mirror of
https://github.com/janeczku/calibre-web
synced 2024-12-20 23:20:32 +00:00
4708347c16
# Conflicts: # MANIFEST.in # README.md # cps/helper.py # cps/static/js/archive/archive.js # cps/translations/nl/LC_MESSAGES/messages.mo # cps/translations/nl/LC_MESSAGES/messages.po # cps/ub.py # cps/updater.py # cps/web.py # cps/worker.py # optional-requirements.txt
1746 lines
42 KiB
JavaScript
Vendored
1746 lines
42 KiB
JavaScript
Vendored
(function (window) {
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/**
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* SoundManager 2: "Bar UI" player
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* Copyright (c) 2014, Scott Schiller. All rights reserved.
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* http://www.schillmania.com/projects/soundmanager2/
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* Code provided under BSD license.
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* http://schillmania.com/projects/soundmanager2/license.txt
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*/
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/* global console, document, navigator, soundManager, window */
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'use strict';
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var Player,
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players = [],
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// CSS selector that will get us the top-level DOM node for the player UI.
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playerSelector = '.sm2-bar-ui',
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playerOptions,
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utils;
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/**
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* The following are player object event callback examples.
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* Override globally by setting window.sm2BarPlayers.on = {}, or individually by window.sm2BarPlayers[0].on = {} etc.
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* soundObject is provided for whileplaying() etc., but playback control should be done via the player object.
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*/
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players.on = {
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/*
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play: function(player, soundObject) {
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console.log('playing', player);
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},
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whileplaying: function(player, soundObject) {
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console.log('whileplaying', player, soundObject);
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},
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finish: function(player, soundObject) {
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// each sound
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console.log('finish', player);
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},
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pause: function(player, soundObject) {
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console.log('pause', player);
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},
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error: function(player, soundObject) {
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console.log('error', player);
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},
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end: function(player, soundObject) {
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// end of playlist
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console.log('end', player);
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}
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*/
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};
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playerOptions = {
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// useful when multiple players are in use, or other SM2 sounds are active etc.
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stopOtherSounds: true,
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// CSS class to let the browser load the URL directly e.g., <a href="foo.mp3" class="sm2-exclude">download foo.mp3</a>
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excludeClass: 'sm2-exclude'
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};
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soundManager.setup({
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// trade-off: higher UI responsiveness (play/progress bar), but may use more CPU.
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html5PollingInterval: 50,
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flashVersion: 9
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});
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soundManager.onready(function () {
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var nodes, i, j;
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nodes = utils.dom.getAll(playerSelector);
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if (nodes && nodes.length) {
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for (i = 0, j = nodes.length; i < j; i++) {
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players.push(new Player(nodes[i]));
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}
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}
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});
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/**
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* player bits
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*/
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Player = function (playerNode) {
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var css, dom, extras, playlistController, soundObject, actions, actionData, defaultItem, defaultVolume, firstOpen, exports;
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css = {
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disabled: 'disabled',
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selected: 'selected',
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active: 'active',
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legacy: 'legacy',
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noVolume: 'no-volume',
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playlistOpen: 'playlist-open'
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};
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dom = {
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o: null,
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playlist: null,
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playlistTarget: null,
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playlistContainer: null,
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time: null,
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player: null,
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progress: null,
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progressTrack: null,
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progressBar: null,
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duration: null,
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volume: null
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};
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// prepended to tracks when a sound fails to load/play
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extras = {
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loadFailedCharacter: '<span title="Failed to load/play." class="load-error">✖</span>'
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};
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function stopOtherSounds() {
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if (playerOptions.stopOtherSounds) {
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soundManager.stopAll();
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}
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}
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function callback(method, oSound) {
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if (method) {
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// fire callback, passing current player and sound objects
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if (exports.on && exports.on[method]) {
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exports.on[method](exports, oSound);
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} else if (players.on[method]) {
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players.on[method](exports, oSound);
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}
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}
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}
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function getTime(msec, useString) {
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// convert milliseconds to hh:mm:ss, return as object literal or string
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var nSec = Math.floor(msec / 1000),
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hh = Math.floor(nSec / 3600),
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min = Math.floor(nSec / 60) - Math.floor(hh * 60),
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sec = Math.floor(nSec - (hh * 3600) - (min * 60));
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// if (min === 0 && sec === 0) return null; // return 0:00 as null
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return (useString ? ((hh ? hh + ':' : '') + (hh && min < 10 ? '0' + min : min) + ':' + (sec < 10 ? '0' + sec : sec)) : { min: min, sec: sec });
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}
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function setTitle(item) {
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// given a link, update the "now playing" UI.
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// if this is an <li> with an inner link, grab and use the text from that.
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var links = item.getElementsByTagName('a');
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if (links.length) {
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item = links[0];
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}
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// remove any failed character sequence, also
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dom.playlistTarget.innerHTML = '<ul class="sm2-playlist-bd"><li>' + item.innerHTML.replace(extras.loadFailedCharacter, '') + '</li></ul>';
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if (dom.playlistTarget.getElementsByTagName('li')[0].scrollWidth > dom.playlistTarget.offsetWidth) {
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// this item can use <marquee>, in fact.
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dom.playlistTarget.innerHTML = '<ul class="sm2-playlist-bd"><li><marquee>' + item.innerHTML + '</marquee></li></ul>';
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}
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}
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function makeSound(url) {
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var sound = soundManager.createSound({
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url: url,
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volume: defaultVolume,
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whileplaying: function () {
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//This sends a bookmark update to calibreweb every 30 seconds.
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if (this.progressBuffer == undefined) {
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this.progressBuffer = 0;
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}
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if (this.progressBuffer <= this.position) {
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$.ajax(calibre.bookmarkUrl, {
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method: "post",
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data: { bookmark: this.position }
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}).fail(function (xhr, status, error) {
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console.error(error);
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});
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this.progressBuffer = this.progressBuffer + 30000;
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}
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var progressMaxLeft = 100,
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left,
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width;
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left = Math.min(progressMaxLeft, Math.max(0, (progressMaxLeft * (this.position / this.durationEstimate)))) + '%';
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width = Math.min(100, Math.max(0, (100 * (this.position / this.durationEstimate)))) + '%';
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if (this.duration) {
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dom.progress.style.left = left;
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dom.progressBar.style.width = width;
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// TODO: only write changes
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dom.time.innerHTML = getTime(this.position, true);
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}
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callback('whileplaying', this);
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},
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onbufferchange: function (isBuffering) {
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if (isBuffering) {
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utils.css.add(dom.o, 'buffering');
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} else {
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utils.css.remove(dom.o, 'buffering');
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}
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},
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onplay: function () {
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utils.css.swap(dom.o, 'paused', 'playing');
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callback('play', this);
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},
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onpause: function () {
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$.ajax(calibre.bookmarkUrl, {
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method: "post",
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data: { bookmark: this.position }
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}).fail(function (xhr, status, error) {
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console.error(error);
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});
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utils.css.swap(dom.o, 'playing', 'paused');
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callback('pause', this);
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},
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onresume: function () {
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utils.css.swap(dom.o, 'paused', 'playing');
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},
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whileloading: function () {
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if (!this.isHTML5) {
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dom.duration.innerHTML = getTime(this.durationEstimate, true);
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}
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},
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onload: function (ok) {
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sound.setPosition(calibre.bookmark);
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if (ok) {
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dom.duration.innerHTML = getTime(this.duration, true);
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} else if (this._iO && this._iO.onerror) {
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this._iO.onerror();
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}
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},
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onerror: function () {
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// sound failed to load.
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var item, element, html;
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item = playlistController.getItem();
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if (item) {
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// note error, delay 2 seconds and advance?
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// playlistTarget.innerHTML = '<ul class="sm2-playlist-bd"><li>' + item.innerHTML + '</li></ul>';
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if (extras.loadFailedCharacter) {
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dom.playlistTarget.innerHTML = dom.playlistTarget.innerHTML.replace('<li>', '<li>' + extras.loadFailedCharacter + ' ');
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if (playlistController.data.playlist && playlistController.data.playlist[playlistController.data.selectedIndex]) {
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element = playlistController.data.playlist[playlistController.data.selectedIndex].getElementsByTagName('a')[0];
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html = element.innerHTML;
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if (html.indexOf(extras.loadFailedCharacter) === -1) {
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element.innerHTML = extras.loadFailedCharacter + ' ' + html;
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}
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}
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}
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}
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callback('error', this);
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// load next, possibly with delay.
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if (navigator.userAgent.match(/mobile/i)) {
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// mobile will likely block the next play() call if there is a setTimeout() - so don't use one here.
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actions.next();
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} else {
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if (playlistController.data.timer) {
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window.clearTimeout(playlistController.data.timer);
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}
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playlistController.data.timer = window.setTimeout(actions.next, 2000);
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}
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},
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onstop: function () {
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$.ajax(calibre.bookmarkUrl, {
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method: "post",
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data: { bookmark: this.position }
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}).fail(function (xhr, status, error) {
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console.error(error);
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});
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utils.css.remove(dom.o, 'playing');
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},
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onfinish: function () {
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$.ajax(calibre.bookmarkUrl, {
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method: "post",
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data: { bookmark: this.position }
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}).fail(function (xhr, status, error) {
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console.error(error);
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});
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var lastIndex, item;
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utils.css.remove(dom.o, 'playing');
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dom.progress.style.left = '0%';
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lastIndex = playlistController.data.selectedIndex;
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callback('finish', this);
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// next track?
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item = playlistController.getNext();
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// don't play the same item over and over again, if at end of playlist (excluding single item case.)
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if (item && (playlistController.data.selectedIndex !== lastIndex || (playlistController.data.playlist.length === 1 && playlistController.data.loopMode))) {
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playlistController.select(item);
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setTitle(item);
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stopOtherSounds();
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// play next
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this.play({
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url: playlistController.getURL()
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});
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} else {
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// end of playlist case
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// explicitly stop?
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// this.stop();
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callback('end', this);
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}
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}
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});
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return sound;
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}
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function playLink(link) {
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// if a link is OK, play it.
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if (soundManager.canPlayURL(link.href)) {
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// if there's a timer due to failure to play one track, cancel it.
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// catches case when user may use previous/next after an error.
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if (playlistController.data.timer) {
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window.clearTimeout(playlistController.data.timer);
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playlistController.data.timer = null;
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}
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if (!soundObject) {
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soundObject = makeSound(link.href);
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}
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// required to reset pause/play state on iOS so whileplaying() works? odd.
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soundObject.stop();
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playlistController.select(link.parentNode);
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setTitle(link.parentNode);
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// reset the UI
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// TODO: function that also resets/hides timing info.
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dom.progress.style.left = '0px';
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dom.progressBar.style.width = '0px';
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stopOtherSounds();
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soundObject.play({
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url: link.href,
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position: 0
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});
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}
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}
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function PlaylistController() {
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var data;
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data = {
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// list of nodes?
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playlist: [],
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// NOTE: not implemented yet.
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// shuffledIndex: [],
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// shuffleMode: false,
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// selection
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selectedIndex: 0,
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loopMode: false,
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timer: null
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};
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function getPlaylist() {
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return data.playlist;
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}
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function getItem(offset) {
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var list,
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item;
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// given the current selection (or an offset), return the current item.
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// if currently null, may be end of list case. bail.
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if (data.selectedIndex === null) {
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return offset;
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}
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list = getPlaylist();
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// use offset if provided, otherwise take default selected.
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offset = (offset !== undefined ? offset : data.selectedIndex);
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// safety check - limit to between 0 and list length
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offset = Math.max(0, Math.min(offset, list.length));
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item = list[offset];
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return item;
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}
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function findOffsetFromItem(item) {
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// given an <li> item, find it in the playlist array and return the index.
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var list,
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i,
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j,
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offset;
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offset = -1;
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list = getPlaylist();
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if (list) {
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for (i = 0, j = list.length; i < j; i++) {
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if (list[i] === item) {
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offset = i;
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break;
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}
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}
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}
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return offset;
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}
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function getNext() {
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// don't increment if null.
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if (data.selectedIndex !== null) {
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data.selectedIndex++;
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}
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if (data.playlist.length > 1) {
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if (data.selectedIndex >= data.playlist.length) {
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if (data.loopMode) {
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// loop to beginning
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data.selectedIndex = 0;
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} else {
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// no change
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data.selectedIndex--;
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// end playback
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// data.selectedIndex = null;
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}
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}
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} else {
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data.selectedIndex = null;
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}
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return getItem();
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}
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function getPrevious() {
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data.selectedIndex--;
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if (data.selectedIndex < 0) {
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// wrapping around beginning of list? loop or exit.
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if (data.loopMode) {
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data.selectedIndex = data.playlist.length - 1;
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} else {
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// undo
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data.selectedIndex++;
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}
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}
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return getItem();
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}
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function resetLastSelected() {
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// remove UI highlight(s) on selected items.
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var items,
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i, j;
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items = utils.dom.getAll(dom.playlist, '.' + css.selected);
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for (i = 0, j = items.length; i < j; i++) {
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utils.css.remove(items[i], css.selected);
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}
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}
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function select(item) {
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var offset,
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itemTop,
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itemBottom,
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containerHeight,
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scrollTop,
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itemPadding,
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liElement;
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// remove last selected, if any
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resetLastSelected();
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if (item) {
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liElement = utils.dom.ancestor('li', item);
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utils.css.add(liElement, css.selected);
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itemTop = item.offsetTop;
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itemBottom = itemTop + item.offsetHeight;
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containerHeight = dom.playlistContainer.offsetHeight;
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scrollTop = dom.playlist.scrollTop;
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itemPadding = 8;
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if (itemBottom > containerHeight + scrollTop) {
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// bottom-align
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dom.playlist.scrollTop = (itemBottom - containerHeight) + itemPadding;
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} else if (itemTop < scrollTop) {
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// top-align
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dom.playlist.scrollTop = item.offsetTop - itemPadding;
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}
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}
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// update selected offset, too.
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offset = findOffsetFromItem(liElement);
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data.selectedIndex = offset;
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}
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function playItemByOffset(offset) {
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var item;
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offset = (offset || 0);
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item = getItem(offset);
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|
|
if (item) {
|
|
playLink(item.getElementsByTagName('a')[0]);
|
|
}
|
|
|
|
}
|
|
|
|
function getURL() {
|
|
|
|
// return URL of currently-selected item
|
|
var item, url;
|
|
|
|
item = getItem();
|
|
|
|
if (item) {
|
|
url = item.getElementsByTagName('a')[0].href;
|
|
}
|
|
|
|
return url;
|
|
|
|
}
|
|
|
|
function refreshDOM() {
|
|
|
|
// get / update playlist from DOM
|
|
|
|
if (!dom.playlist) {
|
|
if (window.console && console.warn) {
|
|
console.warn('refreshDOM(): playlist node not found?');
|
|
}
|
|
return;
|
|
}
|
|
|
|
data.playlist = dom.playlist.getElementsByTagName('li');
|
|
|
|
}
|
|
|
|
function initDOM() {
|
|
|
|
dom.playlistTarget = utils.dom.get(dom.o, '.sm2-playlist-target');
|
|
dom.playlistContainer = utils.dom.get(dom.o, '.sm2-playlist-drawer');
|
|
dom.playlist = utils.dom.get(dom.o, '.sm2-playlist-bd');
|
|
|
|
}
|
|
|
|
function initPlaylistController() {
|
|
|
|
// inherit the default SM2 volume
|
|
defaultVolume = soundManager.defaultOptions.volume;
|
|
|
|
initDOM();
|
|
refreshDOM();
|
|
|
|
// animate playlist open, if HTML classname indicates so.
|
|
if (utils.css.has(dom.o, css.playlistOpen)) {
|
|
// hackish: run this after API has returned
|
|
window.setTimeout(function () {
|
|
actions.menu(true);
|
|
}, 1);
|
|
}
|
|
|
|
}
|
|
|
|
initPlaylistController();
|
|
|
|
return {
|
|
data: data,
|
|
refresh: refreshDOM,
|
|
getNext: getNext,
|
|
getPrevious: getPrevious,
|
|
getItem: getItem,
|
|
getURL: getURL,
|
|
playItemByOffset: playItemByOffset,
|
|
select: select
|
|
};
|
|
|
|
}
|
|
|
|
function isRightClick(e) {
|
|
|
|
// only pay attention to left clicks. old IE differs where there's no e.which, but e.button is 1 on left click.
|
|
if (e && ((e.which && e.which === 2) || (e.which === undefined && e.button !== 1))) {
|
|
// http://www.quirksmode.org/js/events_properties.html#button
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
function getActionData(target) {
|
|
|
|
// DOM measurements for volume slider
|
|
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
actionData.volume.x = utils.position.getOffX(target);
|
|
actionData.volume.y = utils.position.getOffY(target);
|
|
|
|
actionData.volume.width = target.offsetWidth;
|
|
actionData.volume.height = target.offsetHeight;
|
|
|
|
// potentially dangerous: this should, but may not be a percentage-based value.
|
|
actionData.volume.backgroundSize = parseInt(utils.style.get(target, 'background-size'), 10);
|
|
|
|
// IE gives pixels even if background-size specified as % in CSS. Boourns.
|
|
if (window.navigator.userAgent.match(/msie|trident/i)) {
|
|
actionData.volume.backgroundSize = (actionData.volume.backgroundSize / actionData.volume.width) * 100;
|
|
}
|
|
|
|
}
|
|
|
|
function handleMouseDown(e) {
|
|
|
|
var links,
|
|
target;
|
|
|
|
target = e.target || e.srcElement;
|
|
|
|
if (isRightClick(e)) {
|
|
return;
|
|
}
|
|
|
|
// normalize to <a>, if applicable.
|
|
if (target.nodeName.toLowerCase() !== 'a') {
|
|
|
|
links = target.getElementsByTagName('a');
|
|
if (links && links.length) {
|
|
target = target.getElementsByTagName('a')[0];
|
|
}
|
|
|
|
}
|
|
|
|
if (utils.css.has(target, 'sm2-volume-control')) {
|
|
|
|
// drag case for volume
|
|
|
|
getActionData(target);
|
|
|
|
utils.events.add(document, 'mousemove', actions.adjustVolume);
|
|
utils.events.add(document, 'touchmove', actions.adjustVolume);
|
|
utils.events.add(document, 'mouseup', actions.releaseVolume);
|
|
utils.events.add(document, 'touchend', actions.releaseVolume);
|
|
|
|
// and apply right away
|
|
actions.adjustVolume(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function handleMouse(e) {
|
|
|
|
var target, barX, barWidth, x, clientX, newPosition, sound;
|
|
|
|
target = dom.progressTrack;
|
|
|
|
barX = utils.position.getOffX(target);
|
|
barWidth = target.offsetWidth;
|
|
clientX = utils.events.getClientX(e);
|
|
|
|
x = (clientX - barX);
|
|
|
|
newPosition = (x / barWidth);
|
|
|
|
sound = soundObject;
|
|
|
|
if (sound && sound.duration) {
|
|
|
|
sound.setPosition(sound.duration * newPosition);
|
|
|
|
// a little hackish: ensure UI updates immediately with current position, even if audio is buffering and hasn't moved there yet.
|
|
if (sound._iO && sound._iO.whileplaying) {
|
|
sound._iO.whileplaying.apply(sound);
|
|
}
|
|
|
|
}
|
|
|
|
if (e.preventDefault) {
|
|
e.preventDefault();
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
function releaseMouse(e) {
|
|
|
|
utils.events.remove(document, 'mousemove', handleMouse);
|
|
utils.events.remove(document, 'touchmove', handleMouse);
|
|
|
|
utils.css.remove(dom.o, 'grabbing');
|
|
|
|
utils.events.remove(document, 'mouseup', releaseMouse);
|
|
utils.events.remove(document, 'touchend', releaseMouse);
|
|
|
|
utils.events.preventDefault(e);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
function handleProgressMouseDown(e) {
|
|
|
|
if (isRightClick(e)) {
|
|
return;
|
|
}
|
|
|
|
utils.css.add(dom.o, 'grabbing');
|
|
|
|
utils.events.add(document, 'mousemove', handleMouse);
|
|
utils.events.add(document, 'touchmove', handleMouse);
|
|
utils.events.add(document, 'mouseup', releaseMouse);
|
|
utils.events.add(document, 'touchend', releaseMouse);
|
|
|
|
handleMouse(e);
|
|
|
|
}
|
|
|
|
function handleClick(e) {
|
|
|
|
var evt,
|
|
target,
|
|
offset,
|
|
targetNodeName,
|
|
methodName,
|
|
href,
|
|
handled;
|
|
|
|
evt = (e || window.event);
|
|
|
|
target = evt.target || evt.srcElement;
|
|
|
|
if (target && target.nodeName) {
|
|
|
|
targetNodeName = target.nodeName.toLowerCase();
|
|
|
|
if (targetNodeName !== 'a') {
|
|
|
|
// old IE (IE 8) might return nested elements inside the <a>, eg., <b> etc. Try to find the parent <a>.
|
|
|
|
if (target.parentNode) {
|
|
|
|
do {
|
|
target = target.parentNode;
|
|
targetNodeName = target.nodeName.toLowerCase();
|
|
} while (targetNodeName !== 'a' && target.parentNode);
|
|
|
|
if (!target) {
|
|
// something went wrong. bail.
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (targetNodeName === 'a') {
|
|
|
|
// yep, it's a link.
|
|
|
|
href = target.href;
|
|
|
|
if (soundManager.canPlayURL(href)) {
|
|
|
|
// not excluded
|
|
if (!utils.css.has(target, playerOptions.excludeClass)) {
|
|
|
|
// find this in the playlist
|
|
|
|
playLink(target);
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// is this one of the action buttons, eg., play/pause, volume, etc.?
|
|
offset = target.href.lastIndexOf('#');
|
|
|
|
if (offset !== -1) {
|
|
|
|
methodName = target.href.substr(offset + 1);
|
|
|
|
if (methodName && actions[methodName]) {
|
|
handled = true;
|
|
actions[methodName](e);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// fall-through case
|
|
|
|
if (handled) {
|
|
// prevent browser fall-through
|
|
return utils.events.preventDefault(evt);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function init() {
|
|
|
|
// init DOM?
|
|
|
|
if (!playerNode && window.console && console.warn) {
|
|
console.warn('init(): No playerNode element?');
|
|
}
|
|
|
|
dom.o = playerNode;
|
|
|
|
// are we dealing with a crap browser? apply legacy CSS if so.
|
|
if (window.navigator.userAgent.match(/msie [678]/i)) {
|
|
utils.css.add(dom.o, css.legacy);
|
|
}
|
|
|
|
if (window.navigator.userAgent.match(/mobile/i)) {
|
|
// majority of mobile devices don't let HTML5 audio set volume.
|
|
utils.css.add(dom.o, css.noVolume);
|
|
}
|
|
|
|
dom.progress = utils.dom.get(dom.o, '.sm2-progress-ball');
|
|
|
|
dom.progressTrack = utils.dom.get(dom.o, '.sm2-progress-track');
|
|
|
|
dom.progressBar = utils.dom.get(dom.o, '.sm2-progress-bar');
|
|
|
|
dom.volume = utils.dom.get(dom.o, 'a.sm2-volume-control');
|
|
|
|
// measure volume control dimensions
|
|
if (dom.volume) {
|
|
getActionData(dom.volume);
|
|
}
|
|
|
|
dom.duration = utils.dom.get(dom.o, '.sm2-inline-duration');
|
|
|
|
dom.time = utils.dom.get(dom.o, '.sm2-inline-time');
|
|
|
|
playlistController = new PlaylistController();
|
|
|
|
defaultItem = playlistController.getItem(0);
|
|
|
|
playlistController.select(defaultItem);
|
|
|
|
if (defaultItem) {
|
|
setTitle(defaultItem);
|
|
}
|
|
|
|
utils.events.add(dom.o, 'mousedown', handleMouseDown);
|
|
utils.events.add(dom.o, 'touchstart', handleMouseDown);
|
|
utils.events.add(dom.o, 'click', handleClick);
|
|
utils.events.add(dom.progressTrack, 'mousedown', handleProgressMouseDown);
|
|
utils.events.add(dom.progressTrack, 'touchstart', handleProgressMouseDown);
|
|
|
|
}
|
|
|
|
// ---
|
|
|
|
actionData = {
|
|
|
|
volume: {
|
|
x: 0,
|
|
y: 0,
|
|
width: 0,
|
|
height: 0,
|
|
backgroundSize: 0
|
|
}
|
|
|
|
};
|
|
|
|
actions = {
|
|
|
|
play: function (offsetOrEvent) {
|
|
|
|
/**
|
|
* This is an overloaded function that takes mouse/touch events or offset-based item indices.
|
|
* Remember, "auto-play" will not work on mobile devices unless this function is called immediately from a touch or click event.
|
|
* If you have the link but not the offset, you can also pass a fake event object with a target of an <a> inside the playlist - e.g. { target: someMP3Link }
|
|
*/
|
|
|
|
var target,
|
|
href,
|
|
e;
|
|
|
|
if (offsetOrEvent !== undefined && !isNaN(offsetOrEvent)) {
|
|
// smells like a number.
|
|
playlistController.playItemByOffset(offsetOrEvent);
|
|
return;
|
|
}
|
|
|
|
// DRY things a bit
|
|
e = offsetOrEvent;
|
|
|
|
if (e && e.target) {
|
|
|
|
target = e.target || e.srcElement;
|
|
|
|
href = target.href;
|
|
|
|
}
|
|
|
|
// haaaack - if null due to no event, OR '#' due to play/pause link, get first link from playlist
|
|
if (!href || href.indexOf('#') !== -1) {
|
|
href = dom.playlist.getElementsByTagName('a')[0].href;
|
|
}
|
|
|
|
if (!soundObject) {
|
|
soundObject = makeSound(href);
|
|
}
|
|
|
|
// edge case: if the current sound is not playing, stop all others.
|
|
if (!soundObject.playState) {
|
|
stopOtherSounds();
|
|
}
|
|
|
|
// TODO: if user pauses + unpauses a sound that had an error, try to play next?
|
|
soundObject.togglePause();
|
|
|
|
// special case: clear "play next" timeout, if one exists.
|
|
// edge case: user pauses after a song failed to load.
|
|
if (soundObject.paused && playlistController.data.timer) {
|
|
window.clearTimeout(playlistController.data.timer);
|
|
playlistController.data.timer = null;
|
|
}
|
|
|
|
},
|
|
|
|
pause: function () {
|
|
|
|
if (soundObject && soundObject.readyState) {
|
|
soundObject.pause();
|
|
}
|
|
|
|
},
|
|
|
|
resume: function () {
|
|
|
|
if (soundObject && soundObject.readyState) {
|
|
soundObject.resume();
|
|
}
|
|
|
|
},
|
|
|
|
stop: function () {
|
|
|
|
// just an alias for pause, really.
|
|
// don't actually stop because that will mess up some UI state, i.e., dragging the slider.
|
|
return actions.pause();
|
|
|
|
},
|
|
|
|
next: function (/* e */) {
|
|
|
|
var item, lastIndex;
|
|
|
|
// special case: clear "play next" timeout, if one exists.
|
|
if (playlistController.data.timer) {
|
|
window.clearTimeout(playlistController.data.timer);
|
|
playlistController.data.timer = null;
|
|
}
|
|
|
|
lastIndex = playlistController.data.selectedIndex;
|
|
|
|
item = playlistController.getNext(true);
|
|
|
|
// don't play the same item again
|
|
if (item && playlistController.data.selectedIndex !== lastIndex) {
|
|
playLink(item.getElementsByTagName('a')[0]);
|
|
}
|
|
|
|
},
|
|
|
|
prev: function (/* e */) {
|
|
|
|
var item, lastIndex;
|
|
|
|
lastIndex = playlistController.data.selectedIndex;
|
|
|
|
item = playlistController.getPrevious();
|
|
|
|
// don't play the same item again
|
|
if (item && playlistController.data.selectedIndex !== lastIndex) {
|
|
playLink(item.getElementsByTagName('a')[0]);
|
|
}
|
|
|
|
},
|
|
|
|
shuffle: function (e) {
|
|
|
|
// NOTE: not implemented yet.
|
|
|
|
var target = (e ? e.target || e.srcElement : utils.dom.get(dom.o, '.shuffle'));
|
|
|
|
if (target && !utils.css.has(target, css.disabled)) {
|
|
utils.css.toggle(target.parentNode, css.active);
|
|
playlistController.data.shuffleMode = !playlistController.data.shuffleMode;
|
|
}
|
|
|
|
},
|
|
|
|
repeat: function (e) {
|
|
|
|
var target = (e ? e.target || e.srcElement : utils.dom.get(dom.o, '.repeat'));
|
|
|
|
if (target && !utils.css.has(target, css.disabled)) {
|
|
utils.css.toggle(target.parentNode, css.active);
|
|
playlistController.data.loopMode = !playlistController.data.loopMode;
|
|
}
|
|
|
|
},
|
|
|
|
menu: function (ignoreToggle) {
|
|
|
|
var isOpen;
|
|
|
|
isOpen = utils.css.has(dom.o, css.playlistOpen);
|
|
|
|
// hackish: reset scrollTop in default first open case. odd, but some browsers have a non-zero scroll offset the first time the playlist opens.
|
|
if (playlistController && !playlistController.data.selectedIndex && !firstOpen) {
|
|
dom.playlist.scrollTop = 0;
|
|
firstOpen = true;
|
|
}
|
|
|
|
// sniff out booleans from mouse events, as this is referenced directly by event handlers.
|
|
if (typeof ignoreToggle !== 'boolean' || !ignoreToggle) {
|
|
|
|
if (!isOpen) {
|
|
// explicitly set height:0, so the first closed -> open animation runs properly
|
|
dom.playlistContainer.style.height = '0px';
|
|
}
|
|
|
|
isOpen = utils.css.toggle(dom.o, css.playlistOpen);
|
|
|
|
}
|
|
|
|
// playlist
|
|
dom.playlistContainer.style.height = (isOpen ? dom.playlistContainer.scrollHeight : 0) + 'px';
|
|
|
|
},
|
|
|
|
adjustVolume: function (e) {
|
|
|
|
/**
|
|
* NOTE: this is the mousemove() event handler version.
|
|
* Use setVolume(50), etc., to assign volume directly.
|
|
*/
|
|
|
|
var backgroundMargin,
|
|
pixelMargin,
|
|
target,
|
|
value,
|
|
volume;
|
|
|
|
value = 0;
|
|
|
|
target = dom.volume;
|
|
|
|
// safety net
|
|
if (e === undefined) {
|
|
return false;
|
|
}
|
|
|
|
// normalize between mouse and touch events
|
|
var clientX = utils.events.getClientX(e);
|
|
|
|
if (!e || clientX === undefined) {
|
|
// called directly or with a non-mouseEvent object, etc.
|
|
// proxy to the proper method.
|
|
if (arguments.length && window.console && window.console.warn) {
|
|
console.warn('Bar UI: call setVolume(' + e + ') instead of adjustVolume(' + e + ').');
|
|
}
|
|
return actions.setVolume.apply(this, arguments);
|
|
}
|
|
|
|
// based on getStyle() result
|
|
// figure out spacing around background image based on background size, eg. 60% background size.
|
|
// 60% wide means 20% margin on each side.
|
|
backgroundMargin = (100 - actionData.volume.backgroundSize) / 2;
|
|
|
|
// relative position of mouse over element
|
|
value = Math.max(0, Math.min(1, (clientX - actionData.volume.x) / actionData.volume.width));
|
|
|
|
target.style.clip = 'rect(0px, ' + (actionData.volume.width * value) + 'px, ' + actionData.volume.height + 'px, ' + (actionData.volume.width * (backgroundMargin / 100)) + 'px)';
|
|
|
|
// determine logical volume, including background margin
|
|
pixelMargin = ((backgroundMargin / 100) * actionData.volume.width);
|
|
|
|
volume = Math.max(0, Math.min(1, ((clientX - actionData.volume.x) - pixelMargin) / (actionData.volume.width - (pixelMargin * 2)))) * 100;
|
|
|
|
// set volume
|
|
if (soundObject) {
|
|
soundObject.setVolume(volume);
|
|
}
|
|
|
|
defaultVolume = volume;
|
|
|
|
return utils.events.preventDefault(e);
|
|
|
|
},
|
|
|
|
releaseVolume: function (/* e */) {
|
|
|
|
utils.events.remove(document, 'mousemove', actions.adjustVolume);
|
|
utils.events.remove(document, 'touchmove', actions.adjustVolume);
|
|
utils.events.remove(document, 'mouseup', actions.releaseVolume);
|
|
utils.events.remove(document, 'touchend', actions.releaseVolume);
|
|
|
|
},
|
|
|
|
setVolume: function (volume) {
|
|
|
|
// set volume (0-100) and update volume slider UI.
|
|
|
|
var backgroundSize,
|
|
backgroundMargin,
|
|
backgroundOffset,
|
|
target,
|
|
from,
|
|
to;
|
|
|
|
if (volume === undefined || isNaN(volume)) {
|
|
return;
|
|
}
|
|
|
|
if (dom.volume) {
|
|
|
|
target = dom.volume;
|
|
|
|
// based on getStyle() result
|
|
backgroundSize = actionData.volume.backgroundSize;
|
|
|
|
// figure out spacing around background image based on background size, eg. 60% background size.
|
|
// 60% wide means 20% margin on each side.
|
|
backgroundMargin = (100 - backgroundSize) / 2;
|
|
|
|
// margin as pixel value relative to width
|
|
backgroundOffset = actionData.volume.width * (backgroundMargin / 100);
|
|
|
|
from = backgroundOffset;
|
|
to = from + ((actionData.volume.width - (backgroundOffset * 2)) * (volume / 100));
|
|
|
|
target.style.clip = 'rect(0px, ' + to + 'px, ' + actionData.volume.height + 'px, ' + from + 'px)';
|
|
|
|
}
|
|
|
|
// apply volume to sound, as applicable
|
|
if (soundObject) {
|
|
soundObject.setVolume(volume);
|
|
}
|
|
|
|
defaultVolume = volume;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
init();
|
|
|
|
// TODO: mixin actions -> exports
|
|
|
|
exports = {
|
|
// Per-instance events: window.sm2BarPlayers[0].on = { ... } etc. See global players.on example above for reference.
|
|
on: null,
|
|
actions: actions,
|
|
dom: dom,
|
|
playlistController: playlistController
|
|
};
|
|
|
|
return exports;
|
|
|
|
};
|
|
|
|
// barebones utilities for logic, CSS, DOM, events etc.
|
|
|
|
utils = {
|
|
|
|
array: (function () {
|
|
|
|
function compare(property) {
|
|
|
|
var result;
|
|
|
|
return function (a, b) {
|
|
|
|
if (a[property] < b[property]) {
|
|
result = -1;
|
|
} else if (a[property] > b[property]) {
|
|
result = 1;
|
|
} else {
|
|
result = 0;
|
|
}
|
|
return result;
|
|
};
|
|
|
|
}
|
|
|
|
function shuffle(array) {
|
|
|
|
// Fisher-Yates shuffle algo
|
|
|
|
var i, j, temp;
|
|
|
|
for (i = array.length - 1; i > 0; i--) {
|
|
j = Math.floor(Math.random() * (i + 1));
|
|
temp = array[i];
|
|
array[i] = array[j];
|
|
array[j] = temp;
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
return {
|
|
compare: compare,
|
|
shuffle: shuffle
|
|
};
|
|
|
|
}()),
|
|
|
|
css: (function () {
|
|
|
|
function hasClass(o, cStr) {
|
|
|
|
return (o.className !== undefined ? new RegExp('(^|\\s)' + cStr + '(\\s|$)').test(o.className) : false);
|
|
|
|
}
|
|
|
|
function addClass(o, cStr) {
|
|
|
|
if (!o || !cStr || hasClass(o, cStr)) {
|
|
return; // safety net
|
|
}
|
|
o.className = (o.className ? o.className + ' ' : '') + cStr;
|
|
|
|
}
|
|
|
|
function removeClass(o, cStr) {
|
|
|
|
if (!o || !cStr || !hasClass(o, cStr)) {
|
|
return;
|
|
}
|
|
o.className = o.className.replace(new RegExp('( ' + cStr + ')|(' + cStr + ')', 'g'), '');
|
|
|
|
}
|
|
|
|
function swapClass(o, cStr1, cStr2) {
|
|
|
|
var tmpClass = {
|
|
className: o.className
|
|
};
|
|
|
|
removeClass(tmpClass, cStr1);
|
|
addClass(tmpClass, cStr2);
|
|
|
|
o.className = tmpClass.className;
|
|
|
|
}
|
|
|
|
function toggleClass(o, cStr) {
|
|
|
|
var found,
|
|
method;
|
|
|
|
found = hasClass(o, cStr);
|
|
|
|
method = (found ? removeClass : addClass);
|
|
|
|
method(o, cStr);
|
|
|
|
// indicate the new state...
|
|
return !found;
|
|
|
|
}
|
|
|
|
return {
|
|
has: hasClass,
|
|
add: addClass,
|
|
remove: removeClass,
|
|
swap: swapClass,
|
|
toggle: toggleClass
|
|
};
|
|
|
|
}()),
|
|
|
|
dom: (function () {
|
|
|
|
function getAll(param1, param2) {
|
|
|
|
var node,
|
|
selector,
|
|
results;
|
|
|
|
if (arguments.length === 1) {
|
|
|
|
// .selector case
|
|
node = document.documentElement;
|
|
// first param is actually the selector
|
|
selector = param1;
|
|
|
|
} else {
|
|
|
|
// node, .selector
|
|
node = param1;
|
|
selector = param2;
|
|
|
|
}
|
|
|
|
// sorry, IE 7 users; IE 8+ required.
|
|
if (node && node.querySelectorAll) {
|
|
|
|
results = node.querySelectorAll(selector);
|
|
|
|
}
|
|
|
|
return results;
|
|
|
|
}
|
|
|
|
function get(/* parentNode, selector */) {
|
|
|
|
var results = getAll.apply(this, arguments);
|
|
|
|
// hackish: if an array, return the last item.
|
|
if (results && results.length) {
|
|
return results[results.length - 1];
|
|
}
|
|
|
|
// handle "not found" case
|
|
return results && results.length === 0 ? null : results;
|
|
|
|
}
|
|
|
|
function ancestor(nodeName, element, checkCurrent) {
|
|
|
|
if (!element || !nodeName) {
|
|
return element;
|
|
}
|
|
|
|
nodeName = nodeName.toUpperCase();
|
|
|
|
// return if current node matches.
|
|
if (checkCurrent && element && element.nodeName === nodeName) {
|
|
return element;
|
|
}
|
|
|
|
while (element && element.nodeName !== nodeName && element.parentNode) {
|
|
element = element.parentNode;
|
|
}
|
|
|
|
return (element && element.nodeName === nodeName ? element : null);
|
|
|
|
}
|
|
|
|
return {
|
|
ancestor: ancestor,
|
|
get: get,
|
|
getAll: getAll
|
|
};
|
|
|
|
}()),
|
|
|
|
position: (function () {
|
|
|
|
function getOffX(o) {
|
|
|
|
// http://www.xs4all.nl/~ppk/js/findpos.html
|
|
var curleft = 0;
|
|
|
|
if (o.offsetParent) {
|
|
|
|
while (o.offsetParent) {
|
|
|
|
curleft += o.offsetLeft;
|
|
|
|
o = o.offsetParent;
|
|
|
|
}
|
|
|
|
} else if (o.x) {
|
|
|
|
curleft += o.x;
|
|
|
|
}
|
|
|
|
return curleft;
|
|
|
|
}
|
|
|
|
function getOffY(o) {
|
|
|
|
// http://www.xs4all.nl/~ppk/js/findpos.html
|
|
var curtop = 0;
|
|
|
|
if (o.offsetParent) {
|
|
|
|
while (o.offsetParent) {
|
|
|
|
curtop += o.offsetTop;
|
|
|
|
o = o.offsetParent;
|
|
|
|
}
|
|
|
|
} else if (o.y) {
|
|
|
|
curtop += o.y;
|
|
|
|
}
|
|
|
|
return curtop;
|
|
|
|
}
|
|
|
|
return {
|
|
getOffX: getOffX,
|
|
getOffY: getOffY
|
|
};
|
|
|
|
}()),
|
|
|
|
style: (function () {
|
|
|
|
function get(node, styleProp) {
|
|
|
|
// http://www.quirksmode.org/dom/getstyles.html
|
|
var value;
|
|
|
|
if (node.currentStyle) {
|
|
|
|
value = node.currentStyle[styleProp];
|
|
|
|
} else if (window.getComputedStyle) {
|
|
|
|
value = document.defaultView.getComputedStyle(node, null).getPropertyValue(styleProp);
|
|
|
|
}
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
return {
|
|
get: get
|
|
};
|
|
|
|
}()),
|
|
|
|
events: (function () {
|
|
|
|
var add, remove, preventDefault, getClientX;
|
|
|
|
add = function (o, evtName, evtHandler) {
|
|
// return an object with a convenient detach method.
|
|
var eventObject = {
|
|
detach: function () {
|
|
return remove(o, evtName, evtHandler);
|
|
}
|
|
};
|
|
if (window.addEventListener) {
|
|
o.addEventListener(evtName, evtHandler, false);
|
|
} else {
|
|
o.attachEvent('on' + evtName, evtHandler);
|
|
}
|
|
return eventObject;
|
|
};
|
|
|
|
remove = (window.removeEventListener !== undefined ? function (o, evtName, evtHandler) {
|
|
return o.removeEventListener(evtName, evtHandler, false);
|
|
} : function (o, evtName, evtHandler) {
|
|
return o.detachEvent('on' + evtName, evtHandler);
|
|
});
|
|
|
|
preventDefault = function (e) {
|
|
if (e.preventDefault) {
|
|
e.preventDefault();
|
|
} else {
|
|
e.returnValue = false;
|
|
e.cancelBubble = true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
getClientX = function (e) {
|
|
// normalize between desktop (mouse) and touch (mobile/tablet/?) events.
|
|
// note pageX for touch, which normalizes zoom/scroll/pan vs. clientX.
|
|
return (e && (e.clientX || (e.touches && e.touches[0] && e.touches[0].pageX)));
|
|
};
|
|
|
|
return {
|
|
add: add,
|
|
preventDefault: preventDefault,
|
|
remove: remove,
|
|
getClientX: getClientX
|
|
};
|
|
|
|
}()),
|
|
|
|
features: (function () {
|
|
|
|
var getAnimationFrame,
|
|
localAnimationFrame,
|
|
localFeatures,
|
|
prop,
|
|
styles,
|
|
testDiv,
|
|
transform;
|
|
|
|
testDiv = document.createElement('div');
|
|
|
|
/**
|
|
* hat tip: paul irish
|
|
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
|
|
* https://gist.github.com/838785
|
|
*/
|
|
|
|
localAnimationFrame = (window.requestAnimationFrame
|
|
|| window.webkitRequestAnimationFrame
|
|
|| window.mozRequestAnimationFrame
|
|
|| window.oRequestAnimationFrame
|
|
|| window.msRequestAnimationFrame
|
|
|| null);
|
|
|
|
// apply to window, avoid "illegal invocation" errors in Chrome
|
|
getAnimationFrame = localAnimationFrame ? function () {
|
|
return localAnimationFrame.apply(window, arguments);
|
|
} : null;
|
|
|
|
function has(propName) {
|
|
|
|
// test for feature support
|
|
return (testDiv.style[propName] !== undefined ? propName : null);
|
|
|
|
}
|
|
|
|
// note local scope.
|
|
localFeatures = {
|
|
|
|
transform: {
|
|
ie: has('-ms-transform'),
|
|
moz: has('MozTransform'),
|
|
opera: has('OTransform'),
|
|
webkit: has('webkitTransform'),
|
|
w3: has('transform'),
|
|
prop: null // the normalized property value
|
|
},
|
|
|
|
rotate: {
|
|
has3D: false,
|
|
prop: null
|
|
},
|
|
|
|
getAnimationFrame: getAnimationFrame
|
|
|
|
};
|
|
|
|
localFeatures.transform.prop = (
|
|
localFeatures.transform.w3 ||
|
|
localFeatures.transform.moz ||
|
|
localFeatures.transform.webkit ||
|
|
localFeatures.transform.ie ||
|
|
localFeatures.transform.opera
|
|
);
|
|
|
|
function attempt(style) {
|
|
|
|
try {
|
|
testDiv.style[transform] = style;
|
|
} catch (e) {
|
|
// that *definitely* didn't work.
|
|
return false;
|
|
}
|
|
// if we can read back the style, it should be cool.
|
|
return !!testDiv.style[transform];
|
|
|
|
}
|
|
|
|
if (localFeatures.transform.prop) {
|
|
|
|
// try to derive the rotate/3D support.
|
|
transform = localFeatures.transform.prop;
|
|
styles = {
|
|
css_2d: 'rotate(0deg)',
|
|
css_3d: 'rotate3d(0,0,0,0deg)'
|
|
};
|
|
|
|
if (attempt(styles.css_3d)) {
|
|
localFeatures.rotate.has3D = true;
|
|
prop = 'rotate3d';
|
|
} else if (attempt(styles.css_2d)) {
|
|
prop = 'rotate';
|
|
}
|
|
|
|
localFeatures.rotate.prop = prop;
|
|
|
|
}
|
|
|
|
testDiv = null;
|
|
|
|
return localFeatures;
|
|
|
|
}())
|
|
|
|
};
|
|
|
|
// ---
|
|
|
|
// expose to global
|
|
window.sm2BarPlayers = players;
|
|
window.sm2BarPlayerOptions = playerOptions;
|
|
window.SM2BarPlayer = Player;
|
|
|
|
}(window));
|