mirror of
https://github.com/janeczku/calibre-web
synced 2024-11-24 18:47:23 +00:00
Sorting for comics
Audiobook support
This commit is contained in:
parent
572b5427c7
commit
ad44e58c7a
@ -107,7 +107,7 @@ def setup(log_file, log_level=None):
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return
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r.debug("logging to %s level %s", log_file, r.level)
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if log_file == LOG_TO_STDERR:
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if 1 == 1: # log_file == LOG_TO_STDERR:
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file_handler = StreamHandler()
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file_handler.baseFilename = LOG_TO_STDERR
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else:
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6
cps/static/css/libs/bar-ui.css
vendored
6
cps/static/css/libs/bar-ui.css
vendored
@ -135,7 +135,7 @@
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width: 100%;
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height: 100%;
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/* for example */
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/* background-image: url(../images/wood_pattern_dark.png); */
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/* background-image: url(../image/wood_pattern_dark.png); */
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/* additional opacity effects can be applied here. */
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opacity: 0.75;
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@ -143,7 +143,7 @@
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.sm2-bar-ui.textured.dark-text .sm2-inline-texture {
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/* dark text + textured case: use light wood background (for example.) */
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/* background-image: url(../images/patterns/wood_pattern.png); */
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/* background-image: url(../image/patterns/wood_pattern.png); */
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}
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.sm2-bar-ui.textured.dark-text .sm2-playlist-wrapper {
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@ -704,7 +704,7 @@
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height: 100%;
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top: 0px;
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left: 0px;
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background: none, url(../images/icomoon/free-25px-000000/SVG/spinner.svg);
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background: none, url(../image/icomoon/free-25px-000000/SVG/spinner.svg);
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background-size: 72%;
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background-position: 50%;
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background-repeat: no-repeat;
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@ -13,6 +13,22 @@
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var bitjs = bitjs || {};
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bitjs.archive = bitjs.archive || {};
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function naturalCompare(a, b) {
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var ax = [], bx = [];
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a.filename.toLowerCase().replace(/(\d+)|(\D+)/g, function(_, $1, $2) { ax.push([$1 || Infinity, $2 || ""]) });
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b.filename.toLowerCase().replace(/(\d+)|(\D+)/g, function(_, $1, $2) { bx.push([$1 || Infinity, $2 || ""]) });
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while(ax.length && bx.length) {
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var an = ax.shift();
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var bn = bx.shift();
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var nn = (an[0] - bn[0]) || an[1].localeCompare(bn[1]);
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if(nn) return nn;
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}
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return ax.length - bx.length;
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}
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(function() {
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// ===========================================================================
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@ -1333,11 +1333,12 @@ var unrar = function(arrayBuffer) {
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// now we have all information but things are unpacked
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// TODO: unpack
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localFiles = localFiles.sort(function(a, b) {
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localFiles.sort(naturalCompare);
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/*localFiles = localFiles.sort(function(a, b) {
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var aname = a.filename.toLowerCase();
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var bname = b.filename.toLowerCase();
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return aname > bname ? 1 : -1;
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});
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});*/
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info(localFiles.map(function(a) {
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return a.filename;
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@ -115,6 +115,7 @@ var TarLocalFile = function(bstream) {
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}
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};
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var untar = function(arrayBuffer) {
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postMessage(new bitjs.archive.UnarchiveStartEvent());
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currentFilename = "";
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@ -127,14 +128,21 @@ var untar = function(arrayBuffer) {
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var bstream = new bitjs.io.ByteStream(arrayBuffer);
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postProgress();
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// While we don't encounter an empty block, keep making TarLocalFiles.
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/*
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// go through whole file, read header of each block and memorize, filepointer
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*/
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while (bstream.peekNumber(4) !== 0) {
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var oneLocalFile = new TarLocalFile(bstream);
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var localFile = new TarLocalFile(bstream);
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allLocalFiles.push(localFile);
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postProgress();
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}
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allLocalFiles.sort(naturalCompare);
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allLocalFiles.forEach(function(oneLocalFile) {
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// While we don't encounter an empty block, keep making TarLocalFiles.
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if (oneLocalFile && oneLocalFile.isValid) {
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// If we make it to this point and haven't thrown an error, we have successfully
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// read in the data for a local file, so we can update the actual bytestream.
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allLocalFiles.push(oneLocalFile);
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totalUncompressedBytesInArchive += oneLocalFile.size;
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// update progress
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@ -145,7 +153,7 @@ var untar = function(arrayBuffer) {
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postMessage(new bitjs.archive.UnarchiveExtractEvent(oneLocalFile));
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postProgress();
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}
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}
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});
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totalFilesInArchive = allLocalFiles.length;
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postProgress();
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@ -72,19 +72,6 @@ var ZipLocalFile = function(bstream) {
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this.filename = bstream.readString(this.fileNameLength);
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}
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info("Zip Local File Header:");
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info(" version=" + this.version);
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info(" general purpose=" + this.generalPurpose);
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info(" compression method=" + this.compressionMethod);
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info(" last mod file time=" + this.lastModFileTime);
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info(" last mod file date=" + this.lastModFileDate);
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info(" crc32=" + this.crc32);
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info(" compressed size=" + this.compressedSize);
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info(" uncompressed size=" + this.uncompressedSize);
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info(" file name length=" + this.fileNameLength);
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info(" extra field length=" + this.extraFieldLength);
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info(" filename = '" + this.filename + "'");
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this.extraField = null;
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if (this.extraFieldLength > 0) {
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this.extraField = bstream.readString(this.extraFieldLength);
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@ -107,6 +94,21 @@ var ZipLocalFile = function(bstream) {
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this.compressedSize = bstream.readNumber(4);
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this.uncompressedSize = bstream.readNumber(4);
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}
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// Now that we have all the bytes for this file, we can print out some information.
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info("Zip Local File Header:");
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info(" version=" + this.version);
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info(" general purpose=" + this.generalPurpose);
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info(" compression method=" + this.compressionMethod);
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info(" last mod file time=" + this.lastModFileTime);
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info(" last mod file date=" + this.lastModFileDate);
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info(" crc32=" + this.crc32);
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info(" compressed size=" + this.compressedSize);
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info(" uncompressed size=" + this.uncompressedSize);
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info(" file name length=" + this.fileNameLength);
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info(" extra field length=" + this.extraFieldLength);
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info(" filename = '" + this.filename + "'");
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};
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// determine what kind of compressed data we have and decompress
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@ -132,6 +134,7 @@ ZipLocalFile.prototype.unzip = function() {
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// Takes an ArrayBuffer of a zip file in
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// returns null on error
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// returns an array of DecompressedFile objects on success
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// ToDo This function differs
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var unzip = function(arrayBuffer) {
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postMessage(new bitjs.archive.UnarchiveStartEvent());
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@ -159,11 +162,12 @@ var unzip = function(arrayBuffer) {
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totalFilesInArchive = localFiles.length;
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// got all local files, now sort them
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localFiles.sort(function(a, b) {
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localFiles.sort(naturalCompare);
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/*localFiles.sort(function(a, b) {
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var aname = a.filename.toLowerCase();
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var bname = b.filename.toLowerCase();
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return aname > bname ? 1 : -1;
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});
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});*/
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// archive extra data record
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if (bstream.peekNumber(4) === zArchiveExtraDataSignature) {
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@ -253,9 +257,9 @@ function getHuffmanCodes(bitLengths) {
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}
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// Reference: http://tools.ietf.org/html/rfc1951#page-8
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var numLengths = bitLengths.length,
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blCount = [],
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MAX_BITS = 1;
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var numLengths = bitLengths.length;
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var blCount = [];
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var MAX_BITS = 1;
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// Step 1: count up how many codes of each length we have
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for (var i = 0; i < numLengths; ++i) {
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@ -274,8 +278,8 @@ function getHuffmanCodes(bitLengths) {
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}
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// Step 2: Find the numerical value of the smallest code for each code length
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var nextCode = [],
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code = 0;
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var nextCode = [];
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var code = 0;
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for (var bits = 1; bits <= MAX_BITS; ++bits) {
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var length2 = bits - 1;
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// ensure undefined lengths are zero
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@ -285,8 +289,8 @@ function getHuffmanCodes(bitLengths) {
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}
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// Step 3: Assign numerical values to all codes
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var table = {},
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tableLength = 0;
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var table = {};
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var tableLength = 0;
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for (var n = 0; n < numLengths; ++n) {
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var len = bitLengths[n];
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if (len !== 0) {
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@ -353,7 +357,8 @@ function getFixedDistanceTable() {
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// extract one bit at a time until we find a matching Huffman Code
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// then return that symbol
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function decodeSymbol(bstream, hcTable) {
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var code = 0, len = 0;
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var code = 0;
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var len = 0;
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// loop until we match
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for (;;) {
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@ -364,7 +369,6 @@ function decodeSymbol(bstream, hcTable) {
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// check against Huffman Code table and break if found
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if (hcTable.hasOwnProperty(code) && hcTable[code].length === len) {
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break;
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}
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if (len > hcTable.maxLength) {
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@ -500,10 +504,10 @@ function inflateBlockData(bstream, hcLiteralTable, hcDistanceTable, buffer) {
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if (symbol === 256) {
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break;
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} else {
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var lengthLookup = LengthLookupTable[symbol - 257],
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length = lengthLookup[1] + bstream.readBits(lengthLookup[0]),
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distLookup = DistLookupTable[decodeSymbol(bstream, hcDistanceTable)],
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distance = distLookup[1] + bstream.readBits(distLookup[0]);
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var lengthLookup = LengthLookupTable[symbol - 257];
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var length = lengthLookup[1] + bstream.readBits(lengthLookup[0]);
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var distLookup = DistLookupTable[decodeSymbol(bstream, hcDistanceTable)];
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var distance = distLookup[1] + bstream.readBits(distLookup[0]);
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// now apply length and distance appropriately and copy to output
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@ -634,8 +638,8 @@ function inflate(compressedData, numDecompressedBytes) {
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var distanceCodeLengths = literalCodeLengths.splice(numLiteralLengthCodes, numDistanceCodes);
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// now generate the true Huffman Code tables using these code lengths
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var hcLiteralTable = getHuffmanCodes(literalCodeLengths),
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hcDistanceTable = getHuffmanCodes(distanceCodeLengths);
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var hcLiteralTable = getHuffmanCodes(literalCodeLengths);
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var hcDistanceTable = getHuffmanCodes(distanceCodeLengths);
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blockSize = inflateBlockData(bstream, hcLiteralTable, hcDistanceTable, buffer);
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} else {
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// error
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@ -659,3 +663,51 @@ function inflate(compressedData, numDecompressedBytes) {
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onmessage = function(event) {
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unzip(event.data.file, true);
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};
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/*
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function naturalCompare(a, b) {
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var ax = [], bx = [];
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a.filename.toLowerCase().replace(/(\d+)|(\D+)/g, function(_, $1, $2) { ax.push([$1 || Infinity, $2 || ""]) });
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b.filename.toLowerCase().replace(/(\d+)|(\D+)/g, function(_, $1, $2) { bx.push([$1 || Infinity, $2 || ""]) });
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while(ax.length && bx.length) {
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var an = ax.shift();
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var bn = bx.shift();
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var nn = (an[0] - bn[0]) || an[1].localeCompare(bn[1]);
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if(nn) return nn;
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}
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return ax.length - bx.length;
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}*/
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/*var re = /([a-z]+)(\d+)(.+)/i;
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function naturalCompare(a, b) {
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var ma = a.match(re),
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mb = b.match(re),
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a_str = ma[1],
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b_str = mb[1],
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a_num = parseInt(ma[2],10),
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b_num = parseInt(mb[2],10),
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a_rem = ma[3],
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b_rem = mb[3];
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return a_str > b_str ? 1 : a_str < b_str ? -1 : a_num > b_num ? 1 : a_num < b_num ? -1 : a_rem > b_rem;
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}*/
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/*function naturalCompare(a, b) {
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var ax = [], bx = [];
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a.replace(/(\d+)|(\D+)/g, function(_, $1, $2) { ax.push([$1 || Infinity, $2 || ""]) });
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b.replace(/(\d+)|(\D+)/g, function(_, $1, $2) { bx.push([$1 || Infinity, $2 || ""]) });
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while(ax.length && bx.length) {
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var an = ax.shift();
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var bn = bx.shift();
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var nn = (an[0] - bn[0]) || an[1].localeCompare(bn[1]);
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if(nn) return nn;
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}
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return ax.length - bx.length;
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}*/
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@ -101,6 +101,35 @@ bitjs.io = bitjs.io || {};
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};
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/**
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* ToDo: Returns the next n bytes as a signed number and advances the stream pointer.
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* @param {number} n The number of bytes to read.
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* @return {number} The bytes interpreted as a signed number.
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*/
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bitjs.io.ByteStream.prototype.movePointer = function(n) {
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this.ptr += n;
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// end of buffer reached
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if ((this.bytes.byteLength - this.ptr) < 0 ) {
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this.ptr = this.bytes.byteLength;
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}
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}
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/**
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* ToDo: Returns the next n bytes as a signed number and advances the stream pointer.
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* @param {number} n The number of bytes to read.
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* @return {number} The bytes interpreted as a signed number.
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*/
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bitjs.io.ByteStream.prototype.moveTo = function(n) {
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if ( n < 0 ) {
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n = 0;
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}
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this.ptr = n;
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// end of buffer reached
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if ((this.bytes.byteLength - this.ptr) < 0 ) {
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this.ptr = this.bytes.byteLength;
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}
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}
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/**
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* This returns n bytes as a sub-array, advancing the pointer if movePointers
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* is true.
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@ -66,9 +66,8 @@
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</ul>
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</div>
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{% endif %}
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{% if reader_list %}
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{% if audioentries|length %}
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<!--div class="btn-group" role="group">
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{% if audioentries|length > 0 %}
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<div class="btn-group" role="group">
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<button id="listen-in-browser" type="button" class="btn btn-primary dropdown-toggle" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
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<span class="glyphicon glyphicon-music"></span> {{_('Listen in browser')}}
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<span class="caret"></span>
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@ -86,9 +85,7 @@
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{% endif %}
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{% endfor %}
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</ul>
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</div-->
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{% endif %}
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</div>
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{% endif %}
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</div>
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</div>
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@ -17,7 +17,7 @@
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<link rel="shortcut icon" href="{{ url_for('static', filename='favicon.ico') }}">
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<link href="{{ url_for('static', filename='css/libs/bootstrap.min.css') }}" rel="stylesheet" media="screen">
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<link rel="stylesheet" href="{{ url_for('static', filename='css/libs/bar-ui.css') }}" />
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<link rel="stylesheet" href="{{ url_for('static', filename='css/listen.css') }}" />
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<!--link rel="stylesheet" href="{{ url_for('static', filename='css/listen.css') }}" /-->
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<!-- <link rel="stylesheet" href="{{ url_for('static', filename='css/libs/normalize.css') }}">
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<link rel="stylesheet" href="{{ url_for('static', filename='css/main.css') }}">
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@ -30,12 +30,12 @@
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</head>
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<body>
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<div id="main">
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<!--div id="main">
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<div class="content">
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<h2>{{ entry.title }}</h2>
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<div class="cover">
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<img src="{{ url_for('web.get_cover', cover_path=entry.path.replace('\\','/')) }}" alt="{{ entry.title }}" />
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<img src="{{ url_for('web.get_cover', book_id=entry.id) }}" alt="{{ entry.title }}" />
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</div>
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{% if entry.ratings.__len__() > 0 %}
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@ -53,9 +53,74 @@
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<h3>{{_('Description:')}}</h3>
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{{entry.comments[0].text|safe}}
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</div-->
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<!--div class="sm2-bar-ui compact full-width">
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<div class="bd sm2-main-controls">
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<div class="sm2-inline-texture"></div>
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<div class="sm2-inline-gradient"></div>
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<div class="sm2-inline-element sm2-button-element">
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<div class="sm2-button-bd">
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<a href="#play" class="sm2-inline-button sm2-icon-play-pause">{{_('Play / pause')}}</a>
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</div>
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</div>
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<div class="sm2-bar-ui compact flat">
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<div class="sm2-inline-element sm2-inline-status">
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<div class="sm2-playlist">
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<div class="sm2-playlist-target">
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<!-- playlist <ul> + <li> markup will be injected here -->
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<!-- if you want default / non-JS content, you can put that here. -->
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<!--noscript><p>JavaScript is required.</p></noscript>
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</div>
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</div>
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<div class="sm2-progress">
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<div class="sm2-row">
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<div class="sm2-inline-time">0:00</div>
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<div class="sm2-progress-bd">
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<div class="sm2-progress-track">
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<div class="sm2-progress-bar"></div>
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<div class="sm2-progress-ball"><div class="icon-overlay"></div></div>
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</div>
|
||||
</div>
|
||||
<div class="sm2-inline-duration">0:00</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element sm2-volume">
|
||||
<div class="sm2-button-bd">
|
||||
<span class="sm2-inline-button sm2-volume-control volume-shade"></span>
|
||||
<a href="#volume" class="sm2-inline-button sm2-volume-control">{{_('volume')}}</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="bd sm2-playlist-drawer sm2-element">
|
||||
|
||||
<div class="sm2-inline-texture">
|
||||
<div class="sm2-box-shadow"></div>
|
||||
</div>
|
||||
|
||||
<!-- playlist content is mirrored here -->
|
||||
|
||||
<!--div class="sm2-playlist-wrapper">
|
||||
<ul class="sm2-playlist-bd">
|
||||
<li><a href="{{ url_for('web.serve_book', book_id=mp3file,book_format=audioformat)}}"><b>{% for author in entry.authors %}{{author.name.replace('|',',')}}
|
||||
{% if not loop.last %} & {% endif %} {% endfor %}</b> - {{entry.title}}</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div-->
|
||||
|
||||
<div class="sm2-bar-ui full-width fixed">
|
||||
|
||||
<div class="bd sm2-main-controls">
|
||||
|
||||
@ -72,11 +137,7 @@
|
||||
|
||||
<div class="sm2-playlist">
|
||||
<div class="sm2-playlist-target">
|
||||
<!-- playlist <ul> + <li> markup will be injected here -->
|
||||
<!-- if you want default / non-JS content, you can put that here. -->
|
||||
<noscript>
|
||||
<p>JavaScript is required.</p>
|
||||
</noscript>
|
||||
<noscript><p>JavaScript is required.</p></noscript>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -86,14 +147,13 @@
|
||||
<div class="sm2-progress-bd">
|
||||
<div class="sm2-progress-track">
|
||||
<div class="sm2-progress-bar"></div>
|
||||
<div class="sm2-progress-ball">
|
||||
<div class="icon-overlay"></div>
|
||||
</div>
|
||||
<div class="sm2-progress-ball"><div class="icon-overlay"></div></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sm2-inline-duration">0:00</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element sm2-volume">
|
||||
@ -102,6 +162,31 @@
|
||||
<a href="#volume" class="sm2-inline-button sm2-volume-control">volume</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element">
|
||||
<div class="sm2-button-bd">
|
||||
<a href="#prev" title="Previous" class="sm2-inline-button sm2-icon-previous">< previous</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element">
|
||||
<div class="sm2-button-bd">
|
||||
<a href="#next" title="Next" class="sm2-inline-button sm2-icon-next">> next</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element">
|
||||
<div class="sm2-button-bd">
|
||||
<a href="#repeat" title="Repeat playlist" class="sm2-inline-button sm2-icon-repeat">∞ repeat</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sm2-inline-element sm2-button-element sm2-menu">
|
||||
<div class="sm2-button-bd">
|
||||
<a href="#menu" class="sm2-inline-button sm2-icon-menu">menu</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="bd sm2-playlist-drawer sm2-element">
|
||||
@ -114,15 +199,31 @@
|
||||
|
||||
<div class="sm2-playlist-wrapper">
|
||||
<ul class="sm2-playlist-bd">
|
||||
<li>
|
||||
<a href="{{ url_for('web.serve_book', book_id=mp3file,book_format=audioformat)}}"></a>
|
||||
</li>
|
||||
<li><a href="{{ url_for('web.serve_book', book_id=mp3file,book_format=audioformat)}}"><b>{% for author in entry.authors %}{{author.name.replace('|',',')}}
|
||||
{% if not loop.last %} & {% endif %} {% endfor %}</b> - {{entry.title}}</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script>
|
||||
soundManager.setup({
|
||||
useHTML5Audio: true,
|
||||
preferFlash: false,
|
||||
url: '/path/to/swf-files/',
|
||||
onready: function() {
|
||||
var mySound = soundManager.createSound({
|
||||
// id: 'aSound',
|
||||
// url: "{{ url_for('web.serve_book', book_id=mp3file,book_format=audioformat)}}"
|
||||
});
|
||||
mySound.play();
|
||||
},
|
||||
ontimeout: function() {
|
||||
// Hrmm, SM2 could not start. Missing SWF? Flash blocked? Show an error, etc.?
|
||||
}
|
||||
});
|
||||
window.calibre = {
|
||||
filePath: "{{ url_for('static', filename='js/libs/') }}",
|
||||
cssPath: "{{ url_for('static', filename='css/') }}",
|
||||
@ -132,7 +233,6 @@
|
||||
useBookmarks: "{{ g.user.is_authenticated | tojson }}"
|
||||
};
|
||||
</script>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user