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TiddlyWiki5/core/modules/widgets/slot.js
Jeremy Ruston 70ee30fdf3
Add fillignore attribute to transclude widget to fix visible transclusion (#7451)
* slotignore attribute for transclude widget to fix visible transclusion

Fixes #7449

* Remove unneeded depth attribute

No longer needed

* Replace "slotignore" by "fillignore"
2023-05-14 21:25:35 +01:00

83 lines
2.1 KiB
JavaScript

/*\
title: $:/core/modules/widgets/slot.js
type: application/javascript
module-type: widget
Widget for definition of slots within transcluded content. The values provided by the translusion are passed to the slot.
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
var Widget = require("$:/core/modules/widgets/widget.js").widget,
TranscludeWidget = require("$:/core/modules/widgets/transclude.js").transclude;
var SlotWidget = function(parseTreeNode,options) {
// Initialise
this.initialise(parseTreeNode,options);
};
/*
Inherit from the base widget class
*/
SlotWidget.prototype = new Widget();
/*
Render this widget into the DOM
*/
SlotWidget.prototype.render = function(parent,nextSibling) {
// Call the constructor
Widget.call(this);
this.parentDomNode = parent;
this.computeAttributes();
this.execute();
this.renderChildren(parent,nextSibling);
};
/*
Compute the internal state of the widget
*/
SlotWidget.prototype.execute = function() {
var self = this;
this.slotName = this.getAttribute("$name");
this.slotDepth = parseInt(this.getAttribute("$depth","1"),10) || 1;
// Find the parent transclusions
var pointer = this.parentWidget,
depth = this.slotDepth;
while(pointer) {
if(pointer instanceof TranscludeWidget && pointer.hasVisibleSlots()) {
depth--;
if(depth <= 0) {
break;
}
}
pointer = pointer.parentWidget;
}
var parseTreeNodes = [{type: "text", attributes: {text: {type: "string", value: "Missing slot reference!"}}}];
if(pointer instanceof TranscludeWidget) {
// Get the parse tree nodes comprising the slot contents
parseTreeNodes = pointer.getTransclusionSlotFill(this.slotName,this.parseTreeNode.children);
}
// Construct the child widgets
this.makeChildWidgets(parseTreeNodes);
};
/*
Refresh the widget by ensuring our attributes are up to date
*/
SlotWidget.prototype.refresh = function(changedTiddlers) {
var changedAttributes = this.computeAttributes();
if(changedAttributes["$name"] || changedAttributes["$depth"]) {
this.refreshSelf();
return true;
}
return this.refreshChildren(changedTiddlers);
};
exports.slot = SlotWidget;
})();