|
|
|
if (bSuccess) {
|
|
|
|
s.failures = 0;
|
|
|
|
if (idCheck(s.id)) {
|
|
if (s.getAutoPlay()) {
|
|
// only update the play state if auto playing
|
|
s.play(_undefined, s.getAutoPlay());
|
|
} else if (s._iO.autoLoad) {
|
|
s.load();
|
|
}
|
|
}
|
|
|
|
if (s._iO.onconnect) {
|
|
s._iO.onconnect.apply(s, [bSuccess]);
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this._ondataerror = function(sError) {
|
|
|
|
// flash 9 wave/eq data handler
|
|
// hack: called at start, and end from flash at/after onfinish()
|
|
if (s.playState > 0) {
|
|
sm2._wD(s.id + ': Data error: ' + sError);
|
|
if (s._iO.ondataerror) {
|
|
s._iO.ondataerror.apply(s);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
// <d>
|
|
this._debug();
|
|
// </d>
|
|
|
|
}; // SMSound()
|
|
|
|
/**
|
|
* Private SoundManager internals
|
|
* ------------------------------
|
|
*/
|
|
|
|
getDocument = function() {
|
|
|
|
return (doc.body || doc.getElementsByTagName('div')[0]);
|
|
|
|
};
|
|
|
|
id = function(sID) {
|
|
|
|
return doc.getElementById(sID);
|
|
|
|
};
|
|
|
|
mixin = function(oMain, oAdd) {
|
|
|
|
// non-destructive merge
|
|
var o1 = (oMain || {}), o2, o;
|
|
|
|
// if unspecified, o2 is the default options object
|
|
o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd);
|
|
|
|
for (o in o2) {
|
|
|
|
if (o2.hasOwnProperty(o) && o1[o] === _undefined) {
|
|
|
|
if (typeof o2[o] !== 'object' || o2[o] === null) {
|
|
|
|
// assign directly
|
|
o1[o] = o2[o];
|
|
|
|
} else {
|
|
|
|
// recurse through o2
|
|
o1[o] = mixin(o1[o], o2[o]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return o1;
|
|
|
|
};
|
|
|
|
wrapCallback = function(oSound, callback) {
|
|
|
|
/**
|
|
* 03/03/2013: Fix for Flash Player 11.6.602.171 + Flash 8 (flashVersion = 8) SWF issue
|
|
* setTimeout() fix for certain SMSound callbacks like onload() and onfinish(), where subsequent calls like play() and load() fail when Flash Player 11.6.602.171 is installed, and using soundManager with flashVersion = 8 (which is the default).
|
|
* Not sure of exact cause. Suspect race condition and/or invalid (NaN-style) position argument trickling down to the next JS -> Flash _start() call, in the play() case.
|
|
* Fix: setTimeout() to yield, plus safer null / NaN checking on position argument provided to Flash.
|
|
* https://getsatisfaction.com/schillmania/topics/recent_chrome_update_seems_to_have_broken_my_sm2_audio_player
|
|
*/
|
|
if (!oSound.isHTML5 && fV === 8) {
|
|
window.setTimeout(callback, 0);
|
|
} else {
|
|
callback();
|
|
}
|
|
|
|
};
|
|
|
|
// additional soundManager properties that soundManager.setup() will accept
|
|
|
|
extraOptions = {
|
|
onready: 1,
|
|
ontimeout: 1,
|
|
defaultOptions: 1,
|
|
flash9Options: 1,
|
|
movieStarOptions: 1
|
|
};
|
|
|
|
assign = function(o, oParent) {
|
|
|
|
/**
|
|
* recursive assignment of properties, soundManager.setup() helper
|
|
* allows property assignment based on whitelist
|
|
*/
|
|
|
|
var i,
|
|
result = true,
|
|
hasParent = (oParent !== _undefined),
|
|
setupOptions = sm2.setupOptions,
|
|
bonusOptions = extraOptions;
|
|
|
|
// <d>
|
|
|
|
// if soundManager.setup() called, show accepted parameters.
|
|
|
|
if (o === _undefined) {
|
|
|
|
result = [];
|
|
|
|
for (i in setupOptions) {
|
|
|
|
if (setupOptions.hasOwnProperty(i)) {
|
|
result.push(i);
|
|
}
|
|
|
|
}
|
|
|
|
for (i in bonusOptions) {
|
|
|
|
if (bonusOptions.hasOwnProperty(i)) {
|
|
|
|
if (typeof sm2[i] === 'object') {
|
|
result.push(i + ': {...}');
|
|
} else if (sm2[i] instanceof Function) {
|
|
result.push(i + ': function() {...}');
|
|
} else {
|
|
result.push(i);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sm2._wD(str('setup', result.join(', ')));
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// </d>
|
|
|
|
for (i in o) {
|
|
|
|
if (o.hasOwnProperty(i)) {
|
|
|
|
// if not an {object} we want to recurse through...
|
|
|
|
if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) {
|
|
|
|
// check "allowed" options
|
|
|
|
if (hasParent && bonusOptions[oParent] !== _undefined) {
|
|
|
|
// valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } }
|
|
sm2[oParent][i] = o[i];
|
|
|
|
} else if (setupOptions[i] !== _undefined) {
|
|
|
|
// special case: assign to setupOptions object, which soundManager property references
|
|
sm2.setupOptions[i] = o[i];
|
|
|
|
// assign directly to soundManager, too
|
|
sm2[i] = o[i];
|
|
|
|
} else if (bonusOptions[i] === _undefined) {
|
|
|
|
// invalid or disallowed parameter. complain.
|
|
complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
|
|
|
|
result = false;
|
|
|
|
} else if (sm2[i] instanceof Function) {
|
|
|
|
/**
|
|
* valid extraOptions (bonusOptions) parameter.
|
|
* is it a method, like onready/ontimeout? call it.
|
|
* multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]});
|
|
*/
|
|
sm2[i].apply(sm2, (o[i] instanceof Array ? o[i] : [o[i]]));
|
|
|
|
} else {
|
|
|
|
// good old-fashioned direct assignment
|
|
sm2[i] = o[i];
|
|
|
|
}
|
|
|
|
} else if (bonusOptions[i] === _undefined) {
|
|
|
|
// recursion case, eg., { defaultOptions: { ... } }
|
|
|
|
// invalid or disallowed parameter. complain.
|
|
complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
|
|
|
|
result = false;
|
|
|
|
} else {
|
|
|
|
// recurse through object
|
|
return assign(o[i], i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
function preferFlashCheck(kind) {
|
|
|
|
// whether flash should play a given type
|
|
return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind]));
|
|
|
|
}
|
|
|
|
/**
|
|
* Internal DOM2-level event helpers
|
|
* ---------------------------------
|
|
*/
|
|
|
|
event = (function() {
|
|
|
|
// normalize event methods
|
|
var old = (window.attachEvent),
|
|
evt = {
|
|
add: (old ? 'attachEvent' : 'addEventListener'),
|
|
remove: (old ? 'detachEvent' : 'removeEventListener')
|
|
};
|
|
|
|
// normalize "on" event prefix, optional capture argument
|
|
function getArgs(oArgs) {
|
|
|
|
var args = slice.call(oArgs),
|
|
len = args.length;
|
|
|
|
if (old) {
|
|
// prefix
|
|
args[1] = 'on' + args[1];
|
|
if (len > 3) {
|
|
// no capture
|
|
args.pop();
|
|
}
|
|
} else if (len === 3) {
|
|
args.push(false);
|
|
}
|
|
|
|
return args;
|
|
|
|
}
|
|
|
|
function apply(args, sType) {
|
|
|
|
// normalize and call the event method, with the proper arguments
|
|
var element = args.shift(),
|
|
method = [evt[sType]];
|
|
|
|
if (old) {
|
|
// old IE can't do apply().
|
|
element[method](args[0], args[1]);
|
|
} else {
|
|
element[method].apply(element, args);
|
|
}
|
|
|
|
}
|
|
|
|
function add() {
|
|
apply(getArgs(arguments), 'add');
|
|
}
|
|
|
|
function remove() {
|
|
apply(getArgs(arguments), 'remove');
|
|
}
|
|
|
|
return {
|
|
add: add,
|
|
remove: remove
|
|
};
|
|
|
|
}());
|
|
|
|
/**
|
|
* Internal HTML5 event handling
|
|
* -----------------------------
|
|
*/
|
|
|
|
function html5_event(oFn) {
|
|
|
|
// wrap html5 event handlers so we don't call them on destroyed and/or unloaded sounds
|
|
|
|
return function(e) {
|
|
|
|
var s = this._s,
|
|
result;
|
|
|
|
if (!s || !s._a) {
|
|
// <d>
|
|
if (s && s.id) {
|
|
sm2._wD(s.id + ': Ignoring ' + e.type);
|
|
} else {
|
|
sm2._wD(h5 + 'Ignoring ' + e.type);
|
|
}
|
|
// </d>
|
|
result = null;
|
|
} else {
|
|
result = oFn.call(this, e);
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
html5_events = {
|
|
|
|
// HTML5 event-name-to-handler map
|
|
|
|
abort: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': abort');
|
|
|
|
}),
|
|
|
|
// enough has loaded to play
|
|
|
|
canplay: html5_event(function() {
|
|
|
|
var s = this._s,
|
|
position1K;
|
|
|
|
if (s._html5_canplay) {
|
|
// this event has already fired. ignore.
|
|
return;
|
|
}
|
|
|
|
s._html5_canplay = true;
|
|
sm2._wD(s.id + ': canplay');
|
|
s._onbufferchange(0);
|
|
|
|
// position according to instance options
|
|
position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position / msecScale : null);
|
|
|
|
// set the position if position was provided before the sound loaded
|
|
if (this.currentTime !== position1K) {
|
|
sm2._wD(s.id + ': canplay: Setting position to ' + position1K);
|
|
try {
|
|
this.currentTime = position1K;
|
|
} catch(ee) {
|
|
sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2);
|
|
}
|
|
}
|
|
|
|
// hack for HTML5 from/to case
|
|
if (s._iO._oncanplay) {
|
|
s._iO._oncanplay();
|
|
}
|
|
|
|
}),
|
|
|
|
canplaythrough: html5_event(function() {
|
|
|
|
var s = this._s;
|
|
|
|
if (!s.loaded) {
|
|
s._onbufferchange(0);
|
|
s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration());
|
|
s._onload(true);
|
|
}
|
|
|
|
}),
|
|
|
|
durationchange: html5_event(function() {
|
|
|
|
// durationchange may fire at various times, probably the safest way to capture accurate/final duration.
|
|
|
|
var s = this._s,
|
|
duration;
|
|
|
|
duration = s._get_html5_duration();
|
|
|
|
if (!isNaN(duration) && duration !== s.duration) {
|
|
|
|
sm2._wD(this._s.id + ': durationchange (' + duration + ')' + (s.duration ? ', previously ' + s.duration : ''));
|
|
|
|
s.durationEstimate = s.duration = duration;
|
|
|
|
}
|
|
|
|
}),
|
|
|
|
// TODO: Reserved for potential use
|
|
/*
|
|
emptied: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': emptied');
|
|
|
|
}),
|
|
*/
|
|
|
|
ended: html5_event(function() {
|
|
|
|
var s = this._s;
|
|
|
|
sm2._wD(s.id + ': ended');
|
|
|
|
s._onfinish();
|
|
|
|
}),
|
|
|
|
error: html5_event(function() {
|
|
|
|
var description = (html5ErrorCodes[this.error.code] || null);
|
|
sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code + (description ? ' (' + description + ')' : ''));
|
|
this._s._onload(false);
|
|
this._s._onerror(this.error.code, description);
|
|
|
|
}),
|
|
|
|
loadeddata: html5_event(function() {
|
|
|
|
var s = this._s;
|
|
|
|
sm2._wD(s.id + ': loadeddata');
|
|
|
|
// safari seems to nicely report progress events, eventually totalling 100%
|
|
if (!s._loaded && !isSafari) {
|
|
s.duration = s._get_html5_duration();
|
|
}
|
|
|
|
}),
|
|
|
|
loadedmetadata: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': loadedmetadata');
|
|
|
|
}),
|
|
|
|
loadstart: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': loadstart');
|
|
// assume buffering at first
|
|
this._s._onbufferchange(1);
|
|
|
|
}),
|
|
|
|
play: html5_event(function() {
|
|
|
|
// sm2._wD(this._s.id + ': play()');
|
|
// once play starts, no buffering
|
|
this._s._onbufferchange(0);
|
|
|
|
}),
|
|
|
|
playing: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': playing ' + String.fromCharCode(9835));
|
|
// once play starts, no buffering
|
|
this._s._onbufferchange(0);
|
|
|
|
}),
|
|
|
|
progress: html5_event(function(e) {
|
|
|
|
// note: can fire repeatedly after "loaded" event, due to use of HTTP range/partials
|
|
|
|
var s = this._s,
|
|
i, j, progStr, buffered = 0,
|
|
isProgress = (e.type === 'progress'),
|
|
ranges = e.target.buffered,
|
|
// firefox 3.6 implements e.loaded/total (bytes)
|
|
loaded = (e.loaded || 0),
|
|
total = (e.total || 1);
|
|
|
|
// reset the "buffered" (loaded byte ranges) array
|
|
s.buffered = [];
|
|
|
|
if (ranges && ranges.length) {
|
|
|
|
// if loaded is 0, try TimeRanges implementation as % of load
|
|
// https://developer.mozilla.org/en/DOM/TimeRanges
|
|
|
|
// re-build "buffered" array
|
|
// HTML5 returns seconds. SM2 API uses msec for setPosition() etc., whether Flash or HTML5.
|
|
for (i = 0, j = ranges.length; i < j; i++) {
|
|
s.buffered.push({
|
|
start: ranges.start(i) * msecScale,
|
|
end: ranges.end(i) * msecScale
|
|
});
|
|
}
|
|
|
|
// use the last value locally
|
|
buffered = (ranges.end(0) - ranges.start(0)) * msecScale;
|
|
|
|
// linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges
|
|
loaded = Math.min(1, buffered / (e.target.duration * msecScale));
|
|
|
|
// <d>
|
|
if (isProgress && ranges.length > 1) {
|
|
progStr = [];
|
|
j = ranges.length;
|
|
for (i = 0; i < j; i++) {
|
|
progStr.push((e.target.buffered.start(i) * msecScale) + '-' + (e.target.buffered.end(i) * msecScale));
|
|
}
|
|
sm2._wD(this._s.id + ': progress, timeRanges: ' + progStr.join(', '));
|
|
}
|
|
|
|
if (isProgress && !isNaN(loaded)) {
|
|
sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded * 100) + '% loaded');
|
|
}
|
|
// </d>
|
|
|
|
}
|
|
|
|
if (!isNaN(loaded)) {
|
|
|
|
// TODO: prevent calls with duplicate values.
|
|
s._whileloading(loaded, total, s._get_html5_duration());
|
|
if (loaded && total && loaded === total) {
|
|
// in case "onload" doesn't fire (eg. gecko 1.9.2)
|
|
html5_events.canplaythrough.call(this, e);
|
|
}
|
|
|
|
}
|
|
|
|
}),
|
|
|
|
ratechange: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': ratechange');
|
|
|
|
}),
|
|
|
|
suspend: html5_event(function(e) {
|
|
|
|
// download paused/stopped, may have finished (eg. onload)
|
|
var s = this._s;
|
|
|
|
sm2._wD(this._s.id + ': suspend');
|
|
html5_events.progress.call(this, e);
|
|
s._onsuspend();
|
|
|
|
}),
|
|
|
|
stalled: html5_event(function() {
|
|
|
|
sm2._wD(this._s.id + ': stalled');
|
|
|
|
}),
|
|
|
|
timeupdate: html5_event(function() {
|
|
|
|
this._s._onTimer();
|
|
|
|
}),
|
|
|
|
waiting: html5_event(function() {
|
|
|
|
var s = this._s;
|
|
|
|
// see also: seeking
|
|
sm2._wD(this._s.id + ': waiting');
|
|
|
|
// playback faster than download rate, etc.
|
|
s._onbufferchange(1);
|
|
|
|
})
|
|
|
|
};
|
|
|
|
html5OK = function(iO) {
|
|
|
|
// playability test based on URL or MIME type
|
|
|
|
var result;
|
|
|
|
if (!iO || (!iO.type && !iO.url && !iO.serverURL)) {
|
|
|
|
// nothing to check
|
|
result = false;
|
|
|
|
} else if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) {
|
|
|
|
// RTMP, or preferring flash
|
|
result = false;
|
|
|
|
} else {
|
|
|
|
// Use type, if specified. Pass data: URIs to HTML5. If HTML5-only mode, no other options, so just give 'er
|
|
result = ((iO.type ? html5CanPlay({ type: iO.type }) : html5CanPlay({ url: iO.url }) || sm2.html5Only || iO.url.match(/data:/i)));
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
html5Unload = function(oAudio) {
|
|
|
|
/**
|
|
* Internal method: Unload media, and cancel any current/pending network requests.
|
|
* Firefox can load an empty URL, which allegedly destroys the decoder and stops the download.
|
|
* https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media
|
|
* However, Firefox has been seen loading a relative URL from '' and thus requesting the hosting page on unload.
|
|
* Other UA behaviour is unclear, so everyone else gets an about:blank-style URL.
|
|
*/
|
|
|
|
var url;
|
|
|
|
if (oAudio) {
|
|
|
|
// Firefox and Chrome accept short WAVe data: URIs. Chome dislikes audio/wav, but accepts audio/wav for data: MIME.
|
|
// Desktop Safari complains / fails on data: URI, so it gets about:blank.
|
|
url = (isSafari ? emptyURL : (sm2.html5.canPlayType('audio/wav') ? emptyWAV : emptyURL));
|
|
|
|
oAudio.src = url;
|
|
|
|
// reset some state, too
|
|
if (oAudio._called_unload !== _undefined) {
|
|
oAudio._called_load = false;
|
|
}
|
|
|
|
}
|
|
|
|
if (useGlobalHTML5Audio) {
|
|
|
|
// ensure URL state is trashed, also
|
|
lastGlobalHTML5URL = null;
|
|
|
|
}
|
|
|
|
return url;
|
|
|
|
};
|
|
|
|
html5CanPlay = function(o) {
|
|
|
|
/**
|
|
* Try to find MIME, test and return truthiness
|
|
* o = {
|
|
* url: '/path/to/an.mp3',
|
|
* type: 'audio/mp3'
|
|
* }
|
|
*/
|
|
|
|
if (!sm2.useHTML5Audio || !sm2.hasHTML5) return false;
|
|
|
|
var url = (o.url || null),
|
|
mime = (o.type || null),
|
|
aF = sm2.audioFormats,
|
|
result,
|
|
offset,
|
|
fileExt,
|
|
item;
|
|
|
|
// account for known cases like audio/mp3
|
|
|
|
if (mime && sm2.html5[mime] !== _undefined) return (sm2.html5[mime] && !preferFlashCheck(mime));
|
|
|
|
if (!html5Ext) {
|
|
|
|
html5Ext = [];
|
|
|
|
for (item in aF) {
|
|
|
|
if (aF.hasOwnProperty(item)) {
|
|
|
|
html5Ext.push(item);
|
|
|
|
if (aF[item].related) {
|
|
html5Ext = html5Ext.concat(aF[item].related);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
html5Ext = new RegExp('\\.(' + html5Ext.join('|') + ')(\\?.*)?$', 'i');
|
|
|
|
}
|
|
|
|
// TODO: Strip URL queries, etc.
|
|
fileExt = (url ? url.toLowerCase().match(html5Ext) : null);
|
|
|
|
if (!fileExt || !fileExt.length) {
|
|
|
|
if (!mime) {
|
|
|
|
result = false;
|
|
|
|
} else {
|
|
|
|
// audio/mp3 -> mp3, result should be known
|
|
offset = mime.indexOf(';');
|
|
|
|
// strip "audio/X; codecs..."
|
|
fileExt = (offset !== -1 ? mime.substr(0, offset) : mime).substr(6);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// match the raw extension name - "mp3", for example
|
|
fileExt = fileExt[1];
|
|
|
|
}
|
|
|
|
if (fileExt && sm2.html5[fileExt] !== _undefined) {
|
|
|
|
// result known
|
|
result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt));
|
|
|
|
} else {
|
|
|
|
mime = 'audio/' + fileExt;
|
|
result = sm2.html5.canPlayType({ type: mime });
|
|
|
|
sm2.html5[fileExt] = result;
|
|
|
|
// sm2._wD('canPlayType, found result: ' + result);
|
|
result = (result && sm2.html5[mime] && !preferFlashCheck(mime));
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
testHTML5 = function() {
|
|
|
|
/**
|
|
* Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on
|
|
* assigns results to html5[] and flash[].
|
|
*/
|
|
|
|
if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
|
|
|
|
// without HTML5, we need Flash.
|
|
sm2.html5.usingFlash = true;
|
|
needsFlash = true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/
|
|
var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null),
|
|
item, lookup, support = {}, aF, i;
|
|
|
|
function cp(m) {
|
|
|
|
var canPlay, j,
|
|
result = false,
|
|
isOK = false;
|
|
|
|
if (!a || typeof a.canPlayType !== 'function') return result;
|
|
|
|
if (m instanceof Array) {
|
|
|
|
// iterate through all mime types, return any successes
|
|
|
|
for (i = 0, j = m.length; i < j; i++) {
|
|
|
|
if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) {
|
|
|
|
isOK = true;
|
|
sm2.html5[m[i]] = true;
|
|
|
|
// note flash support, too
|
|
sm2.flash[m[i]] = !!(m[i].match(flashMIME));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
result = isOK;
|
|
|
|
} else {
|
|
|
|
canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false);
|
|
result = !!(canPlay && (canPlay.match(sm2.html5Test)));
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
// test all registered formats + codecs
|
|
|
|
aF = sm2.audioFormats;
|
|
|
|
for (item in aF) {
|
|
|
|
if (aF.hasOwnProperty(item)) {
|
|
|
|
lookup = 'audio/' + item;
|
|
|
|
support[item] = cp(aF[item].type);
|
|
|
|
// write back generic type too, eg. audio/mp3
|
|
support[lookup] = support[item];
|
|
|
|
// assign flash
|
|
if (item.match(flashMIME)) {
|
|
|
|
sm2.flash[item] = true;
|
|
sm2.flash[lookup] = true;
|
|
|
|
} else {
|
|
|
|
sm2.flash[item] = false;
|
|
sm2.flash[lookup] = false;
|
|
|
|
}
|
|
|
|
// assign result to related formats, too
|
|
|
|
if (aF[item] && aF[item].related) {
|
|
|
|
for (i = aF[item].related.length - 1; i >= 0; i--) {
|
|
|
|
// eg. audio/m4a
|
|
support['audio/' + aF[item].related[i]] = support[item];
|
|
sm2.html5[aF[item].related[i]] = support[item];
|
|
sm2.flash[aF[item].related[i]] = support[item];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
support.canPlayType = (a ? cp : null);
|
|
sm2.html5 = mixin(sm2.html5, support);
|
|
|
|
sm2.html5.usingFlash = featureCheck();
|
|
needsFlash = sm2.html5.usingFlash;
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
strings = {
|
|
|
|
// <d>
|
|
notReady: 'Unavailable - wait until onready() has fired.',
|
|
notOK: 'Audio support is not available.',
|
|
domError: sm + 'exception caught while appending SWF to DOM.',
|
|
spcWmode: 'Removing wmode, preventing known SWF loading issue(s)',
|
|
swf404: smc + 'Verify that %s is a valid path.',
|
|
tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)',
|
|
checkSWF: 'See SWF output for more debug info.',
|
|
localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/',
|
|
waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...',
|
|
waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...',
|
|
waitSWF: smc + 'Waiting for 100% SWF load...',
|
|
needFunction: smc + 'Function object expected for %s',
|
|
badID: 'Sound ID "%s" should be a string, starting with a non-numeric character',
|
|
currentObj: smc + '_debug(): Current sound objects',
|
|
waitOnload: smc + 'Waiting for window.onload()',
|
|
docLoaded: smc + 'Document already loaded',
|
|
onload: smc + 'initComplete(): calling soundManager.onload()',
|
|
onloadOK: sm + '.onload() complete',
|
|
didInit: smc + 'init(): Already called?',
|
|
secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html',
|
|
badRemove: smc + 'Failed to remove Flash node.',
|
|
shutdown: sm + '.disable(): Shutting down',
|
|
queue: smc + 'Queueing %s handler',
|
|
smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.',
|
|
fbTimeout: 'No flash response, applying .' + swfCSS.swfTimedout + ' CSS...',
|
|
fbLoaded: 'Flash loaded',
|
|
fbHandler: smc + 'flashBlockHandler()',
|
|
manURL: 'SMSound.load(): Using manually-assigned URL',
|
|
onURL: sm + '.load(): current URL already assigned.',
|
|
badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.',
|
|
as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)',
|
|
noNSLoop: 'Note: Looping not implemented for MovieStar formats',
|
|
needfl9: 'Note: Switching to flash 9, required for MP4 formats.',
|
|
mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case',
|
|
needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.',
|
|
gotFocus: smc + 'Got window focus.',
|
|
policy: 'Enabling usePolicyFile for data access',
|
|
setup: sm + '.setup(): allowed parameters: %s',
|
|
setupError: sm + '.setup(): "%s" cannot be assigned with this method.',
|
|
setupUndef: sm + '.setup(): Could not find option "%s"',
|
|
setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().',
|
|
noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.',
|
|
sm2Loaded: 'SoundManager 2: Ready. ' + String.fromCharCode(10003),
|
|
reset: sm + '.reset(): Removing event callbacks',
|
|
mobileUA: 'Mobile UA detected, preferring HTML5 by default.',
|
|
globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.',
|
|
ignoreMobile: 'Ignoring mobile restrictions for this device.'
|
|
// </d>
|
|
|
|
};
|
|
|
|
str = function() {
|
|
|
|
// internal string replace helper.
|
|
// arguments: o [,items to replace]
|
|
// <d>
|
|
|
|
var args,
|
|
i, j, o,
|
|
sstr;
|
|
|
|
// real array, please
|
|
args = slice.call(arguments);
|
|
|
|
// first argument
|
|
o = args.shift();
|
|
|
|
sstr = (strings && strings[o] ? strings[o] : '');
|
|
|
|
if (sstr && args && args.length) {
|
|
for (i = 0, j = args.length; i < j; i++) {
|
|
sstr = sstr.replace('%s', args[i]);
|
|
}
|
|
}
|
|
|
|
return sstr;
|
|
// </d>
|
|
|
|
};
|
|
|
|
loopFix = function(sOpt) {
|
|
|
|
// flash 8 requires stream = false for looping to work
|
|
if (fV === 8 && sOpt.loops > 1 && sOpt.stream) {
|
|
_wDS('as2loop');
|
|
sOpt.stream = false;
|
|
}
|
|
|
|
return sOpt;
|
|
|
|
};
|
|
|
|
policyFix = function(sOpt, sPre) {
|
|
|
|
if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) {
|
|
sm2._wD((sPre || '') + str('policy'));
|
|
sOpt.usePolicyFile = true;
|
|
}
|
|
|
|
return sOpt;
|
|
|
|
};
|
|
|
|
complain = function(sMsg) {
|
|
|
|
// <d>
|
|
if (hasConsole && console.warn !== _undefined) {
|
|
console.warn(sMsg);
|
|
} else {
|
|
sm2._wD(sMsg);
|
|
}
|
|
// </d>
|
|
|
|
};
|
|
|
|
doNothing = function() {
|
|
|
|
return false;
|
|
|
|
};
|
|
|
|
disableObject = function(o) {
|
|
|
|
var oProp;
|
|
|
|
for (oProp in o) {
|
|
if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') {
|
|
o[oProp] = doNothing;
|
|
}
|
|
}
|
|
|
|
oProp = null;
|
|
|
|
};
|
|
|
|
failSafely = function(bNoDisable) {
|
|
|
|
// general failure exception handler
|
|
|
|
if (bNoDisable === _undefined) {
|
|
bNoDisable = false;
|
|
}
|
|
|
|
if (disabled || bNoDisable) {
|
|
sm2.disable(bNoDisable);
|
|
}
|
|
|
|
};
|
|
|
|
normalizeMovieURL = function(movieURL) {
|
|
|
|
var urlParams = null, url;
|
|
|
|
if (movieURL) {
|
|
|
|
if (movieURL.match(/\.swf(\?.*)?$/i)) {
|
|
|
|
urlParams = movieURL.substr(movieURL.toLowerCase().lastIndexOf('.swf?') + 4);
|
|
|
|
// assume user knows what they're doing
|
|
if (urlParams) return movieURL;
|
|
|
|
} else if (movieURL.lastIndexOf('/') !== movieURL.length - 1) {
|
|
|
|
// append trailing slash, if needed
|
|
movieURL += '/';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
url = (movieURL && movieURL.lastIndexOf('/') !== -1 ? movieURL.substr(0, movieURL.lastIndexOf('/') + 1) : './') + sm2.movieURL;
|
|
|
|
if (sm2.noSWFCache) {
|
|
url += ('?ts=' + new Date().getTime());
|
|
}
|
|
|
|
return url;
|
|
|
|
};
|
|
|
|
setVersionInfo = function() {
|
|
|
|
// short-hand for internal use
|
|
|
|
fV = parseInt(sm2.flashVersion, 10);
|
|
|
|
if (fV !== 8 && fV !== 9) {
|
|
sm2._wD(str('badFV', fV, defaultFlashVersion));
|
|
sm2.flashVersion = fV = defaultFlashVersion;
|
|
}
|
|
|
|
// debug flash movie, if applicable
|
|
|
|
var isDebug = (sm2.debugMode || sm2.debugFlash ? '_debug.swf' : '.swf');
|
|
|
|
if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) {
|
|
sm2._wD(str('needfl9'));
|
|
sm2.flashVersion = fV = 9;
|
|
}
|
|
|
|
sm2.version = sm2.versionNumber + (sm2.html5Only ? ' (HTML5-only mode)' : (fV === 9 ? ' (AS3/Flash 9)' : ' (AS2/Flash 8)'));
|
|
|
|
// set up default options
|
|
if (fV > 8) {
|
|
|
|
// +flash 9 base options
|
|
sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options);
|
|
sm2.features.buffering = true;
|
|
|
|
// +moviestar support
|
|
sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions);
|
|
sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
|
|
sm2.features.movieStar = true;
|
|
|
|
} else {
|
|
|
|
sm2.features.movieStar = false;
|
|
|
|
}
|
|
|
|
// regExp for flash canPlay(), etc.
|
|
sm2.filePattern = sm2.filePatterns[(fV !== 8 ? 'flash9' : 'flash8')];
|
|
|
|
// if applicable, use _debug versions of SWFs
|
|
sm2.movieURL = (fV === 8 ? 'soundmanager2.swf' : 'soundmanager2_flash9.swf').replace('.swf', isDebug);
|
|
|
|
sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8);
|
|
|
|
};
|
|
|
|
setPolling = function(bPolling, bHighPerformance) {
|
|
|
|
if (!flash) {
|
|
return;
|
|
}
|
|
|
|
flash._setPolling(bPolling, bHighPerformance);
|
|
|
|
};
|
|
|
|
initDebug = function() {
|
|
|
|
// starts debug mode, creating output <div> for UAs without console object
|
|
|
|
// allow force of debug mode via URL
|
|
// <d>
|
|
if (sm2.debugURLParam.test(wl)) {
|
|
sm2.setupOptions.debugMode = sm2.debugMode = true;
|
|
}
|
|
|
|
if (id(sm2.debugID)) {
|
|
return;
|
|
}
|
|
|
|
var oD, oDebug, oTarget, oToggle, tmp;
|
|
|
|
if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) {
|
|
|
|
oD = doc.createElement('div');
|
|
oD.id = sm2.debugID + '-toggle';
|
|
|
|
oToggle = {
|
|
position: 'fixed',
|
|
bottom: '0px',
|
|
right: '0px',
|
|
width: '1.2em',
|
|
height: '1.2em',
|
|
lineHeight: '1.2em',
|
|
margin: '2px',
|
|
textAlign: 'center',
|
|
border: '1px solid #999',
|
|
cursor: 'pointer',
|
|
background: '#fff',
|
|
color: '#333',
|
|
zIndex: 10001
|
|
};
|
|
|
|
oD.appendChild(doc.createTextNode('-'));
|
|
oD.onclick = toggleDebug;
|
|
oD.title = 'Toggle SM2 debug console';
|
|
|
|
if (ua.match(/msie 6/i)) {
|
|
oD.style.position = 'absolute';
|
|
oD.style.cursor = 'hand';
|
|
}
|
|
|
|
for (tmp in oToggle) {
|
|
if (oToggle.hasOwnProperty(tmp)) {
|
|
oD.style[tmp] = oToggle[tmp];
|
|
}
|
|
}
|
|
|
|
oDebug = doc.createElement('div');
|
|
oDebug.id = sm2.debugID;
|
|
oDebug.style.display = (sm2.debugMode ? 'block' : 'none');
|
|
|
|
if (sm2.debugMode && !id(oD.id)) {
|
|
try {
|
|
oTarget = getDocument();
|
|
oTarget.appendChild(oD);
|
|
} catch(e2) {
|
|
throw new Error(str('domError') + ' \n' + e2.toString());
|
|
}
|
|
oTarget.appendChild(oDebug);
|
|
}
|
|
|
|
}
|
|
|
|
oTarget = null;
|
|
// </d>
|
|
|
|
};
|
|
|
|
idCheck = this.getSoundById;
|
|
|
|
// <d>
|
|
_wDS = function(o, errorLevel) {
|
|
|
|
return (!o ? '' : sm2._wD(str(o), errorLevel));
|
|
|
|
};
|
|
|
|
toggleDebug = function() {
|
|
|
|
var o = id(sm2.debugID),
|
|
oT = id(sm2.debugID + '-toggle');
|
|
|
|
if (!o) {
|
|
return;
|
|
}
|
|
|
|
if (debugOpen) {
|
|
// minimize
|
|
oT.innerHTML = '+';
|
|
o.style.display = 'none';
|
|
} else {
|
|
oT.innerHTML = '-';
|
|
o.style.display = 'block';
|
|
}
|
|
|
|
debugOpen = !debugOpen;
|
|
|
|
};
|
|
|
|
debugTS = function(sEventType, bSuccess, sMessage) {
|
|
|
|
// troubleshooter debug hooks
|
|
|
|
if (window.sm2Debugger !== _undefined) {
|
|
try {
|
|
sm2Debugger.handleEvent(sEventType, bSuccess, sMessage);
|
|
} catch(e) {
|
|
// oh well
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
// </d>
|
|
|
|
getSWFCSS = function() {
|
|
|
|
var css = [];
|
|
|
|
if (sm2.debugMode) {
|
|
css.push(swfCSS.sm2Debug);
|
|
}
|
|
|
|
if (sm2.debugFlash) {
|
|
css.push(swfCSS.flashDebug);
|
|
}
|
|
|
|
if (sm2.useHighPerformance) {
|
|
css.push(swfCSS.highPerf);
|
|
}
|
|
|
|
return css.join(' ');
|
|
|
|
};
|
|
|
|
flashBlockHandler = function() {
|
|
|
|
// *possible* flash block situation.
|
|
|
|
var name = str('fbHandler'),
|
|
p = sm2.getMoviePercent(),
|
|
css = swfCSS,
|
|
error = {
|
|
type: 'FLASHBLOCK'
|
|
};
|
|
|
|
if (sm2.html5Only) {
|
|
// no flash, or unused
|
|
return;
|
|
}
|
|
|
|
if (!sm2.ok()) {
|
|
|
|
if (needsFlash) {
|
|
// make the movie more visible, so user can fix
|
|
sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null ? css.swfTimedout : css.swfError);
|
|
sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : ''));
|
|
}
|
|
|
|
sm2.didFlashBlock = true;
|
|
|
|
// fire onready(), complain lightly
|
|
processOnEvents({
|
|
type: 'ontimeout',
|
|
ignoreInit: true,
|
|
error: error
|
|
});
|
|
|
|
catchError(error);
|
|
|
|
} else {
|
|
|
|
// SM2 loaded OK (or recovered)
|
|
|
|
// <d>
|
|
if (sm2.didFlashBlock) {
|
|
sm2._wD(name + ': Unblocked');
|
|
}
|
|
// </d>
|
|
|
|
if (sm2.oMC) {
|
|
sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock ? ' ' + css.swfUnblocked : '')].join(' ');
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
addOnEvent = function(sType, oMethod, oScope) {
|
|
|
|
if (on_queue[sType] === _undefined) {
|
|
on_queue[sType] = [];
|
|
}
|
|
|
|
on_queue[sType].push({
|
|
method: oMethod,
|
|
scope: (oScope || null),
|
|
fired: false
|
|
});
|
|
|
|
};
|
|
|
|
processOnEvents = function(oOptions) {
|
|
|
|
// if unspecified, assume OK/error
|
|
|
|
if (!oOptions) {
|
|
oOptions = {
|
|
type: (sm2.ok() ? 'onready' : 'ontimeout')
|
|
};
|
|
}
|
|
|
|
// not ready yet.
|
|
if (!didInit && oOptions && !oOptions.ignoreInit) return false;
|
|
|
|
// invalid case
|
|
if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) return false;
|
|
|
|
var status = {
|
|
success: (oOptions && oOptions.ignoreInit ? sm2.ok() : !disabled)
|
|
},
|
|
|
|
// queue specified by type, or none
|
|
srcQueue = (oOptions && oOptions.type ? on_queue[oOptions.type] || [] : []),
|
|
|
|
queue = [], i, j,
|
|
args = [status],
|
|
canRetry = (needsFlash && !sm2.ok());
|
|
|
|
if (oOptions.error) {
|
|
args[0].error = oOptions.error;
|
|
}
|
|
|
|
for (i = 0, j = srcQueue.length; i < j; i++) {
|
|
if (srcQueue[i].fired !== true) {
|
|
queue.push(srcQueue[i]);
|
|
}
|
|
}
|
|
|
|
if (queue.length) {
|
|
|
|
// sm2._wD(sm + ': Firing ' + queue.length + ' ' + oOptions.type + '() item' + (queue.length === 1 ? '' : 's'));
|
|
for (i = 0, j = queue.length; i < j; i++) {
|
|
|
|
if (queue[i].scope) {
|
|
queue[i].method.apply(queue[i].scope, args);
|
|
} else {
|
|
queue[i].method.apply(this, args);
|
|
}
|
|
|
|
if (!canRetry) {
|
|
// useFlashBlock and SWF timeout case doesn't count here.
|
|
queue[i].fired = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
initUserOnload = function() {
|
|
|
|
window.setTimeout(function() {
|
|
|
|
if (sm2.useFlashBlock) {
|
|
flashBlockHandler();
|
|
}
|
|
|
|
processOnEvents();
|
|
|
|
// call user-defined "onload", scoped to window
|
|
|
|
if (typeof sm2.onload === 'function') {
|
|
_wDS('onload', 1);
|
|
sm2.onload.apply(window);
|
|
_wDS('onloadOK', 1);
|
|
}
|
|
|
|
if (sm2.waitForWindowLoad) {
|
|
event.add(window, 'load', initUserOnload);
|
|
}
|
|
|
|
}, 1);
|
|
|
|
};
|
|
|
|
detectFlash = function() {
|
|
|
|
/**
|
|
* Hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau
|
|
* http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt
|
|
*/
|
|
|
|
// this work has already been done.
|
|
if (hasFlash !== _undefined) return hasFlash;
|
|
|
|
var hasPlugin = false, n = navigator, obj, type, types, AX = window.ActiveXObject;
|
|
|
|
// MS Edge 14 throws an "Unspecified Error" because n.plugins is inaccessible due to permissions
|
|
var nP;
|
|
|
|
try {
|
|
nP = n.plugins;
|
|
} catch(e) {
|
|
nP = undefined;
|
|
}
|
|
|
|
if (nP && nP.length) {
|
|
|
|
type = 'application/x-shockwave-flash';
|
|
types = n.mimeTypes;
|
|
|
|
if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) {
|
|
hasPlugin = true;
|
|
}
|
|
|
|
} else if (AX !== _undefined && !ua.match(/MSAppHost/i)) {
|
|
|
|
// Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won't complain here, but will barf if Flash/ActiveX object is appended to the DOM.
|
|
try {
|
|
obj = new AX('ShockwaveFlash.ShockwaveFlash');
|
|
} catch(e) {
|
|
// oh well
|
|
obj = null;
|
|
}
|
|
|
|
hasPlugin = (!!obj);
|
|
|
|
// cleanup, because it is ActiveX after all
|
|
obj = null;
|
|
|
|
}
|
|
|
|
hasFlash = hasPlugin;
|
|
|
|
return hasPlugin;
|
|
|
|
};
|
|
|
|
featureCheck = function() {
|
|
|
|
var flashNeeded,
|
|
item,
|
|
formats = sm2.audioFormats,
|
|
// iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works.
|
|
isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)\s/i)));
|
|
|
|
if (isSpecial) {
|
|
|
|
// has Audio(), but is broken; let it load links directly.
|
|
sm2.hasHTML5 = false;
|
|
|
|
// ignore flash case, however
|
|
sm2.html5Only = true;
|
|
|
|
// hide the SWF, if present
|
|
if (sm2.oMC) {
|
|
sm2.oMC.style.display = 'none';
|
|
}
|
|
|
|
} else if (sm2.useHTML5Audio) {
|
|
|
|
if (!sm2.html5 || !sm2.html5.canPlayType) {
|
|
sm2._wD('SoundManager: No HTML5 Audio() support detected.');
|
|
sm2.hasHTML5 = false;
|
|
}
|
|
|
|
// <d>
|
|
if (isBadSafari) {
|
|
sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ? ' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1);
|
|
}
|
|
// </d>
|
|
|
|
}
|
|
|
|
if (sm2.useHTML5Audio && sm2.hasHTML5) {
|
|
|
|
// sort out whether flash is optional, required or can be ignored.
|
|
|
|
// innocent until proven guilty.
|
|
canIgnoreFlash = true;
|
|
|
|
for (item in formats) {
|
|
|
|
if (formats.hasOwnProperty(item)) {
|
|
|
|
if (formats[item].required) {
|
|
|
|
if (!sm2.html5.canPlayType(formats[item].type)) {
|
|
|
|
// 100% HTML5 mode is not possible.
|
|
canIgnoreFlash = false;
|
|
flashNeeded = true;
|
|
|
|
} else if (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type])) {
|
|
|
|
// flash may be required, or preferred for this format.
|
|
flashNeeded = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// sanity check...
|
|
if (sm2.ignoreFlash) {
|
|
flashNeeded = false;
|
|
canIgnoreFlash = true;
|
|
}
|
|
|
|
sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !flashNeeded);
|
|
|
|
return (!sm2.html5Only);
|
|
|
|
};
|
|
|
|
parseURL = function(url) {
|
|
|
|
/**
|
|
* Internal: Finds and returns the first playable URL (or failing that, the first URL.)
|
|
* @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects.
|
|
*/
|
|
|
|
var i, j, urlResult = 0, result;
|
|
|
|
if (url instanceof Array) {
|
|
|
|
// find the first good one
|
|
for (i = 0, j = url.length; i < j; i++) {
|
|
|
|
if (url[i] instanceof Object) {
|
|
|
|
// MIME check
|
|
if (sm2.canPlayMIME(url[i].type)) {
|
|
urlResult = i;
|
|
break;
|
|
}
|
|
|
|
} else if (sm2.canPlayURL(url[i])) {
|
|
|
|
// URL string check
|
|
urlResult = i;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// normalize to string
|
|
if (url[urlResult].url) {
|
|
url[urlResult] = url[urlResult].url;
|
|
}
|
|
|
|
result = url[urlResult];
|
|
|
|
} else {
|
|
|
|
// single URL case
|
|
result = url;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
|
|
startTimer = function(oSound) {
|
|
|
|
/**
|
|
* attach a timer to this sound, and start an interval if needed
|
|
*/
|
|
|
|
if (!oSound._hasTimer) {
|
|
|
|
oSound._hasTimer = true;
|
|
|
|
if (!mobileHTML5 && sm2.html5PollingInterval) {
|
|
|
|
if (h5IntervalTimer === null && h5TimerCount === 0) {
|
|
|
|
h5IntervalTimer = setInterval(timerExecute, sm2.html5PollingInterval);
|
|
|
|
}
|
|
|
|
h5TimerCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
stopTimer = function(oSound) {
|
|
|
|
/**
|
|
* detach a timer
|
|
*/
|
|
|
|
if (oSound._hasTimer) {
|
|
|
|
oSound._hasTimer = false;
|
|
|
|
if (!mobileHTML5 && sm2.html5PollingInterval) {
|
|
|
|
// interval will stop itself at next execution.
|
|
|
|
h5TimerCount--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
timerExecute = function() {
|
|
|
|
/**
|
|
* manual polling for HTML5 progress events, ie., whileplaying()
|
|
* (can achieve greater precision than conservative default HTML5 interval)
|
|
*/
|
|
|
|
var i;
|
|
|
|
if (h5IntervalTimer !== null && !h5TimerCount) {
|
|
|
|
// no active timers, stop polling interval.
|
|
|
|
clearInterval(h5IntervalTimer);
|
|
|
|
h5IntervalTimer = null;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// check all HTML5 sounds with timers
|
|
|
|
for (i = sm2.soundIDs.length - 1; i >= 0; i--) {
|
|
|
|
if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) {
|
|
sm2.sounds[sm2.soundIDs[i]]._onTimer();
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
catchError = function(options) {
|
|
|
|
options = (options !== _undefined ? options : {});
|
|
|
|
if (typeof sm2.onerror === 'function') {
|
|
sm2.onerror.apply(window, [{
|
|
type: (options.type !== _undefined ? options.type : null)
|
|
}]);
|
|
}
|
|
|
|
if (options.fatal !== _undefined && options.fatal) {
|
|
sm2.disable();
|
|
}
|
|
|
|
};
|
|
|
|
badSafariFix = function() {
|
|
|
|
// special case: "bad" Safari (OS X 10.3 - 10.7) must fall back to flash for MP3/MP4
|
|
if (!isBadSafari || !detectFlash()) {
|
|
// doesn't apply
|
|
return;
|
|
}
|
|
|
|
var aF = sm2.audioFormats, i, item;
|
|
|
|
for (item in aF) {
|
|
|
|
if (aF.hasOwnProperty(item)) {
|
|
|
|
if (item === 'mp3' || item === 'mp4') {
|
|
|
|
sm2._wD(sm + ': Using flash fallback for ' + item + ' format');
|
|
sm2.html5[item] = false;
|
|
|
|
// assign result to related formats, too
|
|
if (aF[item] && aF[item].related) {
|
|
for (i = aF[item].related.length - 1; i >= 0; i--) {
|
|
sm2.html5[aF[item].related[i]] = false;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Pseudo-private flash/ExternalInterface methods
|
|
* ----------------------------------------------
|
|
*/
|
|
|
|
this._setSandboxType = function(sandboxType) {
|
|
|
|
// <d>
|
|
// Security sandbox according to Flash plugin
|
|
var sb = sm2.sandbox;
|
|
|
|
sb.type = sandboxType;
|
|
sb.description = sb.types[(sb.types[sandboxType] !== _undefined ? sandboxType : 'unknown')];
|
|
|
|
if (sb.type === 'localWithFile') {
|
|
|
|
sb.noRemote = true;
|
|
sb.noLocal = false;
|
|
_wDS('secNote', 2);
|
|
|
|
} else if (sb.type === 'localWithNetwork') {
|
|
|
|
sb.noRemote = false;
|
|
sb.noLocal = true;
|
|
|
|
} else if (sb.type === 'localTrusted') {
|
|
|
|
sb.noRemote = false;
|
|
sb.noLocal = false;
|
|
|
|
}
|
|
// </d>
|
|
|
|
};
|
|
|
|
this._externalInterfaceOK = function(swfVersion) {
|
|
|
|
// flash callback confirming flash loaded, EI working etc.
|
|
// swfVersion: SWF build string
|
|
|
|
if (sm2.swfLoaded) {
|
|
return;
|
|
}
|
|
|
|
var e;
|
|
|
|
debugTS('swf', true);
|
|
debugTS('flashtojs', true);
|
|
sm2.swfLoaded = true;
|
|
tryInitOnFocus = false;
|
|
|
|
if (isBadSafari) {
|
|
badSafariFix();
|
|
}
|
|
|
|
// complain if JS + SWF build/version strings don't match, excluding +DEV builds
|
|
// <d>
|
|
if (!swfVersion || swfVersion.replace(/\+dev/i, '') !== sm2.versionNumber.replace(/\+dev/i, '')) {
|
|
|
|
e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.';
|
|
|
|
// escape flash -> JS stack so this error fires in window.
|
|
setTimeout(function() {
|
|
throw new Error(e);
|
|
}, 0);
|
|
|
|
// exit, init will fail with timeout
|
|
return;
|
|
|
|
}
|
|
// </d>
|
|
|
|
// IE needs a larger timeout
|
|
setTimeout(init, isIE ? 100 : 1);
|
|
|
|
};
|
|
|
|
/**
|
|
* Private initialization helpers
|
|
* ------------------------------
|
|
*/
|
|
|
|
createMovie = function(movieID, movieURL) {
|
|
|
|
// ignore if already connected
|
|
if (didAppend && appendSuccess) return false;
|
|
|
|
function initMsg() {
|
|
|
|
// <d>
|
|
|
|
var options = [],
|
|
title,
|
|
msg = [],
|
|
delimiter = ' + ';
|
|
|
|
title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : '');
|
|
|
|
if (!sm2.html5Only) {
|
|
|
|
if (sm2.preferFlash) {
|
|
options.push('preferFlash');
|
|
}
|
|
|
|
if (sm2.useHighPerformance) {
|
|
options.push('useHighPerformance');
|
|
}
|
|
|
|
if (sm2.flashPollingInterval) {
|
|
options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)');
|
|
}
|
|
|
|
if (sm2.html5PollingInterval) {
|
|
options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
|
|
}
|
|
|
|
if (sm2.wmode) {
|
|
options.push('wmode (' + sm2.wmode + ')');
|
|
}
|
|
|
|
if (sm2.debugFlash) {
|
|
options.push('debugFlash');
|
|
}
|
|
|
|
if (sm2.useFlashBlock) {
|
|
options.push('flashBlock');
|
|
}
|
|
|
|
} else if (sm2.html5PollingInterval) {
|
|
options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
|
|
}
|
|
|
|
if (options.length) {
|
|
msg = msg.concat([options.join(delimiter)]);
|
|
}
|
|
|
|
sm2._wD(title + (msg.length ? delimiter + msg.join(', ') : ''), 1);
|
|
|
|
showSupport();
|
|
|
|
// </d>
|
|
|
|
}
|
|
|
|
if (sm2.html5Only) {
|
|
|
|
// 100% HTML5 mode
|
|
setVersionInfo();
|
|
|
|
initMsg();
|
|
sm2.oMC = id(sm2.movieID);
|
|
init();
|
|
|
|
// prevent multiple init attempts
|
|
didAppend = true;
|
|
|
|
appendSuccess = true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// flash path
|
|
var remoteURL = (movieURL || sm2.url),
|
|
localURL = (sm2.altURL || remoteURL),
|
|
swfTitle = 'JS/Flash audio component (SoundManager 2)',
|
|
oTarget = getDocument(),
|
|
extraClass = getSWFCSS(),
|
|
isRTL = null,
|
|
html = doc.getElementsByTagName('html')[0],
|
|
oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass;
|
|
|
|
isRTL = (html && html.dir && html.dir.match(/rtl/i));
|
|
movieID = (movieID === _undefined ? sm2.id : movieID);
|
|
|
|
function param(name, value) {
|
|
return '<param name="' + name + '" value="' + value + '" />';
|
|
}
|
|
|
|
// safety check for legacy (change to Flash 9 URL)
|
|
setVersionInfo();
|
|
sm2.url = normalizeMovieURL(overHTTP ? remoteURL : localURL);
|
|
movieURL = sm2.url;
|
|
|
|
sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode);
|
|
|
|
if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) {
|
|
/**
|
|
* extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here
|
|
* does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout
|
|
* wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?)
|
|
*/
|
|
messages.push(strings.spcWmode);
|
|
sm2.wmode = null;
|
|
}
|
|
|
|
oEmbed = {
|
|
name: movieID,
|
|
id: movieID,
|
|
src: movieURL,
|
|
quality: 'high',
|
|
allowScriptAccess: sm2.allowScriptAccess,
|
|
bgcolor: sm2.bgColor,
|
|
pluginspage: http + 'www.macromedia.com/go/getflashplayer',
|
|
title: swfTitle,
|
|
type: 'application/x-shockwave-flash',
|
|
wmode: sm2.wmode,
|
|
// http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
|
|
hasPriority: 'true'
|
|
};
|
|
|
|
if (sm2.debugFlash) {
|
|
oEmbed.FlashVars = 'debug=1';
|
|
}
|
|
|
|
if (!sm2.wmode) {
|
|
// don't write empty attribute
|
|
delete oEmbed.wmode;
|
|
}
|
|
|
|
if (isIE) {
|
|
|
|
// IE is "special".
|
|
oMovie = doc.createElement('div');
|
|
movieHTML = [
|
|
'<object id="' + movieID + '" data="' + movieURL + '" type="' + oEmbed.type + '" title="' + oEmbed.title + '" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">',
|
|
param('movie', movieURL),
|
|
param('AllowScriptAccess', sm2.allowScriptAccess),
|
|
param('quality', oEmbed.quality),
|
|
(sm2.wmode ? param('wmode', sm2.wmode) : ''),
|
|
param('bgcolor', sm2.bgColor),
|
|
param('hasPriority', 'true'),
|
|
(sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''),
|
|
'</object>'
|
|
].join('');
|
|
|
|
} else {
|
|
|
|
oMovie = doc.createElement('embed');
|
|
for (tmp in oEmbed) {
|
|
if (oEmbed.hasOwnProperty(tmp)) {
|
|
oMovie.setAttribute(tmp, oEmbed[tmp]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
initDebug();
|
|
extraClass = getSWFCSS();
|
|
oTarget = getDocument();
|
|
|
|
if (oTarget) {
|
|
|
|
sm2.oMC = (id(sm2.movieID) || doc.createElement('div'));
|
|
|
|
if (!sm2.oMC.id) {
|
|
|
|
sm2.oMC.id = sm2.movieID;
|
|
sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass;
|
|
s = null;
|
|
oEl = null;
|
|
|
|
if (!sm2.useFlashBlock) {
|
|
if (sm2.useHighPerformance) {
|
|
// on-screen at all times
|
|
s = {
|
|
position: 'fixed',
|
|
width: '8px',
|
|
height: '8px',
|
|
// >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes.
|
|
bottom: '0px',
|
|
left: '0px',
|
|
overflow: 'hidden'
|
|
};
|
|
} else {
|
|
// hide off-screen, lower priority
|
|
s = {
|
|
position: 'absolute',
|
|
width: '6px',
|
|
height: '6px',
|
|
top: '-9999px',
|
|
left: '-9999px'
|
|
};
|
|
if (isRTL) {
|
|
s.left = Math.abs(parseInt(s.left, 10)) + 'px';
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isWebkit) {
|
|
// soundcloud-reported render/crash fix, safari 5
|
|
sm2.oMC.style.zIndex = 10000;
|
|
}
|
|
|
|
if (!sm2.debugFlash) {
|
|
for (x in s) {
|
|
if (s.hasOwnProperty(x)) {
|
|
sm2.oMC.style[x] = s[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
try {
|
|
|
|
if (!isIE) {
|
|
sm2.oMC.appendChild(oMovie);
|
|
}
|
|
|
|
oTarget.appendChild(sm2.oMC);
|
|
|
|
if (isIE) {
|
|
oEl = sm2.oMC.appendChild(doc.createElement('div'));
|
|
oEl.className = swfCSS.swfBox;
|
|
oEl.innerHTML = movieHTML;
|
|
}
|
|
|
|
appendSuccess = true;
|
|
|
|
} catch(e) {
|
|
|
|
throw new Error(str('domError') + ' \n' + e.toString());
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// SM2 container is already in the document (eg. flashblock use case)
|
|
sClass = sm2.oMC.className;
|
|
sm2.oMC.className = (sClass ? sClass + ' ' : swfCSS.swfDefault) + (extraClass ? ' ' + extraClass : '');
|
|
sm2.oMC.appendChild(oMovie);
|
|
|
|
if (isIE) {
|
|
oEl = sm2.oMC.appendChild(doc.createElement('div'));
|
|
oEl.className = swfCSS.swfBox;
|
|
oEl.innerHTML = movieHTML;
|
|
}
|
|
|
|
appendSuccess = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
didAppend = true;
|
|
|
|
initMsg();
|
|
|
|
// sm2._wD(sm + ': Trying to load ' + movieURL + (!overHTTP && sm2.altURL ? ' (alternate URL)' : ''), 1);
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
initMovie = function() {
|
|
|
|
if (sm2.html5Only) {
|
|
createMovie();
|
|
return false;
|
|
}
|
|
|
|
// attempt to get, or create, movie (may already exist)
|
|
if (flash) return false;
|
|
|
|
if (!sm2.url) {
|
|
|
|
/**
|
|
* Something isn't right - we've reached init, but the soundManager url property has not been set.
|
|
* User has not called setup({url: ...}), or has not set soundManager.url (legacy use case) directly before init time.
|
|
* Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case.
|
|
*/
|
|
|
|
_wDS('noURL');
|
|
return false;
|
|
|
|
}
|
|
|
|
// inline markup case
|
|
flash = sm2.getMovie(sm2.id);
|
|
|
|
if (!flash) {
|
|
|
|
if (!oRemoved) {
|
|
|
|
// try to create
|
|
createMovie(sm2.id, sm2.url);
|
|
|
|
} else {
|
|
|
|
// try to re-append removed movie after reboot()
|
|
if (!isIE) {
|
|
sm2.oMC.appendChild(oRemoved);
|
|
} else {
|
|
sm2.oMC.innerHTML = oRemovedHTML;
|
|
}
|
|
|
|
oRemoved = null;
|
|
didAppend = true;
|
|
|
|
}
|
|
|
|
flash = sm2.getMovie(sm2.id);
|
|
|
|
}
|
|
|
|
if (typeof sm2.oninitmovie === 'function') {
|
|
setTimeout(sm2.oninitmovie, 1);
|
|
}
|
|
|
|
// <d>
|
|
flushMessages();
|
|
// </d>
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
delayWaitForEI = function() {
|
|
|
|
setTimeout(waitForEI, 1000);
|
|
|
|
};
|
|
|
|
rebootIntoHTML5 = function() {
|
|
|
|
// special case: try for a reboot with preferFlash: false, if 100% HTML5 mode is possible and useFlashBlock is not enabled.
|
|
|
|
window.setTimeout(function() {
|
|
|
|
complain(smc + 'useFlashBlock is false, 100% HTML5 mode is possible. Rebooting with preferFlash: false...');
|
|
|
|
sm2.setup({
|
|
preferFlash: false
|
|
}).reboot();
|
|
|
|
// if for some reason you want to detect this case, use an ontimeout() callback and look for html5Only and didFlashBlock == true.
|
|
sm2.didFlashBlock = true;
|
|
|
|
sm2.beginDelayedInit();
|
|
|
|
}, 1);
|
|
|
|
};
|
|
|
|
waitForEI = function() {
|
|
|
|
var p,
|
|
loadIncomplete = false;
|
|
|
|
if (!sm2.url) {
|
|
// No SWF url to load (noURL case) - exit for now. Will be retried when url is set.
|
|
return;
|
|
}
|
|
|
|
if (waitingForEI) {
|
|
return;
|
|
}
|
|
|
|
waitingForEI = true;
|
|
event.remove(window, 'load', delayWaitForEI);
|
|
|
|
if (hasFlash && tryInitOnFocus && !isFocused) {
|
|
// Safari won't load flash in background tabs, only when focused.
|
|
_wDS('waitFocus');
|
|
return;
|
|
}
|
|
|
|
if (!didInit) {
|
|
p = sm2.getMoviePercent();
|
|
if (p > 0 && p < 100) {
|
|
loadIncomplete = true;
|
|
}
|
|
}
|
|
|
|
setTimeout(function() {
|
|
|
|
p = sm2.getMoviePercent();
|
|
|
|
if (loadIncomplete) {
|
|
// special case: if movie *partially* loaded, retry until it's 100% before assuming failure.
|
|
waitingForEI = false;
|
|
sm2._wD(str('waitSWF'));
|
|
window.setTimeout(delayWaitForEI, 1);
|
|
return;
|
|
}
|
|
|
|
// <d>
|
|
if (!didInit) {
|
|
|
|
sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ' : '') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash ? ' ' + str('checkSWF') : ''), 2);
|
|
|
|
if (!overHTTP && p) {
|
|
|
|
_wDS('localFail', 2);
|
|
|
|
if (!sm2.debugFlash) {
|
|
_wDS('tryDebug', 2);
|
|
}
|
|
|
|
}
|
|
|
|
if (p === 0) {
|
|
|
|
// if 0 (not null), probably a 404.
|
|
sm2._wD(str('swf404', sm2.url), 1);
|
|
|
|
}
|
|
|
|
debugTS('flashtojs', false, ': Timed out' + (overHTTP ? ' (Check flash security or flash blockers)' : ' (No plugin/missing SWF?)'));
|
|
|
|
}
|
|
// </d>
|
|
|
|
// give up / time-out, depending
|
|
|
|
if (!didInit && okToDisable) {
|
|
|
|
if (p === null) {
|
|
|
|
// SWF failed to report load progress. Possibly blocked.
|
|
|
|
if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) {
|
|
|
|
if (sm2.useFlashBlock) {
|
|
|
|
flashBlockHandler();
|
|
|
|
}
|
|
|
|
_wDS('waitForever');
|
|
|
|
} else if (!sm2.useFlashBlock && canIgnoreFlash) {
|
|
|
|
// no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load.
|
|
rebootIntoHTML5();
|
|
|
|
} else {
|
|
|
|
_wDS('waitForever');
|
|
|
|
// fire any regular registered ontimeout() listeners.
|
|
processOnEvents({
|
|
type: 'ontimeout',
|
|
ignoreInit: true,
|
|
error: {
|
|
type: 'INIT_FLASHBLOCK'
|
|
}
|
|
});
|
|
|
|
}
|
|
|
|
} else if (sm2.flashLoadTimeout === 0) {
|
|
|
|
// SWF loaded? Shouldn't be a blocking issue, then.
|
|
|
|
_wDS('waitForever');
|
|
|
|
} else if (!sm2.useFlashBlock && canIgnoreFlash) {
|
|
|
|
rebootIntoHTML5();
|
|
|
|
} else {
|
|
|
|
failSafely(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}, sm2.flashLoadTimeout);
|
|
|
|
};
|
|
|
|
handleFocus = function() {
|
|
|
|
function cleanup() {
|
|
event.remove(window, 'focus', handleFocus);
|
|
}
|
|
|
|
if (isFocused || !tryInitOnFocus) {
|
|
// already focused, or not special Safari background tab case
|
|
cleanup();
|
|
return true;
|
|
}
|
|
|
|
okToDisable = true;
|
|
isFocused = true;
|
|
_wDS('gotFocus');
|
|
|
|
// allow init to restart
|
|
waitingForEI = false;
|
|
|
|
// kick off ExternalInterface timeout, now that the SWF has started
|
|
delayWaitForEI();
|
|
|
|
cleanup();
|
|
return true;
|
|
|
|
};
|
|
|
|
flushMessages = function() {
|
|
|
|
// <d>
|
|
|
|
// SM2 pre-init debug messages
|
|
if (messages.length) {
|
|
sm2._wD('SoundManager 2: ' + messages.join(' '), 1);
|
|
messages = [];
|
|
}
|
|
|
|
// </d>
|
|
|
|
};
|
|
|
|
showSupport = function() {
|
|
|
|
// <d>
|
|
|
|
flushMessages();
|
|
|
|
var item, tests = [];
|
|
|
|
if (sm2.useHTML5Audio && sm2.hasHTML5) {
|
|
for (item in sm2.audioFormats) {
|
|
if (sm2.audioFormats.hasOwnProperty(item)) {
|
|
tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && needsFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && needsFlash ? ' (preferring flash)' : (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ' : '') + 'and no flash support)' : ''))));
|
|
}
|
|
}
|
|
sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1);
|
|
}
|
|
|
|
// </d>
|
|
|
|
};
|
|
|
|
initComplete = function(bNoDisable) {
|
|
|
|
if (didInit) return false;
|
|
|
|
if (sm2.html5Only) {
|
|
// all good.
|
|
_wDS('sm2Loaded', 1);
|
|
didInit = true;
|
|
initUserOnload();
|
|
debugTS('onload', true);
|
|
return true;
|
|
}
|
|
|
|
var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()),
|
|
result = true,
|
|
error;
|
|
|
|
if (!wasTimeout) {
|
|
didInit = true;
|
|
}
|
|
|
|
error = {
|
|
type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')
|
|
};
|
|
|
|
sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ') ' + String.fromCharCode(disabled ? 10006 : 10003), disabled ? 2 : 1);
|
|
|
|
if (disabled || bNoDisable) {
|
|
|
|
if (sm2.useFlashBlock && sm2.oMC) {
|
|
sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null ? swfCSS.swfTimedout : swfCSS.swfError);
|
|
}
|
|
|
|
processOnEvents({
|
|
type: 'ontimeout',
|
|
error: error,
|
|
ignoreInit: true
|
|
});
|
|
|
|
debugTS('onload', false);
|
|
catchError(error);
|
|
|
|
result = false;
|
|
|
|
} else {
|
|
|
|
debugTS('onload', true);
|
|
|
|
}
|
|
|
|
if (!disabled) {
|
|
|
|
if (sm2.waitForWindowLoad && !windowLoaded) {
|
|
|
|
_wDS('waitOnload');
|
|
event.add(window, 'load', initUserOnload);
|
|
|
|
} else {
|
|
|
|
// <d>
|
|
if (sm2.waitForWindowLoad && windowLoaded) {
|
|
_wDS('docLoaded');
|
|
}
|
|
// </d>
|
|
|
|
initUserOnload();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
};
|
|
|
|
/**
|
|
* apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion -> this.flashVersion (soundManager.flashVersion)
|
|
* this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup().
|
|
*/
|
|
|
|
setProperties = function() {
|
|
|
|
var i,
|
|
o = sm2.setupOptions;
|
|
|
|
for (i in o) {
|
|
|
|
if (o.hasOwnProperty(i)) {
|
|
|
|
// assign local property if not already defined
|
|
|
|
if (sm2[i] === _undefined) {
|
|
|
|
sm2[i] = o[i];
|
|
|
|
} else if (sm2[i] !== o[i]) {
|
|
|
|
// legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync
|
|
sm2.setupOptions[i] = sm2[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
init = function() {
|
|
|
|
// called after onload()
|
|
|
|
if (didInit) {
|
|
_wDS('didInit');
|
|
return false;
|
|
}
|
|
|
|
function cleanup() {
|
|
event.remove(window, 'load', sm2.beginDelayedInit);
|
|
}
|
|
|
|
if (sm2.html5Only) {
|
|
|
|
if (!didInit) {
|
|
// we don't need no steenking flash!
|
|
cleanup();
|
|
sm2.enabled = true;
|
|
initComplete();
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// flash path
|
|
initMovie();
|
|
|
|
try {
|
|
|
|
// attempt to talk to Flash
|
|
flash._externalInterfaceTest(false);
|
|
|
|
/**
|
|
* Apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling
|
|
* (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates)
|
|
*/
|
|
setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50)));
|
|
|
|
if (!sm2.debugMode) {
|
|
// stop the SWF from making debug output calls to JS
|
|
flash._disableDebug();
|
|
}
|
|
|
|
sm2.enabled = true;
|
|
debugTS('jstoflash', true);
|
|
|
|
if (!sm2.html5Only) {
|
|
// prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead
|
|
// http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/
|
|
event.add(window, 'unload', doNothing);
|
|
}
|
|
|
|
} catch(e) {
|
|
|
|
sm2._wD('js/flash exception: ' + e.toString());
|
|
|
|
debugTS('jstoflash', false);
|
|
|
|
catchError({
|
|
type: 'JS_TO_FLASH_EXCEPTION',
|
|
fatal: true
|
|
});
|
|
|
|
// don't disable, for reboot()
|
|
failSafely(true);
|
|
|
|
initComplete();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
initComplete();
|
|
|
|
// disconnect events
|
|
cleanup();
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
domContentLoaded = function() {
|
|
|
|
if (didDCLoaded) return false;
|
|
|
|
didDCLoaded = true;
|
|
|
|
// assign top-level soundManager properties eg. soundManager.url
|
|
setProperties();
|
|
|
|
initDebug();
|
|
|
|
if (!hasFlash && sm2.hasHTML5) {
|
|
|
|
sm2._wD('SoundManager 2: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1);
|
|
|
|
sm2.setup({
|
|
useHTML5Audio: true,
|
|
// make sure we aren't preferring flash, either
|
|
// TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak.
|
|
preferFlash: false
|
|
});
|
|
|
|
}
|
|
|
|
testHTML5();
|
|
|
|
if (!hasFlash && needsFlash) {
|
|
|
|
messages.push(strings.needFlash);
|
|
|
|
// TODO: Fatal here vs. timeout approach, etc.
|
|
// hack: fail sooner.
|
|
sm2.setup({
|
|
flashLoadTimeout: 1
|
|
});
|
|
|
|
}
|
|
|
|
if (doc.removeEventListener) {
|
|
doc.removeEventListener('DOMContentLoaded', domContentLoaded, false);
|
|
}
|
|
|
|
initMovie();
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
domContentLoadedIE = function() {
|
|
|
|
if (doc.readyState === 'complete') {
|
|
domContentLoaded();
|
|
doc.detachEvent('onreadystatechange', domContentLoadedIE);
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
winOnLoad = function() {
|
|
|
|
// catch edge case of initComplete() firing after window.load()
|
|
windowLoaded = true;
|
|
|
|
// catch case where DOMContentLoaded has been sent, but we're still in doc.readyState = 'interactive'
|
|
domContentLoaded();
|
|
|
|
event.remove(window, 'load', winOnLoad);
|
|
|
|
};
|
|
|
|
// sniff up-front
|
|
detectFlash();
|
|
|
|
// focus and window load, init (primarily flash-driven)
|
|
event.add(window, 'focus', handleFocus);
|
|
event.add(window, 'load', delayWaitForEI);
|
|
event.add(window, 'load', winOnLoad);
|
|
|
|
if (doc.addEventListener) {
|
|
|
|
doc.addEventListener('DOMContentLoaded', domContentLoaded, false);
|
|
|
|
} else if (doc.attachEvent) {
|
|
|
|
doc.attachEvent('onreadystatechange', domContentLoadedIE);
|
|
|
|
} else {
|
|
|
|
// no add/attachevent support - safe to assume no JS -> Flash either
|
|
debugTS('onload', false);
|
|
catchError({
|
|
type: 'NO_DOM2_EVENTS',
|
|
fatal: true
|
|
});
|
|
|
|
}
|
|
|
|
} // SoundManager()
|
|
|
|
// SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading
|
|
|
|
if (window.SM2_DEFER === _undefined || !SM2_DEFER) {
|
|
soundManager = new SoundManager();
|
|
}
|
|
|
|
/**
|
|
* SoundManager public interfaces
|
|
* ------------------------------
|
|
*/
|
|
|
|
if (typeof module === 'object' && module && typeof module.exports === 'object') {
|
|
|
|
/**
|
|
* commonJS module
|
|
*/
|
|
|
|
module.exports.SoundManager = SoundManager;
|
|
module.exports.soundManager = soundManager;
|
|
|
|
} else if (typeof define === 'function' && define.amd) {
|
|
|
|
/**
|
|
* AMD - requireJS
|
|
* basic usage:
|
|
* require(["/path/to/soundmanager2.js"], function(SoundManager) {
|
|
* SoundManager.getInstance().setup({
|
|
* url: '/swf/',
|
|
* onready: function() { ... }
|
|
* })
|
|
* });
|
|
*
|
|
* SM2_DEFER usage:
|
|
* window.SM2_DEFER = true;
|
|
* require(["/path/to/soundmanager2.js"], function(SoundManager) {
|
|
* SoundManager.getInstance(function() {
|
|
* var soundManager = new SoundManager.constructor();
|
|
* soundManager.setup({
|
|
* url: '/swf/',
|
|
* ...
|
|
* });
|
|
* ...
|
|
* soundManager.beginDelayedInit();
|
|
* return soundManager;
|
|
* })
|
|
* });
|
|
*/
|
|
|
|
define(function() {
|
|
/**
|
|
* Retrieve the global instance of SoundManager.
|
|
* If a global instance does not exist it can be created using a callback.
|
|
*
|
|
* @param {Function} smBuilder Optional: Callback used to create a new SoundManager instance
|
|
* @return {SoundManager} The global SoundManager instance
|
|
*/
|
|
function getInstance(smBuilder) {
|
|
if (!window.soundManager && smBuilder instanceof Function) {
|
|
var instance = smBuilder(SoundManager);
|
|
if (instance instanceof SoundManager) {
|
|
window.soundManager = instance;
|
|
}
|
|
}
|
|
return window.soundManager;
|
|
}
|
|
return {
|
|
constructor: SoundManager,
|
|
getInstance: getInstance
|
|
};
|
|
});
|
|
|
|
}
|
|
|
|
// standard browser case
|
|
|
|
// constructor
|
|
window.SoundManager = SoundManager;
|
|
|
|
/**
|
|
* note: SM2 requires a window global due to Flash, which makes calls to window.soundManager.
|
|
* Flash may not always be needed, but this is not known until async init and SM2 may even "reboot" into Flash mode.
|
|
*/
|
|
|
|
// public API, flash callbacks etc.
|
|
window.soundManager = soundManager;
|
|
|
|
}(window));
|